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DC Universe Online is the first major MMO release of 2011 and MMORPG.com Lead Writer Bill Murphy has been following the game since its announcement. He's got a lot to say about DC Universe Online in our official review. Check it out and then leave your thoughts and impressions in the comments below.
Read more of the MMORPG.com DC Universe Online Review. Associate Editor: MMORPG.com |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
2/03/11 12:46:26 PM#2
Very good Bill. Touched on a little bit of everything, and ended with a decent score. |
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2/03/11 12:54:58 PM#3
A good review. But I would have scored it a 7 tho. When you look at the Cons, they really do weight rather heavy on the Pro's. For a company like SOE who brought us EQ2, there is simply no excuse for the current UI and Chat interface they deployed in DCUO for PC users. No excuse AT ALL! And so far there has been ZERO communication from SOE if they ever gonna address it nor when they gonna address it. The current sorry state of the whole chat interface makes PC users just not willing to team up nor making Alerts any fun excersise at all! As people do not communicate nor play their role. Everyone just does their own thing solo, even in Alerts. It really hurts the community and community feel overall ingame. And sadly, it's already showing, as it wasn't even 2 weeks after launch and the 2 EU servers that were queue'ing and always full during primetime are already down to Medium during primetime. SOE really need to get their heads out of their arses and communicate and tell us they gonna fix the horrid UI and Chat interface for PC users! Or this game is gonna bomb fast and not many will be around anymore after the first month is up. |
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2/03/11 12:56:22 PM#4
nice read, lots of valid points both good and bad, fair score "All expectation leads to suffering" Buhhda |
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2/03/11 1:02:47 PM#5
The character customization was shallow I thought...
After playing CoH and CO even games like SWG and EQ2 it was just really poor. I couldn't design the character I wanted and I couldn't even change their face which is really weird, so we all have the same face. |
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2/03/11 1:07:29 PM#6
I tried the game on a buddy key from my roommate, played to lvl 20 in 4 days....that right there bugged me, WAY to fast to get to lvl cap ( i know I didnt hit cap but I could have QUITE easily within the 10 days fo the buddy trial) the leveling curve needs some serious fine tuning, which at the same time will require alot of content additions to accomodate. To me they cattered far to much towards the console segment of the game, and the PC release was an afterthought. I play on both pc's and consoles, but I like MMOs because they are USUALY designed to take some time to "beat" as it where. I dont want to hit lvl cap and have donme all the available end game dungeon type content in less than a month...thats not satisfying... |
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2/03/11 1:13:34 PM#7
Youtube is littered with hack and exploit pvp videos. Somehow, if the game is in this current state (the one in which you reviewed it in) - then I hardly say that the game ranks an 8. Probably a low 7 and worth a revisit about 6 months from now to see how far they have come along in fixing things. |
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2/03/11 1:18:45 PM#8
Originally posted by ianicus
You hit the cap alright, but you dont have all the feats, there's lot in unlocking all the feats maxing out your char.
I thought one of the reasons getting to 30 was intentional to be faster to appeal more of the alt-crowd which is not so small. Also to get to end game I think, but that again would require a bit more variation and vastness to the end game :) |
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2/03/11 1:23:58 PM#9
Seems to me, given alot of the language in the review, this isn't an "8", it's an "8, IF..." IF they fix social IF they provide plenty of montly content. IF, IF, IF... After all, an MMO that lacks most of the traditional MMO offerings should have added SOMETHING in their absence. When I played in beta, I didn't see such things. I'll give the author credit... at least he didn't use the word, "potential". But I don't buy an 8 for a second, and I think, in a few months, the author will come around to my way of thinking. In terms of overrating, IMO this is the Champions Online review all over again. |
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2/03/11 1:26:13 PM#10
Based on your own cons this game is not great. It garners a score of like 6.5 to 7 at best. But an 8 and you guys call it great? Really? ::sigh:: ![]() |
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2/03/11 1:33:39 PM#11
Actually the last paragraph explains why he gave the game an 8... he says despite its flaws it's the most fun he's had in years. It's an opinion folks, treat it as such. Michael "MikeB" Bitton |
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2/03/11 1:46:24 PM#12
Originally posted by MikeB Wise words that people need to heed more often. The score of the reviewer is his own opinion on the game, and if people disagree that's fine, but don't attack someone else for their thoughts. Instead share your own input. That being said, Bill scoring it an 8 based mostly on the fun factor would seem warranted. People tend to forget that these are games, which are made for enjoyment. Not every game is going to be a masterful work of art that alone stands on high in the pantheon of utter perfection. However, if a game is fun enough, people can look past flaws. However, the chat system should be addressed asap. If anyone knows their mmo history, Asheron's Call 2 was plagued with many issues, but the game was fun for many. When the GUN servers would go down for hours to days at a time, and no one could chat with one another, well that's when people started to leave in droves. Turbine was able to fix the chat issue, (scrapped that stupid GUN server crap that MS had them use), but it was too late. If basic communication is still a problem in DCUO for more than a couple of months, you'll probably start to see people become too frustrated for the fun factor to outweigh. It would be a shame if SOE let DCUO not realize its true potential because they couldn't get chat right. |
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2/03/11 1:51:54 PM#13
Originally posted by MikeB Oh, I think he's sincere in that opinion, don't get me wrong. I just don't think he'll see that number 8 a few months from now. Without crafting and other downtime activities, something has to take its place, or else your investment in that world will start to float away. I'd agree with his first statement about it being "all about the monthly content". But I'd wager it's not gonna be enough to justify a $15 sub. Fallout 3 is one of my favorite games, and it is loads of fun. There are tons of easter eggs to find, and plenty of replayability. It's a 9 as a game, in my book. But you know what? I'm not playing it right now. I played it for about 2-3 months, and I moved on. And if I had to pay $15 bucks a month to play it? I wouldn't have played it THAT long. |
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2/03/11 1:53:53 PM#14
Originally posted by MikeB
And honestly I would have to agree with that opinion 100%...I've never had so much fun on a Game that is admittedly flawed...There is a lot I would like to see improved (UI, another toolbar, Chat, TARGETING!!!...lol), and it's crystal clear this Game was mostly Developed with the PS3 in mind...Still it's a freaking blast...Especially when you learn your Combo's and get into the bigger fights...it's just REALLY fun...Not sure how long it will last...But right now it's a blast... |
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2/03/11 1:57:25 PM#15
This is one of the games in my vast library on Steam I enjoy a lot. That itself warrents a high score. I don't care if chat is broken or the UI sucks. If I have fun then I am getting my money's worth. They're video games not video jobs. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
2/03/11 1:59:18 PM#16
Originally posted by Robsolf But that wouldn't change the amount of fun you had in the game, and you can always go back and play it later monthly fee notwithstanding.
People seem to think that an MMO has to be based on a scale of playing it for a number of years at a certain number of hours a week for these games to be worthy of any kind of merit. That isn't so, and that is equally why so many games end up doing poorly as they constantly add "downtime" activities to compensate for poor mechanics, or a similar underlying system borrowed from other games.
Other genres don't worry about this so much, and games get rated on how much fun they are as well as overall lasting content, and sometimes even the extra cost of that content when comparing DLCs.
MMOs have become largely stagnant, and DCUO shakes it up just enough that it deserves the accolade. I don't have to play DCUO for years for the game to be worthy of a good score, I just have to play it long enough that I feel I get my moneys worth. I feel many out there don't need this game to be a second job for them to be satisfied with what it is, and I think the review exemplifies that point of view in others as well as with myself.
::edited for clarification and random editing:: |
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2/03/11 2:04:29 PM#17
Originally posted by Teala I Play as well, and I think it's great also, sure it has anooyances, but still overall it's friggin fun
I hear they are adding well rendered squirrels in a couple months, that will be the icing on the cake "All expectation leads to suffering" Buhhda |
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2/03/11 2:14:49 PM#18
Originally posted by Robsolf It's not a traditional mmo, I've had very little downtime due to the nature of the world and play time. You point out all the IF's, then you predict he'll regret the score in a few months, he can only judge the game as it stands and on his experience. If he had given a lower score listing one of the cons being "no crafting and a few months from now I'll be bored in the down time" would you have critisized that? Personally, I love the game, I would probably score it a 7 but any score is subjective. My reasons would that no game is a 10 (at least not yet) and I would knock off 2 points due to the poor world pvp incentives and over promotion of instanced pvp, the game for me lives or dies on it's comabt why stiffle it by sticking it in a box? (and a loss for the chat, but tbh I play on ts with guildies so that doesn't bother me too much). ----- |
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TUX426
Inquisitor
Joined: 8/04/09
Always remember that you're unique. Just like everyone else. |
2/03/11 2:17:04 PM#19
Originally posted by Toxilium You should update your xfire to reflect your DCUO playing time, especially if you played EVE for 13 hours last week...I'd love to see what you logged on DCUO! |
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2/03/11 2:29:32 PM#20
I think it's a good score. In fact, I'd probably give it a bit higher score because it's tough to overshadow fun-factor. If a game has flaws but the fun-factor is where it shines, then it deserves a really good score. There are no cons that can outweigh high fun-factor because if they did, then it wouldn't be fun in the first place. Sounds to me like it's a game that's only going to get better. |
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