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Rift

Rift 

General Discussion  » RIFT Best MMO 2011

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148 posts found
  xenoclix

Hard Core Member

Joined: 8/08/07
Posts: 265

1/31/11 7:35:21 AM#41

Is it me or has there been so much more tention and arguments in the past week or so with all these "betas" and future MMO releases. This year has been the worst for it so far regarding it all i think?

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1750

1/31/11 7:37:15 AM#42

Jumping the gun a bit, aren't you?  How can you possibly determine an MMOs longetivity by simply playing in beta?  Besides 2011 just started and we have a lot of heavy hitters coming out this year.  Why would you make such a bold statement with so little to go on? 

 

I think you should rephrase your declaration to be "the best MMO beta I have played this month"

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  clankyasp

Apprentice Member

Joined: 10/19/08
Posts: 216

1/31/11 7:37:25 AM#43

financially Swtor will sell a lot more copies, it has like 250k fans on FB and rift has 90k fans but growing nicely. which game will be better? wait till its released and we all actually play them and start to see some reviews by the pros.

  User Deleted
1/31/11 7:40:41 AM#44
Originally posted by Loke666
Originally posted by Thillian

 This is pretty much the same issue I'd rather say. Rift has the same WoW PvP as WAR had, and has the same WoW PvE as WAR had if you want to hear it. The single tabula rasa ripoff (invasions) won't make a difference in the end.

The market segment for WAR and Rift is the same. It's the mass market appeal, the kind of players interested in both is the same. If WAR failed in the eyes of their audience, Rift will do so as well, as they are basically the same games.

WAR did however cut hald the content before launch, and hasted together a new endgame that never got as good as the intended one with 6 cities.

On the other hand do WAR have keeps.

Rift is a lot better coded and have more and better PvE...

Well, I didn't really notice had more PvE than WAR... nor much better either. Both games are a linear path with zero choices from level 1 to max level. Rifts are only random public quests.

What is better in Rift than in WAR and that will make me buy Rift is the gameplay, certainly not the content. Character development is more interesting, and gameplay itself is way more dynamic, the keyboard/screen/eye coordination is way superior and closer to WoW than to WAR. That's why "wacking moles" in Rift is gonna be fun for a while, at least more fun than War, possibly bringing a couple of characters to max level and run around a bit with them, doing some PvE and some PvP.

My opinion, based on a long experience in MMOs since UO beta, remains that if the Rift developers want to KEEP the initial player base they will get at release for more than a couple of months, past the other MMO releases of this year, they will have to work hard and fast to add tons of VARIED content to this game. The one way road the game is right now won't last the distance.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

1/31/11 7:42:49 AM#45
Originally posted by Lanfea

dear members of the discussions,

can't we agree on the fact that it makes no sense to discuss about 'personal (dis)likes'. why do we have to start over and over again. there is a new game ... test it ... if you have fun ... buy and play it. if you loose fun or motivation after some months, go and start again with another game. its very simple. you do not have to win a competition in which the argumentations are mostly based on subjective standards. 

sometimes it sounds that the most of you are on a crusade to find the ultimate uber mmorpg where you can be for the rest of your livetime. but face it that this will never happen (unless you are very addicted to eve online *gg*).

so please, can we stop the whole 'my game has the bigger penis' comparisions and concentrate on the things that really matters, f.e. how to convince the industry to try out other concepts.

thank you

Lets just vote on new years eve.

As for finding the ultimate game, that could happen. Some people are still playing EQ and UO, and some got very sad when Meridian 59 closed it servers last year. But that is more something up to you than the game.

Anyways: this entire thread is silly, crowning an unreleased game as the best for the year that just have started either tells us that the OP is Doctor Who, an Oracle or really just making a pointless guess.

  User Deleted
1/31/11 7:46:51 AM#46
I would still be playing WAR if they didn't get so stupid with CC in pvp, have crap crafting and really bad dungeon design. Also the PQs were alway empty because they werent the focus of the game. If they weren't intended to be the focus of the game why make them require a large server population to function properly? Honestly with rifts dungeons and crafting alone it's more of a mmo than WAR is.
  User Deleted
1/31/11 7:48:37 AM#47
Originally posted by Loke666

Anyways: this entire thread is silly, crowning an unreleased game as the best for the year that just have started either tells us that the OP is Doctor Who, an Oracle or really just making a pointless guess.

I would go a step further and say these types of threads are detrimental to Rift and more harmful than good. This type of anticipation and declaration of success puts tremendous undeserved pressure on the game and the community begins to think this is the greatest game ever (as more of these threads pop up). For a game like Rift, which is a solid game but not the best ever (and most likely a top MMO in 2011 but not #1), its even worse

A lot of people read negative opinions and then find out for themself if its true or not. I did this with Aion, STO and CO. I wanted to see if the game was like what people said and I had little expectation for the game other than to not be as bad as people said. In Rift's case, and as it relates to the original post, people will read something like that and go into Rift thinking its the greatest game ever but then be majorly disappointed when its familiar to them but a solid game. Solid is not equal to great expectations.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

1/31/11 7:50:38 AM#48
Originally posted by The_Korrigan

Well, I didn't really notice had more PvE than WAR... nor much better either. Both games are a linear path with zero choices from level 1 to max level. Rifts are only random public quests.

What is better in Rift than in WAR and that will make me buy Rift is the gameplay, certainly not the content. Character development is more interesting, and gameplay itself is way more dynamic, the keyboard/screen/eye coordination is way superior and closer to WoW than to WAR. That's why "wacking moles" in Rift is gonna be fun for a while, at least more fun than War, possibly brinding a couple of characters to max level and run around a bit then, doing some PvE and some PvP.

My opinion, based on a long experience in MMOs since UO beta, remains that if the Rift developers want to KEEP the initial player base they will get at release for more than a couple of months, past the other MMO releases of this year, they will have to work hard and fast to add tons of VARIED content to this game.

It is all about the dungeons. WARs soul system makes combat somewhat more interesting as well-

I been playing since Meridian 59 released if it is a contest, that is a year longer ;).

But I agree, Trion will have to add content to keep the players. That is really the reason why AoC did so badly, that it was buggy was annoying but it was the fact that they released new content so slowly that really was the problem, and same thing goes for WAR.

Just like those games are Rift somewhat small so if Trion wants to keep the players they get they will have to keep updating the game, that is one of Wows strongest points and something you must do to keep a larger playerbase.

No matter what will 2011 be a very interesting year for the genre, maybe the most interesting year ever. I can't think of any year with more AAA games releasing since I started in '96.

  SonikFlash

Novice Member

Joined: 12/13/08
Posts: 578

1/31/11 7:50:43 AM#49

Isn't it still like January of 2012? /facegrenade

  Ikeda

Elite Member

Joined: 10/07/10
Posts: 1485

1/31/11 7:54:35 AM#50

Making an MMO is like making a good Chili:

You throw in some good meat pieces.  Make sure they are chunked big but not too big.

Add some flavor alternatives (onions, green peppers, chili powder etc)

Put in your tomatoes (diced/stewed/paste) because that's what's necessary.

Let it stew for a while.  Sometimes the best ones are the ones that stew for a good day or two.

 

Think about it.  There's no way to make a comment until you have a good stew.  A few months of play time will determine this game.  No these silly "Best MMO" threads NOR the "I played 5 minutes, this game sux" threads.

I have high hopes but I've become extremely jaded to this launch process.

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3385

1/31/11 7:55:13 AM#51

i seriously hope Rift is not the best MMO of 2011.. sure its works and plays fine just like other games it takes stuff from.. but its nothing new and certainly not a next generation MMO..

 

I am at least hopnig for somthing new in the MMO world this year but who knows will have to wait and see.

  User Deleted
1/31/11 7:57:08 AM#52
Originally posted by Loke666
Originally posted by The_Korrigan

Well, I didn't really notice had more PvE than WAR... nor much better either. Both games are a linear path with zero choices from level 1 to max level. Rifts are only random public quests.

What is better in Rift than in WAR and that will make me buy Rift is the gameplay, certainly not the content. Character development is more interesting, and gameplay itself is way more dynamic, the keyboard/screen/eye coordination is way superior and closer to WoW than to WAR. That's why "wacking moles" in Rift is gonna be fun for a while, at least more fun than War, possibly brinding a couple of characters to max level and run around a bit then, doing some PvE and some PvP.

My opinion, based on a long experience in MMOs since UO beta, remains that if the Rift developers want to KEEP the initial player base they will get at release for more than a couple of months, past the other MMO releases of this year, they will have to work hard and fast to add tons of VARIED content to this game.

It is all about the dungeons. WARs soul system makes combat somewhat more interesting as well-

I been playing since Meridian 59 released if it is a contest, that is a year longer ;).

But I agree, Trion will have to add content to keep the players. That is really the reason why AoC did so badly, that it was buggy was annoying but it was the fact that they released new content so slowly that really was the problem, and same thing goes for WAR.

Just like those games are Rift somewhat small so if Trion wants to keep the players they get they will have to keep updating the game, that is one of Wows strongest points and something you must do to keep a larger playerbase.

No matter what will 2011 be a very interesting year for the genre, maybe the most interesting year ever. I can't think of any year with more AAA games releasing since I started in '96.

Both WAR and AOC had such major design changes in the late going, they launched poorly, broken and buggy. I will never forget AOC, at launch, ran better on max setting than it did low because the client was so unoptimized! So Funcom and Mythic spent the months after launch, fixing the game and not adding content. You have to convicne players in 30 days to stay or by the time their free time is up, they are gone and most likely will not return.

  Hyanmen

Apprentice Member

Joined: 10/11/06
Posts: 4495

1/31/11 7:57:50 AM#53

  User Deleted
1/31/11 8:00:06 AM#54
Originally posted by Loke666
Originally posted by The_Korrigan

Well, I didn't really notice had more PvE than WAR... nor much better either. Both games are a linear path with zero choices from level 1 to max level. Rifts are only random public quests.

What is better in Rift than in WAR and that will make me buy Rift is the gameplay, certainly not the content. Character development is more interesting, and gameplay itself is way more dynamic, the keyboard/screen/eye coordination is way superior and closer to WoW than to WAR. That's why "wacking moles" in Rift is gonna be fun for a while, at least more fun than War, possibly brinding a couple of characters to max level and run around a bit then, doing some PvE and some PvP.

My opinion, based on a long experience in MMOs since UO beta, remains that if the Rift developers want to KEEP the initial player base they will get at release for more than a couple of months, past the other MMO releases of this year, they will have to work hard and fast to add tons of VARIED content to this game.

It is all about the dungeons. WARs soul system makes combat somewhat more interesting as well-

You certainly mean Rift's soul system :)

I been playing since Meridian 59 released if it is a contest, that is a year longer ;).

I actually played Meridian too shortly, but UO beta was better - If it's a contest, I was playing MUDs for ages before that ;)

But I agree, Trion will have to add content to keep the players. That is really the reason why AoC did so badly, that it was buggy was annoying but it was the fact that they released new content so slowly that really was the problem, and same thing goes for WAR.

Just like those games are Rift somewhat small so if Trion wants to keep the players they get they will have to keep updating the game, that is one of Wows strongest points and something you must do to keep a larger playerbase.

You can't really compare WoW, even at release with Rift. WoW at release had 6 different starter areas (3 per side) and several zones and paths to choose from to level up. Rift has to catch up with that variety before the players get bored. Content, content, content, and VARIED content. Rifts, random monster spawns, won't make up for real content.

No matter what will 2011 be a very interesting year for the genre, maybe the most interesting year ever. I can't think of any year with more AAA games releasing since I started in '96.

Hopefully more interesting than 2010 concerning new games - but that's already achieved I think - Rift alone is more interesting than any of the packs of crap we got served in 2010.

  dinams

Apprentice Member

Joined: 6/17/10
Posts: 1265

1/31/11 8:00:46 AM#55

wtf man we are in february, with about 3 more big expected games coming and you already proclaim that?

 

"Not making this statement based in wildly hype" my ass...

"Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have."
-RobertDinh Objectiveness since 2009

  Nethermancer

Novice Member

Joined: 3/17/10
Posts: 530

"I tell you, we are here on Earth to fart around, and don't let anybody tell you different"

1/31/11 8:01:40 AM#56

This is just an explosion of fanboism....nothing to see here folks

This game could be amazing but there are a lot of possibly amazing games coming out in 2011 so put the blind fanboy attitude down and think about what you just said.

Playing: EVE online and TL2
Waiting for: WoD and PoE
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

1/31/11 8:03:05 AM#57
Originally posted by Elidien

Both WAR and AOC had such major design changes in the late going, they launched poorly, broken and buggy. I will never forget AOC, at launch, ran better on max setting than it did low because the client was so unoptimized! So Funcom and Mythic spent the months after launch, fixing the game and not adding content. You have to convicne players in 30 days to stay or by the time their free time is up, they are gone and most likely will not return.

Excatly. But they didn't add much for the entire first year, they just fixed bugs (and AoC eventually released a single zone).

Vanguard had the same problems.

Once the games really were fixed they started to cut down the crews, in WAR and Vangueards case to skeleton crews.

Hopefully have Rift the advantage here since it is a lot better coded.

But they can't afford to not add new content anyways. 2011 is a year with tough competition.

  ElendilasX

Apprentice Member

Joined: 8/20/07
Posts: 244

1/31/11 8:03:14 AM#58

This thread's name is idiotic... How can it be best if other games havent been released and we cant compare... I could say SWTOR is best game of 2011. Or another which will be released this year.... Rift is polished (at least IMO), have good features, but it is same old crap with 0 inovations (Rifts repetitive and same after first few, sould system may LOOK nice, but in the end there isnt too much useful choices...)...

So wait for 2011 to end and lets see on what people will vote...

  Ikeda

Elite Member

Joined: 10/07/10
Posts: 1485

1/31/11 8:03:44 AM#59
Originally posted by The_Korrigan
I was playing MUDs for ages before that ;)

Whoa.. you hit my whimsical bone.  I was sitting here thinking to myself about when all the "graphics" issues were in my head cause I had to mentally picture the dungeon (or have a nice piece of graph paper to plot out exactly how to get back to the beastie where my body lay).

Those were the days.  People actually HELPED other players.

Course, back then AOL was pay by the minute but I was on college net so it was all I could eat :-)  Infoseek, altavista.  Google wasn't even thought of.

  User Deleted
1/31/11 8:04:43 AM#60

Vanguard is still one of my biggest regrets. It had the potential to become the best EQ level/class based clone ever, beating even WoW, but the stupidity and arrogance of it's developer, notably the lead dev, ruined it.

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