Trending Games | Rift | Defiance | Neverwinter | Darkfall: Unholy Wars

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » MMORPG devolution

2 Pages « 1 2 Search
39 posts found
  ENTR0PY

Novice Member

Joined: 11/25/05
Posts: 58

1/28/11 5:07:50 AM#21
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

  ericbelser

Novice Member

Joined: 11/11/08
Posts: 789

 
1/28/11 5:23:33 AM#22

I don't really consider this to be about "casual" vs "hardcore" as that is more of a personal choice and limitation. If the game is fun to play and you enjoy doing it, who cares how long getting to a level cap takes? I *enjoyed* playing lower levelled characters in EQ and often did so wih friends even after we all had much higher level ones.  I also consider myself definitely more on the "casual" side these days.

I also don't think you can de-couple the speed of levelling from the problem and claim is just devs making games only for the endgame. One logically follows from the other; how much dev time should be spent on any given range of lower level areas and activities if even the "average casual" player is only going to spend a weekend in them?

 

 

  deniter

Hard Core Member

Joined: 9/06/08
Posts: 348

1/28/11 5:24:30 AM#23
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

I don't know what your definition for 'casual' is, but I've talked with my friends kids who are  8 and 11 and even though they love WoW they're still amused how easy and hand-holding it is. Oh, and they don't speak english.

Now, next question is: How dumb must an adult be to enjoy this game when practically illiterate children think it's awful easy?

I can appreciate if game developers design games that don't require you to be online 24/7, but if playing games become as mind numbing and passive as watching television (or playing solitaire that can always be beated) and you seem to enjoy it, it's time to go see a doctor and have your head checked. Computer games are not, and have never been rocket science.

  ENTR0PY

Novice Member

Joined: 11/25/05
Posts: 58

1/28/11 5:34:08 AM#24
Originally posted by deniter
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

I don't know what your definition for 'casual' is, but I've talked with my friends kids who are  8 and 11 and even though they love WoW they're still amused how easy and hand-holding it is. Oh, and they don't speak english.

Now, next question is: How dumb must an adult be to enjoy this game when practically illiterate children think it's awful easy?

I can appreciate if game developers design games that don't require you to be online 24/7, but if playing games become as mind numbing and passive as watching television (or playing solitaire that can always be beated) and you seem to enjoy it, it's time to go see a doctor and have your head checked. Computer games are not, and have never been rocket science.

Have you ever heard of a straw man?

I don't remember mentioning WoW or say that I wanted "dumb" games that illiterate children could play.

  deniter

Hard Core Member

Joined: 9/06/08
Posts: 348

1/28/11 5:42:20 AM#25
Originally posted by ENTR0PY
Originally posted by deniter
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

I don't know what your definition for 'casual' is, but I've talked with my friends kids who are  8 and 11 and even though they love WoW they're still amused how easy and hand-holding it is. Oh, and they don't speak english.

Now, next question is: How dumb must an adult be to enjoy this game when practically illiterate children think it's awful easy?

I can appreciate if game developers design games that don't require you to be online 24/7, but if playing games become as mind numbing and passive as watching television (or playing solitaire that can always be beated) and you seem to enjoy it, it's time to go see a doctor and have your head checked. Computer games are not, and have never been rocket science.

Have you ever heard of a straw man?

I don't remember mentioning WoW or say that I wanted "dumb" games that illiterate children could play.

After the first paragraph I spoke more generally, not really to you. I apologies that.

But I can't help not to mention WoW and Rift when someone talks 'games for casuals'. And in fact, I believe the arrogant ones are game developers who think casual equals stupidity.

I agree catering to casuals = $$$ but catering to dumb people is pure arrogance.

  judex99

Novice Member

Joined: 5/01/08
Posts: 396

1/28/11 5:43:31 AM#26
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

Maybe that can sound arrogant but its true.

Im a casual player if we are talking about time avalaible to spend in a game, less than 10 hours a week, but i want a depth game, are there more people like me? im sure of it, but we are not 10mill. thats for sure.

Take the next MMO to be released as example, Rift is just that, a game to average Joe, just a boredom of quest hubs till max level, the game is locked in easy mode no matter if you like it or not and thats what the averge Joe is looking for, which is ok.

The main problem as i see is that developers now  are trying to make games, when the developers of the firsts MMO's were trying to make worlds, you can see very clear this comparing EQ to EQ2 or just seeing the devolution that EQ had from Velius to now.

  Kruul

Novice Member

Joined: 6/06/02
Posts: 469

1/28/11 5:46:43 AM#27

I think  the OP justs wants an MMO that feels like a world and not like a game. Less hand holding, more adventure.

  ENTR0PY

Novice Member

Joined: 11/25/05
Posts: 58

1/28/11 5:49:17 AM#28
Originally posted by deniter
Originally posted by ENTR0PY
Originally posted by deniter
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

I don't know what your definition for 'casual' is, but I've talked with my friends kids who are  8 and 11 and even though they love WoW they're still amused how easy and hand-holding it is. Oh, and they don't speak english.

Now, next question is: How dumb must an adult be to enjoy this game when practically illiterate children think it's awful easy?

I can appreciate if game developers design games that don't require you to be online 24/7, but if playing games become as mind numbing and passive as watching television (or playing solitaire that can always be beated) and you seem to enjoy it, it's time to go see a doctor and have your head checked. Computer games are not, and have never been rocket science.

Have you ever heard of a straw man?

I don't remember mentioning WoW or say that I wanted "dumb" games that illiterate children could play.

After the first paragraph I spoke more generally, not really to you. I apologies that.

But I can't help not to mention WoW and Rift when someone talks 'games for casuals'. And in fact, I believe the arrogant ones are game developers who think casual equals stupidity.

I agree catering to casuals = $$$ but catering to dumb people is pure arrogance.

Agreed. Catering to dumb people is the cornerstone of most expensive business adventures. Look at the music business and Justin Bieber. :(

  judex99

Novice Member

Joined: 5/01/08
Posts: 396

1/28/11 5:49:42 AM#29
Originally posted by Wolfenpride

It certianly seems that way in many aspects, which is why I find myself lately playing old as hell games. Theirs a few things modern mmo's have brought to the table that I enjoy, like AA's, collection tasks, housing, and such, mostly just "fluffy" features, but for the most part core gameplay has been dumbed down.

 

Dungeons and zones are becoming extremely linear "tunnels" in recent games, along with being much smaller in size

Aggro systems are being dumbed down to massively reduce linking, KoS triggers, and aggro range.

NPC factions are disappearing, the few games that have some kind of faction system is soley to make you grind for rep. to get some kind of reward, like in Lotro.

Quests have no real "interactivity" to them beyond completining them (think EQ replying to NPC texts)

Out of combat skills are almost nonexistant and not necessary (bind wound, lock picking, trap disabling , etc..) Traps and locked doors/chests are also very rare to find in any recent game.

Environmental hazards are nonexistant (again an EQ reference, lot's of invisible pitfalls, zones like The Grey that require a breathing spell.

Combat roles/classes like CC, pullers are hardly necessary, and are slowly going out of demand, which has a bit to do with aggro being dumbed down along with mobs being more predictable/easier.

the list goes on and on. I can't help but think dev's focus more on developing ways to reward players using the above mentioned things I like, such as housing, mounts, quest rewards, etc,  rather than placing emphasis and focus on content features.  

Im looking for a MMO with that mechanics also, the question is... are out there enough people like you and me to make a MMO like that profitable? We wont know till a dev. have the balls to do it.

  jpnz

Hard Core Member

Joined: 6/29/06
Posts: 2950

1/28/11 6:14:25 AM#30
Originally posted by judex99
 

Im looking for a MMO with that mechanics also, the question is... are out there enough people like you and me to make a MMO like that profitable? We wont know till a dev. have the balls to do it.

We do know since there are many devs that made a game that are 'hardcore'. MO/EVE/DarkFall/Ryzom.

 

I really don't get the attack on the casual/dumb gamers though.

I like football (or soccer in US language) and don't care much about basketball.

Would anyone take me seriously if I said 'I hate basketball and it is destroying the sports industry!'? Really?

Wonder why there seems to be more haters on the internet?

Read this by an actual marketing guy to find out why.
http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8081-Trolls-Haters-and-Flame-War-Generals-Thank-You

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

1/28/11 6:21:15 AM#31
Originally posted by ericbelser

I realize this isn't exactly a unique or entirely new line of thought but it really struck me today.  In terms of the things I really want from an MMORPG, the entire genre has been going backwards and this is not a recent change. I realized that with only a single exception, I have played every new MMO for a shorter period of time than whatever MMO I was playing previously. Now some of that is due to simple "burn out", I won't argue that...but there is more to it than that.

In EQ, my first MMO, I only ever had one character at the level cap and that wasn't a big deal to me. I enjoyed *playing* the game, it wasn't some kind of race. I had multiple alts on different servers at different levels that I would go and play just because hanging out at level XX doing things with friends at that level was fun. Yes, the game was unpolished in many ways and there are lots of elements to newer games that I would have liked...but that basic "pacing" and gameplay was enjoyable.

In every MMO since then, I have had multiple characters at the level cap and with the notable exception of LotRO basically the entire game centered around being at that level cap. Everything below the level cap was just something you got through as fast as possible on the way to the "endgame". That race to the end has gotten faster and faster with every generation of game and everything else has become meaningless.  In a recent beta, I was 10th level in less than 2 hours and 20th by the end of my second session of  gaming...not once in that time did I bother to speak to another player, look to buy any gear or even bother to optimise my gear; there was just no point. I didn't need any one else to adventure, there was no point in buying gear that would be outlevelled in a matter of minutes and why bother to even try and make longer term friends when even an hours difference in play time would see them beyond my point in every quest arc?

Now as I said, none of this is exactly new...and I grasp that clearly many are happy with the frenzied hamster race to level caps, but why do the companies involved not see that it just speeds up burnout? Or do they not care, since if they pay off dev costs with the opening box sales, who cares about game longevity or player retention? Is everyone just chasing the lure of a WoW-esque payday?

Well said. I fear it is the itemization of the genre that did this, after some time all players wanted was epic gear for max level characters and after that it got more and more about getting those Tier X raid gear, the rest of the game became a tutorial.

I can't really see the point of having levels at all anymore, they could as well cancel both them and XP, it would only affect your character for the first week or so anyways.

  jpnz

Hard Core Member

Joined: 6/29/06
Posts: 2950

1/28/11 6:26:39 AM#32
Originally posted by Loke666
 

Well said. I fear it is the itemization of the genre that did this, after some time all players wanted was epic gear for max level characters and after that it got more and more about getting those Tier X raid gear, the rest of the game became a tutorial.

I can't really see the point of having levels at all anymore, they could as well cancel both them and XP, it would only affect your character for the first week or so anyways.

I don't really see the level system as an issue.

Making a single value represent the power of the character has been done since D&D (or before?) and almost every RPG since. It is something all players know about and understand; so from a game design perspective it is a very nice mechanic to use.

It is awesome if you are trying to slowly introduce new abilities/spells to your playerbase as well.

Wonder why there seems to be more haters on the internet?

Read this by an actual marketing guy to find out why.
http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8081-Trolls-Haters-and-Flame-War-Generals-Thank-You

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6195

There's a beast within every man that stirs when you put a sword in his hand

1/28/11 6:41:47 AM#33
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

That is not arrogant, that is my opinion about how society is like. The average person is simply not particularly bright and often than not want things to be easy and handed to him/her.

  User Deleted
1/28/11 6:42:58 AM#34
Originally posted by Eladi

A good game has no start or end, it has only content.

Bingo.

The "real game" doesn't "start at endgame", contrary to popular claim. Perhaps all the individual cares about is the endgame. But that's personal preference.  Nothing more. It's not a mandate of "how MMOs must be designed".

The real game starts at level 1, from the moment your new character steps foot in the game world, and encompasses everything the game offers. Disinterest in a given aspect of the game doesn't change that. Everything in a MMORPG is part of that game's experience.

Someone choosing to race through the first 79 levels of a game, deeming level 80 the only one that "matters" makes it no less so.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6195

There's a beast within every man that stirs when you put a sword in his hand

1/28/11 6:44:23 AM#35
Originally posted by judex99
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

Maybe that can sound arrogant but its true.

Im a casual player if we are talking about time avalaible to spend in a game, less than 10 hours a week, but i want a depth game, are there more people like me? im sure of it, but we are not 10mill. thats for sure.

Take the next MMO to be released as example, Rift is just that, a game to average Joe, just a boredom of quest hubs till max level, the game is locked in easy mode no matter if you like it or not and thats what the averge Joe is looking for, which is ok.

The main problem as i see is that developers now  are trying to make games, when the developers of the firsts MMO's were trying to make worlds, you can see very clear this comparing EQ to EQ2 or just seeing the devolution that EQ had from Velius to now.

MMORPG development used to be an nische area of gaming with visionaries that tried to create virtual worlds. Now it is all about big money and catering to the lowest denominator. The virtual world concept is all but gone.

  User Deleted
1/28/11 6:56:43 AM#36
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

And it's arrogant - and an incredibly short-sighted and ignorant stereotype as well - to label anyone who wants something with a bit more depth than the typical MMO these days offers as being "hardcore players with no lives". None of that stopped you from saying it now, did it? So, how shall we label you?

Believe it or not, there are plenty of people with families, full-time jobs and very active lives who still prefer something that doesn't coddle and hold their hand. They're also not in a hurry to get to end-game and don't "need" to level quickly to enjoy themselves. But that's the problem with arguments like yours. It assumes that everyone playing these games has the same expectations, sets the same goals, has the same requirements and plays at the same pace as you do. They don't.

And, in fact, Yamota's remark is completely accurate and demonstrably true. It applies to anything that goes mass-market. Not only MMOs and, certainly, not only games. If you want something enjoyed by more people, you have to make it appeal to more people, right? And "more people" includes those who are perfectly content to turn off their brains and enjoy the ride. Thus the statement "appealing to the lowest common denominator" is perfectly appropriate. Just look at Network TV. It's flooded with programming intended to cater to the lowest common denominator.

Also... Because you don't like the idea of something doesn't make it "arrogant" for someone to say it.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6195

There's a beast within every man that stirs when you put a sword in his hand

1/28/11 8:00:34 AM#37
Originally posted by WSIMike
Originally posted by ENTR0PY
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

That sounds arrogant to say the least. Just because a few hardcore players with no lives like something does not make it good taste.

If you don't cater to casual players there is no money.

And it's arrogant - and an incredibly short-sighted and ignorant stereotype as well - to label anyone who wants something with a bit more depth than the typical MMO these days offers as being "hardcore players with no lives". None of that stopped you from saying it now, did it? So, how shall we label you?

Believe it or not, there are plenty of people with families, full-time jobs and very active lives who still prefer something that doesn't coddle and hold their hand. They're also not in a hurry to get to end-game and don't "need" to level quickly to enjoy themselves. But that's the problem with arguments like yours. It assumes that everyone playing these games has the same expectations, sets the same goals, has the same requirements and plays at the same pace as you do. They don't.

And, in fact, Yamota's remark is completely accurate and demonstrably true. It applies to anything that goes mass-market. Not only MMOs and, certainly, not only games. If you want something enjoyed by more people, you have to make it appeal to more people, right? And "more people" includes those who are perfectly content to turn off their brains and enjoy the ride. Thus the statement "appealing to the lowest common denominator" is perfectly appropriate. Just look at Network TV. It's flooded with programming intended to cater to the lowest common denominator.

Also... Because you don't like the idea of something doesn't make it "arrogant" for someone to say it.

Thank you. I was not intending to be arrogant but was just telling it how I see it. And as you said, not just for MMOs, but for any media that goes mass market.

I mean, why do people think we have fast food and junk tv shows, is it because they are high quality? Hell no, it is because it caters to people who dont want to use their brains and just sit back and relax without putting any effort in it. Not saying it is good or bad, just saying thats how I see it.

  SanHor

Apprentice Member

Joined: 1/13/10
Posts: 340

1/29/11 5:07:09 AM#38
Originally posted by Yamota

Everything that goes mass market loses taste, sophistication and depth. That is because the average Joe does not know how to appreciate those qualitites.

This.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6451

1/29/11 10:48:34 AM#39
Originally posted by Seival
Originally posted by Axehilt

If the genre's going backwards, why are more players than ever playing?  Nobody's forcing them to, so they must like it.

There are many bad things in real life that make our civilization to go backwards: tobacco, alcohol, fast-food, etc. But still these things are very popular and claimed... Not becouse they are doing any good to people, but becouse they are things to which it is easy to addict (and difficult to wean).

 

...And about race to level cap: the problem is not in speed of leveling. The problem is that some popular developers produce content only for level cap. Entire game before level cap is empty and boring, and looks like too long tutorial.

When you start to play such a game it forces you to follow level cup as it was "carrot on the stick" for you. Average player does not notice lack of content for low levels becose he is blinded by the goal: "reach the level cap as fast as possible becouse it's where the real game begins".

Only lazy and uncreative developers make leveling processes that frightens players off. And this is one of the main reasons why most players who tried WoW (using trial version or payed for one month just to try) do not stay in game and leave before they reach level cap.

But the reason games have gone the direction they have has been for very logical reasons (logical even from the standpoint of the less casual gamers.)

I'm a little confused why you feel it's okay for leveling to be fast (to act as an efficient tutorial for players) and yet you think it's somehow a mistake to create all of the content for the place where all players will quickly be (endgame).  Seems like if you understand that quick leveling functions as an efficient tutorial you would also understand that there's not a huge reason to put tons of development effort into that section of content.

As for your last paragraph, it seems to conveniently ignore reality.  Do most players who try WOW quit?  Yes, absolutely.  If you've done any serious amount of study in games you know that's a trait of every game.  And I assure you the games with grindy leveling systems do considerably worse.

2 Pages « 1 2 Search