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Explorium
Novice Member
Joined: 9/02/10
"Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life" |
1/17/11 2:44:08 PM#21
Because older MMOs were more advanced than new MMOs. In UO and Asheron's Call and Istaria (Horizons), I could enter any building I wanted without a loading screen. Think oldschool SWG did too.
New MMOs are greatly devolved from the oldschool MMOs. Technology for MMOs went backwards.
Servers are much lower quality too, cause in UO/SWG/AC/Istaria I can/could meet anyone from all over the world, but new MMOs can't do that because technology is too bad today to support that. EVE is only exception to that.
We aren't actually in 2011, we are going back in time. At least as far as MMOs are concerned. Check out my nature/animal/relaxing music channel on Youtube! My game channel on Youtube! |
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1/17/11 2:49:17 PM#22
WoW handles it just fine, so does GTA and RDR which game worlds are probably bigger than most seamless zones in todays MMOs. |
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1/21/11 4:47:42 AM#23
Originally posted by Explorium I agree that MMO's seem to go backwards, or at least standing still in terms of technology. I am not sure what you mean with "technology is too bad today to support that". It is not hard to make a complete seamless world, if it is a single player or MMO does not really matter in this case because loading resources, which is a matter of available memory and disk reading is an issue on the client. The thing is, when you design your game/client and want seamless buildings, you must plan this into your architecture, it could be hard to add in the middle of the game. Does not EVE load when you switch solar systems and enter/leave space stations? If that is true, it not seamless at all. http://www.abydosonline.com (MMO) |
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