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Hey guys, please take a moment, read my blog post, and tell me what YOU think. Add your own ideas into this thread, I'd be happy to post more blogs with others ideas and get everyone involved. Thanks!
http://lodestone.finalfantasyxiv.com/rc/diary/entry?e=116917 |
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1/09/11 11:27:53 PM#2
Through the years, Final Fantasy has lived a legacy as retaining the "best" rpg name. However, FFXIV has tarnished this name that was once amazing. In order to return it to it's original state, I've supplied what I, and I'm sure many others, believe are steps into the right direction.
- Ditch the marketplace/retainer
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1/09/11 11:32:24 PM#3
Honestly, the only thing that could fix Final Fantasy is for Square Enix to give the franchise to somebody else. |
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1/09/11 11:54:21 PM#4
Only a very small amount, but a step in the right direction. A few more though:
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1/10/11 1:21:35 AM#5
The game doesnt need 'dynamic change'. Zinc: One function Pyrite: One funtion Ash wood chips: One funtion Copper Ingot: One funtion On and on, the list is the same. One funtion. Monsters that drop from other loot tables but has one key element. The game needs more content. It should have had no less than 20 times what it has now in recipes, mobs and drop loots. |
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1/10/11 1:29:32 AM#6
Originally posted by free2play I agree with the above ^.
The game still has plenty of bugs, but it has a really nice foundation to work with. It does need a massive amount of new content to keep players playing, however.
Brokers are fine, the combat system is fine, but we need much more content to play than the game currently has. <3 |
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1/10/11 4:28:42 AM#7
Khrymson it sounds like we share the same vision of what we wanted FFXIV to be. From a reply I made on the ZAM forums Well since everything in FFXI was old I would create FFXIV in the same world as FFXI but much earlier. |
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I agree, also another thing is being able to use abilities from different classes, it makes them non-unique. Sure, SOME abilities are unique, but others aren't. It's kind of overwhelming having 30,000 different abilities to choose from for one lineup. Auction House using the retainer system.. possibly. |
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1/10/11 9:27:43 AM#9
Originally posted by dreamscaper The game doesn't have plenty of bugs- it never did. Let's talk about features with their real names shall we.
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1/10/11 9:32:07 AM#10
Auction House: disagree. The current system is a good compromise between an auction house and the markets at launch. |
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1/10/11 9:47:21 AM#11
Also, I hate nostalgia with a passion. It's the enemy of logic.
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1/16/11 5:10:25 AM#12
Materia. Consumeed on use, Hard as hell to make. I-Win Summon any character in previous FF games.
Materia Made, used, Cut Scene Tifa drops down, curb stomps anything with aggro. It isnt about killing something in game, its about a cutscene with Yuna or Yuffie or cloud or Loche. --- Here is an observation PS1 FF top seller 10 million (FF7) PS 2 FF top seller, 5 million PS 3 FF top seller 2.8 million --- You are doing something wrong that you did right long ago. I hope you get it back. |
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1/16/11 6:55:41 AM#13
Originally posted by Hyanmen
These are not features. Pretending otherwise does the game no favors, though to be fair they aren't as bad as the bug they fixed in the last patch where the game would fail to log in if you decided to watch the credits at any point.
Originally posted by free2play
To be fair, FFXIII has sold over 6 million copies, roughly 4.5 of which were on the PS3. <3 |
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1/16/11 7:17:30 AM#14
Originally posted by thinktank001 |
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1/16/11 11:19:10 AM#15
Originally posted by Khrymson Mne eto nado kak zuby v zadnitse. |
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1/16/11 11:31:09 AM#16
I supposed you all know that FFXIV is designed by Japanese company so the game involved more Japanese cultures. Quest without hint, no tips or not sufficien information to get your quest done. That's typical Japanese games, besides, the game is not only for American market. I like to experiencing different culture game, but its just one or two months or max 3 months. I suggest you just play what it is and dont expect they willl do any changes for you. |
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1/16/11 9:55:07 PM#17
Originally posted by Larry2298
The culture thing may not be enough to excuse FFXIV, especially as so many Japanese themselves reject FFXIV. Also a lack of features and an un-intuitive and over complicated UI shows lack of awareness of the MMO industry, Asian MMO developers admit that they are far behind the west at this point. The different pace is a good point, but a lack of content leads to recycling and negative re-enforcement to slow players down, and players can see this.
As to the game changing for Western tastes, do Squenix want to be a competitive multi-national or not? Even N.E.S games underwent an adaption process. The FFXIV Devs where admittedly out of touch, it alienated so many players, including JRPG, and FF vets. If most of your customers are used to a certain level of experience, and your competition makes better games, you try to do one better, not ignore every factor. It is what once made Japanese products so successful, (dating back to WWII, and the leap frogging over the allies in Naval technology). Squenix didn’t have to sacrifice cultural uniqueness to be good.
On a personal note, I can enjoy FFXIV for what it is, but there are some things offered in its defence that I just cannot let slide. Yes it’s nice that it’s not a WoW clone, and that keeps my attention, but the sluggish and frustrating combat, and overall interface as well as many bad design decisions made at every stage need to be acknowledged as what they are by the fans.
I want to see players here defend it strong points, not those aspects that annoy even me, who still plays snes jrpgs, and EVE, as well as many indie MMOs, yet finds this game far worse in design and difficulty curve than any of them.
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1/17/11 8:24:40 PM#18
Originally posted by Larry2298 Add boring, predictable, unrewarding, lacking any creativity time sinks? Teleport to any camp, don't bind, attack something your own level and watch your avatar die without fail, 100% of the time. Why? Because you didn't bind and will return to where you teleport from and get to dump another 6 points of TP that regen over 2 days. So because you wanted to save your bind for when you actually needed the MP you get a 2 day TP penalty applied to the error in judgment. Thats bad game design. I dont care what part of the planet you are on. Dont tell me Japanese gamers see that shit as cool. |
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1/17/11 8:33:57 PM#19
Well, I agree that the quests could be better done but I don't see how adding a auto attack and take away the marketplace would help anyone. I would say that making a new UI is one thing that would help. To add more story is also a good idea and if they make a game with quests they could at least have interesting quests. |
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1/17/11 8:56:27 PM#20
Well IMO FF14 needs to add more quests, with storyline (shouldnt be too epic, yes i'm aware of the rank 10, 20, 30 etc main quest). And at the same time keeping all those repeatable quests. In regard to the OP blog: - no auto attack, but increase accuracy abit. I love how combat works in FF14, but hated that most skills miss a lot. - no to AH, but make it possible for you to place your retainer on camps, i hate to travel back just to buy something. it'll also make it possible to "play" the market. - add npc trader outside of cities (just a few on "major" camps) for those vendor trash, again having to travel back because your inventory is full....not fun. - add minibosses~! my 2 gil. |
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