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1/12/11 9:14:56 PM#41
MMORPG.com . ... thanks for rating the game a little better I guess but next time you may want to have someone over 20 who is actually willing to play the game long enough to give an actual review.
Its blatantly obvious that he hasn't really played . .. and has the point of view coming from a 20yr old who is used to the latest console game graphics, etc. LOL
Sorry but this is a pretty FAIL review .. . please have someone age 30+ review the game after the next expansion! NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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1/12/11 9:30:14 PM#42
Originally posted by Sid_Vicious If the game requires a month (or more) of indepth gameplay before it becomes fun, it isn't worth reviewing. (three times) |
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atticusbc
Hard Core Member
Joined: 9/22/07
I hated hipsters before hating hipsters was cool. |
1/12/11 9:35:15 PM#43
Originally posted by Quake I am surprised myself by Sid's response. I wouldn't have thought Darkfall, with all it's hardcore old school cred, would have been home to the rabid fanboism that has unfortunately engulfed many other games. Sid, correct (civilly) me if I'm wrong, but your response came off as "You don't like it?! Well you're... DUMB!" EDIT: I also strongly agree with Quake. If a game takes that long to begin to enjoy, it stops being a game. You shouldn't have to suffer through a month (that you're paying for) to enjoy a game. I realize I'm about to be flamed for being a carebear or somesuch nonsense, but it's a game. Those are supposed to be fun. Remember? I don't need to be l33t from day one ingame, but I should be having fun. |
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1/12/11 10:42:30 PM#44
As has been stated previously the biggest problem I found with the game was a lack of the promised skill cap. When the game was in development they did state there would be a skill cap (even if it was a soft cap, which is still a cap). This lack of a skill cap ruins the economy of the game because everyone can be capped at everything with enough time and there is no reward for specialization. Instead of instituting the skill cap the devs decided to make specializations and I quit following the game, but it either introduced or will introduce prestige classes into the classless skill based game (which just makes me laugh). This all could have been avoided by simply having a skill cap. |
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1/12/11 11:03:01 PM#45
Still no skill cap? then i wont bother. So stupid, i dont wanna be a warrior/archer/mage/priest just to be able too compete in PvP. Currently Playing Path of Exile |
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1/12/11 11:03:59 PM#46
listen to yourselves - half of you are asking for it to be just like wow. It is a niche game thank god not an instant gratification one. You actually get satisfaction from hard work and decent game play not by tweaking your new char with hand me downs form yuo rlev 80 |
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1/12/11 11:07:38 PM#47
Originally posted by kimbajmann Lol... Not quite. -------- The most awesomest after school special T-shirt: |
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1/12/11 11:13:23 PM#48
Great concept of a game...but this is what turned me off. After the 24 hour grace period were you can not be harmed I asked someone in the game about the looting. The player told me if you die your enemy could take all of your stuff. I said to myself, ok lets ask the next logical questions. Q: So do people run around with their best gear? A: No, most actually run around with no gear at all. Unless they are really high up skill wise. Q: Wait. so where is all your stuff? A: In the bank vaults. But you have to be careful because someone could kill you at the vault and take all your stuff. Q: Ok, so does your stuff help your stats, and be able to kill others and survive? A: Of course. Q: But you never use it because someone might take it? A: Yes. Q: So you spend all this time acquiring good stuff, that you may never be able to use, which means you won't be as good as someone who is trying to steal it from you after they kill which they could do since they probably have much better gear than you because they have been around longer? A: Maybe this game isn't for you. Q: Well I just wondering what the point is if you either can never use your best gear or have to wait forever for it? This is hardcore fun? A: bye |
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1/12/11 11:14:11 PM#49
This is what is hilarious. Even to this day this can still be found in the FAQs on the darkfall website. "Playing a lot will help you develop a stronger character, it will help you to improve your character handling skills, and it will familiarize you better with the world and the way it works. However, this game is not all about individual skill, and there will be a skill cap so characters can develop up to a point. There are many elements that come into play in Darkfall, and a casual player can have as much fun playing the game, and possibly be more successful than a hard core gamer, in some fields. Also remember that with no levels in the game, your friends will never outlevel you, and you can play together even if you have radically different play times invested in your characters." Yet still no skill cap. Unless you count maxed in every skill as a skill cap. Then I guess technically there is a skill cap. However I don't see how that allows a casual player to become more successful in any felds than a hard core gamer. |
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1/12/11 11:19:11 PM#50
I am not sure what tha answer is to the internet " I am a know all and everything sucks" crowd. All I can think is that there are a whole lot of spoiled folks who just like to whine to see themselves in type . Please - complaining about an interface when we all now the recent history of online games has dumbed things down and simplified to the point where you can actually get a char to lev 80 in a month so that you can dominate the camps and farm better gear faster. I almosty hate to say it but forums are part of the issue. Every game that I have played since eq2 has had the same type of comments. Endless argument about one group wanting risk / reward while the younger folks want instant gratification and the easy street - quests dumbed down and to be told what to do in a game due to inability to use imagination . Too many games haved turned into console games for multiplayer instead of mmo games and I for one am glad we are getting a few that differ. The new catch phrase is " sandbox" people throw that around to mean so many things and to sound cool saying it, then complain that they do not know what to do in a game lol. It is hard to have a mmo where you do not have endless wow type mobs standing around and you need to take exactly 10 steps left, one right then pull your uber-doober weapon that everyone else has to take out the boss while getting out of the next group waiting to do the same thing with the exact same gear. Hard becasue that is what many folks want and many devs cave in to the dollar first and foremost. Pretty much anything that millions of folk in today's world like and do daily is rarely something that I find of any value or entertainment value. Mainstream it all and turn the world in to a boring star trek next generation world if that is your thing - I just hope all the devs do not get on that boat with you. |
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1/12/11 11:41:25 PM#51
Pros
what about the open world/combat system?
Clan warfare some of the best PvP around
true enuf
Never a dull moment
er WUT, grind isn't dull?
Refreshing skill system
Lol no, its FAIL, no skill cap
Cons
Graphics and animations
gfx isn't df's problem, animations improvements would be nice
Not for those who loathe the grind
yeah grind 2nd biggest con after POPULATION (although the two are linked)
Open loot is still too harsh for some
Open loot is core feature, reduced grind to replace loot would be nice.
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1/12/11 11:43:25 PM#52
A UI, graphics and animation overhall is in progress at the moment and will be launched with the next expansion hopefully early this year including DX11 support.
Here's some info on the motion capture studio for the new animations: http://www.darkfallonline.com/blog/motion-capture-impressions-gallore/
New upcoming Ork Model: http://www.darkfallonline.com/images/ork_male.jpg
New upcoming Alfar Model: http://www.darkfallonline.com/images/alfar_male.jpg
New upcoming Mahirrim Model: http://www.darkfallonline.com/images/mahirim_male.jpg
New upcoming Dwarf model: http://www.darkfallonline.com/images/dwarf_01.jpg
New upcoming Human model: http://www.darkfallonline.com/images/new_human_female.jpg
New upcoming Armor: http://www.darkfallonline.com/images/advanced_leather_armor.jpg
Some new monster models: http://www.darkfallonline.com/blog/darkfalls-art-from-design-to-model/ |
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1/13/11 12:35:20 AM#53
As someone who's been on this infernal MMO train since it first set off, I share your love of grinding. I absolutely loathe this new-fangled questing nonsense, spending 80% of my time traveling (!!) between areas where I have to kill 10 rogue beavers and collect forty bushels of corn. Give me a good camp with lots of baddies and I'm in gaming heaven. Maybe I should give Darkfall a try. |
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1/13/11 1:25:45 AM#54
Nice, honest review. Something of note towards your thoughts on full loot. Duping is bad in general, if that was implimented for ideally non-worthless items it could be easily exploited and ruin the economy.
It should also be noted that every wearable/consumeable item in the game can be crafted. Also maybe one of the most interesting aspects of the game being sieging, you can lay siege to one of an enemy guilds' holdings (city/hamlet) and take it over if you win. Some of the fights are hundreds vs hundreds, which is why some of the cosmetics of the game are not quite 'there' for 2011. Loading that many particles (spell effects plus high poly count character models) doesn't allow for many facial variations, hitboxes (only front and back), or model complexity (although everyone looks cool in mixed dragon armor and some of the other better gear variations imo) and still be able to withstand latency issues. With aiming being a factor lag is a lot more unforgiving. Anyways, just some additional thoughts I felt could be added. quit playing games that have no potential of being good. |
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1/13/11 1:38:21 AM#55
Originally posted by atticusbc I don't mean to be rude but I doubt that someone who is 20 is old enough to see their vision and what they are doing unless you have been gaming since you were born . .. I guess but still most of my favorite games would be considered crap by todays average 20 yr old.
I very much appreciate the review, I would just have picked a different person is all. He didn't seem to want to play it at all. Read the survivor thingy he posted before that.
I would rather have someone who was into way into EU or UO when it came out review the game. Coming from other types of games is a very difficult adjustment, especially todays gamer who is spoiled from easy MMORPGs and high-graphic solo games. They definitely tend to raise the bar higher imo but lower in areas that do not matter for many of us old-school gamers. NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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1/13/11 1:57:43 AM#56
Originally posted by arrgy LOL
Game is many times more fun by wearing your best stuff at all times. It's how I have played since I rerolled my character and I have never grind, but get my skills/stats up as I craft and visit mobs for certain mats. My gear isn't even that good but I find it a lot of fun with the approach that I have to this game. I tried the approach that many people have and did not have fun . .. you know the macroing, not wearing gear you dont want to lose, etc. The most grinding that I ever did was about 12 hours over a week period of debuffing mobs (now that theres meditation it should fix this when they adjust the means of earning points . .. probably will get them from quests and stuff as they are revamping the entire questing system).
The adrenaline rush is much more intense by having this approach that I've had since I rerolled (over a year ago I rerolled and did a trial for fun to see how the grind is these days). Emotional highs and lows are more extreme with the more risks that you are willing to take. You win a hell of a lot more if you are willing to take risks too.
; ) NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do. |
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1/13/11 2:30:43 AM#57
i thought this game already died. |
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1/13/11 2:37:23 AM#58
Fair review. I don't agree with your statement on full loot though, I consider it a big plus. Your suggestion to make it less harsh could be exploited a lot aswell; allies could kill eachother in order to duplicate items. Anyway, why doesn't this review go along with new screenshots of the updated graphics?! You set the graphics as a clear negative point in your review, but aren't showing the significant improvements that have been made, and instead show pre-beta screenshots? |
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1/13/11 3:08:39 AM#59
Originally posted by arrgy This is of course total rubbish. Even I, that played the game for no more than 3 months, did use the best equipment when went to do some PvP. Only when I gathered resourced I rarely had anything other than the pick axe. Why dont you check out one of the numerous PvP vidoes on youtube, where you could easily see that all the players actually wear the best gear they could. REALITY CHECK |
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1/13/11 4:15:46 AM#60
Marmite is made of yeast, not beef :p |
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