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News & Features Discussion  » Darkfall: The 2011 Re-Review

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106 posts found
  NoxSol

Apprentice Member

Joined: 1/12/11
Posts: 1

1/12/11 2:29:42 PM#21

Darkfall is suppose to have a "relaunch" later this year and I recommend waiting to play until that time, unless one is intensely interested in a full loot PvP experience, ala, Ultima Online 1997-1999.

The author of the article likes grinding but he's naive.  In the context of a PvP game, a long grind leads to a huge imbalance in character power, which doesn't work when anybody can kill anybody else on whim.  That doesn't mean that instant character is recommend by me; but the way things are now it takes months of heavy play, grinding, and macroing to make a competitive character; and well over a year if one plays "normally."  What the game needs is major adjustments to the character development system so that one can make a final, competitive character in around 3 months of regular play; excluding trade and crafting skills.

Darkfall is a commercial failure primarily due to the grind, because it takes so long to develop a competitive character.  The game is top heavy with Vets, many of whom used exploits that are now closed or aren't as well known.

Most players, besides grinding, also macro swimming, in order to raise their attribute stats, because they go up so painfully slow.  It's ridiculous that at night probably 80% of those logged into the game are just swimming AFK or casting self-buff spells using a macro AFK.

All this has led to a game world that is empty of players.  While there are a few PvP "hot spots" around the map, it's more like team deathmatch than anything that's immersive or purposeful or lore-based.

 

All this noted, and I could go on, Darkfall has enormous potential if the developer's adjust and fix the core issues.

The game could easily be as popular as EVE ONLINE, so definitely watch out for its development, if you're still going to stay on the sidelines, but are attracted to the basic concepts behind it.

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

1/12/11 2:35:16 PM#22

Glad you re-revied Darkfall again the old rating was just plain unjustified.

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5174

1/12/11 2:35:21 PM#23

There are two things in this review that I feel could have been better.

1. The main reason I joined and still play Darkfall today is because of the warfare mechanics. Boats, cannons, seiges, 100's of players. This is the best part of the game in my view and the subject is very rarely touch on from a review standpoint but in all fainess, rarely touched on by the community as well.

2. graphic engine is dated. However, if updating the graphics comes with a change in style I would be greatly disapointed. Oblivion has better graphics than Morrowind however Morrowinds art direction is more appealing to me. The trend in the MMO market to use the high end video technology to basically make a cartoon world more detailed is insulting to me personally. Darkfall doesnt have the best video technology but it has a much more intresting art direction in my view.

Correlation does not imply causation

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

1/12/11 2:50:32 PM#24

"A system of highlighting a handful of items in your equipment that will be duplicated in case of attack would be a fairly interesting concept - the murderer gets everything on your corpse while a duplicate of those items specified are kept for the victim."

this would be exploited into oblivion...

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

1/12/11 3:38:01 PM#25

should of waited until the re-launch 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  rubiconuk

Novice Member

Joined: 8/20/09
Posts: 29

1/12/11 3:57:20 PM#26
Originally posted by MrBoots


The biggest turnoffs for darkfall are:

 

1. Long repetitive grind from hell. Expect to spend 6 months minimum bashing goblins with low end weapons to get your skills up to a competitive level. There are literally hundreds of skills that you have to raise. You can't just raise fire magic. You have to grind fire magic plus all 10+ fire magic spells individually. Then you have to grind like 5+ fire magic support skills on top of that. Then you can start grinding water magic. Grinding magic isn't cheap btw. You can't make enough money while grinding to support the cost. So you have to stop grinding magic to grind gold so you can grind magic. Pure lies. Please don't spread false information. After my 30 day free month + 14 Day trial, without playing everyday or extended periods of time, I was already killing people much stronger than me with higher playtime. Alongside 1-2 NEW friends we also managed to down Vets easily. In this time I also gained 50+ Air, 80+ Fire, 40+ Earth, 74 GS, 90+ Archery with 60 Sharpshooter etc. I also have the rank 50 nuke in fire already viable, 75+, with other spells not far behind. Also you ony bash goblins for a few hours/days. Then you will be hunting, undead dwarfs, trolls, centaurs, orcs etc or even larger mobs such as a minotaur if you have a group. Aswell as this you will not be using 'low end weapons' as if you join NEW or ask a veteran they will be happy to give you some free armor and r40 or more weapons. These weapons are also very cheap and easily affordable. As for the comment of being unable to not make money to cover the reagent cost for grinding magic have you actually played Darkfall? Here's a scenario for you when I was grinding my Fireball. I would take 100 Sulfur (400 Gold) + 100 Nacre (400 Gold) which would enable me 100 casts. By the time I had finished killing either Trolls or Dwarves with 100 Fireballs + Melee I had recooperated my 800 gold or exceeded it by a substantial amount aswell as getting huge skill increases in both Fire and Melee. If you run out of reagents before you hit the break even mark continue too melee them down or use archery. Not only will you increase your character all round you will also make a profit while your at it :D.

 

2.  Everything is static. The game promised player built cities, and housing. What they delivered was static capturable forts and useless static housing that serves as nothing but a recall bind. if everything was dynamic people would all build in easily fortfied areas and 90% of Agon would be covered in player cities. Even though they promised it I don't think its a pressing matter imo.

3.  Economy that does not work. Its ok and far fom 'Not working' but an AH would be an amazing addition.

4. Low population. Lower than release yes but i see many different people all of the time whenever I travel through Agon. However, with a few tweaks by AV this could be vastly changed.

 

If your going to try Darkfall join NEW asap as they will help you out with all of your questions aswell as group up with you to hunt or protect. The goodie bag is also a great addition to a starting character.

  Coolaid

Novice Member

Joined: 10/07/03
Posts: 66

1/12/11 4:12:23 PM#27

You shouldn't list open loot as a con.  Yeah its too harsh for some but this game is not for them.  There are con's but open loot is not one of them.  

  xBludx

Apprentice Member

Joined: 10/02/10
Posts: 380

1/12/11 5:04:51 PM#28

I don't play now because I reached the point where I will need to join a clan. I had been playing and having a lot of fun soloing and working with other noobs I met along the way, but to join a clan, a time committment not unlike getting a job seems to be required in most cases.

This is understandable given the way Darkfall is set up. But it is also the point where I had to decide whether to keep playing or not. I need to prioritize my RL first and I simply cannot dedicate a minimum of 20 hours a week to this game - which feels like what I would need to do to accomplish what I need to accomplish to keep clan members happy with my character development progress, etc.

Clans can be very supportive of your character development and there are fine people in them. I'm not criticizing that in any way. In my case however, I just like to play in my own way and given the way Darkfall is designed, that would make me a hopeless noob for years. Your clan will want you to do specific things and reach specific levels of competence within certain timeframes. This feels like a peer-driven and pressure-filled grind to a player like me. There isn't the joy of play and exploration, but more an anxiety-fueled sprint to meet the pace of a clan's expectations.

For that reason, I realized I need a more "casual" game.

All that said, I still love Darkfall and do not recommend any changes to make it more accessible. It is what it is and you can play it or not. Because I chose not to go on, obviously, doesn't make a bad or imperfect game. I wish DF and it's community well. I hope this games continues to thrive, improve, and grow.

  dajabba

Novice Member

Joined: 4/22/09
Posts: 26

1/12/11 5:07:52 PM#29

I stopped myself from playing this game because of the videos with bad graphics.  I thought, "wow, look at that guy swinging his sword, that does NOT look fun at all."  Then I tried it...I have been playing for a year now.  Once you get over that first hill of being a noob, get your skills up and know what to farm for what, I feel that losing my entire bank would not send me back too far.  You just have to join a good clan, or solo like a little fish in a small pond filled with sharks.  There is no other game out there like this, that I enjoy nearly as much at least.

  cyclonite51

Novice Member

Joined: 9/15/07
Posts: 29

1/12/11 5:36:39 PM#30

The game was originally designed with a skill cap in mind they just couldn't get in implemented before launch so they pulled it. No skill cap + a horrible UI is why this game is failure plus. Also the game was heavily exploited in the early days. I think if they overhauled the UI, added a skill cap, and wiped and relaunched the game it would be much more successful.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

1/12/11 5:48:05 PM#31
Originally posted by uohaloran

Originally posted by Requiamer
just for that inovative aspect


Which is what, exactly? From everything I saw in my three month stay, they were basically just getting ideas of old games into this generation. That's commendable, but not innovative, I think.

 

 

 Maybe read the lines after the quote?

 

And the game wasn't designed with a cap, find me only a dev quote about this. IN fact they clearly said they want a endless skilling ala EVE, but didn't want it to be time based but on use based like UO. The mix wasn't good thats all. And they clearly wanted to have the Dread Lords days of Uo where every had access to all main pvp skills, but everyone had hiw own playstyle.

I'm not sure anymore, but the only cap was that if a skill wasn't used it would decay, but when you remember how grindy it was the first year, its clearly the skill would have decayed quicker than your macro even at full speed all night long during 36 hours a day.

  kompletist

Advanced Member

Joined: 3/20/09
Posts: 52

1/12/11 6:31:06 PM#32

No clue why their is so much hate for this game.

Been at since July '09. My character is still nowhere near maxed but I can fight a bit if need be.

At some point in these comments I read people saying that the combat sucks. You cannot be serious right? Darkfall's FPS combat has killed the ability for me to pick up another conventional MMO. That sounds like an exagerration but after shooting my enemy in the throat with a keen silverbranch, landing a power attack with a greataxe to the back for ungodly amounts of damage, or simply blinding them with pungent mist I will never ever tab-target PvP again.

There are a multitude of things that could be better about this game but for my money it's the best PvP on the market.

As a parting shot I also read some slander about the community being arrogant and juvenile. Complete hearsay...If you were to make a character in DFO this evening and mentioned in Race chat that you were new and had some questions you would have people lining up to help you along. People in the area would be bestowing gear bags upon you. The few people that did choose to kill you would most likely rez you right after and give you a few tips on PvP.

Also, the alliance I am a part of consists of 50+ mature folks that in most cases started their MMO career in UO, DAoC, Planetside, or one of the other great games of that generation.

Now if you'll excuse me I will let the truth be silenced by troll venom and hearsay.

Good day.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

1/12/11 6:35:25 PM#33

Horrendous combat animations

Cookie Cutter builds (defeats the purpose of open skill system)

Awful UI

Bunny hopping

1-time trial

 

Those are the main reasons I don't play.

 

I think it's absolutely insane that trials are a 1 time deal. I dunno if it's to limit gold spammers or what, but they aren't doing themselves any favors with subscriptions. Oh you tried the game a few weeks after launch? Well you'll just have to buy the game if you want to see where the game is at now.

 

I trialed Eve something like 4-5 times before I finally subbed just now. These games are an acquired taste, you have to let people acquire the taste over time.

  Polarisation

Novice Member

Joined: 10/19/09
Posts: 112

1/12/11 6:43:44 PM#34

Like most reviews, this review is very superficial and tells little of how the game really is, such as the very low population, and the majority of the game's population spends the majority of their online time macroing and afk swimming because the "grind" aspect of the game is so long and consists of mindnumbing repetition. 

 

Since launch I would guess the population is about a tenth of what it was, to the point that veterans of the game will often come to newbie lands and kill newbies just because they can't find any other competition.

 

IMO the biggest problems of this game are:

1) low population

2) mindnumbing, repetition-based progression AKA grind

3) no skill caps or skill restrictions mean that you must train everything to a high level just to be competitive, and that everyone is the same.

4) no sense of racial differentiation or culture - almost all clans are mixed race - race is virtually pointless in the game.

5) unlike EVE, there is no sense of geography or the position of your holdings mattering, as the same resources are found everywhere, NPCs provide everything you need, and banking is totally universal. Race and geographical location mean virtually nothing.

6) lack of depth to combat, because everyone is the same "class" - hybrid. melee combat is very simplistic - each weapon only has 4 different attacks and they are the same for every weapon. Magic school too are very copycat - each school has a bolt spell, a buff self spell, a buff other spell, a debuff spell, and a resistance spell. It is very bland.

7) the UI is pretty terrible. The chat in particular would have been regarded as primitive even back around 2001 and is inexcusable in 2011, 2 years after launch.

8) the newbie experience is way too brutal, mainly because alignment is quite ineffective and Aventurine decided to go with guard towers instead of roaming NPC guards. There is no sense of even the racial capital and surrounding racial home lands being any safer than in the middle of the map, which I think greatly limits the type of player that Darkfall will ever attract (see population problem).

 

The good things:

1) the world. It is huge, varied and really convincing and IMO by far the best aspect of the game.

2) contrary to the review, the graphics are generally very good, though granted the animations for some races are stiff and awkward. Real-time shadows and the rise and fall of the sun/moons are spectacular.

3) the AI is outstanding and makes PVE more like a FPS and a lot less dull than in other MMOs where you just spam the same series of buttons for every mob. In Darkfall, mobs have personality and they play to win. 

4) the potential range of activity: mounts, ships, sieges, small and large group PVE and PVP are all possible in Darkfall, but sadly rare, as most people are too busy macroing or grinding PVE to pay for macroing.

 

To start playing this game now, in 2011, you must do one or more of the following:

1) buy a developed character

2) buy gold to use the offline skilling system and to buy heaps of reagents, so you can...

3) macro and leave your computer on all night most nights

4) not macro, and play ~8 hours per day for 3-6 months

 

I am not trying to bash Darkfall of anything but all of the above is the raw, unfiltered reality of the game right now.

  uohaloran

Novice Member

Joined: 11/16/05
Posts: 832

1/12/11 6:48:43 PM#35

Requiamer posted:


Maybe read the lines after the quote?
but there is no inovation mark in the mmorpg rating list, they should really add one. DF is not even close to the game it copied in fact, the danger aspect of the game is really unique to this game. If the combat system was a little less frustrating and skillfull (i know i might get flamed all over but i don't give a shit, its well know mellee combat is a trade of blow because there is no dodge like a fps should naturally have) i would resub tomorrow.

K, so I've included everything after that quote and you don't elaborate in any way as to why the game is innovative.

Honestly, it isn't that innovative, but that isn't a bad thing. It reintroduces old ideas to a generation that probably would laugh if you told them 2D games and games with less than 1 million polygons were fun.

This forum has absolutely terrible formatting, by the way. Just need to get my weekly quota of that out there. Try to do something that doesn't involve miles of pyramid quoting and you're slapped in the face for it.

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

1/12/11 6:51:21 PM#36

Nice review.  I do feel that you have missed out commenting on one area of the game that (to me) helps to make Darkfall very different from other games - naval warfare. Assuming that your clan is one of those that simply does not really get into that aspect (there are not that many genuine sea-going clans), it may be of interest to you that there are clans and players who will take others on their ships just to get a taste.  As you might imagine, with the free for all nature of Darkfall, when you put your hard earned ship on the water and crew the cannons, the nervous 'erm this could hurt!' factor goes through the roof, especially if you see a huge warship loom into view.  And as there is no 'cannon damage' skill, ship to ship combat is an area where new players on a crew really can help to kill anyone, veteran or not - while I am not a new player, it is priceless hearing my alliance in vent if we get sunk but 'scrubs' and end up swimming home :)

For those who are interested, Admiral Tweedle's YouTube video of a sea tower battle is a good watch.  While typically these towers are fought over by numerous smaller ships, at prime time the behemoths can come out to wreak havoc on the waters of Agon. - http://www.youtube.com/watch?v=CLcF_MHK9dQ

  Strap

Novice Member

Joined: 5/04/09
Posts: 523

1/12/11 7:43:14 PM#37
Originally posted by kompletist

No clue why their is so much hate for this game.

Been at since July '09. My character is still nowhere near maxed but I can fight a bit if need be.

At some point in these comments I read people saying that the combat sucks. You cannot be serious right? Darkfall's FPS combat has killed the ability for me to pick up another conventional MMO. That sounds like an exagerration but after shooting my enemy in the throat with a keen silverbranch, landing a power attack with a greataxe to the back for ungodly amounts of damage, or simply blinding them with pungent mist I will never ever tab-target PvP again.

There are a multitude of things that could be better about this game but for my money it's the best PvP on the market.

As a parting shot I also read some slander about the community being arrogant and juvenile. Complete hearsay...If you were to make a character in DFO this evening and mentioned in Race chat that you were new and had some questions you would have people lining up to help you along. People in the area would be bestowing gear bags upon you. The few people that did choose to kill you would most likely rez you right after and give you a few tips on PvP.

Also, the alliance I am a part of consists of 50+ mature folks that in most cases started their MMO career in UO, DAoC, Planetside, or one of the other great games of that generation.

Now if you'll excuse me I will let the truth be silenced by troll venom and hearsay.

Good day.

 

Well, don't get too carried away with the new player experience and how amazing the community is. It is a mixed bag.

 

E.g. a pair of Alfars did rez me only to kill me immediately again. Thinking it was a mistake I accepted another rez only to be killed again... there ARE an awful lot of asshats playing DF.

 

NEW is quite good but makes you a target when you solo.

 

I lasted a few months. I enjoyed the exploring and loved the PvE, but with no sense of progression the combat became dull and the repeated ganking just too much. I think if you want to play DF and enjoy it you have to be willing to play a lot, join a clan and have a low ping.

  Kshahdoo

Novice Member

Joined: 8/06/07
Posts: 560

1/12/11 7:51:13 PM#38
Originally posted by xBludx


I don't play now because I reached the point where I will need to join a clan. I had been playing and having a lot of fun soloing and working with other noobs I met along the way, but to join a clan, a time committment not unlike getting a job seems to be required in most cases.

This is understandable given the way Darkfall is set up. But it is also the point where I had to decide whether to keep playing or not. I need to prioritize my RL first and I simply cannot dedicate a minimum of 20 hours a week to this game - which feels like what I would need to do to accomplish what I need to accomplish to keep clan members happy with my character development progress, etc.

Clans can be very supportive of your character development and there are fine people in them. I'm not criticizing that in any way. In my case however, I just like to play in my own way and given the way Darkfall is designed, that would make me a hopeless noob for years. Your clan will want you to do specific things and reach specific levels of competence within certain timeframes. This feels like a peer-driven and pressure-filled grind to a player like me. There isn't the joy of play and exploration, but more an anxiety-fueled sprint to meet the pace of a clan's expectations.

For that reason, I realized I need a more "casual" game.

All that said, I still love Darkfall and do not recommend any changes to make it more accessible. It is what it is and you can play it or not. Because I chose not to go on, obviously, doesn't make a bad or imperfect game. I wish DF and it's community well. I hope this games continues to thrive, improve, and grow.

I've being playing pretty casual for last 3+ months since I started a new character. And I have 370 hp with all magic I need (witches brew, some bunnie-hopping spells and rays), GA  Mastery 80+ and Sharpshooter 80+ as well. I guess you can be pvp viable in 4 months of pretty casual playing (15-20 hours per week). Sure, if your personal skill is good...
  shakermaker0

Apprentice Member

Joined: 5/25/09
Posts: 198

1/12/11 7:54:32 PM#39
Originally posted by Polarisation


Like most reviews, this review is very superficial and tells little of how the game really is, such as the very low population, and the majority of the game's population spends the majority of their online time macroing and afk swimming because the "grind" aspect of the game is so long and consists of mindnumbing repetition. 

 

It wasn't mentioned in the review, but the in my experience with Darkfall, the population was not an issue at all. The Elf and Human lands which I spent time in were active and the only time you could get any respite from the paranoia of murder was the early hours of the morning. Also on that note, Darkfall is a game that succeeds with a smallish population just because the majority of the opening stages are spent avoiding others in case of attack. 

  Tinklepee

Novice Member

Joined: 11/29/10
Posts: 31

1/12/11 8:44:04 PM#40

How can full loot be a con?  It's one of the games features...  Obviously it's not everyones cup o tea, but it isn't fair to list as a con.

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