Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The 'Group Play vs Solo Play in an MMO' Thread

93 Pages First « 46 47 48 49 50 51 52 » Last Search
1851 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14590

1/08/11 2:08:19 PM#961
Originally posted by Beartosser

To get to the heart of the group play vs. solo play debate, one must first delve into the personality traits of extroversion and introversion.

From Wikipedia:

http://en.wikipedia.org/wiki/Introvert

"...An extroverted person is likely to enjoy time spent with people and find less reward in time spent alone. They tend to be energized when around other people, and they are more prone to boredom when they are by themselves..."

"...Introverts tend to be more reserved and less outspoken in large groups. They often take pleasure in solitary activities such as reading, writing, music, drawing, tinkering, playing video games, watching movies and plays, and using computers..."

"...Introverts are easily overwhelmed by too much stimulation from social gatherings and engagement..."

I bring this up since as an introvert, I feel solo players are completely misunderstood by group players. For example the notion that solo players avoid large groups because they're either unskilled or lazy just flies in the face of reality. Personality traits don't come with switches that you can just turn on and off whenever they're convenient, they represent who you are.

I understand extroverts hate it when us introverts turn down their group requests, but believe me, you guys are far more annoying to us than we could ever be to you, just by our very natures.

My "guess" is that a lot of the people who desire to group might be introverts who feel somewhat liberated at the anonymity these games bring as well as a quickl link to people who like the same things they like.

I can't imagine that the first people who delved into online games were Extroverts, delving deeper and deeper into whatever virtual worlds or forums or what have you, that they could find.

I remember on the LOTRO forums, someone posted a link to a personality test, I think meyers briggs.

almost every answer included "introvert".

Interesting enough, I'm considered an extrovert but mostly solo. For the most part, in "real life" I am an extrovert.

I think there is more going on than just being introverts or extroverts.

  gjsfaun

Novice Member

Joined: 10/06/05
Posts: 31

1/08/11 3:13:38 PM#962

Group Play vs. Solo Play

===================

Examples

1986 - Played a text based MU* game on Compuserve - Solo content only; grouping was basically two people hitting the same mob; not very group friendly and thus didn't group.

1996 - Played a text based MU* game on another network - Originally designed to be solo content, but over ten years they evolved the game to have more group content. What this meant though was that everyone gathered in the same place and fought the same things.  No shared credit, official "group'", etc.  Just people playing together against harder content. Could be a lot of fun, but low player base, different time zones, etc meant that it was pretty rare to group - grouping had to be planned.  You weren't rewarded for grouping by the game (just the opposite - the game design didn't take grouping into account).  People did it for the social / fun aspect of playing with others.

EQ - Gnome Cleric that leveled slowly when everyone was already at the level cap.  Talk about slow leveling... Forced to be solo due to lack of others to play with, lost level, gained it back, lost it again (repeat until I eventually gave up).  Ended up creating a more "solo" friendly class later on - was funner than waiting around for a group, but not as fun as having a good group to play with.

I've played just about every other game thats released over the last 25 years, and my life has changed throughout the years. Got married, job became more demanding of my time, had kids, etc.  If I play, I'm also dealing with spouse, kids, pets, and other distractions.  Play time is shorter than it used to be - even if I can get some big block of time to play, there are distractions to deal with.  No doubt over the next 25 years this will change again.

=========================

I enjoy group play more than solo play for long term enjoyment of a game.  Grouping and community are what keep me in an MMO for more than a few months.  It's unfortunate that I don't have the time to do more of it, but I want there to be decent group content so I can enjoy this aspect of the game.

I enjoy solo play as it allows me to play and experience the game when I don't have the time to try and find others to play with, or when my time is so limited that it's not worth the commitment, or when I'm so distracted that it's not fair to group mates when I have to go "afk" every other battle.

The bulk of my gameplay is forced to be solo due to my circumstances.  It's unavoidable.  Any game that I play must be able to cater to solo play.  That does not mean that group content must suck either.  If I don't have meaninful group time when I can group, my interrest in the game will go away.

So any game that wants my subscription must:

  • Provide group content
  • Provide solo content
  • Provide tools to help me find groups
  • Provide tools to help me relate to other players while I play solo content

Most game developers appear to recongize this.  For all the Old Schoolers that think Solo Content should be removed in order to promote better group content / create forced grouping - remember what it's really like sitting on a boat for 25 minutes to get to someplace where a group is forming, wait an hour for everyone to get there, then watch it all fall to pieces due to poor leadership.  Congrats - just wasted 2 hrs when you could have been playing the game!  Or sitting there with a LFG flag, sending tells to your friends and guild, spamming worldchats and zonechats trying to put a group together, watch people start to gather but then have to go, or someone drop from the group due to a bad pull getting them killed, or etc.  Those good old days came with a lot of pain and downtime. 

Devs seem to understand this and have been making games more solo friendly as a result.  That doesn't mean a "solo" friendly game can't have meaningful group content, but trying to force people that want to solo or have no options other than to solo (due to time constraints etc) into doing group content won't make for a better gaming experience. 

Same goes for the reverse - there has to be meaningful rewards for group content; a solo player who wants to experience all the content will need to group in order to get the full group content experience.  Or be wicked good ;).

As someone who knows that I need a game with solo content - if the game states, "We are a grouping game, solo players will find it very difficult" then I will avoid that game and play something else. Unless I really want a challenge.

 

Regards,

G.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 3015

GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION.

1/08/11 3:43:40 PM#963
Originally posted by UsualSuspect
Originally posted by VengeSunsoar

Thats exactly what we allready do US.  We dont' buy the hardcore grouping games.  We buy the ones that are solo friendly,  However more often than not the developers realize they are not meeting their financial targets or obligations and so in an effort to bring in more people they put in the things that we like.

We don't need to say anything, the developers allready realize that tthere are tonnes and tonnes of us and so put in the features anyway.

Venge Sunsoar

Then you have to realise that with the increase of solo content the genre has changed almost beyond recognition? The more the developers cater to the soloers, the further away they get from the original idea behind the genre. They're becoming nothing more than single player games with other players populating the world. That was never how MMO's were intended to be and I think it's a sad thing to see the genre fall so far that they've become nothing more than a cheap copy of every other game out there.

I mean, to me, the only difference between Dragon Age and a modern MMO is the fact there are players running everywhere in an MMO. The actual gameplay is no different. Follow the line of quests from beginning to end all on your own.

Yes I will agree that the increase of solo content has changed the genre, but certainly not beyond recognition.  I, and many others, play these games the exact same way we did in the past, group when we want, solo when we want, only now I find it easier to group.  You say it's sad, I say it's great.  It may not be what the orginal developers wanted it to be, but there is nothing saying those originial developers were correct.  Personally I think the genre is leaps and bounds better than it was back in EQ days.  As I said before I feel I have much more freedom and choice in today's games.  I get to choose how I play and the games are encouraging this, I no longer feel like I have to go against the grain. 

To say that today's MMO's are nothing more than a cheap copy of every other game is rediculous, there is more diversity on the market than ever before.  You have solo oriented games, group oriented, games, pvp games, fantasy games, crafting games, space games... far far far more games offering many many different types of game play.  Yes there are a lot of copies, but there is also a lot of diversity.  We no longer have 3 or 4 games, offering 2 playstyles,  we have hundreds of games offering dozens of playstyles.

Those players runnign everywhere fundamentally change the atmosphere in an MMO.  They add that bid of randomness that makes them interesting.  One minute there will be nothing going on, the next minute I'll run into a group rp'ing beaten eaten by giant invisible gnomes.  You don't get that randomness, player creativity in single player games.  So if thats the only difference I'll take it, that randomness is why I prefer MMO's over spg's any day of the week.

Venge Sunsoar

edit - sheesh lots of spelling mistakes

edit - gsfaun I hear you and totally agree.  I prefer group play, however many times I just don't have the time to be a good group mate.  (My grouping is mostly on weekends, actually thats when most of gaming is).  During the week, after work I just want to relax, I know I'm not going to be very good in a group because I won't pull my weight, conversely I don't want to depend on them for my enjoyment either.  Today's games give me the flexibility to do both, to group when I have time and can be dependable and to solo and relax when I dont' have time or can't be dependable.  If a game today wants to get my dollars it needs to offer both play styles as a real viable alternative.  Luckily for me, most are doing that.

You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect.

This is 5000BC stuff and you know what? Nothing has changed. :P

  gjsfaun

Novice Member

Joined: 10/06/05
Posts: 31

1/08/11 4:32:04 PM#964
Originally posted by SpliceMain
[deleted]

 

Do many folks in this discussion ever log into an MMO to just hang out?  I never, ever do.  I am never looking for any sort of social connection beyond anything game related.  Is befriending strangers a big part of the grouping dynamic?        

 Yes, many times.  For the same reason I have a facebook account where I interact with family and real-life people that I know.

Most (if not all) of my best MMO experiences were meeting new gamers and doing stuff in the game together.  The game provides the context and stuff to do, but the real reward was the experience of getting to know someone else in the context of the game. Developing those friendships over years of playing together is rewarding.  I may never meet the people in real life (and those I have met we never became real-life friends), but those friendships are no less real from an emotional and phychological perspective.

I've logged into the game just to say hi even if I was busy and couldn't group. Chat for 20 minutes while doing other things.  The game basically becomes a glorified chat room.  There's a reason that chat rooms were (or are) so popular, and MMOs are great because they put context and shared experiences into the mix.

Take EQ and the Befallen dungeon - just about every EQ player has a Befallen story to tell. It becomes a shared experience that, over the years, build up and these shared experiences give you stuff to talk about within the context of the game.  Missing an event that others share becomes a "bad" thing - you want to share those experiences with people you've met.

If the game mechanics make it difficult to do this, I lose interrest in the game.  This is what keeps me subscribed to the game.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2718

1/08/11 5:46:32 PM#965
Originally posted by Sovrath

My "guess" is that a lot of the people who desire to group might be introverts who feel somewhat liberated at the anonymity these games bring as well as a quickl link to people who like the same things they like.

I can't imagine that the first people who delved into online games were Extroverts, delving deeper and deeper into whatever virtual worlds or forums or what have you, that they could find.

I remember on the LOTRO forums, someone posted a link to a personality test, I think meyers briggs.

almost every answer included "introvert".

Interesting enough, I'm considered an extrovert but mostly solo. For the most part, in "real life" I am an extrovert.

I think there is more going on than just being introverts or extroverts.

In RL I am an extrovert, I have tons of friends and interact with lots of people every single day.  I have no need to use my time online to socialize, I can and do it in real life.  I wouldn't be surprised if you were right though, that many of the people who are trying to live vicariously through their online personas want to socialize in MMOs because it's safe and anonymous and they likely have problems in social situations in real life.

Not that there's necessarily anything wrong with that, so long as they recognize their own issues and are handling them.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Iselin

Elite Member

Joined: 3/04/08
Posts: 1468

1/12/11 2:26:28 PM#966

So many people took Psych 101! who knew? :p

For me it's very simple: sometimes I want to solo and sometimes I want to group. It has nothing to do with personality types nor pathological needs. There's just a time and a place for both.

It's not fair to myself or my groupmates to group-up unles I can give the game my undivided attention for as long as the group task takes... I can do that sometimes but not always. But there always seems to be one guy or two who have constant AFK needs but yet want to be in the raid... how boorish.

So...when I don't have the time to group, why don't I go off an play a stand-alone game? Simple... because I want to keep developing my same character and because I want to take advantage of passive, group-dependent amenities... crafted and vendored AH items for example.

I really don't understand why so many people are passionate advocates of one play style at the expense of the other--particularly developers who choose to disproportionately reward one of the two methods. I'm tired of hearing about how much more difficult group tasks are as the reason for making elite gear available only through that route. To me this is just an indication of an unimaginative design team that can't figure out a way to create a significant solo challenge worthy of high rewards.

Likewise, experience gain per hour played should be roughly equal in group experiences to what you can get through questing. But the solo method is typically rewarded with XP/hour to a much, much greater extent.

It has become an almost universal cliche for min/maxers: you solo to maximize xp and advance your character and you group for elite loot... how tired and boring is that?

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2718

1/12/11 11:47:24 PM#967
Originally posted by Iselin

Likewise, experience gain per hour played should be roughly equal in group experiences to what you can get through questing. But the solo method is typically rewarded with XP/hour to a much, much greater extent.

No it isn't.  If people play for an hour, the groupers almost always get superior XP because they can take on more difficult, higher level content.  The only way they don't is if you count the time they spend sitting around doing nothing.  That's absurd however, you can't get anything if you don't actually play the game.  It's like trying to count all the hours people don't spend logged into the game.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1004

1/12/11 11:51:06 PM#968

I simply wish that they would stop tailoring content in all games to be more rewarding if you do it solo.

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 994

1/12/11 11:52:47 PM#969
Originally posted by moosecatlol

I simply wish that they would stop tailoring content in all games to be more rewarding if you do it solo.

Why?   And how do you feel that this is so?

*Sorry about the large font, my eyes aren't what they used to be.

  akiira69

Elite Member

Joined: 3/28/07
Posts: 438

Need longer quote limits.

1/13/11 12:07:03 AM#970

In my honest Opinion there will never be a right answer to the Group Play vs Solo Play in a MMO debate. becuase both groups will think the other group is trying to force their play style on them. Youd have better chances on asking a crouded room what topings they want on their pizza then getting a conclusion on this topic that everyone agrees on.

/end thread

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  SwampRob

Novice Member

Joined: 9/05/07
Posts: 994

1/13/11 7:48:04 AM#971
Originally posted by akiira69

In my honest Opinion there will never be a right answer to the Group Play vs Solo Play in a MMO debate. becuase both groups will think the other group is trying to force their play style on them. Youd have better chances on asking a crouded room what topings they want on their pizza then getting a conclusion on this topic that everyone agrees on.

/end thread

There is no reason MMOs can't be designed favoring one way much more heavily over the other.    I don't think many are saying ALL MMOs should be one way or the other.      But IMO it's flawed design to have a game one way til the end and then the other from then on.

*Sorry about the large font, my eyes aren't what they used to be.

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1078

1/13/11 12:30:17 PM#972
Originally posted by Cephus404

No it isn't.  If people play for an hour, the groupers almost always get superior XP because they can take on more difficult, higher level content.  The only way they don't is if you count the time they spend sitting around doing nothing.  That's absurd however, you can't get anything if you don't actually play the game.  It's like trying to count all the hours people don't spend logged into the game.

Once upon a time this used to be true, but since MMO's have become nothing more than a chain of quests, you can't really step ahead into more difficult content. You get more XP by doing the quests than killing wandering mobs, so the only way to advance is to do those quests. So the only difference a group makes now is that they can probably get through the quests a little quicker, though usually even that isn't the case as the quests are meant to be soloed so you end up spending the same amount of time.. there's just more people involved.

Grouping has, in essence, become pointless in most MMO's. They put the ability to group into these games but never support it with actual decent content until you reach end game. By then most of the groupers have become fed up with soloing and gone elsewhere, and the soloers will find the group content at end game and also go elsewhere. Makes me wonder what the hell the developers are thinking these days.

  Iselin

Elite Member

Joined: 3/04/08
Posts: 1468

1/13/11 2:14:47 PM#973
Originally posted by Cephus404
Originally posted by Iselin

Likewise, experience gain per hour played should be roughly equal in group experiences to what you can get through questing. But the solo method is typically rewarded with XP/hour to a much, much greater extent.

No it isn't.  If people play for an hour, the groupers almost always get superior XP because they can take on more difficult, higher level content.  The only way they don't is if you count the time they spend sitting around doing nothing.  That's absurd however, you can't get anything if you don't actually play the game.  It's like trying to count all the hours people don't spend logged into the game.

 

I don't know what MMO you're basing that on but it flies in the face of the WOW reality post Lich King or even before. Going to a quest hub and grabbing quests is by far the fastest way to level...period. Group instances are all about uber loot now once you do it the first time for the fun or challenge. Most others are also copying this recipe. Solo for XP and group for loot is the current MMO cliche.
  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2718

1/13/11 2:24:34 PM#974
Originally posted by UsualSuspect
Originally posted by Cephus404

No it isn't.  If people play for an hour, the groupers almost always get superior XP because they can take on more difficult, higher level content.  The only way they don't is if you count the time they spend sitting around doing nothing.  That's absurd however, you can't get anything if you don't actually play the game.  It's like trying to count all the hours people don't spend logged into the game.

Once upon a time this used to be true, but since MMO's have become nothing more than a chain of quests, you can't really step ahead into more difficult content. You get more XP by doing the quests than killing wandering mobs, so the only way to advance is to do those quests. So the only difference a group makes now is that they can probably get through the quests a little quicker, though usually even that isn't the case as the quests are meant to be soloed so you end up spending the same amount of time.. there's just more people involved.

It depends on the game you're playing.  While in some games that's certainly true, some of my fondest grouping memories were in Anarchy Online where you could get a group of people and go tackle some seriously upper-level stuff in Shadowlands and rake in the XP.  On a good day, you could gain 2-3 levels per hour of play. Even if you're in a quest-based game, having a large group should allow you to blow through non-level-locked quests faster and easier and get on to higher level quests.  Even if you're getting the same amount of XP, you can still kill mobs far, far faster than someone going through solo.  Faster kills = more XP in the same amount of time.

Grouping has, in essence, become pointless in most MMO's. They put the ability to group into these games but never support it with actual decent content until you reach end game. By then most of the groupers have become fed up with soloing and gone elsewhere, and the soloers will find the group content at end game and also go elsewhere. Makes me wonder what the hell the developers are thinking these days.

They're thinking that supporting soloing makes them a hell of a lot more money than supporting grouping and they're absolutely right.

Welcome to reality.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Obaki

Novice Member

Joined: 11/17/10
Posts: 26

1/13/11 10:21:46 PM#975

I'm kind of jumping in the middle with my 2 cents but I think MMO's should be community focused but not community dependant. Ie. you should want to be socialising people, that should be the ideal. For the occasional solo player  there also should be enough content but basically the game rewards you for spending time with people. Thats why its an MMO.

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1078

1/14/11 1:26:22 AM#976
Originally posted by Cephus404
Originally posted by UsualSuspect

Grouping has, in essence, become pointless in most MMO's. They put the ability to group into these games but never support it with actual decent content until you reach end game. By then most of the groupers have become fed up with soloing and gone elsewhere, and the soloers will find the group content at end game and also go elsewhere. Makes me wonder what the hell the developers are thinking these days.

They're thinking that supporting soloing makes them a hell of a lot more money than supporting grouping and they're absolutely right.

Welcome to reality.

If they were entirely supporting soloing then I'd agree with you, but that wasn't the point, the point was that these games are soloable to end game then switch over to grouping. They're not pleasing anyone by doing that, they're trying to pull in everyone and disappointing them just as equally. They need to decide if they want to make their MMO entirely about grouping or entirely about soloing, this 'solo to end game then group together' idea just doesn't work.

For me, once I see that the entire levelling structure is soloable I simply move on, I don't even bother trying to reach end game to find out how things change. It's part of the reason I never stuck with WoW, I was soloing up to about 30ish then decided enough was enough. I heard the end game is great but I really couldn't be bothered wasting my time finding out.

And for you, you've said in the past that once you've soloed to end game you tend to leave the game or restart with a new character. So in both instances people aren't happy. If we had games that were purely one way or the other then this whole thread would die out, as people could get their solo and grouping fix in the appropriate games.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 2718

1/15/11 3:35:50 PM#977
Originally posted by UsualSuspect

If they were entirely supporting soloing then I'd agree with you, but that wasn't the point, the point was that these games are soloable to end game then switch over to grouping. They're not pleasing anyone by doing that, they're trying to pull in everyone and disappointing them just as equally. They need to decide if they want to make their MMO entirely about grouping or entirely about soloing, this 'solo to end game then group together' idea just doesn't work.

For me, once I see that the entire levelling structure is soloable I simply move on, I don't even bother trying to reach end game to find out how things change. It's part of the reason I never stuck with WoW, I was soloing up to about 30ish then decided enough was enough. I heard the end game is great but I really couldn't be bothered wasting my time finding out.

And for you, you've said in the past that once you've soloed to end game you tend to leave the game or restart with a new character. So in both instances people aren't happy. If we had games that were purely one way or the other then this whole thread would die out, as people could get their solo and grouping fix in the appropriate games.

Apparently they are pleasing enough people because people are still playing and paying for these games.  People are rushing to end-game so they can raid, etc.  Just because you don't want to doesn't mean lots of others don't do it every day.  Personally, I have no interest in raiding, I detest PvP with a passion, therefore I ignore end-game.  If the rest of the game is fun, I'll play it until I tire of it.  Otherwise, I don't.

The fact still remains, the companies are catering to the majority of people who apparently *DO* want soloing games and *DO* want end-game raiding.  That's the marketplace for MMOs.  If you don't like it, then maybe you need to go find something else to do.  Until groupers become a significant financial sector in the MMO marketplace, don't expect anything to change and frankly, I wouldn't be holding my breath.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Params7

Spotlight Poster

Joined: 5/18/09
Posts: 189

1/15/11 8:07:07 PM#978

Its funny when people solo the entire game then try to group. They're usually the people whining about how hard the end-game is and cry to the developers about nerfing the elites when people who have been grouping while leveling up grind end-game in pug's everyday.

 

I agree with the notion about developers deciding what's best for their game and pick one side. If you're going to have end game content then make some forced grouping while level'ing up so people learn how to play their class in co-op. If not, then make end-game also solo'able so they don't lure people who like grouping only to disappoint them.

  Params7

Spotlight Poster

Joined: 5/18/09
Posts: 189

1/15/11 8:10:59 PM#979

But right now the market is oversatured with solo MMOs. That is simply because the casual market is HUUUGE. The Wii sucks, but it sells the most because its primary market is the casual market. MMOs are pretty much targetting the same market, resulting in mostly WoW-knockoffs.

 

Kudos to MMOs which do their own thing, even if they aren't as successful. Eve Online, Darkfall, Vanguard etc.

  Daniel2324

Novice Member

Joined: 1/12/11
Posts: 10

1/16/11 10:28:55 AM#980

 I'll be playing with friends from the begining

93 Pages First « 46 47 48 49 50 51 52 » Last Search