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Tactica Online

Tactica Online 

General Discussion  » Questions For Tactica Online Q&A Series

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29 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
OP  4/15/05 10:21:08 PM#1

Hello all,

Every other Friday, the folks at Imaginary Numbers will be answering four of our questions. I would like to gather a portion of these questions from you the fans. Feel free to post your questions here.

Also, be aware, that Tactica developers will be here to follow the ongoing discussions.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Rikimaru_X

Guru

Joined: 6/06/04
Posts: 11957

Facts about Riki: I'm a ninja & one of the sexiest guys on this damn site.

4/15/05 10:54:01 PM#2

I have read the great interview on Tactica Online (TO) and here is my question:

Because this is a turn-based strategy MMO, I am very interested in TO. Games like Final Fantasy Tactics (Playstation) and Front Mission 4 really made me look forward to playing more games like this. My question is how will movement be in TO? I examined one screenshot were it seemed like the player dragged a path for the character and the path was shown by green dots. If that is how character movement go, is there a limit to movements you can make? Kind of like how in some turn-based strategy games, there are squares and a number of squares you can move into based on experience and/or gear?

-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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RISING DRAGOON ~AION US ONLINE LEGION for Elyos

  Antioche

Novice Member

Joined: 12/14/03
Posts: 142

...

4/16/05 12:22:31 PM#3

I'd like to know how advanced the options will be for character appearance. It would be rather lame to have a lot of 5 man squads that all have people that are very similar in appearance. So things like height, weight, sex, age, facial hair, head hair, special scars, tattoos, etc. that players can modify would be nice.

The concept of turn based strategy in an mmorpg is exciting. I'm a big fan of chess and go. Strategy games are lots of fun. Hack and slash becomes boring even in pvp. Although from what I learned from the Q&A it seems like your characters never receive new skills or abilities, or equipment, and the player just has to master using them in the most effective way possible to overcome enemies. Does this mean the storyline is going to be really awesome? Something worthy of a great novel even? I'll tell you what I'm most tired of in mmorpg's and it's the lack of a good story. Something immersive and fun. Perhaps if people hired talented writers to develop story arcs for their games.

It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale.

http://www.mmorpg.com/blogs/Antioche

  Menias

Novice Member

Joined: 7/05/04
Posts: 38

Just say no to furries.

4/16/05 7:22:50 PM#4
Many of us, when we think of a strategy turn based rpg, think of Final Fantasy Tactics. I was wondering will the class system work anything like that on their's or are we looking at more of a guild wars concept?  In case you are unfamiliar with Final Fantasy Tactics, the way the unlocked new classes was by choosing a class and putting so many skills in it which would in turn unlock new classes or you could remain with your current class and specialize, as opposed to Guild Wars which sees you taking on 2 specific classes with one being a Main and one a Sub.  Is there any info you can give us on similarities and differances to these styles as well as what you feel will make your own style shine over the others?

BundyTheRipper

  Silicor

Novice Member

Joined: 4/01/04
Posts: 18

4/17/05 6:06:34 AM#5

We know there are three factions: science, magic, and divine.  Will teams only consist of units and skills from one of those 3?  Will a player be able to switch at will between the three.  This week I'm supporting magic, but next week I will play a divine team. - sort of found the answer in an interview:

 "Some players may prefer using the lore of magic, resulting in their victories supporting the cause of the mystics - and their losses detracting from it. Some may prefer the research of science, some the doctrine of faith, and some a combination of all three. Who you are is up to you."

The question still remains, who do you support if you use a combination of all three.

Silicor

  Silicor

Novice Member

Joined: 4/01/04
Posts: 18

4/19/05 3:27:15 PM#6

Most turn based games on the market are limited to 1:1 player battles, does Tactica Online breakaway from this tradition and allow multiplayer combats?

 

 

Silicor

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
OP  4/21/05 4:53:24 PM#7

I've sent in the questions for Q&A #2. Two of the above were included.

Looking forward to more! :)

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  JelloB2000

Novice Member

Joined: 12/19/04
Posts: 1854

4/24/05 1:33:29 PM#8

How much can you customize your squad?

How big impact does equipment have? (usable items, weapons, armor etc)

Character development, will it be the same for all players with the difference that higher level means higher stats?

  Cridus

Novice Member

Joined: 4/26/05
Posts: 3

4/26/05 12:35:30 PM#9

Well I finally decided to join the website, been coming here for about a year and never thought I really needed an account until now. I wanted to know a little about this game I have played tactic based games for well over 12 years now, guess a lot of you played final fantasy tactics and such which is a great game and had a great story but I started back on the sega genesis with the shining force series and vandal hearts on PS was a good one as well.

But anyways too my question, its quite simple, now this game from what I can tell so far, I am still perusing there website, that there will be the map travelling and such and the whole game is rendered in 3d which is cool, but when it comes to the actual battles, is terrain going to be a factor, would my archers do more damage and be more accurate if they were standing on high ledges and such. Will there be different formations for the melee troops, I know having them charge against Archers is good but if you group them close with shields they should take less damage on the charge provided they block the shots. And I'm guessing with the science ages there may also be gunpowder, is it possible to have mortors or siege engines, I would just like to more about the units that I will be able to use and the tactical advantages and disadvantages, now that is a lot to ask in a question of course but just the jist of it would be good to know.

Thanks for your time, I'll check on this later to see if there is anything else I would like to add.

  Naithin

Novice Member

Joined: 7/30/04
Posts: 10

4/26/05 3:25:31 PM#10

I can't say 'Thank-you' enough to the devs of Tactica for breaking away from the mold and daring to do something different. Major love to a production such as this, as tactical combat has always been a pet favourite of mine, as have MMO's, but all MMO's of late have become 'stale'.

My question is related to 'meaningful PvP', by that I mean, will we have player ran / controlled cities or capture points? Will there be quests that each of the factions come at from opposing angles? Such as perhaps the followers of faith wishing to protect a 'holy' relic, those of the magic path wish to use it as a spell focus, while those of the science wish to discover what makes it tick, etc. In short, will there be more to PvP than a simple 'because-you-can' mentality?

An alternative question is post-release content updates. Purely expansion pack driven? Asheron's Call style free updates every month (yay)? Or more NCSoft style once in a blue moon?

  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
OP  4/27/05 8:04:04 PM#11

Just to let you know, I've sent #3 over the fence. Q&A #2 will run tomorrow with two fan questions. Q&A 3 also has two more fan questions.

Keep them coming!

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Trismegistus

Tactica Online Dev

Joined: 4/15/05
Posts: 3

4/28/05 2:15:04 AM#12

Naithin, we hope everyone feels the same way! I've left your other question for the Q&A, but this was one I wanted to cover too.

Regular expansion sets are important to Tactica Online. They're how we'll keep gameplay fresh, and they're how we move the story forward, not to mention how we avoid having to charge a monthly subscription fee. We're not yet ready to announce how frequent they'll be, but it's likely there will be more than one a year, and they'll include a huge amount of content.

That doesn't mean updates will be restricted to expansion sets - story updates, mission sets, and skill tweaks are all likely to be done more frequently.

Another quick answer for your question, Silicor: A mission can have lots of people in it, though there becomes a point, usually around half a dozen squads - which could mean anywhere from 6 to 30 players - at which turns simply take too long. There's nothing to say that just because a particular mission started with two people that no one else can ever join, either.


Luke

  Silicor

Novice Member

Joined: 4/01/04
Posts: 18

4/29/05 3:48:07 PM#13

 

Some more questions from the Tactica Masters forums:

whwestman - We are starving for good turn-based rpg's out here. Any chance of a single player or offline version of Tactica?

Silicor - Is there a cost to making new characters and is there any limit to the number of characters you can have?

Silicor - Will there be npcs in the missions and if so, have you started work on the AI

Silicor - Are there plans to track statistics by player and by character like number of kills, number of deaths, number of missions played....

Silicor - How much luck is involved in the combat? 

 

Silicor

  AnthonyMS

Novice Member

Joined: 11/04/04
Posts: 33

4/30/05 7:59:55 AM#14

Will we have a "King"? Or will victory/defeat be detemined by one side completely annihilating the other? By "King", I mean will one of our characters be the leader, and if he or she falls I will lose the battle. If there is a leader will he or she be a unique class? If there is a leader but he or she won't be a unique class will the leader be the first character I create, or will I be able to choose who the leader of my group is?

 

This question also brings up another question. How will death be handled? If my soldier dies in battle do I lose him or her permanently, and I'll have to go buy a new soldier to replace him or her? Or will it be a sorta "Civil War Re-inactment" where during the battle the soldier will die but once the battle is over we all get up and have a beer? Or will it be something similar to Shattered Galaxies where after the battle the dead soldier will be "wounded", and I wont be able to use that character again unless I go to a "medic" and have him healed, or there will be a recovery period of like a rl hour or something?

  cashelei

Apprentice Member

Joined: 5/01/05
Posts: 1

5/01/05 6:40:59 PM#15

How will I keep track of my friends.

Also, can I take 3 guys from my squad, and say my buddy takes 3 from his squad, can we go battle together? If so, how are the "rewards" split between players?

Also for loosing battles, will you loose items? money?

Those are pretty short questions, if anyone wants to spice them up i would be happy ! :D

 

I love tactics games. I just bought stella dues. Ive always wanted an online version. I cant wait !

  Naar

Novice Member

Joined: 9/18/04
Posts: 165

5/06/05 1:25:11 AM#16

You gotta love an Online Tactics game where you have to be smart and adaptive instead of just having no life ;) I'm sure that more then a few of the current MMO crowd is fed up with the Grind and ready to just have fun from day one...

  Trismegistus

Tactica Online Dev

Joined: 4/15/05
Posts: 3

5/07/05 1:45:15 AM#17

There are more great questions than the bi-weekly Q&A's can handle, and I don't want them to fall by the wayside, so here are a couple more responses.

Silicor, no immediate plans for a single player offline version.

There will be NPCs in missions, but not as opponents. They'll be targets, allies, and obstacles, and because they won't be participating in combat directly their behavior will be scripted rather than managed by a broader AI.

Statistics will be available on everything - kills, wins, missions, titles earnt, experience spent, etc. You won't be able to see it all for other players, but you will be able to see much of it, and it will help you research opponents for big tournaments.

JelloB2000, equipment has a big impact on what sort of squad you might want to build, but not in terms of how powerful you are. Rather, some types of equipment let you focus in particular areas more than would otherwise be possible, allowing squad designs that are very skewed towards a particular style of play, while other types of equipment give you entirely new types of actions, most of which are very combo-intensive. For example, traps that have different effects depending on the actions you've taken just before they're triggered (which can get interesting when you don't control when they're triggered).

Level and class is a full discussion in itself, which might be best left for a Q&A, but quickly, there's only the barest relationship between the amount of experience a character has had spent upon them and their stats. Think of experience as a way to customize your characters, not make them more powerful. What's going to make them more powerful is the way you combine their skills, and the combos you can pull off in combat.

Keep the questions coming, it's great to see the areas that particularly interest people (and the areas we need to be clearer in explaining!).


Luke


  Cridus

Novice Member

Joined: 4/26/05
Posts: 3

5/07/05 8:05:59 AM#18

How will the terrain effect combat?

  AnthonyMS

Novice Member

Joined: 11/04/04
Posts: 33

5/07/05 2:35:24 PM#19

Originally posted by AnthonyMS

Will we have a "King"? Or will victory/defeat be detemined by one side completely annihilating the other? By "King", I mean will one of our characters be the leader, and if he or she falls I will lose the battle. If there is a leader will he or she be a unique class? If there is a leader but he or she won't be a unique class will the leader be the first character I create, or will I be able to choose who the leader of my group is?

 

This question also brings up another question. How will death be handled? If my soldier dies in battle do I lose him or her permanently, and I'll have to go buy a new soldier to replace him or her? Or will it be a sorta "Civil War Re-inactment" where during the battle the soldier will die but once the battle is over we all get up and have a beer? Or will it be something similar to Shattered Galaxies where after the battle the dead soldier will be "wounded", and I wont be able to use that character again unless I go to a "medic" and have him healed, or there will be a recovery period of like a rl hour or something?



Silicor found a passage in the interviews that answered my death question; however, I haven't heard anything about my "King" question.

 

Also, something has confused me for a while now. You've said that you'll be a skill-based game. But, your screenshots show classes (Paladin, Dervish, and Cleric).

Will this be like UO and AC where the skill determines what class you are?

Or, will the class be a starting template of skills?

Or, will it be similar to AO where the class determines how well a character can learn a skill or not?

Example: say a Paladin is an expert in Melee Fighting so the melee skills will cost less XP than normal to train, whereas, being unfamiliar with ranged combat, he or she will spend more XP than normal to train a ranged weapon.

Will the class of the character determine whether or not he or she can use skills in a particular field.

Example: Will the clash between Science and Religion make it so that my Cleric will refuse to use any "heretical" equipment and in learning such heretical views; thus, Clerics can't use skills in the Science field?

  Naar

Novice Member

Joined: 9/18/04
Posts: 165

5/08/05 1:25:12 PM#20
I'm pretty sure the skills determine the Class not the other way around....I'd like to know more about the Guild tools and how they allow members to team up for missions and Tournaments.

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