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The Pub at MMORPG.COM  » Your Perfect MMO

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48 posts found
  Lunicur

Novice Member

Joined: 8/13/06
Posts: 51

 
12/15/10 3:11:51 AM#1

What would yours contain? Mine would contain: 

  1. A Medieval Fantasy theme
  2. A vast open world with instanced dungeons
  3. A challenging but not ridiculous crafting system
  4. Unique quests that actually tell the lore of the land
  5. Some grinding
  6. P2P
  7. No Cash Shops
  8. Hotkey Bars
  9. Advantages to working hard for your items
  10. Elaborate dungeons that hold the rarest loots
  11. Select advantages per race and class
  12. No Fast Travel unless you have visited the location first and only as some sort of flying creature, no horses like LOTRO.
  13. Farming, as in planting a seed and waiting for it to grow
  14. The ability to buy land
  15. Open world PvP
  16. Guild Towns
  17. Guild Town Sieges
  18. The ability to conquer and rule.
  19. A working economy
  20. Random events such as a group of trolls attacking a city or village
  21.  The ability to travel alone from time to time
  22. The ability to experiment with raw materials, fuels and temperatures to create new materials and what not.
  23. Warring Factions
  24. Separate worlds for those of us who choose evil over good or vice versa. I.E. having to sneak through sewers and cracks in the walls as an "evil" being in the cities. 
  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2244

12/15/10 3:44:31 AM#2

No such thing and even if there were the last people to ask would be the gamers in question. Individuals have no idea what they want.

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  Lunicur

Novice Member

Joined: 8/13/06
Posts: 51

 
12/15/10 3:48:42 AM#3

Some individuals know what they want but I agree most don't. I made the thread for fun mainly, nothing too serious. 

  Ramadar

Novice Member

Joined: 4/19/04
Posts: 105

12/15/10 1:41:17 PM#4

My perfect MMO would take too long to develop.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

12/15/10 1:42:29 PM#5
Originally posted by Lunicur

What would yours contain? Mine would contain: 

  1. A Medieval Fantasy theme
  2. A vast open world with instanced dungeons
  3. A challenging but not ridiculous crafting system
  4. Unique quests that actually tell the lore of the land
  5. Some grinding
  6. P2P
  7. No Cash Shops
  8. Hotkey Bars
  9. Advantages to working hard for your items
  10. Elaborate dungeons that hold the rarest loots
  11. Select advantages per race and class
  12. No Fast Travel unless you have visited the location first and only as some sort of flying creature, no horses like LOTRO.
  13. Farming, as in planting a seed and waiting for it to grow
  14. The ability to buy land
  15. Open world PvP
  16. Guild Towns
  17. Guild Town Sieges
  18. The ability to conquer and rule.
  19. A working economy
  20. Random events such as a group of trolls attacking a city or village
  21.  The ability to travel alone from time to time
  22. The ability to experiment with raw materials, fuels and temperatures to create new materials and what not.
  23. Warring Factions
  24. Separate worlds for those of us who choose evil over good or vice versa. I.E. having to sneak through sewers and cracks in the walls as an "evil" being in the cities. 

Yours is pretty close to mine

  yatzee81

Novice Member

Joined: 7/08/05
Posts: 25

12/15/10 1:45:44 PM#6

^^ what he said...pretty close to mine as well. Although I would like PVP/PVE missions/quests like Global Agendas Double Agent.

  spermbob

Novice Member

Joined: 12/15/10
Posts: 32

12/15/10 2:16:48 PM#7

1. games for adults. i don't talk about nude or ultra-violent games, i talk about a more challeging gameplay. many of the todays 30+ generation have still interest in mmorpg's. well, it would be very interesting to see a realistic simulated gameworld, without any influences from disney world or pokemon. i really hate pastel colors! 

2. there are many good settings. choose maybe the postapocalytic, scifi, medival or a mix of all. just don't forget: you develop a game for matures. 

3. open, open, open. we do not like grind or any other dull instances. if someone kills boss X, boss X, should be dead forever. the devs... or the AI... have to bring in new stuff. 

4. community involvement. let em create content for you or let em vote about your own created content..

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

12/15/10 2:22:37 PM#8
Originally posted by spermbob

1. games for adults. i don't talk about nude or ultra-violent games, i talk about a more challeging gameplay. many of the todays 30+ generation have still interest in mmorpg's. well, it would be very interesting to see a realistic simulated gameworld, without any influences from disney world or pokemon. i really hate pastel colors! 

2. there are many good settings. choose maybe the postapocalytic, scifi, medival or a mix of all. just don't forget: you develop a game for matures. 

3. open, open, open. we do not like grind or any other dull instances. if someone kills boss X, boss X, should be dead forever. the devs... or the AI... have to bring in new stuff. 

4. community involvement. let em create content for you or let em vote about your own created content..

Well, my whole reason for trying mmo's was that I was, at the time, on a big morrowind/neverwinter nights kick.

I thought that mmo's were like those except with other people.

I was slightly wrong.

  Cruoris

Novice Member

Joined: 1/06/10
Posts: 498

Feliz seria que hora

12/15/10 2:29:01 PM#9
Originally posted by Lunicur

What would yours contain? Mine would contain: 

  1. A Medieval Fantasy theme
  2. A vast open world with instanced dungeons
  3. A challenging but not ridiculous crafting system
  4. Unique quests that actually tell the lore of the land
  5. Some grinding
  6. P2P
  7. No Cash Shops
  8. Hotkey Bars
  9. Advantages to working hard for your items
  10. Elaborate dungeons that hold the rarest loots
  11. Select advantages per race and class
  12. No Fast Travel unless you have visited the location first and only as some sort of flying creature, no horses like LOTRO.
  13. Farming, as in planting a seed and waiting for it to grow
  14. The ability to buy land
  15. Open world PvP
  16. Guild Towns
  17. Guild Town Sieges
  18. The ability to conquer and rule.
  19. A working economy
  20. Random events such as a group of trolls attacking a city or village
  21.  The ability to travel alone from time to time
  22. The ability to experiment with raw materials, fuels and temperatures to create new materials and what not.
  23. Warring Factions
  24. Separate worlds for those of us who choose evil over good or vice versa. I.E. having to sneak through sewers and cracks in the walls as an "evil" being in the cities. 

 yeah, shadowbane was awesome. 

  I_Return

Apprentice Member

Joined: 8/21/10
Posts: 742

12/15/10 2:31:25 PM#10

hands down, shadowbane.

  dragonbrand

Apprentice Member

Joined: 1/16/10
Posts: 414

12/15/10 2:34:14 PM#11
Originally posted by Lunicur

What would yours contain? Mine would contain: 

  1. A Medieval Fantasy theme
  2. A vast open world with instanced dungeons
  3. A challenging but not ridiculous crafting system
  4. Unique quests that actually tell the lore of the land
  5. Some grinding
  6. P2P
  7. No Cash Shops
  8. Hotkey Bars
  9. Advantages to working hard for your items
  10. Elaborate dungeons that hold the rarest loots
  11. Select advantages per race and class
  12. No Fast Travel unless you have visited the location first and only as some sort of flying creature, no horses like LOTRO.
  13. Farming, as in planting a seed and waiting for it to grow
  14. The ability to buy land
  15. Open world PvP
  16. Guild Towns
  17. Guild Town Sieges
  18. The ability to conquer and rule.
  19. A working economy
  20. Random events such as a group of trolls attacking a city or village
  21.  The ability to travel alone from time to time
  22. The ability to experiment with raw materials, fuels and temperatures to create new materials and what not.
  23. Warring Factions
  24. Separate worlds for those of us who choose evil over good or vice versa. I.E. having to sneak through sewers and cracks in the walls as an "evil" being in the cities. 

 ^^ This

1. With a tortage-like tutorial/starting area(s) before sending you out in the world.

2. Also, a diplomacy function like Vanguard's that would also include it for guild-level diplomacy (leads into conquering or building alliances to rule territories).

3. No quest markers.

4. Indirect quests as well as direct quests. Indirect quest = local NPCs complaining about goblin raiders, you (and your friends?) go and eliminate the raiders. The NPC village would grant rep (good for diplomacy), some gold maybe a "sacred" item.

5. Slow and intelligent mob respawns (requires a huge world).

6. SWG-like crafting, harvesting with item durability that wears out with use can only be repaired to a portion of its full durability that lessens with each repair.

Gaming since Avalon Hill was making board games.

Looking forward to TSW, WoD and Copernicus.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS

  Brenelael

Elite Member

Joined: 10/19/06
Posts: 3329

Pointing out the Obvious to the Oblivious since 2006

12/15/10 2:48:59 PM#12
Originally posted by Sovrath
Originally posted by Lunicur

What would yours contain? Mine would contain: 

  1. A Medieval Fantasy theme
  2. A vast open world with instanced dungeons
  3. A challenging but not ridiculous crafting system
  4. Unique quests that actually tell the lore of the land
  5. Some grinding
  6. P2P
  7. No Cash Shops
  8. Hotkey Bars
  9. Advantages to working hard for your items
  10. Elaborate dungeons that hold the rarest loots
  11. Select advantages per race and class
  12. No Fast Travel unless you have visited the location first and only as some sort of flying creature, no horses like LOTRO.
  13. Farming, as in planting a seed and waiting for it to grow
  14. The ability to buy land
  15. Open world PvP
  16. Guild Towns
  17. Guild Town Sieges
  18. The ability to conquer and rule.
  19. A working economy
  20. Random events such as a group of trolls attacking a city or village
  21.  The ability to travel alone from time to time
  22. The ability to experiment with raw materials, fuels and temperatures to create new materials and what not.
  23. Warring Factions
  24. Separate worlds for those of us who choose evil over good or vice versa. I.E. having to sneak through sewers and cracks in the walls as an "evil" being in the cities. 

Yours is pretty close to mine

Pretty close to mine as well. I would add one more however

25. Faction system where every individual group has a faction rating tied to it that changes based on your actions for or against said group. EQ1's was awesome and really added an extra level to the gameplay and immersion of that game.

 

Bren

while(horse==dead)
{
beat();
}

  User Deleted
12/15/10 2:54:47 PM#13

Cyberpunk rules + Blade Runner  visuals

or

RuneQuest rules + LoTR visuals.

I cant decide,maybe both.

  Vrakor

Apprentice Member

Joined: 7/14/10
Posts: 22

12/15/10 3:30:28 PM#14

1. randomized resource node locations and trade caravans needed to move "heavy" resources around

2. limited inventory looting ( non weapon / armor )

3. twist pvp ideas ( ie. Necromancer slowly gaining power through class specific quests/ceremonials and be able to wield large undead armies but with every gain of power u would emit more easily trackable aura so Templars/Paladins can find u and reset the power gains )

4.player specific crafting "recipes" so exact same recipe will wield different result from other players thus forcing experiments.

5.item stats to be more closer to practical rather than buffs for player HP/DMG ( ie. better quality armor has more % to shatter arrow /deflect a hit ... better bow = more range / penetration ) with movement etc penalties the heavier stuff u wear.

6.dying ingame would teleport you to your pre-designated player run village/NPC city and add a rez timer if you die too close to them to prevent spawn point running.

7.special prices for killing Bots / gold farmers

8.multi NPC faction central hub where u can list for ex. to Army and get some benefits / supply of decent armor but need to do Patrols/fight wars/catch criminals to earn your pay.

9.gambling

10."jail sentences" for smuggling , murder + multitude of other criminal activities happening in NPC governed areas ( this !!! i just love being Thief :P )

could go on and on but those are just the top 10 that comes into mind besides all the stuff OP and others allready posted.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

12/15/10 3:33:45 PM#15
Originally posted by Vrakor



7.special prices for killing Bots / gold farmers
 

too exploitable.

I've seen players playing in the same spot for ages who were accused of being bots. They didn't look like bots to me but becasue they were in the same spot "suddenly" they were bots.

  Vrakor

Apprentice Member

Joined: 7/14/10
Posts: 22

12/15/10 3:36:49 PM#16
Originally posted by Sovrath
Originally posted by Vrakor



7.special prices for killing Bots / gold farmers
 

too exploitable.

I've seen players playing in the same spot for ages who were accused of being bots. They didn't look like bots to me but becasue they were in the same spot "suddenly" they were bots.

naturally it would be to developer to reward the players after they have verified / banned the account for botting ... but yeah all in all it might be abit too much hassle . i added that mostly as a joke but hey its still an idea hehe

  s1fu71

Advanced Member

Joined: 12/08/10
Posts: 172

12/15/10 3:47:15 PM#17

Oddly, I don't have a list for the "perfect" mmo.

What I want changes for the genre.

What I want, or expect, from a super hero mmo is vastly different from a

space faring mmo or a high fantasy mmo.

If a game is coming out and sounds entertaining, I wait for it to come out and

read the reviews posters make. Did the company deliver on what they claimed?

If they did not deliver on everything they said they would, then I have to ask:

Are they continuing to try? Is there potential for positive change in the direction

the community asks for?

It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

12/15/10 3:49:30 PM#18
Originally posted by Vrakor
Originally posted by Sovrath
Originally posted by Vrakor



7.special prices for killing Bots / gold farmers
 

too exploitable.

I've seen players playing in the same spot for ages who were accused of being bots. They didn't look like bots to me but becasue they were in the same spot "suddenly" they were bots.

naturally it would be to developer to reward the players after they have verified / banned the account for botting ... but yeah all in all it might be abit too much hassle . i added that mostly as a joke but hey its still an idea hehe

well that might work. though they might be inundated with a lot of accusations against people who weren't bots/gold sellers.

but sure, anything that works to get rid of gold sellers.

  Vrakor

Apprentice Member

Joined: 7/14/10
Posts: 22

12/15/10 4:01:05 PM#19
Originally posted by Sovrath
Originally posted by Vrakor
Originally posted by Sovrath
Originally posted by Vrakor



7.special prices for killing Bots / gold farmers
 

too exploitable.

I've seen players playing in the same spot for ages who were accused of being bots. They didn't look like bots to me but becasue they were in the same spot "suddenly" they were bots.

naturally it would be to developer to reward the players after they have verified / banned the account for botting ... but yeah all in all it might be abit too much hassle . i added that mostly as a joke but hey its still an idea hehe

well that might work. though they might be inundated with a lot of accusations against people who weren't bots/gold sellers.

but sure, anything that works to get rid of gold sellers.

i often found that i was too lazy to report obvious bots in the games ive played ... so u could take it as motivating the playerbase to take part in the fight against RMT. i bet i have been reported too because of my habit to stay at one spot and farm mobs for 8 hours straight :P

edit: the reward doesnt even have to be anything more than a title for ex. >Bots Hate Me< .. that would make me happy :D

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

12/15/10 4:09:46 PM#20
Originally posted by Vrakor
Originally posted by Sovrath
Originally posted by Vrakor
Originally posted by Sovrath
Originally posted by Vrakor



7.special prices for killing Bots / gold farmers
 

too exploitable.

I've seen players playing in the same spot for ages who were accused of being bots. They didn't look like bots to me but becasue they were in the same spot "suddenly" they were bots.

naturally it would be to developer to reward the players after they have verified / banned the account for botting ... but yeah all in all it might be abit too much hassle . i added that mostly as a joke but hey its still an idea hehe

well that might work. though they might be inundated with a lot of accusations against people who weren't bots/gold sellers.

but sure, anything that works to get rid of gold sellers.

i often found that i was too lazy to report obvious bots in the games ive played ... so u could take it as motivating the playerbase to take part in the fight against RMT. i bet i have been reported too because of my habit to stay at one spot and farm mobs for 8 hours straight :P

edit: the reward doesnt even have to be anything more than a title for ex. >Bots Hate Me< .. that would make me happy :D

I have such a long e-mail list of all the responses from NC Soft whenever I reported a gold advertiser in Aion that i had to make a separate folder.

They used to be pretty good at removing them. At least in a few hours. So good in fact that once I had logged in about 6 or 7 hours after the fact and saw someone I reported. I almost wrote them again to scold them.

I think my perfect mmo would have gm's who patrolled the game and made sure that areas were clear.

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