Trending Games | World of Warcraft | Neverwinter | Final Fantasy XIV: A Realm Reborn | Guild Wars 2

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,027,741 Users Online:0
Games:843  Posts:6,483,380
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Player Housing The Key to Enjoyment?

4 Pages « 1 2 3 4 » Search
73 posts found

Novice Member

Joined: 6/21/06
Posts: 315

12/08/10 10:51:16 AM#21

I think it should be there in mmorpgs. was in UO, EQ's, SWG, AO, Vanguard, FFXI, etc, ect. but which one did it the most fun. I think the instance ones are ok. but I like the look of external houses you can actually see like the ones Vanguard tried to achieve or SWG. who concept gives much more to the game. It is a ROLE-playing game. can't forget about the capital R.


Advanced Member

Joined: 5/21/08
Posts: 126

12/08/10 11:02:32 AM#22

I really enjoyed the player housing and crafting of SWG... infact i still play it for that reason... walk into my mustafar bunker, have some classic starwars jams playin.. couple of rad paintings on the wall.. all kindsa goodies, love it..


Downside alot of ghost towns because lets face it... people jump on a bandwagon, and ride that shit home.. when it comes too games... PRENGC or w/e it was called, never played then, only fired it up after they "ruined" the game... and yet i havent had this much fun in a while


Apprentice Member

Joined: 7/24/03
Posts: 462

12/08/10 11:06:33 AM#23

Its a feature that always excites me, but always became a lack luster feature for me in the long run.  I don't think its as vital as everyone makes it out to be.

Games like UO and SWG, it works well.  Player buildings became gathering places and made you feel apart of the world.  There was a definiate sense of ownership.

Games like DAoC and LotRO, it works but its just a bullet point to add to a  feature list.  I never felt like I "owned" anything.

SE did something interesting where depending on how you decorated your apartment, there were gameplay implications in combat, crafting, etc...  I found that both fun and intriguing.

Horizons and Vanguard had preset plots that you had to build up - this I liked because there was a huge sense of accomplishment when you finished your building.  However, I wasn't too keen on "preset" locations, and once you were done, you were done.



Spotlight Poster

Joined: 7/14/08
Posts: 427

12/08/10 11:22:31 AM#24
Originally posted by Skillzeroo

Really tired, too lazy to type out a big long post on it but does anyone else feel like player housing is sort of... needed in new MMOs? It obviously isn't limited by hardware and there doesn't seem to be an excuse to not get it out.


Mounts, faster travel? Been done ten thousand times over...

End Game raiding to look forward to in your "goals"? Been done ten thousand times over.

But player housing, while it has been done, has never REALLY been a standard for MMOs especially recently.. Why is this? Its something to work towards and something I'd definitely want... I remember my first time in LOTRO being amazed and spending an entire night just going around looking at all of the houses and things people put around them and inside of them.. Its something in the game itself that you can claim is "Yours".. Its something that doesn't disappear when you log off and come back when you're back online.. Its always there!

I don't think its necessarily player housing that is the key.  The key is that the player has something to call his own (or the illusion of this) in a world that is dictated by the game creaters.


There is a reason games like farmtown are so popular.  There is a sense of personal pride found in those games that cannot be found in many MMOs, save the time commitment it takes to reach max level.


More content that allows the player to feel attached to the world and that he is actually "making a difference" (can be just decorating his house or saving a life) is what the key is. Even if its merely an illusion.

Playing: Tera, BF3, ME3

Waiting on: Guild Wars 2


Elite Member

Joined: 1/13/10
Posts: 13657

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

12/08/10 11:32:03 AM#25
Originally posted by Skillzeroo

Really tired, too lazy to type out a big long post on it but does anyone else feel like player housing is sort of... needed in new MMOs?

Persistent world customization with a purpose, specifically. Housing for the sake of housing is of little interest to most MMO gamers, especially when coupled with some kind of rent or maintenance system. Player owned areas or structures that can be effectively utilized for player interaction on any level - creafting area, store, meeting place, etc- seems to be what players enjoy most.

To facilitate that, some of the features that could be integrated are  

  • quick and easy travel to/from the location
  • group and individual storage with permission lists
  • the ability to display trophy/unique items
  • a system to broadcast to select groups events or gatherings at the location
  • a system to securely transfer or sell previously owned locations

UO and Puzzle Pirates have great examples of functional and meaningful housing in an MMO.

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein


Spotlight Poster

Joined: 7/14/08
Posts: 427

12/08/10 11:36:59 AM#26
Originally posted by Loktofeit
Originally posted by Skillzeroo

Really tired, too lazy to type out a big long post on it but does anyone else feel like player housing is sort of... needed in new MMOs?

Persistent world customization with a purpose, specifically. Housing for the sake of housing is of little interest to most MMO gamers, especially when coupled with some kind of rent or maintenance system. Player owned areas or structures that can be effectively utilized for player interaction on any level - creafting area, store, meeting place, etc- seems to be what players enjoy most.

To facilitate that, some of the features that could be integrated are  

  • quick and easy travel to/from the location
  • group and individual storage with permission lists
  • the ability to display trophy/unique items
  • a system to broadcast to select groups events or gatherings at the location
  • a system to securely transfer or sell previously owned locations

UO and Puzzle Pirates have great examples of functional and meaningful housing in an MMO.

This, in the most hardcore sense but I think LotRO's housing is almost enough for casuals.  It allows you to decorate your place within some limits.  The problem is those limits are a bit too restrictive for it to appeal to the farmtown crowd.

Playing: Tera, BF3, ME3

Waiting on: Guild Wars 2


Spotlight Poster

Joined: 10/28/08
Posts: 14557

12/08/10 11:37:37 AM#27

I prefer games to treat housing as optional, like crafting.

I don't like crafting, so I don't want to be made to craft in a game. If other people want to craft, that's fine.

I don't care about housing, so I prefer a game that doesn't make me deal with it.

I don't want to have to have a house to bind in a city, or have to have a house to use the auction system, have to have a house to store my items, etc.

All I need is a "bank" and I'm good. I really dont' want to decorate, spend time by myself inside my "house", etc.

If you want to play with housing, cool. It's a great feature for those that are entertained by it.


Elite Member

Joined: 1/06/05
Posts: 18493

12/08/10 11:39:56 AM#28

I think it's subjective. I don't think player housing is needed.


I have to admit that I rarely used the housing in eq2 when I tried the game and though I bought something in LOTRO, I also never used it.

I would use it if there was extra storage or there was some benefit. I have to admit that I don't like the idea of crafting in player housing becuase that then takes people out of the cities.


Elite Member

Joined: 1/06/05
Posts: 18493

12/08/10 11:41:37 AM#29
Originally posted by Ihmotepp

I prefer games to treat housing as optional, like crafting.

I don't like crafting, so I don't want to be made to craft in a game. If other people want to craft, that's fine.

I'm the same way. I despise crafting the way it's done in games. I'd rather just buy things off of people who like crafting. If a game requires crafting or if it looks like I'm going to undergo a lot of hardship if I don't craft I tend to stop playing that game.


Advanced Member

Joined: 9/05/08
Posts: 1244

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

12/08/10 11:43:46 AM#30

If there's 1 thing that LotRO kinda solved when it came to housing it was the whole "instances vs non-instance" by placing you in a instanced neighborhood that you shared with a certain number of other people because each neighborhood had a limited number of house slots. Now, if houses actually served any purpose other than as your strong boxes, there could've been some neighborhood-level cooperation stuff (quests or other activities).

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.


Novice Member

Joined: 11/01/04
Posts: 1252

12/08/10 12:39:27 PM#31
Originally posted by Cephus404

I honestly don't care about player housing, except as a place to store things I don't want to lug around with me all the time.  In any game I've ever played where they had player housing, I've never once done anything there that meant anything.  I don't think anyone ever came over to my "house" more than a handful of times, I don't think I went to anyone else's "house" very often either.  Therefore, decorating my "house" seems pointless if there's hardly anyone who will ever see it.

I'm there to play a game, not show off.  Most people are the same.

Wow, this is the first time ever. I'm actually in complete agreement with Cephus!

I've really never seen the point of player housing except as an extended bank. I'd rather be out playing the game than, you know.. logging into a game from my house to.. be in my house. Give me dragons to fight and undead to battle in an MMO, if I wanted to build a nice house I'd load up a game of Sims 3.


Advanced Member

Joined: 3/05/07
Posts: 3922

12/08/10 12:41:40 PM#32

I like player housing.. it gives me a hobby to fool around with like fishing.. lol

No offence, but I think questing isnt' needed in a GOOD mmo..  Oh granted, there are times doing an epic quest would be fun, like the EQ1 one's..  But running back and forth from a quest hub (town or camp) to the mob to gain MOST of your exp is boring and agrivating.. I mean really...

Quest Giver says, "I need for you to kill 10 orcs"  ------- (quest complete)

Quest Giver says, "well done, however did you happen to collect their teeth, I need 5 of them"........... ( GRRR quest complete)

Quest Giver says, "excellent, oops did I tell you to kill the named one too in the back tent?"......... ( 3rd trip back to the SAME FREAKING CAMP.. quest complete)

This shit was stupid, lazy and a royal pain the arse..  I don't ever remember Frodo or Sam running back and forth to quest givers..   Why can't MMO's just be more like adventuring camps.. IMO todays mmo are to focus'd on NPC involvement and questing.. it's almost like gamers need someone to hold their hand.. 


Novice Member

Joined: 1/11/08
Posts: 194

12/08/10 12:49:44 PM#33

I also don't care a bit bout housing, at least not in the sens it is being implemented in any game i had chance to play, namely purly cosmetic vanity thing.

There is a way to change it: logging out in your house could grant you some bonuses, rest xp etc. after coming back. The house's workshop coud be a crafting stations that improves crafing abilities depending on the quality of appliancs it is equipped with and so on, but so far housing is simply to useless and pointless to care for.


Elite Member

Joined: 5/09/09
Posts: 8559

12/08/10 6:51:54 PM#34

Housing wasn't enough to offset the generally lackluster feel of EQ2 for me.  It's solid fun, but I wouldn't call it the key to enjoyment.

"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
"There is only one good, knowledge, and one evil, ignorance." -Socrates


Apprentice Member

Joined: 9/17/06
Posts: 136

12/08/10 6:59:02 PM#35

wizard 101 has player housing.

it serves both as a vanity thing and has a crafting station.

many drops from monsters are furniture.

you get a dorm room for free and can upgrade for relatively cheap and get a basic castle and upgrade from there.

They are buyable with ingame gold.

there is Vanity housing which costs real money. (the latest let's you duel at your home.)

Norman728 Xfire Miniprofile


Joined: 5/03/05
Posts: 1067

12/08/10 7:02:30 PM#36

Not for me or many I know.


It just never pans out to be all people expecti to be or that companies hype it up to be.


UO:  Was tolerable but made a mess of the landscape

AC1: Looked nice, implementation was a nightmare IMO, totally under estimated demand

AO: horribly lacklustre

SWG: was ok but ended up being, as someone above said an extended bank, littered the landscape, I did like you could set up a vendor

EQ2: boring, but I did like the fact that you could set up a shop from your instanced apartment

LOTRO: implemented I think just to shut people up about since nothing has been done with them since, nice looking but no real reason to go there other than to drop off loot.



Well, I think you get the idea.  The only time I liked player housing was probably SWG.  The world was vast enough it wasn't too littered with houses, you could set them up anywhere for the most part, and you could set up a shop out of your house.


The problem I have with housing is implementation.  If you make housing too useful, the cities are empty.  Not useful enough, empty houses litter the landscape and they serve as little more than virtual vanity decorations.


Other than that, I think they are a waste of time and development resources.  If I want to play house decorator, I'll play the sims...or better yet, decorate my own house.


All that being said, I have no problems with them in game for others, I just have no use for them.

Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!



Joined: 8/14/07
Posts: 4933

12/08/10 11:17:36 PM#37

I absolutely grow to LOATHE games that don't care enough about my suspension of disbelief and feeling of "belonging" in their game world to offer me player housing.  It literally PISSES ME OFF.  If you don't care enough to give players that OPTION....I will eventually (if not right away) cease to care about your bloody game. Period.


And when I say player housing.....I mean highly customizable housing like in EQ2.....NOT like in LotRO.


President of The Marvelously Meowhead Fan Club

  User Deleted
12/08/10 11:40:51 PM#38
Originally posted by Rydeson

This shit was stupid, lazy and a royal pain the arse..  I don't ever remember Frodo or Sam running back and forth to quest givers..   Why can't MMO's just be more like adventuring camps.. IMO todays mmo are to focus'd on NPC involvement and questing.. it's almost like gamers need someone to hold their hand.. 

Frodo and Sam were *cough* spending days~weeks in Mordor avoiding the orcs and everyone else while pretty much traveling a small distance everyday, thanks to Frodo's illness with the Ring.

Now, you wouldn't want to play that, right? Because, after all, just travelling is booooooring when translated to games. How about days of travelling the similar-looking expanse of land with no clear indication of how much further it is till you reach the Mountain? Boring. Even Tolkein cut short the "traveling" bit by just skipping ahead a few days in the book because when put down into narrative form, it's also boring.


I'll amend my first comment to state: Housing isn't necessary in themeparks such as LOTRO, but for games where you can fit housing in without jarring gameplay/lore/etc, I would greatly recommend it, even if it might not be to everyone's tastes. It's one of the few features these days that don't directly involve killing monsters/etc.


Novice Member

Joined: 11/24/09
Posts: 3001

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

12/09/10 12:01:37 AM#39
Originally posted by jpnz
Originally posted by honoursword

The best player housing I have ever played is definately SWG. That game had so many things wrong with it but had Crafting, Resource Gathering and Player Housing years ahead of any other game in terms of quality. In fact it still does.

Player Housing is apprently quite resource intensive in terms of hardware and databasing. Most games that have it will do it from the ground up, in other words will add it while they developing the game engine initially. I remember a Blizzard dev saying somewhere that if Player Housing was a 5 minute job then it would definately be in WOW by now. Unfortunately, it isn't and takes a lot of planning and dev work to certainly do right.

Would love to see another SWG housing system developed in an MMO.

The italic part is wrong actually.

Blizzard Dev said player housing doesn't fit their vision for their game. Which is to give the players a social feeling through lots of chars on your screen when you are in WoW. Except PVE/PVP group content they prefer people are actually in the 'world' and not holed up in their own 'home'. You lose that 'massive' feeling.

Someone always brings this housing up and I always ask (never get an answer though). How would you solve the problem where everyone don't 'see' each other (since they are all in their house) if you want to give that social experience to your players?

Is it really worth the time to do it right (so old houses don't clutter your world) if it doesn't benefit your players or runs counter to the vision of your game?

And yet instanced dungeons and the phasing mechanic are used quite liverally in WoW, with the same effect of segregating the player population... however most people don't even care.


Apprentice Member

Joined: 12/09/10
Posts: 7

12/09/10 7:45:06 AM#40

I think housing is a great addition to an MMO if done well. Not necessarily the 'key,' but definitely worth the time if done correctly. I have memories of people designing and decorating their houses to hold auctions in, it's where guild meetings were done. People would set up an entire casino, or turn it into a large shopping mall with their own vendors.

None of this stuff is necessary. All that can really all be done effectively in a small space where you put an auction house, a guild chat, and a dice mechanic without having to give an individual player anything special, but the point was to offer immersion and freedom.

Having a place to decorate was never important to me. So a random piece of data that only I could access I don't really care about. Having my own house in a world with limited space, where not everyone would have one, made it something I aspired to someday afford.

All depends on how it's done I guess.

4 Pages « 1 2 3 4 » Search