Trending Games | ArcheAge | Destiny | World of Warcraft | Swordsman

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,962 Users Online:0
Games:722  Posts:6,189,473
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Player Housing The Key to Enjoyment?

4 Pages 1 2 3 4 » Search
73 posts found
  Skillzeroo

Spotlight Poster

Joined: 2/11/10
Posts: 99

 
OP  12/08/10 3:38:38 AM#1

Really tired, too lazy to type out a big long post on it but does anyone else feel like player housing is sort of... needed in new MMOs? It obviously isn't limited by hardware and there doesn't seem to be an excuse to not get it out.

 

Mounts, faster travel? Been done ten thousand times over...

End Game raiding to look forward to in your "goals"? Been done ten thousand times over.

But player housing, while it has been done, has never REALLY been a standard for MMOs especially recently.. Why is this? Its something to work towards and something I'd definitely want... I remember my first time in LOTRO being amazed and spending an entire night just going around looking at all of the houses and things people put around them and inside of them.. Its something in the game itself that you can claim is "Yours".. Its something that doesn't disappear when you log off and come back when you're back online.. Its always there!

  sloeber

Novice Member

Joined: 8/08/03
Posts: 514

12/08/10 3:43:52 AM#2
Originally posted by Skillzeroo

Really tired, too lazy to type out a big long post on it but does anyone else feel like player housing is sort of... needed in new MMOs? It obviously isn't limited by hardware and there doesn't seem to be an excuse to get it out.

 

Mounts, faster travel? Been done ten thousand times over...

End Game raiding to look forward to in your "goals"? Been done ten thousand times over.

But player housing, while it has been done, has never REALLY been a standard for MMOs especially recently.. Why is this? Its something to work towards and something I'd definitely want... I remember my first time in LOTRO being amazed and spending an entire night just going around looking at all of the houses and things people put around them and inside of them.. Its something in the game itself that you can claim is "Yours".. Its something that doesn't disappear when you log off and come back when you're back online.. Its always there!

 Never played LOTR but i do play EQ2 and i realy enjoy putting stuff in my house and customizing it.

Its not like UO but good enough to keep me happy for now......i feel you on this one.......more MMO's should have housing.

  Niieh

Novice Member

Joined: 9/15/08
Posts: 46

12/08/10 4:18:17 AM#3

Player housing definitely adds a lot to the fun of playing an MMO. I'm playing EQ2 atm and I spend a lot of time decorating my house and crafting new furniture. In fact, it's my most important motivation to keep working on my carpentry skills. 

I don't think it's absolutely necessary for new MMOs to have player housing, but it's definitely a big plus for me and something fun to do when you don't feel like fighting and questing all the time. It helps to keep you interested in a game, because it adds new goals such as finding that specific piece of furniture or work on crafting skills.

 

http://www.questhard.com

  User Deleted
12/08/10 4:30:54 AM#4

I think giving a player a space to create in is more important than it just being housing.

City of Heroes and it's mission architect for example. Once developers get past copying the mechanics of games, and start allowing more creation of content by fellow players.. Then we'll be able to get out of this kind of tired generation of mmorpg technology.

  Edli

Hard Core Member

Joined: 4/03/10
Posts: 824

12/08/10 4:40:22 AM#5

Devs seams to give too much importance to killing. Yeah players want to kill and blow up stuff but not only. Humans want to create and build too. Just look at the success of minecraft. I would love to see that concept integrated in a mmo. 

  honoursword

Novice Member

Joined: 8/11/10
Posts: 77

12/08/10 4:58:01 AM#6

The best player housing I have ever played is definately SWG. That game had so many things wrong with it but had Crafting, Resource Gathering and Player Housing years ahead of any other game in terms of quality. In fact it still does.

Player Housing is apprently quite resource intensive in terms of hardware and databasing. Most games that have it will do it from the ground up, in other words will add it while they developing the game engine initially. I remember a Blizzard dev saying somewhere that if Player Housing was a 5 minute job then it would definately be in WOW by now. Unfortunately, it isn't and takes a lot of planning and dev work to certainly do right.

Would love to see another SWG housing system developed in an MMO.

  nedox

Novice Member

Joined: 9/26/10
Posts: 99

12/08/10 5:11:19 AM#7

It really depends on player, for example I have house in RoM and it does not provide 1% of enjoyment for me.

I still spend 99% of my time "outside" doing PvE and PvP. But I do agree that they dont' take up too much resource, and that they do provide some sort of enjoymentfor lots of players, and that proves popularity of games like second life, where everything is based on your personal belongings in game that could relate to real life.

vps hosting-My VPS hosting choice || web hosting-My Web hosting blog

  User Deleted
12/08/10 5:34:31 AM#8

Depends on the gamer. However, I really would want "all" MMOs to have housing... even if, just because, it would appeal to some gamers. I like variety in the games I play, and so far, the few games that have kept me playing for more than a month -- almost all of them have housing systems I loved to tinker with.

That said... don't make bland housing systems. Case in point: NosTale.

And yes, it's one of the few aspects that create "immersion", or whatever the word is these days since PRs abuse it so much.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3477

12/08/10 5:58:28 AM#9
Originally posted by honoursword

The best player housing I have ever played is definately SWG. That game had so many things wrong with it but had Crafting, Resource Gathering and Player Housing years ahead of any other game in terms of quality. In fact it still does.

Player Housing is apprently quite resource intensive in terms of hardware and databasing. Most games that have it will do it from the ground up, in other words will add it while they developing the game engine initially. I remember a Blizzard dev saying somewhere that if Player Housing was a 5 minute job then it would definately be in WOW by now. Unfortunately, it isn't and takes a lot of planning and dev work to certainly do right.

Would love to see another SWG housing system developed in an MMO.

The italic part is wrong actually.

Blizzard Dev said player housing doesn't fit their vision for their game. Which is to give the players a social feeling through lots of chars on your screen when you are in WoW. Except PVE/PVP group content they prefer people are actually in the 'world' and not holed up in their own 'home'. You lose that 'massive' feeling.

Someone always brings this housing up and I always ask (never get an answer though). How would you solve the problem where everyone don't 'see' each other (since they are all in their house) if you want to give that social experience to your players?

Is it really worth the time to do it right (so old houses don't clutter your world) if it doesn't benefit your players or runs counter to the vision of your game?

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Rhoklaw

Advanced Member

Joined: 1/12/04
Posts: 2977

$500 Backer to 2014's Top New MMO... The Repopulation!

12/08/10 6:32:52 AM#10
Originally posted by jpnz
Originally posted by honoursword

The best player housing I have ever played is definately SWG. That game had so many things wrong with it but had Crafting, Resource Gathering and Player Housing years ahead of any other game in terms of quality. In fact it still does.

Player Housing is apprently quite resource intensive in terms of hardware and databasing. Most games that have it will do it from the ground up, in other words will add it while they developing the game engine initially. I remember a Blizzard dev saying somewhere that if Player Housing was a 5 minute job then it would definately be in WOW by now. Unfortunately, it isn't and takes a lot of planning and dev work to certainly do right.

Would love to see another SWG housing system developed in an MMO.

The italic part is wrong actually.

Blizzard Dev said player housing doesn't fit their vision for their game. Which is to give the players a social feeling through lots of chars on your screen when you are in WoW. Except PVE/PVP group content they prefer people are actually in the 'world' and not holed up in their own 'home'. You lose that 'massive' feeling.

Someone always brings this housing up and I always ask (never get an answer though). How would you solve the problem where everyone don't 'see' each other (since they are all in their house) if you want to give that social experience to your players?

Is it really worth the time to do it right (so old houses don't clutter your world) if it doesn't benefit your players or runs counter to the vision of your game?

Actually, if your devs are good at what they do, you can give player's housing and still draw them out to "social" areas in the game. SWG is a prime example of how to accomplish this which is why so many people who have played it, don't understand why it wasn't used more in current MMO's.

As for social areas, SWG designed their game with Cantina's in mind as the social network and believe it or not, it worked. Why? Because of intelligent game design. In order to receive buffs or healing, you had to visit an entertainer whom could only perform their skills while in a Cantina. So, you can give players their housing and still create the "social" areas in the game if you know how to design what your looking for as a dev.

Again, SWG's crafting, resource gathering and player housing is so crazy awesome, it still amazes me to this day why no other MMO 

  cheyane

Advanced Member

Joined: 7/17/09
Posts: 2285

12/08/10 6:41:32 AM#11

This concept that being in a sea of people constitutes interaction seems to based on a fallacy.  The truth is while standing in Iron Forge or Stormwind I can definitely say there were a lot of people around me I cannot say I actually interacted with any of them in a meaningful way. I mean there is the chat and not to mention the quality of said chat and I have shame on me contributed to its vileness on occasion but most times I just turn it off mentally meaning not reading it at all.

 

Uploaded with ImageShack.us

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 3144

12/08/10 7:51:17 AM#12
Originally posted by cheyane

This concept that being in a sea of people constitutes interaction seems to based on a fallacy.  The truth is while standing in Iron Forge or Stormwind I can definitely say there were a lot of people around me I cannot say I actually interacted with any of them in a meaningful way. I mean there is the chat and not to mention the quality of said chat and I have shame on me contributed to its vileness on occasion but most times I just turn it off mentally meaning not reading it at all.

 

And of those in the main cities. IMO 80% were mule toons either humping the mailbox, standing at the banker, or inside the AH..  I dont' see the appeal in that, but whatever..  I mean really, especially for characters at end game level.. What is the purpose of the city?  Are you required to craft there? train? quest? dungeon?  Anything?  The only big draw Shat and Dal had was  portals.. portals..   portals.... but now those are gone..  I never had any purpose to go to Stormwind, Ironforge or the others.. UNLESS it was a holiday event I had not done.. but I did all those too.. so now that is done..  WoW hasnt' revamped their holidays stuff since? since?  /shrug

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3604

12/08/10 9:28:26 AM#13

I honestly don't care about player housing, except as a place to store things I don't want to lug around with me all the time.  In any game I've ever played where they had player housing, I've never once done anything there that meant anything.  I don't think anyone ever came over to my "house" more than a handful of times, I don't think I went to anyone else's "house" very often either.  Therefore, decorating my "house" seems pointless if there's hardly anyone who will ever see it.

I'm there to play a game, not show off.  Most people are the same.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10419

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/08/10 9:47:44 AM#14


Originally posted by jpnz


Originally posted by honoursword
The best player housing I have ever played is definately SWG. That game had so many things wrong with it but had Crafting, Resource Gathering and Player Housing years ahead of any other game in terms of quality. In fact it still does.
Player Housing is apprently quite resource intensive in terms of hardware and databasing. Most games that have it will do it from the ground up, in other words will add it while they developing the game engine initially. I remember a Blizzard dev saying somewhere that if Player Housing was a 5 minute job then it would definately be in WOW by now. Unfortunately, it isn't and takes a lot of planning and dev work to certainly do right.
Would love to see another SWG housing system developed in an MMO.


The italic part is wrong actually.
Blizzard Dev said player housing doesn't fit their vision for their game. Which is to give the players a social feeling through lots of chars on your screen when you are in WoW. Except PVE/PVP group content they prefer people are actually in the 'world' and not holed up in their own 'home'. You lose that 'massive' feeling.
Someone always brings this housing up and I always ask (never get an answer though). How would you solve the problem where everyone don't 'see' each other (since they are all in their house) if you want to give that social experience to your players?
Is it really worth the time to do it right (so old houses don't clutter your world) if it doesn't benefit your players or runs counter to the vision of your game?

Zoning. Not in the MMORPG sense but in the Residential/Commercial/Industrial sense that towns and cities use. Give people a space somewhere that they can buy with a house and space for a farm (like Farmville). This space would operate a lot like residential areas...you can't just plop a house down anywhere, but you can buy this lot for 1,342,543,345 gold elf coins. Then make sure that the people in their little lots can produce something useful for the game. Maybe they hire blacksmiths or their farms produce something useful in cooking recipes, etc. They bring the stuff they produce into the main town or city to sell it. They also have to go there to pay their rent to the fuedal overlord shiny dragon king. Also, players should be able to craft these decorative items with stuff they loot and farm from around the game world. Not necessarily the house owners, but other players can craft stuff to sell to the home owners.

There. They get to have their own little house to decorate as they please (with stuff they get from other players). They have to periodically return to the populated center of the world to at least pay their rent. They aren't freeloading or checking out of the game world. They may even be producing something useful for all the adventurers out there.

I have used sarcasm here, but I think you could work this kind of game play into just about any game.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

12/08/10 9:51:29 AM#15

I happen to find the idea of player housing pretty awesome, but that's probably due in part to never having had it. I've played Ultima and had a little shack but...it's Ultima...it's all little and graphically irrelevant...so that doesn't count *wavey hand at*

I never got the money for a decent LOTRO abode, and other than that I can't think of any game I've played with housing with the exception of that browser game whose name I can't remember right now...the one where most of your leveling happens with mini games. Got bored of that one quickly.

Still, I don't think this is the 'key' to enjoyment. It may be a nice aspect of it, but adding homes people can decorate cannot and will not ever save a game, thus it is not the 'key' to enjoying it.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3741

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

12/08/10 10:21:38 AM#16

PLayer housing can be considered 'end game' content. Something your character can do after leveling is done. Basically trophy collect and even revisit newbie zones to some rare item.

Housing is not implimented in MMOs as much as it should be in my opinion.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3993

Let go of my ears, I know what I'm doing!

12/08/10 10:25:19 AM#17

Well, to channel the folks working on SWTOR, hanging out at the house and adventure don't really mix.

That said, I do think that a player having ownership of some little piece of the world is a positive thing.  But really the best option is being able to take your home with you.  That's where SWTOR is very conveniently positioned for your character to have your ship as your home.  I think it's good to have a place you can call "home", and even better if it becomes a tool for you to continue your adventures.

I like my house in LotRO.  It's a deluxe house in Ered Luin, and I have it nicely decked out at this point.  Thing is though, there's no really reason for me to bring friends there.  I suppose I could load up the chests with beer and we could have a drinking contest, but aside from that, there just not much of a reason to stay there and hang out for a long time.  The fact that there's some beautiful scenery and a party area, complete with a party planner who does absolutely nothing, doesn't change that nothing really happens there.

So basically, it's become a place where I can store 2 chests worth of stuff, listen to Bombadills theme, and take a short jog to get some nice discounts on crafting ingredients.

Until a game comes along which rewards RP and social interactions with some form of advancement, I figure housing will never be much more than that.  And that's a much bigger challenge than it sounds, methinx.

  junzo316

Hard Core Member

Joined: 2/19/07
Posts: 1684

12/08/10 10:31:08 AM#18

I love the idea of player housing, but I don't think anyone has got it "right" yet. (didn't play SWG, so can't speak for that one)  I love my house in LotRO, but it is so limited.  I want to place things were I want to place them, not have specified placing for things.  That's why I like EQ2.  You can place things where you want, but it feels like more of an apartment than a home.  I really like my yard in LotRO and the neighborhood system.  If these two ideas came together, I think I would be really happy.

 

Also, I enjoyed the housing in Istaria.  You had to actually work to build your home.  Gathering components, to add that next addition to the house.  It felt like you were actually working toward something, it was definitely something to show off.

  Venger

Apprentice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

12/08/10 10:45:03 AM#19
Originally posted by Edli

Devs seams to give too much importance to killing. Yeah players want to kill and blow up stuff but not only. Humans want to create and build too. Just look at the success of minecraft. I would love to see that concept integrated in a mmo. 

Pretty much sums up my thoughts.

  Venger

Apprentice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

12/08/10 10:46:32 AM#20
Originally posted by junzo316

I love the idea of player housing, but I don't think anyone has got it "right" yet. (didn't play SWG, so can't speak for that one)  I love my house in LotRO, but it is so limited.  I want to place things were I want to place them, not have specified placing for things.  That's why I like EQ2.  You can place things where you want, but it feels like more of an apartment than a home.  I really like my yard in LotRO and the neighborhood system.  If these two ideas came together, I think I would be really happy.

 

Also, I enjoyed the housing in Istaria.  You had to actually work to build your home.  Gathering components, to add that next addition to the house.  It felt like you were actually working toward something, it was definitely something to show off.

I completely agree.

4 Pages 1 2 3 4 » Search