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News & Features Discussion  » Perpetuum: A First Look

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83 posts found
  binary_0011

Novice Member

Joined: 12/01/04
Posts: 539

Use your common sense.

11/29/10 3:53:21 AM#61

the screenshot looks kind of bad and uninteresting. i'll skip.

binary0011 Xfire Miniprofile
  Exekile

Novice Member

Joined: 4/06/03
Posts: 81

11/29/10 4:21:28 AM#62
Originally posted by binary_0011

the screenshot looks kind of bad and uninteresting. i'll skip.

Thanks for telling us that. 

  PapaB34R

Novice Member

Joined: 11/15/04
Posts: 305

Never lose your way, or someone else might find it

11/29/10 6:41:58 AM#63
Originally posted by testmyluck
Originally posted by PapaB34R

should rather just be if your looking for an ugly over complex game, click here. The questing system seems to be shit even by EvE standards, the combat system although it worked with space ships it doesnt work well on ground, its repetative and boring. The world lacks vegatation and dodads. Its like half of the planet is just bleak texture.

Eve is and was a great game with stunning visual effects, this got to be the ugliest mmo Ive tried to date (not sure wether to involve the 2d ones in the eqvation). Sure it may work in space to just throw in some rocks and add a space station but on ground you cant have just brown/grey texture its horrible and add some excentric flowers to cover it up which must contain 0.1% of the total landmass anyway.

In short I like/d EvE, I dislike/hate Perpetuum

I have the exact opposite opinion here, and find the same things he's complaining about to be strengths the game already has over Eve. So don't take the words of Eve faithful as gospel. Try it out yourself first. I hated Eve, Perpetuum however is looking great.

 

tried it and hate it, did you even bother to read what I typed? Besides what about poorly structured worlds do you find appealing, what of  the even worse/stale combat system then EvE dont you understand? The "game" is atleast according to me a joke. But thats just my oppinion as a veteran mmo player and an old EvE crawler, but hey if you like it.. great...

No wonder the screenshots taken are always so dark, why would they want to expose it for what it is, a bleak boring empty place full of nothing (well part of players which half of them are afk/mining). Played it for about 2 hours after that I just said fuck it, quit and unnistalled it. I never want to see it again.

  User Deleted
11/29/10 6:48:18 AM#64
Originally posted by cosy

a bit late no ? in 8h the game go live

So if they give you a first look, say, 3 weeks before launch...if there is a criticism then folks would say "No fair! It's still in beta!"  I think it's perfect timing.

  Vantras

Apprentice Member

Joined: 6/14/07
Posts: 125

11/29/10 6:58:55 AM#65

I love when I read the "stale and boring combat system from EVE".  You know instantly that the person just doesnt get it.  EVE is one of the only games where the combat is always changing, requires thought, requires advance planning, requires research into your opponent and requires you to make dozens of decisions in the space of one battle.  I can hardly think of another game that comes close in terms of non-boring, non stale combat.  All other games-once you learn the skill line up, the which to cast first, second third-its basically the exact same thing over and over and over again.  In EVE-different every time based on your enemy.

 

Perpetuum-same thing!  Varied combat, strategy required, fitting knowledge required, understanding your enemy required.  Theyll need to continue to layer in complexity over time to keep it interesting -but i suspect they will.

If you are looking for lots of jumping around, strafing, jumping, jousting, hopping, spinning, popping out of stealth to gank some "loser" this is not going to be the game for you.  If you are looking for that tiny bit of "giddy" you get when that ! or ? mark over the npc's head is no longer illuminated because you return his carrot-this isnt the game for you.  If you are the kind of guy that says "i reached level 25-where do i go next?"  this isnt the game for you.

If you like politics, strategy, building an industrial empire, market manipulation, challenging PVE content, exploration, PVP, strategic PVP, intrigue and betrayel, if you enjoy logging on and making your own content-this is the game for you!

For me-I love Perpetuum-one of the most fun gaming weekends I have had in several years.  That said-I do like to chase the !? and dings on occasion-and there are games for that too!

  reanor

Novice Member

Joined: 5/30/04
Posts: 432

Ba-na-na!

11/29/10 1:05:03 PM#66

What they did is looked at EVE, most likely played it and decided to create their own niche game with similar technique. What makes it odd is that this game has very similar mechanics and even FONTS can not be enlarged like in EVE. They may have purchased some kind of EVE core-code from CCP that allowed them wrap this code in their own mechanics. Thats why game is so oddly similar to EVE. You can't reproduce game specific issues unless you are using some part of that game's code. CCP may have sold them some kind of EVE alpha version or something...

  Ozzallos

Runes of Magic Correspondent

Joined: 7/31/08
Posts: 33

11/29/10 7:53:43 PM#67
Originally posted by Vantras
If you are looking for lots of jumping around, strafing, jumping, jousting, hopping, spinning, popping out of stealth to gank some "loser" this is not going to be the game for you.  If you are looking for that tiny bit of "giddy" you get when that ! or ? mark over the npc's head is no longer illuminated because you return his carrot-this isnt the game for you.  If you are the kind of guy that says "i reached level 25-where do i go next?"  this isnt the game for you.

 

'Loser?' 'Giddy?'  Did you just really lump ten million subscribers into the immature teenager demographic? Seriously? As for this game, only an apologist is going to ignore its critical deficiencies, and those really aren't that it rips gaming elements wholesale from EVE... It's that it does so and ends up failing badly at it.

 

For example, have you actually tried to mine anything yet? To do so, you'll first need to give up a weapons hardpoint on your mech. Second you'll need to equip the correct survey charges for the ore you'll be mining for. Bring thewrong charges and you won't find your ore. Third, you'll have to do a wide area search for your ore, which is denoted in a percentage formate, ie; you entire zone of scan contains 1% ore. Then you will have to hunt around for it using narrow scans to pinpoint the ore's exact location in order to mind it like some screwed up game of mining whack-a-mole. All of this prospecting is using up consumable charges, btw. Finally, if you haven't gotten attacked by now or killed by being underarmed, you can dig for crap via an obnoxiously long and drawn out- not to mention visually bland -mining process which can quite literally take five to ten minutes last  I played. Oh, and if you screwed up your loadout in any way, sorry, you can't re-equip in the field.

 

When I beta'd this game, the process was so complex and inanely time consuming that I literally sought out a player guide to help do it, because the game sure as hell didn't clue you in. For the love of God, I hope they changed that.

 

Likewise, there is very little skill involved in actually piloting your mech since most of your outcomes in battle will be decided before you ever step foot out of the garage. Once you're in open air, you navigate your mech on a two dimentional landscape that feels more like you're placing a unit in an RTS more than actually playing an MMORPG, with a ponderous pace to match. At least in EVE you could pilot your ship against an avasary in three dimentions through a beautiful space backdrop, not a landscape with the dimentions of plywood. Piloting actually takes skill. This game displays a complete lack of it.

 

The sky is pretty. And sure, there's terrain and some of it is even destructable. The enemy AI is actually great IMO, but all of this comes off as little more than gimmicks when pair against the bland gameplay that Perpetuum provides. It's not even mechwarrior fun, which itself suffers from the critical deficiency in that mass rules all. Perp doesn't even have character, and for that, I'm saddened.

 

So to answer your point directly: No, this game doesn't fail because it's EVE with mechs, even though that's certainly the basic premise behind the title. Nor is it because the people who disagree with you are looking for question marks and ganking losers. It's because Perpetuum harbors critical deficiencies that make what worked with EVE aggervate an already existing condition of fail for this title.

 

IMfreakinO and all that.

  Vantras

Apprentice Member

Joined: 6/14/07
Posts: 125

11/29/10 8:45:55 PM#68

I forget-does Runes of Magic have  question marks or exclamation points?

  Cik_Asalin

Novice Member

Joined: 8/29/04
Posts: 3091

11/29/10 8:50:23 PM#69
Originally posted by reanor

What they did is looked at EVE, most likely played it and decided to create their own niche game with similar technique.

Remarkable.  That's what I think Blizzard did with EverQuest.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6563

Perhaps tomorrow will be better.

11/29/10 9:02:45 PM#70

Needed to comment on no mention of KEY MAPPING,this is a MUST for any game ,not everyone wants or uses WASD or clicks.

Also i don't know how others feel ,but for the same reason CCP missed the point,it kind of loses the immersion if your player is learning all these skills but you really don't have a player,just a fake avatar.It would add Sooooo much to the game if you actually had a player and showed a cool animation of the player climbing/loading him/herself into the Mech.

Also no mention of offline learning,this game copied Eve in this respect no?Do people actually feel they DESERVE to achieve something for doing nothing?I don't ,but no matter ,it is something important that was left out of the preview.

Alaso no mention of any other kind of movement/transportation vehicles.the story goes they landed on this planet,they have all this technology,but the ONLY transportation is the MECH?Again this seems unrealistic and ruins the mood of any RPG aspect to the game.Makes it more or less a Mech fps game.IDk maybe there is more transportation ,it was not mentioned and should be mentioned.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  VicodinTaco

Novice Member

Joined: 2/28/05
Posts: 649

11/29/10 11:44:57 PM#71
Originally posted by Ozzallos
Originally posted by Vantras
If you are looking for lots of jumping around, strafing, jumping, jousting, hopping, spinning, popping out of stealth to gank some "loser" this is not going to be the game for you.  If you are looking for that tiny bit of "giddy" you get when that ! or ? mark over the npc's head is no longer illuminated because you return his carrot-this isnt the game for you.  If you are the kind of guy that says "i reached level 25-where do i go next?"  this isnt the game for you.

 

'Loser?' 'Giddy?'  Did you just really lump ten million subscribers into the immature teenager demographic? Seriously? As for this game, only an apologist is going to ignore its critical deficiencies, and those really aren't that it rips gaming elements wholesale from EVE... It's that it does so and ends up failing badly at it.

 

For example, have you actually tried to mine anything yet? To do so, you'll first need to give up a weapons hardpoint on your mech. Second you'll need to equip the correct survey charges for the ore you'll be mining for. Bring thewrong charges and you won't find your ore. Third, you'll have to do a wide area search for your ore, which is denoted in a percentage formate, ie; you entire zone of scan contains 1% ore. Then you will have to hunt around for it using narrow scans to pinpoint the ore's exact location in order to mind it like some screwed up game of mining whack-a-mole. All of this prospecting is using up consumable charges, btw. Finally, if you haven't gotten attacked by now or killed by being underarmed, you can dig for crap via an obnoxiously long and drawn out- not to mention visually bland -mining process which can quite literally take five to ten minutes last  I played. Oh, and if you screwed up your loadout in any way, sorry, you can't re-equip in the field.

 

When I beta'd this game, the process was so complex and inanely time consuming that I literally sought out a player guide to help do it, because the game sure as hell didn't clue you in. For the love of God, I hope they changed that.

 

Likewise, there is very little skill involved in actually piloting your mech since most of your outcomes in battle will be decided before you ever step foot out of the garage. Once you're in open air, you navigate your mech on a two dimentional landscape that feels more like you're placing a unit in an RTS more than actually playing an MMORPG, with a ponderous pace to match. At least in EVE you could pilot your ship against an avasary in three dimentions through a beautiful space backdrop, not a landscape with the dimentions of plywood. Piloting actually takes skill. This game displays a complete lack of it.

 

The sky is pretty. And sure, there's terrain and some of it is even destructable. The enemy AI is actually great IMO, but all of this comes off as little more than gimmicks when pair against the bland gameplay that Perpetuum provides. It's not even mechwarrior fun, which itself suffers from the critical deficiency in that mass rules all. Perp doesn't even have character, and for that, I'm saddened.

 

So to answer your point directly: No, this game doesn't fail because it's EVE with mechs, even though that's certainly the basic premise behind the title. Nor is it because the people who disagree with you are looking for question marks and ganking losers. It's because Perpetuum harbors critical deficiencies that make what worked with EVE aggervate an already existing condition of fail for this title.

 

IMfreakinO and all that.

 I dunno dude.

 

To players who have played both EvE and Perpetuum,  your post makes very little sense.  I mean it's just plain off on 3 or 4 critical points by so far I'm not going to even bother.   You don't understand either game so don't try to compare one to the other.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4837

11/30/10 1:40:23 AM#72
Originally posted by loeslein
Originally posted by Ozzallos
Originally posted by Vantras
If you are looking for lots of jumping around, strafing, jumping, jousting, hopping, spinning, popping out of stealth to gank some "loser" this is not going to be the game for you.  If you are looking for that tiny bit of "giddy" you get when that ! or ? mark over the npc's head is no longer illuminated because you return his carrot-this isnt the game for you.  If you are the kind of guy that says "i reached level 25-where do i go next?"  this isnt the game for you.

 

'Loser?' 'Giddy?'  Did you just really lump ten million subscribers into the immature teenager demographic? Seriously? As for this game, only an apologist is going to ignore its critical deficiencies, and those really aren't that it rips gaming elements wholesale from EVE... It's that it does so and ends up failing badly at it.

 

For example, have you actually tried to mine anything yet? To do so, you'll first need to give up a weapons hardpoint on your mech. Second you'll need to equip the correct survey charges for the ore you'll be mining for. Bring thewrong charges and you won't find your ore. Third, you'll have to do a wide area search for your ore, which is denoted in a percentage formate, ie; you entire zone of scan contains 1% ore. Then you will have to hunt around for it using narrow scans to pinpoint the ore's exact location in order to mind it like some screwed up game of mining whack-a-mole. All of this prospecting is using up consumable charges, btw. Finally, if you haven't gotten attacked by now or killed by being underarmed, you can dig for crap via an obnoxiously long and drawn out- not to mention visually bland -mining process which can quite literally take five to ten minutes last  I played. Oh, and if you screwed up your loadout in any way, sorry, you can't re-equip in the field.

 

When I beta'd this game, the process was so complex and inanely time consuming that I literally sought out a player guide to help do it, because the game sure as hell didn't clue you in. For the love of God, I hope they changed that.

 

Likewise, there is very little skill involved in actually piloting your mech since most of your outcomes in battle will be decided before you ever step foot out of the garage. Once you're in open air, you navigate your mech on a two dimentional landscape that feels more like you're placing a unit in an RTS more than actually playing an MMORPG, with a ponderous pace to match. At least in EVE you could pilot your ship against an avasary in three dimentions through a beautiful space backdrop, not a landscape with the dimentions of plywood. Piloting actually takes skill. This game displays a complete lack of it.

 

The sky is pretty. And sure, there's terrain and some of it is even destructable. The enemy AI is actually great IMO, but all of this comes off as little more than gimmicks when pair against the bland gameplay that Perpetuum provides. It's not even mechwarrior fun, which itself suffers from the critical deficiency in that mass rules all. Perp doesn't even have character, and for that, I'm saddened.

 

So to answer your point directly: No, this game doesn't fail because it's EVE with mechs, even though that's certainly the basic premise behind the title. Nor is it because the people who disagree with you are looking for question marks and ganking losers. It's because Perpetuum harbors critical deficiencies that make what worked with EVE aggervate an already existing condition of fail for this title.

 

IMfreakinO and all that.

 I dunno dude.

 

To players who have played both EvE and Perpetuum,  your post makes very little sense.  I mean it's just plain off on 3 or 4 critical points by so far I'm not going to even bother.   You don't understand either game so don't try to compare one to the other.

 

 He makes some very very good points tho.

Yesterday I finally came around and gave mining a go. And I was absolutely flabbergasted.

They managed to make mining in this game even more boring than EVE Online.  Can you imagine that?  Well they succeeded at it.

The most shocking thing is, that even the mining animations look pretty much the same, just different color laser.

Mining in Perpetuum is far more time consuming than in EVE Online at the moment.

Go try and create a batch of Ammo in Perpetuum as example. And see how ridiculously long it will take.

Ofcourse you will first need to kill a ton of NPC bots and harvest tons of kernels to research. Almost forgot about that too.

 

It's all great and well to add some depth and complexity to a game. But when it becomes so extremely tedious and extremely time consuming to do and create even the simplest of things.

Your game is gonna fail.

  Ozzallos

Runes of Magic Correspondent

Joined: 7/31/08
Posts: 33

11/30/10 1:01:22 PM#73
Originally posted by Vantras

I forget-does Runes of Magic have  question marks or exclamation points?

Both! Actually i stopped playing that game as soon as launch rolled around and it was still a buggy nuke fest. Old tag is old. very old. I'll ask them to correct it some day :)

  bandontcare

Apprentice Member

Joined: 11/02/10
Posts: 74

12/03/10 9:53:55 AM#74

This sounds very interesting. I always wanted to get into EvE but I didn't want to be in space..... Perpetuum is on a planet so that makes it perfect :P

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10419

I've become dependent upon spell check. My apologies for stupid grammatical errors.

12/03/10 10:06:44 AM#75


Originally posted by JeroKane


Originally posted by loeslein


Originally posted by Ozzallos


Originally posted by Vantras
If you are looking for lots of jumping around, strafing, jumping, jousting, hopping, spinning, popping out of stealth to gank some "loser" this is not going to be the game for you.  If you are looking for that tiny bit of "giddy" you get when that ! or ? mark over the npc's head is no longer illuminated because you return his carrot-this isnt the game for you.  If you are the kind of guy that says "i reached level 25-where do i go next?"  this isnt the game for you.

 
'Loser?' 'Giddy?'  Did you just really lump ten million subscribers into the immature teenager demographic? Seriously? As for this game, only an apologist is going to ignore its critical deficiencies, and those really aren't that it rips gaming elements wholesale from EVE... It's that it does so and ends up failing badly at it.
 
For example, have you actually tried to mine anything yet? To do so, you'll first need to give up a weapons hardpoint on your mech. Second you'll need to equip the correct survey charges for the ore you'll be mining for. Bring thewrong charges and you won't find your ore. Third, you'll have to do a wide area search for your ore, which is denoted in a percentage formate, ie; you entire zone of scan contains 1% ore. Then you will have to hunt around for it using narrow scans to pinpoint the ore's exact location in order to mind it like some screwed up game of mining whack-a-mole. All of this prospecting is using up consumable charges, btw. Finally, if you haven't gotten attacked by now or killed by being underarmed, you can dig for crap via an obnoxiously long and drawn out- not to mention visually bland -mining process which can quite literally take five to ten minutes last  I played. Oh, and if you screwed up your loadout in any way, sorry, you can't re-equip in the field.
 
When I beta'd this game, the process was so complex and inanely time consuming that I literally sought out a player guide to help do it, because the game sure as hell didn't clue you in. For the love of God, I hope they changed that.
 
Likewise, there is very little skill involved in actually piloting your mech since most of your outcomes in battle will be decided before you ever step foot out of the garage. Once you're in open air, you navigate your mech on a two dimentional landscape that feels more like you're placing a unit in an RTS more than actually playing an MMORPG, with a ponderous pace to match. At least in EVE you could pilot your ship against an avasary in three dimentions through a beautiful space backdrop, not a landscape with the dimentions of plywood. Piloting actually takes skill. This game displays a complete lack of it.
 
The sky is pretty. And sure, there's terrain and some of it is even destructable. The enemy AI is actually great IMO, but all of this comes off as little more than gimmicks when pair against the bland gameplay that Perpetuum provides. It's not even mechwarrior fun, which itself suffers from the critical deficiency in that mass rules all. Perp doesn't even have character, and for that, I'm saddened.
 
So to answer your point directly: No, this game doesn't fail because it's EVE with mechs, even though that's certainly the basic premise behind the title. Nor is it because the people who disagree with you are looking for question marks and ganking losers. It's because Perpetuum harbors critical deficiencies that make what worked with EVE aggervate an already existing condition of fail for this title.
 
IMfreakinO and all that.


 I dunno dude.
 
To players who have played both EvE and Perpetuum,  your post makes very little sense.  I mean it's just plain off on 3 or 4 critical points by so far I'm not going to even bother.   You don't understand either game so don't try to compare one to the other.

 


 He makes some very very good points tho.
Yesterday I finally came around and gave mining a go. And I was absolutely flabbergasted.
They managed to make mining in this game even more boring than EVE Online.  Can you imagine that?  Well they succeeded at it.
The most shocking thing is, that even the mining animations look pretty much the same, just different color laser.
Mining in Perpetuum is far more time consuming than in EVE Online at the moment.
Go try and create a batch of Ammo in Perpetuum as example. And see how ridiculously long it will take.
Ofcourse you will first need to kill a ton of NPC bots and harvest tons of kernels to research. Almost forgot about that too.
 
It's all great and well to add some depth and complexity to a game. But when it becomes so extremely tedious and extremely time consuming to do and create even the simplest of things.
Your game is gonna fail.


You would actually collect ammo from those NPC bots or from the market and reverse engineer it. I'm not sure, but I think you can reverse engineer the ammo you get from running missions as well. Combat isn't necessary if you don't want to do it. Researching kernels leads to prototyping which is the most expensive way to do things. You get better stuff...but really expensive. I think that makes more sense if you're part of a corp and they're providing most of your raw materials.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Mahlo

Advanced Member

Joined: 10/15/06
Posts: 812

Respectable people... What bastards!

12/04/10 5:13:19 AM#76

I'm playing this. Bought two accounts in fact, one for indy one for combat. The only reason I don't play Eve is because I wasn't there early enough. I can't see why any new player would play Eve now, unless you're really into spaceships of course. Perpetuum is the new sandbox SF game to play, no doubt. Get in there early!

  seansean

Apprentice Member

Joined: 10/30/06
Posts: 120

12/04/10 3:13:11 PM#77

I played in the Beta, and I have to agree, PO is fun. It lags on my laptop, though, so holding off until I get a better lappy or I get a better connection(playing on wifi). well worth 10 bucks for sure

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18793

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

12/04/10 3:20:18 PM#78
Originally posted by Mahlo

I'm playing this. Bought two accounts in fact, one for indy one for combat. The only reason I don't play Eve is because I wasn't there early enough. I can't see why any new player would play Eve now, unless you're really into spaceships of course. Perpetuum is the new sandbox SF game to play, no doubt. Get in there early!

You'd have to understand why you don't have to play from the start of EVE to still prosper and have fun in a game like EVE.  But that's been discussed before, glad to see that you like PO, but lets just hope they've not made the classic mistake of designing their game to be regressive against late joiners or they'll doom themselves to failure.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Gigglebottle

Novice Member

Joined: 4/13/10
Posts: 41

We are the music makers and dreamers of dreams ~Willy Wonka

12/08/10 1:31:56 PM#79

I think I will indeed drop my 10 dollars on this game very soon.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3563

If you can't kill it, don't make it mad.

12/08/10 1:38:54 PM#80
Originally posted by Gigglebottle

I think I will indeed drop my 10 dollars on this game very soon.

Its always best to try games for yourself. Going on others experiences can be mis leading. But be aware that while the game is fun, currently they are having connection issues because of the servers location in Hungry.  During some parts of the day.night ping spikes over 3000 plus and repeated, random disconnects are all too common.  I'm hoping that they get that sorted out soon.

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