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News & Features Discussion  » Mortal Online: Survivor Guy: Mortal Online Edition Pt. 3

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52 posts found
  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

11/23/10 6:19:28 PM#41
Originally posted by RajCaj
Originally posted by Ozivois

Hehe, so he cut some wood, killed some rats and ran around trying to not get ganked.  Sounds like the same stuff you do in themepark games on the pvp servers.

 No....In a Themepark MMORGP "he cut some wood, killed some rats and ran around trying not to get ganked."

 

In a Sandbox Full Loot MMORPG that has real consequences for for your actions, he cut some wood to build up his Strength to a point where he can prepare to train to defend himself & earn enough coin to get a basic set of armor and weapon.  He beat up on some rats to raise his weapon skill enough to where he can venture out a bit more and continue along his path to a point where he can better defend himself and take on stronger opponets.

Thats what Sandbox MMORPGs w/ no training wheels do.  They add in some consequences to people's actions and simple tasks like cutting wood, killing weasles, and traveling to one city from another become more than just cutting wood, killing weasles, and traveling to another city.  They take on importance and make things simple like crossing a field a little more exciting than your 5 minute flight from Stormwind to Light Hope Chapel. 

 

 

I like this^ guy!  *thumbs up*

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  shakermaker0

Apprentice Member

Joined: 5/25/09
Posts: 198

11/23/10 7:30:44 PM#42
Originally posted by Jairoe03


Yeah sure and the Karate Kid learning how to paint and wax wasn't just about painting and waxing. I see where you're going with this RajCaj, you can't fool me! 

 

In all seriousness though, what you just described is a very outdated version of what sandboxes have already done. Ultima Online did that ages ago, there needs to be something a bit more revolutionary included in todays sandboxes if it is going to draw any real appeal even from the sandbox crowd. Or else we can just go back to playing pre-Trammel UO and I wouldn't be surprised if some do to this day. 

 

By the way, when was the last time any cool bad-ass heroes you read/watch today include killing various forms of rodent animals for their weapons training? I believe warriors of the medieval age were trained by...wait for it....actual trainers. Maybe sandbox developers should start from there and not the smack-the-training-dummy type variety either.

 

If sandbox games are to go anywhere, they should focus their game around skill development systems and player economies. That's where their advantage lies.

 

 

I think your misjuding the fact that most people who want a Sanbox MMO don't want that - they want hard grind and animal genocide, its a coded into our gaming genes as the word 'lol'

  RajCaj

Advanced Member

Joined: 3/11/08
Posts: 684

11/24/10 8:23:01 AM#43
Originally posted by shakermaker0
Originally posted by Jairoe03


Yeah sure and the Karate Kid learning how to paint and wax wasn't just about painting and waxing. I see where you're going with this RajCaj, you can't fool me! 

 

In all seriousness though, what you just described is a very outdated version of what sandboxes have already done. Ultima Online did that ages ago, there needs to be something a bit more revolutionary included in todays sandboxes if it is going to draw any real appeal even from the sandbox crowd. Or else we can just go back to playing pre-Trammel UO and I wouldn't be surprised if some do to this day. 

 

By the way, when was the last time any cool bad-ass heroes you read/watch today include killing various forms of rodent animals for their weapons training? I believe warriors of the medieval age were trained by...wait for it....actual trainers. Maybe sandbox developers should start from there and not the smack-the-training-dummy type variety either.

 

If sandbox games are to go anywhere, they should focus their game around skill development systems and player economies. That's where their advantage lies.

 

 

I think your misjuding the fact that most people who want a Sanbox MMO don't want that - they want hard grind and animal genocide, its a coded into our gaming genes as the word 'lol'

 I don't agree and I recognize your sarcasim....but different strokes for different folks.

 

All I'll say is this......the "Survivor Guy's" experience crossing a field of bandits so that he can travel to the next town is 10x more exciting than if you did the same in WOW, Aion, Warhammer, etc.  And the fact that I have to fight a new Epic Boss in a theme park game to get a similar level of excitment and adrenaline flowing as the OP did in JUST traveling from once city to the next (in a FFA Sandbox Game) should say something about how different these two visions of MMORPGs are.

 

If I wanted to live out a King's Tale of a Hero, I'd play a RPG game.  If I wanted to play a hack n' slash game, I'd play a 3rd person action game on my PS3.  I want a virtual world where I am free to choose my friends and my enemies.  I want to be able to stake my claim and build a house to stick all my cool crap in that I get from my adventures.  I want a player run economy where a crafter can earn the same wage as a dungeon crawling warrior.  You can't get that in any other game genere.....I don't know why we need to turn MMORPGs into nothing more than an enhanced RPG experience with an internet connection.  Why do we need less choices in game play?

  popinjay

Advanced Member

Joined: 9/07/07
Posts: 6638

Aaron Rodgers>Brett Favre

11/24/10 8:45:10 AM#44

If the author can make a game like THIS sound exciting, he's wasting his talents for sure.

 

Very nice story.

  User Deleted
11/24/10 8:46:44 AM#45

Need one :)

  yabooer

Novice Member

Joined: 5/23/09
Posts: 103

11/24/10 10:13:24 PM#46

Glad some people out there are completely bashing the game, and are enjoying it. Making the game into their own adventure, with no predecided task, but just filled with fun, and basically what ever your mind can come up with.

 

Glad you're having fun!

  hasaosan

Novice Member

Joined: 2/14/09
Posts: 20

11/25/10 5:02:41 AM#47
Originally posted by Phelcher


Again... great article. It gives me hope.

 

 

But once again, I must remind everyone that none of what you wrote matters. You character in game is wholly incomplete and homoginized. As there is no basis (mathamatical base) for any skill. Today archery does this, the next day it does that.

There is no basis for skills, levels of skills, or even abilities. A fleet footed Veela, is no faster than a healthy Thursur...  daggers and sword, it does matter because each change from patch to patch... there is no basis for weapontry. Why doesn't anyone dual-wield? (because nobody, inclusing SV, knows how the speed, heft, or dmg should be... so it remins broke and an afterthought.

The current skill tree is 5~6 months away from being implamented (working), then it needs to be balanced, and thats before all the "other" skills they want to add...   SV will do nothing, just like they changed pickpocketing nearly 20 times since released...

 

Who even wants to start in a game & try to develope their character...  when the character race you chose, no longer matters because of such wide sweeping changes. It's hard to feel even atuned to your character, because his sub-set of skills change so often. 

 

StarVault is still impresing themselves with their engine and trying to keep people around by promising content, but none of that matters when your avitar is broken and funneled into a class/role you have no wish to play (mounted guild 2-hander). Not only that, but the economy is so broken (not-to-mention millions in duped gold circulating between guilds), that a newbie Lumberjack is told exactly what tree they can harvest, because SV (Henrik) feels it's necessary that only certain tree's have value, while the other ones have zero value. (shouldn't the player economy dictate supply & damand, henrik?) 

Epic fail...  teir 1 harvestable mat worth zero?, because Henrik (or anyone @ SV) doesn't understand supply side econmics.

So as great as Mortal Online is, it's a novelty, worth trying and seeing, but it has absolutely no staying power because what your character is, is in a constant state of flux.

StarVault should add clothing & daggers and solidify what the base values are, then build from there... everything builds from there. But instead, StarVault is chasing their tale by constantly catering to the OTM cries by guilds. When they should be formulating their database with FUNDEMENTALS & BASE stats, that every wepon and every article of clothing will built upon. It's simple and remedial development. 

So, without a fundemental base in every category (attribute, skill, ability, race..etc)... then Mortal Online is just a meandering paid beta/experiement. Heck, they can't even get a base skill point right and that has changed nearly 4~5 time since release... absolutely pathetic. These are things that should already be on papaer YEARS before the final prodcut went gold.

 

 

 

note: I could balance and optimize pick-pocketing in 1 day, if SV would allow me to see their values/formulas and hooks. It's just that they are afraid to make a final decision, or actually make skills/attributes/abilities count for something real (and/or hard to achieve).

    

 nice we have a troll :D

but have u ever heard the phrase "paid beta"? THAT is what MO IS

so for ur long wrote troll post... it was meaningless and makes u look dumb

they are trying to equil EVERYTHING out WHILE adding new content so people won't get bored... admitedly they made lots of mistakes and have been correcting them... we are all human are we not?

i bet ur just another wow/dfo nerd that thinks everything should revolve around u and this simply isnt true

the game is in the making so plz stop trolling it like all these "reviewers" have done and give the game a chance.

 
  hasaosan

Novice Member

Joined: 2/14/09
Posts: 20

11/25/10 5:05:44 AM#48

sorry my post gat mixed in with the quote just look at the bottem

 

start with nice we have a troll :D

 

and fyi i was the biggist troll on MO so i can surly say we can smell our own :D

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

11/26/10 3:21:50 PM#49

Great read, even though your references to Charles Bronson and Michael Palin was lost on a majority of your readers.

What's amazing is that there are those that ignore the fact that this article is for entertainment purposes only and not a sounding board for their personal agendas regarding M.O..

I will be looking forward to your next offering, regardless of game.

 

DarkFall FAQ - Read then Question with Boldness

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

11/29/10 12:34:24 PM#50
Originally posted by hasaosan

sorry my post gat mixed in with the quote just look at the bottem

 

start with nice we have a troll :D

 

and fyi i was the biggist troll on MO so i can surly say we can smell our own :D

 

 

Sorry,

Your post^  is based on imaginary thoughts you have about me & not the facts. Again... (for those who are unable to read, or reserach their facts), I've been beta testing & playing Mortal Online for over a year now & my insight and warnings about Mortal Online, stem from my 29 years of computer gaming & 14 years of on-line gaming.

Your a self admitted troll...   (ie: meaningless...)

 

 

 

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

11/30/10 10:54:18 PM#51
Originally posted by Phelcher
Originally posted by hasaosan

sorry my post gat mixed in with the quote just look at the bottem

 

start with nice we have a troll :D

 

and fyi i was the biggist troll on MO so i can surly say we can smell our own :D

 

 

Sorry,

Your post^  is based on imaginary thoughts you have about me & not the facts. Again... (for those who are unable to read, or reserach their facts), I've been beta testing & playing Mortal Online for over a year now & my insight and warnings about Mortal Online, stem from my 29 years of computer gaming & 14 years of on-line gaming.

Your a self admitted troll...   (ie: meaningless...)

 

 

 

Sorry Phelcher, but the original post was an entertainment piece based on the authors adventures while using some imagination. What it was not, was a review piece on the game as a whole or it's mechanics(or lack thereof).

Regardless, your unsolicited views on the mechanics of M.O. and self rightuous back-patting is what it is.

The intentional hi-jacking of this thread to push your agenda is by definition trolling.

Again, es lo que es.

 

DarkFall FAQ - Read then Question with Boldness

  Killswitch34

Novice Member

Joined: 3/22/10
Posts: 93

"That was my sin, and this... this is my punishment."

6/20/11 12:07:37 AM#52

Originally posted by Raventree



This was an incredibly entertaining read, but I have to say that game sounds HORRIBLE!!  Any game that allows players to abuse something might as well encourage them to be abusive because there are always some that will.  A game that allows players to kill and rob each other on a whim just isn't the type of game that I would like to play.  I don't want to invest a lot of time into building something only to have it stolen from me by another player just because he can for whatever reason.  If you think being killed and camped in some MMOs makes you angry, imagine if they could also rob you to add insult to injury.


No thanks.  I play games for fun, not to be victimized.



 


THAT is what makes it so fun, you really have to pay attention to your surrondings  and actually play, not just half-ass it like you can in EVERY theme-park.



Karasu Linkshell for Final fantasy 14 now accepting all members! Just head on over to karasuls.shivtr.com and apply now! Linkshell info is on the site. :)

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