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News Discussion  » Entropia Universe: Treasure Hunting Planet Announced

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27 posts found
  DiEx80

Novice Member

Joined: 8/17/10
Posts: 31

11/09/10 2:17:41 PM#21
Narfi and AlphaGeek: I'll try to answer as best as I can. However, I have come to a realization last night and from your discussions that most of what I experienced happened when I played a long time ago. I don't know when you two started, but after a read on Wikipedia, I got the impression it had changed since then. So it maybe possible I could have a different experience if I retry it. I downloaded the client yesterday and am waiting on the email for confirmation.
 
1) I maybe wrong in how I am wording it, so bear in mind I maybe coining a term that is called something different:
 
"Claim Jumping" is when another player unintentionally or intentionally takes another player's resource node. Usually this happens when Player B starts killing a monster and Player A comes up and kills the monster. In some games, I don't think EU does this; the player that kills the monster or does the most damage gets all the drops.
 
However, most claim jumpers are polite and may give Player B the drops especially if the kill or the resource was taken without knowledge of Player B's intent.
 
Gankers vary based on the game's mechanics, but to put it in the perspective of my experience in EU: They are players that swarm over all the resource nodes and camp out around the nodes. Usually they will defend their "camp ground" or have better equipment that gives them advantages over new or non-paying players.
 
Mostly though, when I have said "gankers" here, I meant players like more than 2 that were going from one resource node to another and crowding out others. Had I visited PVP areas, then these players may have been killing one another.
 
2) One of the major aspects I like about EU is that it is similar to games like Second Life and now extinct There. The fact it has worlds created by others and an economic system that is gamer defined is also great. Also, I like the element of fighting monsters for loot.
 
But my major conflict is that because game cash can translate to real life cash, a lot of gamers want to play to make money in real life. Its very similar to what Ozmodan is saying except I want to play and participate without being there to "just make and spend real money". I know that is part of the draw of the game, but I am not looking to be rolling in money. I am just looking to participate in the world and work at getting things fair and square. Even if it means I have to be sweating and mining for months on end.
 
3) If this game had a "subscription based" model, I don't think it would be as successful as it is now. In addition, it may wreck or diminish what you Narfi and AlphaGeek have done.
That said, I think if:
  • There was a tutorial at the beginning explaining what to expect and how to do things
  • Have some Career Missions that give you a feel for how to do things
  • Maybe a stipend for being on X times a week/month... This stipend could even be only for a while (Like for Y amount of hours starting out). The amount could even be just $0.05… Nothing big.
  • Have newcomers start with a tiny bit of cash or starting equipment and armor to mine/hunt.
It may help out and may not scare off newcomers. Now, if it did become subscription based, couldn't that money be used on PED? If I had to pay a subscription, maybe the only thing I would expect is maybe own property... a small fraction or a big part depending on how much I was paying per month or year.
 
Honestly though, most of the issues in game play is simply all the newcomers having little direction and left fending for themselves. Had I known where to find starting quests and/or websites and/or tutorials that may have made all the difference? Granted that was a long time ago so perhaps that has changed and my disappointment is without merit now.
 
I will give it another try and see.
  narfi

Apprentice Member

Joined: 11/04/10
Posts: 167

11/09/10 3:14:59 PM#22

1. ok that makes sense, its what I have heard called "killstealing" yes whoever does 50%+ dmg to an animal gets its loot. So this can be an issue when there are people abusing it.  It isnt a comon problem though and I have only witnessed it in the new new player areas, once you have played even a day or two you can go to areas that are less crowded and have more mature players. (the idiots never really find their way away from there :P) Killstealing only works on animals though, if you are mining there is no way for another player to steal your stuff. (excluding the special pvp areas which are hard to get to esp for a new player, you dont really need to worry about them)

2,3. If you are willing to work at it, but want to progress fairly and naturaly I would recomend setting your mindset to a subscription type mindset. Deposit the amount you would pay for a subscription and play with that. Sure you may loose it or profit from it, but its just a subscription fee so it doesnt really matter(with the proper mindset)

They have added a "Gateway Island" this summer where all new players start out. It has new player missions to help you get oriented with the game, those missions give you small weapons and mining equipment so that you can get a feel for how the game is played before you are released into the main game.

Here is a link about the "gateway island" and the missions there,

http://www.entropiaplanets.com/wiki/Calypso_Gateway

You can also look for tutorials and guides on entropiaplanets.com and planetcalypso.com

Take your time in the gateway, once you leave you cant go back. Also note that the weapons and ammo they give you will just cover the missions assigned, so dont take your freebie weapon and just go shooting or you wont be able to complete your assignments.

Once you get into the main game there are lots more missions you can do, but they wont necessairly have the free stuff provided to compleat them like the ones in the gateway.

If you are going to give it a real try, you might apply at the ANF program on entropiaplanets.com they will hook you up with a society to join. You can learn alot more from a society than you could on your own from trial and error.

http://www.entropiaplanets.com/forums/adopt-newbie-foundation/

I will be curious to know how you think the changes have improved or worsened the game since last time you tried it.

Good luck and have fun :)

narfi

  DiEx80

Novice Member

Joined: 8/17/10
Posts: 31

11/11/10 9:16:17 AM#23
Ok the last couple days I have tried EU and all I can say is: Wow. This is definitely NOT the same game I played before. Granted, I have not left Gateway Island yet (making sure I get everything before I leave) and still got some questions (like: Why is it that it say "Player X defeated a Furry valued at XX PED" and does that player get said PED? If not, how can they?) However, I am sure I will find those answers as I go along.
 
Thanks for the link Narfi, but the Wiki didn't seem fully complete... A lot of pictures and instructions were missing. However, there was some info I was able to gleam from it and at least I have a couple resources that I can use. Now I can at least find answers myself instead of asking for answers in game.
 
One gripe I do have is minor: I am not keen on using Z&C to turn... I am use to WASD, but I can at least work around it. As for making PED: Considering I spend $13 a month for Ultima Online and Lord of the Rings Online in addition to playing F2P games like DDO and Facebook Games, I can spare $5 or so dollars for the occasional thing in EU. The defunct game There had a similar system that I am use to so EU will be about the same as far as getting supplies and PED.

Long story short: Retrying EU may have been a good thing. Had I not tried this game before, I would be really impressed. Maybe my first impressions will get erased and changed over time because I like what I see so far. I'll wait and see.

  AlphaGeek

Novice Member

Joined: 10/25/08
Posts: 192

11/11/10 6:21:50 PM#24

DiE, cool!

 

PlayerX didn't get that many PEDs. Unlike the VU... was it 8.x?...  days, PEDs no longer are directly looted from your kills. Instead, the Trade terminal value of the animal parts and possibly artifacts equal the displayed amount. Some items have a value that can be significantly more in street value, but you can always get the TT price by dropping said items in the trade terminal. Those global messages always reflect the trade terminal value of the loot, not the street price.

One of the potential big profit items is an empty skill implant (ESI) by which a player can sell some of their aquired skill in a given attribute.  Currently, the street price on an ESI is roughly 5.5 times it's trade terminal value. There are others too, but that example comes to mind. One important thing about Planet Calypso is that the player needs to pay attention to the market when selling their loot! The inattentive player that tosses a10 PED ESI in the trade terminal may as well have thrown 40 PED in the trash can!

The wiki that narfi sited is a relatively new data product. The staff is quite agressive at filling the voids, but it still has a few rough edges. It'll be a really sharp produdct ina  few more months!  Another Entropia related wiki may be found at www.entropedia.info

As for your gripe, you can remap your keyboard!  I believe there's a tutorial aroundsomeplace for it.If you can't find it let me know and I'll do some digging.

Cheers, and welcome!  Once you get to Port Atlantis, let me know here or on the Planet Calypso forum and I'll help you get a few teleporters on your map. :)

Seeya,

AG

Alpha AG Geek
Founder- Manticore Society

  DiEx80

Novice Member

Joined: 8/17/10
Posts: 31

11/18/10 12:41:43 PM#25

Ok here is an update:

This EU is definitely a lot better than I remember it. Most, if not all, my criticisms are now null and void.

First, I was glad to see that things I got could be sold without doing an auction. Granted, the whole sweating needs to be sold player to player. Still, I like I can mine and sell it to a machine... I may not get much, but in someways that isn't a problem for me yet.

Next the whole ganking and claim jumping seems significantly less than I remember. I love the idea mining makes a spot for only you to gain the resources. Also, I don't see many players trying to kill off monsters, much less seeing several players swarming  after one monster. I also like the loot is sellable too at machines. Again, money may not be much but it at least it is something.

I also like it has some RPG elements: Gaining skills and those skills change your performance. Granted, I got to work at skills and to do that I need tools... Still, I can also get skills by doing missions that are reserved for you and the rewards are not dependent on how fast you do it.

This game has started to take root on me. I am glad Alpha Geek and Narfi were civilized in their comments towards me. I think that may have been the driving force to convince me to try it again. As for my gripe about the keyboard layout: It was minor and I knew I could change it. I am leaving it as is since it seems more comfortable with my injured hands. (Tendinitis in both my middle fingers)

  narfi

Apprentice Member

Joined: 11/04/10
Posts: 167

11/18/10 10:35:38 PM#26

Glad to hear you liked it Die, Now that you have been playing a few days I would highly recomend finding a good society to join. (if you intend to keep playing) A good society really makes all the difference between an ok but pretty game, to a true universe/lifestyle.

 

narfi

  AlphaGeek

Novice Member

Joined: 10/25/08
Posts: 192

11/19/10 11:06:26 AM#27

...and thus another colonist is born. Welcome aboard!  :) If youhave any other questions, please feel free to post here or on either of the more popular forums for the game.

Terminus Roboticus!

AG

Alpha AG Geek
Founder- Manticore Society

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