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News Discussion  » Warhammer Online: Age of Reckoning: RvR Pack Details

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44 posts found
  killingjoke7

Novice Member

Joined: 11/09/03
Posts: 4

9/07/10 7:33:51 AM#41

Using "WAR" and "best" and "RVR"  in the same sentence if laughable LOL

  Skuz

Elite Member

Joined: 12/25/08
Posts: 792

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

9/07/10 7:58:56 AM#42

I think it would be useless to have a 3rd faction, the engine this game runs on is utter junk & ruins any kind of decent gaming, not only that but the totally linear zone design is retarded & doesn't fit 3-way play at all.

This title needed 3 factions, a way better siege system, and LESS scenarios or none & a robust & enjoyable PvE game, it needed better zone, castle & terrain design, and a ton less overlap of AE's.

Most of the reported budget was blown on hyping the game up & travelling all over the globe instead of on crushing the alpha code bugs & glitches, the swap of game direction mid-development was a crucial factor.


Only two things are infinite, the universe & human stupidity, and I'm not sure about the former!" - Albert Einstein

  Mirslp

Advanced Member

Joined: 7/11/10
Posts: 16

9/07/10 10:37:02 AM#43

Oh please... Linear zone design?... Name me another MMO in the themepark class that is NON-Linear?

3 factions could be done but would mean a overhaul of the existing game. Why is that lame?

And please name me the reason for the engine being junk? I have had no problem running this game from day one exept from server lag at the beginning.

 

So Skuz what game are you playing?

 

  KirinRahl

Novice Member

Joined: 7/05/04
Posts: 134

11/18/10 12:01:34 PM#44

This update (and expansion pack) does a lot of neat things.  Thanquol's Incursion, the new dungeon, is for 65+ only... and it's got some -very- valuable loot inside.  This is perfect mainly because it will bring a lot of those catastrophically powerful 40/80s out of the zone and get them gunning for some new weapons.  It only happens once in a while, but when it does happen, the lower-rank characters can be reasonably sure they're only fighting other lower-rank characters.

There's also a sliding bonus to Renown, which means getting to 80 will be quicker and easier.

Also, the RvR mechanics in general have gotten a huuuuuuge overhaul; the system is completely different, with zone locks happening the moment the enemy keep is captured rather than being controlled by some strange VP system that essentially forces outpopulated realms to retreat from a zone in order to protect it.

FOLKS WHO WANT THREE FACTIONS:

Games Workshop says it cannot happen.  It cannot happen.  Mythic asked and they were told two factions or no game.  Cannot, will not happen until Games Workshop gives the okay; if you want to talk to someone who can actually help you, talk to Games Workshop, not Mythic.

FOLKS WHO WANT NON-LINEAR RvR:

Go play basketball on a court with eight baskets, four end zones, three goals and five buttons distributed around the court that makes you gain one point per minute when pressed.  That'd be a fun game, huh?

People on the Internet are stupid.  Calvinball is fun with a few folks who are friends.  Having clearly-delineated goals is -highly- beneficial when dealing with the gibbering masses out on the Vast Interbutts.  This way, thank fucking Christ, there's a shadow of a chance that people who don't understand the game or don't care will be in the right place doing the right thing just because it's The Place To Be.  Keep battles are fun.  This system is more fun -by a lot- than the old system, and it takes the steam out of folks who like to leave zones when they're outnumbered!  

The underpopulated realm gets a percentage bonus to renown gain (Against All Odds), and the zone lock XP/RR/Influence SCALES with this bonus; if you're fighting for your life in a keep with 300% AAO and the enemy locks the zone after a long fight, they get 60% of the XP/RR/INF pool and you get 40%... which is then multiplied by 300%, so you actually get -twice- as much as the enemy did.  Even if you only get one tick of VP, that's 15%, which works out to 45%; if you dug your heels in at -all-, you WILL get rewards for staying put, especially if you are vastly outnumbered.

It fixes so much shit I can hardly encompass it in English.  I can't -wait- for this patch to drop.  There're gonna be issues with the new stat scaling and stuff, but that'll get worked out as time goes on; it needs live time to get real testing and metrics gathered.

Anyway.  This is a great patch.  I've been testing it like crazy and I'm -very- happy with the results.

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