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According to Cryptics Twitter STO will go F2p if we support COs conversion. Cryptic is impressed with Turbines offerings and wants a piece of the pie. What do you guys think of that? Would you make an a free account for CO just so STO could go f2p also? I think I would. The more Pay as you go options the better. |
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11/06/10 7:48:38 PM#2
To answer you....No.
I prefer sub games, so I have no interest in f2p conversions. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/06/10 7:49:33 PM#3
Originally posted by Rockgod99 Wow, people follow Cryptics twitter?
But seriously, I see the writing on the wall, and have slowly converted to be for these f2p models. I think games getting a cash injection to improve/fix some broken/underwhelming games can't be considered all bad. I'd rather see games get more development cash to 'repair' than to see games shut down. |
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11/06/10 7:51:00 PM#4
going f2p is a sign that your game is failing or has failed. Its also not a good thing for all mmo,s to be f2p. companies will only concern themselves with what people will buy and wontadd anything to enhance or improve the game.
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11/06/10 7:53:13 PM#5
Originally posted by Xthos
This... Also no interest in CO in space with ST graphics. |
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Originally posted by Zorgo LOL! I follow a couple mmo news sites. I believe it was mmosite.com's twitter that linked me to an interview on cryptics twitter lol. |
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11/06/10 7:56:25 PM#7
it is like every day now, a new mmo is going F2P lol. if they do CO right then it well probably do well. |
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Originally posted by SgtFrog Honestly imo due to the quality of this genre i only consider maybe two games good enough to warrant a long term subscription. Might as well turn everything into a pay as you go model bro. |
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11/06/10 7:58:33 PM#9
Originally posted by Rockgod99 I don't like STO and won't support it. Therefore, I will not support CO! :D |
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11/06/10 8:19:37 PM#10
I wouldnt play another game from cryptic if you paid me |
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11/06/10 8:28:13 PM#11
From what I've heard regarding the model they're using, I suspect I'll be using F2P CO as a costume builder for the Champs PnP game. Not much else. If they use the same model for STO, I'm pretty certain I won't be interested. But hey, I understand why they might go that route. In both games, they lack too much content to give F2P accounts enough to enjoy while giving the subbed players a reason to stick to paying monthly. It takes 60-ish hours to get through the current content. Would 15 hours(with other built in artificial limitations) worth be enough for f2p? AoC's trial has more than that. |
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11/07/10 1:31:57 AM#12
Well it's wrong to insinuate that creating a free subscription will influence their decision to make STO go free. They're going to look at the success. Success as in money. As in creating a bunch of free accounts that never generate revenue isn't going to influence it. That said, I fully expect CO to make substantially more money as a result of this move. It's still not that great of a game, but it'll certainly make more money F2P (nearly all MMORPGs do.) |
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11/07/10 11:38:12 AM#13
Lots of copies of STO and CO were standing on shelves in the SPECIAL OFFER area of a large book/media and electronic store. STO was about 10 bucks and the seller told me they weren't being bought since the offer started 1,5 weeks before... It proved to me again the popularity of Cryptic's games and their future, and I've little faith that F2P will help a lot. Well maybe just enough to keep it going. I'm no expert, but this is how it seems to me. "You don't have much choice when trouble's riding your back so tight it makes the leather squeak. Sometimes you outsmart it, sometimes you outfight it, and sometimes you just have to outrun it... full throttle." |
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11/07/10 11:47:15 AM#14
Depends on how they implement the cash shop. F2P is not a guarantee for success but it does bring in a larger portion of people to try out your game and possibly spend small amounts of money that become quite significant if a large portion of players are doing so. Hard to say whether it will be successful for Cryptic or not. Big difference in the amount of content and gameplay available between Cryptic's games and Turbine's and SOE's. I'm not entirely sure CO has been around long enough and has the content and depth to keep a large portion of people subbing or dropping money into their game on a continual basis. Guess we'll find out though. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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11/07/10 11:47:53 AM#15
Originally posted by Rockgod99 No MMO really warrents a Sub. It's just an extremely overpriced system that encourages Devs to make things grindier and doesn't deliver your money's worth in any game. |
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11/07/10 1:05:01 PM#16
Originally posted by Axehilt It sounds like that lifetime sub beta access gambit they pulled for CO/STO. |
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11/07/10 1:08:45 PM#17
Pretty much spot on. |
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11/07/10 1:12:24 PM#18
F2P is a horrible model for the consumer; it is also FotM it seems so I'm sure we'll see a lot more of it until some of these games stops seeing a return, or find out they were better off prior to the switch. Good luck switching from F2P back. If these people would focus on making a good game and less on what business model to choose after they fail... |
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11/07/10 1:27:31 PM#19
It makes you feel abit sorry for people who got suckered in to life time subs for CO and STO when games like this go F2P. Notice successful MMO's don't offer life subs. |
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11/07/10 2:09:37 PM#20
Originally posted by Drachasor Just different pricing mods.
Most people do not remember when internet got started. We had a few places (was very limited places that had any type of game) that charged by the hour to play text games:P Up against an hourly (most were several dollars an hour) paying a sub is a very good deal. Subs (IMO) are the best way to play. Get access to everything as long as you sub, and if you are not very careful, Buy as you play (What free to play games are mostly) can end up costing you much more than the sub price in the end. That is the reason most games are going this route now. They make more in the end than they do with subs. People are stange, they balk at 15 bucks a month and the box price, but they will spend huge amounts of money over the same time frame, at 2-5 bucks a pop and not get that they are paying out more in the end. At the end i think STO will go the same route. Switching pricing mods does absolutely nothing to improve the game, nor does it usually get the devs to put more money into developing the game more either. Just makes them more cash. |
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