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The Pub at MMORPG.COM  » If someone offered you 50 million dollars to create a MMORPG, what would you make?

11 Pages « 1 2 3 4 5 6 7 » Last Search
201 posts found
  Ozivois

Apprentice Member

Joined: 4/17/10
Posts: 340

10/14/10 4:02:24 PM#21

Everquest I remade.  Update graphics, battle flow and UI but go with same theme, races, world, etc.

 

NPC mobs will have advanced AI to make it the most challenging PvE game to date

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
10/14/10 4:03:07 PM#22
Originally posted by surstroming

playboy manager online

Signed.

Although TERA is already a step in the right direction with the scantily clad, belly swinging bunnies 

 

Joking aside, I'd go for a time travel MMO, where there are several time travel empires and agencies from different times that fight sort of a cold war throughout the eras in order to erase eachother from the timelines into oblivion.

You'd also be able to time travel to different eras, like the jurassic age, prehistoric age, Atlantis, Roman empire, Victorian era, or the '30s, and the future of course, more eras would be unlocked the higher you level, up to even parallel timeline eras into alternate worlds, like where Rome was never defeated, and that you need to correct to the proper history. Also accumulation of a number of goals in the past by one of the competing time agencies could change the eras following immediately afterwards (phasing).

 

That or a Dune or Malazan Empires MMO.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  vladakov

Apprentice Member

Joined: 9/03/09
Posts: 715

Made.

10/14/10 4:03:43 PM#23

WHYYYYYY

 

 

is it so HARD?! 

 

a game  about  ancient greece/rome, is that so hard >.<

GODS & HEROES IS MY ONLY HOPE (which makes me sad)

  theinvader

Novice Member

Joined: 5/15/06
Posts: 240

10/14/10 4:05:35 PM#24

A kind of cyberpunk-ish virtual world, somewhat Tron inspired.

The gameplay would be totally free and unstructured - no levelling or statistics, you just travel through the world interacting with people and things - things you can barely imagine. You might at some point accidentally create an entire race of e-beings, like Darwinia, only to have them destroyed by a computer virus. Or you could create a computer virus to shut down parts of the world. You could travel to any point of the world instantly because it is a big, interconnected web like the internet. The soundtrack would be ambient, electronic and electro-funk (a la Daft Punk!) I would call it Chaos.

Always read the small print.

  Explorium

Novice Member

Joined: 9/02/10
Posts: 411

"Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life"

10/14/10 4:06:53 PM#25

Another MMO idea is Dune.

 

If Dune released, was sandbox, had enough money to release when ready (you know, Blizzard's release it when its ready, motto, that every MMO recently released has failed to do)...it would be UBER WIN!

 

As long as Dune wasn't made by Blizzard...it would definitely need to be sandbox :D OOOOO, CCPgames could make a Dune MMO :D 

Check out my nature/animal/relaxing music channel on Youtube!
http://www.youtube.com/TheExplorium

My game channel on Youtube!
http://www.youtube.com/vendayn

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
10/14/10 4:07:53 PM#26
Originally posted by Explorium
Originally posted by Unlight
Originally posted by Explorium
Originally posted by blueturtle13
Originally posted by Explorium

A porno MMO, with female only characters. Since I myself am not interested in seeing a guys Ding-a-Long when watching my porno vids. I'm just not into that.

 It would be awesome.

 wow. Just.......wow.

yeah, it would definitely be WOW! (maybe the slogan could be WOW! Not warcraft)

 

But it is a good idea. Tons of people would play, cause I mean, porn out sells everything.

WOW = World of Whorecraft?

I thought that was already taken? I logged into Goldshire and saw a bunch of females erotic roleplaying. Isn't that the whole point of WoW?

 

So thats taken sadly :(

Lol. Heh, you could maybe call it WoW2 or WoW Unlimited or WOWEE (World of Whorecraft Extended Experience)

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 480

10/14/10 4:09:46 PM#27

Instead of trying to hump another brand name i'd just make a new mmo....open world pvp, deeply involved crafting and resource system, complex social and territory system that allows guilds to control areas of land and forge alliances with other guilds for defence or conquest of other guild/alliance territory, onus on playing and exploring instead of levelling and a skill based system.

 

  hercules

Advanced Member

Joined: 4/21/03
Posts: 4633

10/14/10 4:14:18 PM#28
Originally posted by blueturtle13

Ravenloft - For the gothic, brutal and maccabe fantasy

   or

Dune - Great universe a wealth of lore and great setting for a power struggle over spice in PvP

 Dune agreed.So shocked no one picked this as a sci fi mmorpg.Bit of adjustment here and there needed but otherwise a perfect mmorpg setting.

Only problem is no one will want to play house harkonnen

  Mardy

Apprentice Member

Joined: 9/01/06
Posts: 1979

10/14/10 4:15:07 PM#29

I would make a game with the following:

EQ1's lore, classes, zones, and AA design.

DAOC's RvR, ranging from castle siege to realm points & abilities, to relics that affect game world, to DAOC style persistent battlegrounds.

WoW's fluidity in character movement & controls, and easy to utilize & understand UI interface.  Also cross-server LFG system.

AC1's fps-style gameplay, realtime projectiles that you can dodge and avoid.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR

  Styij

Novice Member

Joined: 5/23/07
Posts: 190

10/14/10 4:20:08 PM#30

Traveller 2300 would make a nice scify MMO. Would need a lot of work though on both the space side and the ground side of the game. Be nice to have my Storm Karbiner 19 again with Alien's pulse rifle sound. lol.

  Jazqa

Apprentice Member

Joined: 11/05/08
Posts: 455

10/14/10 4:24:16 PM#31

Norse mythology. Vikings and shit, ya know?

jazqa Xfire Miniprofile
  comradedoug

Novice Member

Joined: 7/11/08
Posts: 23

10/14/10 4:26:42 PM#32



Originally posted by Jazqa
Norse mythology. Vikings and shit, ya know?


Excellent idea. Plenty of warfare during that period to allow for PvP and PvE. That would be epic...implement long boats like other games have implemented naval features (vanguard etc)

  twrule

Apprentice Member

Joined: 7/15/09
Posts: 786

10/14/10 4:27:44 PM#33

1) A quick withdrawal from their bank account and hasty getaway.

or

2) I'd put the whole dev team through advanced physics programs in college and then commit them to inventing a fully functioning holodeck.

  Bravnik

Novice Member

Joined: 5/18/04
Posts: 127

10/14/10 4:28:05 PM#34

Basically I would create an old school EQ (before POP) but with new improvements.

 

  1. Classes that have travel spells like old school EQ Druids/Wizards. No instant travel stones/boards/warp gates etc. like in todays MMO's
  2. No instances with the exception of PVP battle grounds (more on that later).
  3. Mobs that don't just warp back after you lose their attention.
  4. Dungeons like in old school EQ
  5. Diversity of Classes balanced off of PVE
  6. Risk VS Reward
  7. Large item database where not everyone looks the same
  8. No auction house. Let the players decide on how/where they want to sell their wares.
  9. No Horses/Cars/Carpets. Only Spells to increase travel speed (SOW Etc.) or classes that have group spells
  10. Pride taken in zone creation. Like in Halas in old school EQ where you had the Ice Giants and as a noob you would sit there amazed watching some hign level solo them. Then every now and then they would get trained to the noob zone killing everyone in their path. I can't even tell you how awe inspiring that was back then.
  11. Corpus Runs - When you die you don't just appear with your gear back at your bind spot. You have to run back like in EQ and get your gear, ask for help getting it, find a class that can summon your corpse. Gives you a good reason NOT to die.
Some improvements that I would make to it would be:
 
  1. Battlegrounds/Arena/PVP - These would be the only instances. What would happen is you would zone in and then have to pick a role for your toon. If talents and such are in the game then you could set these up for each build and save them. Pick the build you want and you get all new gear dedicated for PVP. This would take place in an  Instanced staging area. Once you decide on a build you simply choose the PVP you want to do. Your spells would also change from being balanced for PVP vice PVE. As you progress via reward points or other method, you could buy/get upgraded PVP gear but it can only be utilized in the PVP instances. When you leave the instance your PVE gear is returned and your talents reset to what they were when you zoned in (This is how WOW should have done it).
  2. Quests - More quests that what EQ had.
  3. Random Drops - Random drops based on mob level but random and not pharmable on one specific mob.
  4. Mini Bosses - Have them randomly spawn in dungeons etc. This will allow you to hunt a zone looking for specific drops but not know when/if you will get it when they spawn.
  5. Give each class a reason to be in a group. There will always be the Holy Grail but you can make it where the other classes give you a reason to bring them. This will take some thought but it can be done.
  6. Classes that do their job and just their job. Like in old school EQ where Warriors were just that and didn't solo well. Shamans on the other hand soloed very well. But like in EQ EVERY Group needs a Tank so Warriors never needed a group. However not every group needed a Shaman but the Shaman could solo if needed.
There is a lot more I would do. The goal of my game would be to build a STRONG community unlike what you see in MMO's today. Let the players run their own economy. Let them sell buffs etc on people not in their group. Make death vs reward mean something and the gear you got you EARNED and was not handed to you for nothing.
  Explorium

Novice Member

Joined: 9/02/10
Posts: 411

"Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life"

10/14/10 4:30:57 PM#35
Originally posted by Jazqa

Norse mythology. Vikings and shit, ya know?

forget Dune.

 

Do this.

 

And actually, my lineage goes (on my dad's side) back to the Norse. So, I have some (just a little) Norse in me.

Check out my nature/animal/relaxing music channel on Youtube!
http://www.youtube.com/TheExplorium

My game channel on Youtube!
http://www.youtube.com/vendayn

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

 
10/14/10 4:32:30 PM#36
Originally posted by SnarlingWolf

I would pick an IP that I knew people would get all excited over regardless of what the game itself was like

I see that you're going for a Twilight or Harry Potter MMO.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Explorium

Novice Member

Joined: 9/02/10
Posts: 411

"Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life"

10/14/10 4:34:07 PM#37
Originally posted by cyphers
Originally posted by SnarlingWolf

I would pick an IP that I knew people would get all excited over regardless of what the game itself was like

I see that you're going for a Twilight or Harry Potter MMO.

Twilight MMO would be a good way to pick up the ladies ;) Think of all the females :D

Check out my nature/animal/relaxing music channel on Youtube!
http://www.youtube.com/TheExplorium

My game channel on Youtube!
http://www.youtube.com/vendayn

  Styij

Novice Member

Joined: 5/23/07
Posts: 190

10/14/10 4:49:24 PM#38
Originally posted by Explorium
Originally posted by cyphers
Originally posted by SnarlingWolf

I would pick an IP that I knew people would get all excited over regardless of what the game itself was like

I see that you're going for a Twilight or Harry Potter MMO.

Twilight MMO would be a good way to pick up the ladies ;) Think of all the females :D

 CCP kinda beat you to it.

  Styij

Novice Member

Joined: 5/23/07
Posts: 190

10/14/10 4:59:18 PM#39

Oh...what about a Darkfall-esqe game set in Feudal Japan! You already have tons of history to draw on, stories and period equipment. All the classes are there Archers, sword/spearmen, mounted combat, ninja stealth types...except I would use a skill based system. You could have Ryo money but the game would revolve around Honor Points. Territory control and Shogun! If I remember right like 50% of the population were members of the Samurai caste at one point so that would be a great environment for PvP and clans. Best of all...no one ownes the IP!

  VirusDancer

Advanced Member

Joined: 11/18/04
Posts: 3280

Heroes are about character - not gear.

10/14/10 5:02:45 PM#40

If someone offered me 50 million dollars to create a MMORPG, what would I make?  I would make dinner reservations, I would make various trips around the country, I would hang out at all the conventions, I would hang out with the game development crowd, and eventually I would make excuses for why the game failed to launch while going back to my day job...

I miss the MMORPG genre. Will a developer ever make one again?

Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

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