| 69 posts found | |
|---|---|
|
10/05/10 6:28:02 PM#21
Originally posted by TheHatter With the new guy they have doing the books and all, they really need to make a concerted effort to go through and update what is canon in regard to the lore though. I mean, seriously, the site still states that our clones are not actually clones of us - but rather they are just bodies prepped to receive our minds. That always put a damper on even the character picture - other than stating what we might have looked like before our first death. Now with the focus with Incarna and avatars, etc - they really need to fix that. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
10/05/10 6:29:02 PM#22
Originally posted by Toxilium Yes, your avatars portrait looks so realistic. However, i highly doubt the "real" avatars you will actually be using will be "near-Crysis quality". -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
|
|
10/05/10 6:39:02 PM#23
Originally posted by eyeswideopen Why not? I've seen quite a few games that will push those kind of graphics, as long as your machine can handle it. I think the whole purpose of the new character creator is to allow you to create the character that you're going to be able to walk around stations with. Getting rid of the separation of your Portrait and your Avatar. They already mentioned, that the avatars will now be animated in this devblog. Sorry, I just don't follow your logic on this post. |
|
|
10/05/10 6:46:19 PM#24
Originally posted by TheHatter And which mmorpgs with 30K-40k players on one server at once would those be? In fact, which mmorpgs with regular server populations would those be? AoC? Nowhere near Crysis quality. Entropia universe? Already tried it. Even using the Cry2 engine, their graphics are not Crysis quality. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
|
|
10/05/10 7:05:48 PM#25
Originally posted by Felconian ^ this. There is no knowledge that is no power. |
|
|
Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
10/05/10 7:08:39 PM#26
Originally posted by VirusDancer You're reading it a bit too deeply and even in the dev blog he did mention there is still the possibility of them allowing you to jump into a "minmatar looking" clone from an Amarr body. The clones can look like you but they don't have a consciousness until you put your consciousness into one. In that sense the lore doesn't need to be changed because it doesn't contradict anything. This is not a game. |
|
10/05/10 7:56:05 PM#27
Originally posted by eyeswideopen Since when do graphics have any bearing on how many people are playing on a single server? Graphics quality isn't even taken into account, server side. The game will be highly segregated, so you probably won't see many people at once in a station. But anyway to answer your question, Blue Mars has graphics comparable to what's shown in the picture on the EVE Devblog.
Minus the lighting, which probably won't be anywhere near as good when the character actually walks around, they are very close to the same detail. Sad I couldn't really find anything on the web that illustrates it as well as you can in game. BMO is such a mess right now and I haven't logged on in months, I don't feel like updating and going through the headache to take a screenshot. |
|
|
10/05/10 7:57:24 PM#28
Originally posted by eyeswideopen mmo developers are not exactly well known for pushing the boundries. In fact most of the big money are "playing it safe". But in any case I could easily see ccp putting that level of detail into the avatars. Its only impossible until someone does it. |
|
|
10/05/10 8:26:13 PM#29
Originally posted by Zeroxin That is true - and actually a case of my not reading deep enough into it. It is one thing to do the osteoplastics for face morphing - applying tone, etc - but no, it talks about the full kit and kaboodle in regard to height/weight to create a lookalike out of a close looking cadaver. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
10/05/10 10:03:46 PM#30
i hope when ccp has this game and WoD cooking at the same time that they will offer a combo sub.
best company out there IMHO. even better than bethesda, bioware, SqEnix.
(well, except for fleet lag /grin) Currently Playing EQ2, TERA Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
|
|
10/05/10 10:42:48 PM#31
IN the novels the bigger ships had crews... That's what I go by. Also I don't see why they would need to change the lore with the changing of the avatars in the game. Did they change the lore when they updated all the graphics? its the same thing... Also in the books pod pilots walked around on stations and clones were explained pretty fully. The "lore" goes well beyond the history section of the Evelopedia site. It doesn't really matter anyway. the lore could have crews but that doesn't mean they need to be some stupid item in game unbalancing everything. Leave it up to the players imagination. let them use alittle rp skills and create a bio, maybe make up thier own crews. I've never understood people that got such a hard on for 100% accurate lore representation in a video game. Sometimes what's written on a website or books just wouldnt translate well within a game. |
|
|
10/05/10 10:58:56 PM#32
Originally posted by VirusDancer Saying NGE seems to be an overly-sensational way to express a point. If anything, this is more akin to JtL where a new type of game play was introduced, was not mandatory, and people have mixed feelings about. Except, it's adding a "ground" game versus a space game...sotra ironic... As far as the lore, that can't do any worse then some people seem to feel Blizzard does with WoW right? Also, unlike SWG, they aren't necessarily constrained by an external IP holder. Really, I imagine updates to lore, except for the heavier role-players, aren't really that big a deal and I wager many people wouldn't really care past a couple weeks. Maybe that'd be a good survey topic as I might be completely off in my perception. -mklinic "There's a point I think we're missing. |
|
|
10/05/10 11:04:41 PM#33
Originally posted by VirusDancer At least I'm not the only one with this fear. I am looking forward to Incarna as much as anyone (probably more than most, lol), but I still have that fear sometimes because it really seems that they may change alot about the game when it comes out. I hope not. I'll probably still be around, because I don't think it would be quite as drastic as NGE. I hate to hit on this, but I know that if they don't fix the fleet battle lag by the time it comes out, they are going to lose quite a few subs though. I'd be willing to bet in the thousands. |
|
|
10/05/10 11:14:43 PM#34
Ships in EVE absolutely do have crews. This has been confirmed in the novels, in Chronicles, etc. Even though the pod pilot controls things, such as when weapons fire is initiated, what is targeted, and where the ship goes, a crew is needed to maintain everything. They load ammunition, move cargo, monitor small details that the pilot need not concern themselves with, etc. |
|
|
10/05/10 11:37:30 PM#35
Let's not go overboard and call Incarna a possible "NGE". Last time I checked other than redoing our avatars incarna itself is completely optional. When you dock if you don't hit the exit pod button you could play as if incarna doesn't exist. When Sony changed SWG they took away everything and turned a sandbox into a themepark over night. How is it even possible to consider incarna a possible NGE lol?
|
|
|
10/06/10 2:00:30 AM#36
Originally posted by Rockgod99 I think the main worry (at least for me) is how much developer time and effort is being used for Incarna. There was a dev blog a few months ago that laid out how many developers were working on each project and over half of CCP's devs were focusing on Incarna while only a few were working on the current version of the game. CCP still hasn't explained what, other than wandering around in stations, Incarna is going to add to the game and to see so much developer time used for that purpose seems like a waste. |
|
|
10/06/10 2:23:12 AM#37
You can be sure that interaction with DUST will most likely happen in station. CCP knows what they want out of EVE, always have. No need to worry about what will happen, EvE is going to be around a very long time. |
|
|
10/06/10 3:04:21 AM#38
Originally posted by katriell http://www.eveonline.com/ingameboard.asp?a=topic&threadID=979272 It is an interesting read. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
10/06/10 3:12:21 AM#39
Originally posted by Kilrain CCP knows what they want? You're kidding right? With all the nifty features added and abandoned over the years, they may as well be following a "What do you want?" thread on the forums here - lol... As far as DUST, for the life of me I just do not get it. EVE Corps hire DUST Mercs. So will they have the chance to hire actual player DUST Merc companies? Will they end up hiring whatever random players happen to queue up for the next fight? How will there be enough fights going on to support all of those real people sitting at their consoles? Will there be "real" fights and just "practice" fights? It goes on and on... I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
10/06/10 4:34:57 AM#40
Originally posted by TheHatter Literally every single expansion gets called "EVE's NGE" by forumers. Every single one. How the hell can this be an "NGE" when it wont have a single tiny effect on the current gameplay? As for the lag situation, it's not where it was in Apocrypha, but it's much improved from the abysmal performance we were seeing this summer. It's dreadful that it took that amount of player rage to get CCP off their arses and start fixing it, but they have got off their arses and started fixing it. The situation is a lot better than what we were experiencing in July. Fleets of 100+ can actually travel and fight with no performance issues. The last time I was in an 800+ battle, maybe 2-3 weeks ago, there was 30-120 second module lag but that was all. It wasn't great but it was basically playable. Compared to January this year when a fight the same size killed the node until downtime. Give me liberty or give me lasers |
|