| 23 posts found | |
|---|---|
|
I was showing a bud the tech demo vids of Infinity: Quest for Earth and he replied with this; http://www.youtube.com/watch?v=gSOQGazo7Oo&feature=related It's like Black and White on crack, and I think I just peed a little from watching it. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
|
|
9/28/10 12:43:19 AM#2
And to think, I'd already seen the Infinity videos. I never posted this here because I thought it'd already be known.
I can only dream of what the actual gameplay must be like. That video just showcases the engine. |
|
|
Well, either way, you turned me onto some serious shit right m'here. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
|
|
9/28/10 4:47:48 AM#4
The game looks interesting... But I wonder how it's going to be played or if it's gonna be multiplayer. |
|
|
9/28/10 5:09:51 AM#5
GC> Interview Eric Chahi (From Dust)(translate) Seems most up to date information. Basically just playing with the engine is clearly already HUGE fun! Looks like they are trying to build some form of game progression through migrating your tribe(s) and discovering the ancients' forgotten knowledge over nature. A phenonmenal looking game, with so much potential for flow. Looks like they will take a while to fine-tune and polish the game mode of progression, however, but with distinct possibility for free mode and multiplayer modes, this game only the sky is the limit! Edit: The true reference for this game would be Populous (1989) in terms of gameplay of terraforming ;) Story Trailer of From Dust (working title: Project Dust) |
|
|
9/28/10 5:32:07 AM#6
Where i see it's strong point,is allowing the owner/user to recreate new maps for endless replay value.It is a step in the right direction,i would like to see MMORPG's put more tools in the hands of the players to recreate a better game. How it is implemented in an actual game,could get quite goofy. example....you want to kill off an enemy,just form an ocean over them and drown them all,it could really ruin the challenge of game play. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
|
|
Comnitus
Novice Member
Joined: 6/03/09
Revenge is a dish best served with mayonnaise and those little cheesy things on sticks. |
9/28/10 5:38:02 AM#7
Ooh, I feel bad for all the people who will "never buy another Ubisoft product for PC" after the DRM of The Settlers VII and AC2. Knowing gamers, they'll break down if this turns out to be really fun and a huge hit; remember how successful the MW2 and L4D2 boycotts were?
|
|
10/02/10 8:40:25 AM#8
Ubisoft's Digital Day shows off From DustOriginally announced at E3 as Project Dust, From Dust is a visually stunning game that combines elements from classic games like Populous, Black & White and even Lemmings. Essentially a "God Simulator", From Dust has you playing as the diety of a tribal people who need your help to survive the brutal realities of their world. Using a large sphere shape to navigate around the map, you "pick up" textures, like sand, water, trees or even lava, and drop them around the world, changing the landscape as you go. Meanwhile a small village of Zeno Clash-esque tribesmen go about their business on the map. The demo we saw forewarned that a tsunami was on the way, a small bar at the bottom of the screen providing a rough ETA. It was then up to the player to help guide one of the villagers get to a magical rock, imbued with powers that could help save the village. Of course the rock is located on the other end of the world, so you'll need to do some creative topiary restructuring if you want to get her there in one piece. After selecting the dirt texture, the sphere quickly sealed off the rushing river blocking the path, forming a makeshift bridge for the villager to travel across. A colored line indicates where the villager has to go and what parts of it remain impassable or dangerous. Upon touching the stone and gaining the power of water, the villager returned, transmitting the power into a large stone obelisk in their village. As the Tsunami approached, the charged obelisik protected the village, diverting the wave around the village. |
|
|
10/03/10 6:11:24 PM#9
Sales will dictate if From Dust gets multiplayer, level editor30 Sept 2010. Eric Chahi, designer of the action-adventure classic Out of This World and Ubisoft's upcoming downloadable god game From Dust, has told Joystiq that sales of his latest creation will determine if it receives additional modes and content. "For the first release, it will be a solo experience," Chahi told us, explaining that, "We plan to have a major release where we can enhance the experience by adding an editor and a multiplayer mode, if the success is there."
"Xbox Live Arcade, PSN and Steam are good for us because we can offer the solo experience priced around 15 Euros or so," he added. "Then if it works we can enhance it in those ways I mentioned." |
|
|
10/03/10 9:21:40 PM#10
Well I heard it first here game looks great! I'm gonna pick this up on day 1 but seems I need to pick up some new hardware. Processor wise it looks hungry |
|
|
10/03/10 10:24:58 PM#11
Originally posted by thecrap Good news, spread the word! Day 1 also. My greatest fear is the stoicastic world interactions are toned down for the progression structure, but they have a lot of interesting ideas underneath this world-sim exterior, also, and the world editor and multiplayer options could be a whole new game, so hopefully they strike the right balance of letting the player experience flow of interaction with the elements. |
|
|
3/11/11 8:38:17 PM#12
Eric Chahi answers facebook fans' questions (11th Mar 2011): Video Interview: http://www.youtube.com/watch?v=JV4xE4tFolo ... Q&A PROJECT DUST (working title)
Out of this World and Project Dust Creator Eric Chahi
|
|
|
5/09/11 5:20:31 AM#13
|
|
|
6/08/11 2:50:17 AM#14
New E3: 2011 Trailer for FROM DUST: Rockpapershotgun:
The most arresting E3 trailer for me so far is the new’un for From Dust, the Populous-esque game from Another World/Out Of This World creator Eric Chahi
Interview with Eric Chahi with Machinima: |
|
|
6/12/11 4:49:16 PM#15
|
|
|
6/14/11 6:18:17 AM#16
Some beautiful water/lava technology there. First time I've seen water that dynamically and realistically follows the contours of the landscape. That type of thing usually needs to be "faked" with pre-determined UV mapping. Not crazy about god games, personally. But I'd love to get my hands on that world editor :-p |
|
|
6/14/11 8:24:17 AM#17
Looking like a good digital title... a mix of populous & lemmings from the looks of the gameplay. A bit worried it's too engineered and does not let the simulation side of the game pan out as eg populous does so well. But with the engine much future possibility also eg sandbox/multiplayer etc.. |
|
|
6/14/11 8:34:22 AM#18
Lot has passed since I played sims,time to play it again! :) <<<<<good graphics by the way>>>>>>>>>>> |
|
|
6/14/11 12:45:46 PM#19
Originally posted by MumboJumbo
Looks like an advance version of Lemmings from that first gameplay vid. If it's not broken, you are not innovating. |
|
|
6/29/11 4:31:43 AM#20
Originally posted by Torgrim It certainly does look like that: Populous/Lemmings mix... hope the sandbox interactions with the envionment is FLEXIBLE and the success criteria is not OVER-WORKED into the game... Another interview from Gamereactortv: http://www.youtube.com/watch?v=wjUyPZNzRSE |
|