Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,676  Online:0
Guests:0  Posts:4,845,731
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The main reason sandbox mmorpgs don't appeal to the masses.

11 Pages First « 4 5 6 7 8 9 10 » Last Search
203 posts found
  Excalaber2

Apprentice Member

Joined: 3/25/07
Posts: 331

9/28/10 8:35:43 AM#121
Originally posted by whilan

The biggest problem i have with sandbox games is the following:

The world itself seems rather dead: yes i know i can make up my own stories but it still has to be in this world and it will be the same thing. I went and kill this creature, i went into this cave and killed that creature.  I got a very good imagination i think.  But the world itself feels more empty to me then one with alot of npcs and stories that are "on the rails".

It feels like i'm placed in this world where the npc walk around and sell stuff but nothing really happens. I can't walk over and start building a house. I have to fight creatures (i'm taking MO as a reference.)

Theres no real army to fight for if i want to. I"m just one guy or girl in a world fighting monsters.

Most combat oriented MMO do tend to fall into either ganking or one side wins. It's not balanced to me.

Besides most people like to be entertained by a good story and not have to make everything up on their own. I make up stories all the time in my head but for some reason when i start a game i can't be bothered and 'im bored within 5 mins. Yeah i'm not giving the game the chance it needs.  But thats because the game isn't hooking me into it's game play.

I think one of my teachers said once that you need to "grab" your audience in the first few lines or you lose a lot of potential readers.

I think thats the problem why sandbox games can't get people. You are dropped into the world and told make your own adventure. Theres no hook line or sinker.

 

Your post holds well against today's sandbox attempts....but it does not hold up against games like UO in it's golden era.  The world is never dead...you couldn't move 2 screens without seeing random animals or random orc camp spawns etc.  Since there was no automatic fast-travel aside from marking your own runes, you had to know where you are...and navigating became fun.  Most of the NPCs where in town, yes. But there were wandering healers and other NPCs from time to time that wandered for different reasons.  More importantly in regards to story:

 

You do not have to make up your own stories in a really good sandbox game!  Why?  Because what actually happened is the story!  What happened at your log cabin that night when you were logged into your tailor holding a candle and just chilling and making clothes when you witnessed your neighbor trying to trap in people and murder them inside their house.  Then, you grabbed your fighter and went out to challenge him and had a battle for the ages on your front lawn!  

Or hell, maybe even on your blacksmith you made a huge profit in-town selling one day.  That's enough on it's own for a story.  UO (or even other sandboxes like SWG) were about what actually happened...not pretending you were the hero of the world.

Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.

  Coman

Hard Core Member

Joined: 8/29/04
Posts: 1457

9/28/10 8:57:52 AM#122
Originally posted by Rockgod99

That's the end result of no AAA developer making a sandbox. And why haven't they created one? Because sandbox design it self isnt appealing for the masses and no AAA dev is going to waste resources creating a mmo for such a niche group of players.

Yes they would. Blizzard did create WoW after all, with was a ninche market when they decided to create the game. It's called taking risks, shamefully in the current climate you will not see it as much, but that is what blizzard did. They would have been a lot saver creating a new diablo or Starcraft as they know this would be profitable. 

Also a ninche like the sandbox crowd might be a risk worth taking. It is not just about the amount of subscribers, but also about the competition you would have. If a company would pump million into a sandbox project they might actually get more subscribers then they would have gotten if they developed a mainsteam game.

  User Deleted
 
9/28/10 9:26:57 AM#123
The genre certainly wasn't niche back before wow. UO, Eq, Daoc and Swg had quite a few subs. Wow is a freak of nature. If you look at pre wows average sub numbers and post wows sub numbers for the genre it's exactly the same floating around 150k subs. Niche is a game like ryzom that struggles with 3k to 5k subs of DFO with 10k. The genre as a whole wasn't niche then. Blizzard took what was popular (eq,daoc) and just improved on it. Sandbox games arent popular so that won't happen like it did with themeparks. You have a better chance of hell freezing over than someone like Blizzard making a sandbox mmo.
  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

9/28/10 9:49:42 AM#124
Originally posted by Rockgod99
Originally posted by caalem

I'd say I'm about as old timer as you can get and sandboxes are pretty shit to me.

 

Not because of the gameplay, but because most of them released nowhere near finished and promise things that never happen.

 

Only Indy developers make sandbox games and all are underfunded and have idiot PR people over hyping their products.

SWG wasn't sandbox at release?  Ultima Online isn't a sandbox?

You can't get much bigger or "NON-indy" than SoE and EA.

 

I agree with caalem.  

The vast majority of sandbox MMOs are released way too early and fail to deliver on the features that their fans were expecting to be present at release.  Although you could make the same statement about non-sandbox MMOs as well.  

It's a problem with MMOs in general, not just sandbox MMOs... they are released before they should be.  They always take more money and more time than the Devs. anticipate.  Hence the early release... there seem to be few exceptions.  

 

These are dead... 

Roma Victor (soon to be shut down)

Shadowbane

Dark and Light

SWG (Original)

 

 

These are still kicking... and perhaps will succeed, time will tell.

DarkFall

Mortal Online

Saga of Ryzom

Wurm Online

Istaria/Horizons (I think this game is still alive...)

 

 

These are the successes of the Sandbox MMO genre.

Ultima Online 

EvE

Second Life

Runescape

 

 

These are "hybrid" MMOs, but have sandbox qualitites.

Asheron's Call

Fallen Earth

SWG (current)

 

 

(And yes... the above are in my opinion).  

  User Deleted
 
9/28/10 10:06:21 AM#125
Ultima Online was created by Origin Systems and Swg by Verant Interactive both were Indy development houses. Origin was acquired by EA later on and SoE only published Swg at first before fully taking over and destroying that game. Funny how both games were virtually stripped of what they originally were once EA and SoE took over. Again we have never had a AAA sandbox and never will
  Vypre

Novice Member

Joined: 3/06/10
Posts: 180

9/28/10 10:10:48 AM#126

I'd like to interject a bit of thought.

 

Sandboxy games, games that are more player-centric in entertainment, lets say a more player-centric ecosystem throughout much of the game and game-mechanics, are less appealing to a majority. 

 

A more sandboxy world is one in which the players are the center of construction, interaction, character growth, social interaction towards community reliance, massively-multiplayer emphasis as opposed to solo-emphasis.

 

As with most AAA successful titles, most people want to punch a time-clock, want to be handed a competitive advantage rather than earn it.  Most people will rather accept entitlements within a relaxing and safe environment, rather than accomplish events, tasks, challenges, without having to encounter the unexpected dynamic opposing player as an obsticle or potential competitor.

 

Most players in the mmorpg genre are not that competitive, and understand that they would prefer the welfare of a game that provides for them in-game with as little effort or mental acuity as possible.  These folks prefer brief and predictable player encounters in short sperts, within tightly scripted and caged environments that have little to no effect on their npc-centric game-play world.

 

I use the word sandboxy as opposed to sandbox. A tale in the desert is more of a sandbox, EVE is more sandboxy, and World of Warcraft is more themepark.

 

Funny how EVE, as a sandboxy game, is either as or more successful than other supposed AAA mmorpgs, other than WoW and Aion.  However, there are way more themepark-aligned mmorpgs for masses to distribute themselves across than sandboxy games also.

Striving for Silver Stars since Gold is so effeminate.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

9/28/10 10:22:36 AM#127
Originally posted by Rockgod99
Ultima Online was created by Origin Systems and Swg by Verant Interactive both were Indy development houses. Origin was acquired by EA later on and SoE only published Swg at first before fully taking over and destroying that game. Funny how both games were virtually stripped of what they originally were once EA and SoE took over. Again we have never had a AAA sandbox and never will

Ultima Online (UO)...  released on September 24, 1997

http://en.wikipedia.org/wiki/Ultima_Online

 

In September 1992, Electronic Arts acquired the company.

http://en.wikipedia.org/wiki/Origin_Systems

 

Not exactly what you would call  "acquired by EA later on"

 

 

Also Verant had EverQuest under their belt as a previous MMO... I think most of us have heard of the little MMO called EverQuest.    

Actually LucasArts was the publisher for SWG... not SoE.

http://www.lucasarts.com/company/release/news20000316.html

 

Read the above News Release from 2000 about SWG.  It's pretty tough to sell that as an "Indy" development.  

 

These links are another good refresher for reference when the Release of SWG was formally announced:

http://www.lucasarts.com/company/release/news20021220.html

http://www.lucasarts.com/company/release/news20030411.html

 

Notice that even before Release that Verant had been acquired/folded into SoE.

 Again, if you believe that SWG was a sandbox game at Release... you have to admit it was Developed/Produced by AAA organizations.  It had funding galore... it had the premiere development/production houses at the time.  

You are correct though... SoE did kill it with the CU/NGE.  

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 12524

9/28/10 10:29:17 AM#128
Originally posted by bunnyhopper
 

I agree with your analogy, but you seem to be missing something in the extension of it. Many more people prefer to take a 'guided tour' or follow the beaten path in all aspects of life as in gaming. That they do this doesn't immediately mean they are dullards in anyway, although it does point to them being somewhat unadventurous shall we say. But for those people who do go off the beaten track, who do take the time to explore things/attempt things that few others have tried, then you can be sure that the potential for them is greater then for those who restrict themselves.

 

This holds up for sandboxes, some people don't want a 'second job' in a game, some don't want to have to take the time to socialise in a game and for them themeparks are ideal. But the potential inherent within the sandbox is greater should you decide to take that path.

 

Potential in mmo's is an important thing.

I would say potential is important so I highly agree with you. I get the sense though that when I see people say "the masses need hand holding and they are unimaginative" that these people are implying that they are dullards.

And as you say, and I agree, they are not.

You are also correct that they are not as adventurous but that isn't a bad thing.

How many of us have made an attempt to climb mt. everest? Or even climb a mountain? I think everyone has their own threshold for adventure and this is just how they are built. This is not a bad or good thing it "just is".

The thing is not everyone is interested in potential. There are people who are very fine with what they know. Or they know what they like and if they don't like sandbox games then nothing is going to make them learn to love them. oh sure, some might discover them but I believe that people like "games" in general but are only willing to spend so much time and effort with them.

  Thomas2006

Hard Core Member

Joined: 11/16/05
Posts: 659

9/28/10 10:30:35 AM#129
Originally posted by xzyax
Originally posted by Rockgod99
Ultima Online was created by Origin Systems and Swg by Verant Interactive both were Indy development houses. Origin was acquired by EA later on and SoE only published Swg at first before fully taking over and destroying that game. Funny how both games were virtually stripped of what they originally were once EA and SoE took over. Again we have never had a AAA sandbox and never will

Ultima Online (UO)...  released on September 24, 1997

http://en.wikipedia.org/wiki/Ultima_Online

 

In September 1992, Electronic Arts acquired the company.

http://en.wikipedia.org/wiki/Origin_Systems

 

Not exactly what you would call  "acquired by EA later on"

 

 

Also Verant had EverQuest under their belt as a previous MMO... I think most of us have heard of the little MMO called EverQuest.    

Actually LucasArts was the publisher for SWG... not SoE.

http://www.lucasarts.com/company/release/news20000316.html

 

Read the above News Release from 2000 about SWG.  It's pretty tough to sell that as an "Indy" development.  

Origin Systems was a indie development house?  LOL  That part made me laugh ALOT 

Origin Systems was founded by some vets of a gaming industry. Both Robert and Richard had been creating / working on RPGs long before being a founding member of Origin Systems. That alone pushs the studio above a indie status.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

9/28/10 10:40:37 AM#130
Originally posted by Thomas2006
Originally posted by xzyax
Originally posted by Rockgod99
Ultima Online was created by Origin Systems and Swg by Verant Interactive both were Indy development houses. Origin was acquired by EA later on and SoE only published Swg at first before fully taking over and destroying that game. Funny how both games were virtually stripped of what they originally were once EA and SoE took over. Again we have never had a AAA sandbox and never will

Ultima Online (UO)...  released on September 24, 1997

http://en.wikipedia.org/wiki/Ultima_Online

 

In September 1992, Electronic Arts acquired the company.

http://en.wikipedia.org/wiki/Origin_Systems

 

Not exactly what you would call  "acquired by EA later on"

 

 

Also Verant had EverQuest under their belt as a previous MMO... I think most of us have heard of the little MMO called EverQuest.    

Actually LucasArts was the publisher for SWG... not SoE.

http://www.lucasarts.com/company/release/news20000316.html

 

Read the above News Release from 2000 about SWG.  It's pretty tough to sell that as an "Indy" development.  

Origin Systems was a indie development house?  LOL  That part made me laugh ALOT 

Origin Systems was founded by some vets of a gaming industry. Both Robert and Richard had been creating / working on RPGs long before being a founding member of Origin Systems. That alone pushs the studio above a indie status.

Yeah, a bit of revisionist history going on for those two MMOs.

 

It'll be interesting to see the take after I've provided some more links with my edit in the above post.  

UO and SWG were developed and produced by the biggest players in the MMO universe at the time.  To try and say they were "indy" is at best naive.  

  EndDream

Advanced Member

Joined: 12/07/05
Posts: 1083

9/28/10 10:51:58 AM#131
Originally posted by Rockgod99
I know this is obvious to most of us old timers but I figured i'd dash the dreams of the newbies that think a AAA sandbox will ever release. People want to be a hero in a mmorpg, in a sandbox your this insignificant little nothing skilling up to be a even better nothing. Kind of like real life. Not many will pay for that type of simulation... Now you know.

I am late to this party but I needed to reply to the OP. Because you are wrong, in an sandbox you CAN be a hero, and know full well that you are actually doing things everyone else in unable to do. In UO I had the highest bounty on Pacific for a while. I could run on the screen an literally 10 people would run away instead of band up and attack me. Would this every happen in a theme park game? No.

You can stand out complely and be a hero or villan in a sandbox game, its just much harder.

But, I agree with you there will probably never be a AAA sandbox game released.


Remember Old School Ultima Online

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3643

Let go of my ears, I know what I'm doing!

9/28/10 10:52:19 AM#132
Originally posted by Rockgod99
I know this is obvious to most of us old timers but I figured i'd dash the dreams of the newbies that think a AAA sandbox will ever release. People want to be a hero in a mmorpg, in a sandbox your this insignificant little nothing skilling up to be a even better nothing. Kind of like real life. Not many will pay for that type of simulation... Now you know.

That's a big bit of it.

Also, methinx, dev companies are a bit sheepish about creating a world where a big enough team of d-bag players can ruin the experiences of everyone else... aka "putting your work and livlihood largely in the hands of the community".  Not to say you can't be successful doing this, but control is a big issue, here.  People want their work, their efforts, and their direction to determine the success or failure of their product.

There's just TONS of wisdom in avoiding sandboxy game design.  Sad, but true.

  User Deleted
 
9/28/10 11:00:08 AM#133
All AAA means is money. Financal backing in surplus so someone could refine and polish their vision. Both Swg and UO were without that at first. Later on either through acquisition or a much more powerful studio stepped in both games while lead by extremely talented developers very much had a Indy way of doing things. Baiscally making a game for the love of it and not just changing their vision on a dime for more cash like AAAs do.
  User Deleted
 
9/28/10 11:03:57 AM#134
Originally posted by EndDream
Originally posted by Rockgod99
I know this is obvious to most of us old timers but I figured i'd dash the dreams of the newbies that think a AAA sandbox will ever release. People want to be a hero in a mmorpg, in a sandbox your this insignificant little nothing skilling up to be a even better nothing. Kind of like real life. Not many will pay for that type of simulation... Now you know.

I am late to this party but I needed to reply to the OP. Because you are wrong, in an sandbox you CAN be a hero, and know full well that you are actually doing things everyone else in unable to do. In UO I had the highest bounty on Pacific for a while. I could run on the screen an literally 10 people would run away instead of band up and attack me. Would this every happen in a theme park game? No.

You can stand out complely and be a hero or villan in a sandbox game, its just much harder.

But, I agree with you there will probably never be a AAA sandbox game released.

 

No you weren't you were meaningless. Did the game support you as a hero? Was a story built around you? No. You were just a tricked out uncle Owen meaning very little when it comes to the overall game. Sorry.
  CactusJack

Apprentice Member

Joined: 9/11/10
Posts: 352

Facta, non verba.

9/28/10 11:07:51 AM#135

Sandbox'y' games are as appealing for the reasons others have stated far more eloquently than I would have. Players enforcing rules backed up by the games engine is the only true defintion. I much more prefer these games as generally you will find a more intelligent and less "me" style player in it. Griefers and the like do flock there but generally hold no lands or establish any real power.

Establishing player enforced rules/concepts ensures that like minded people will group together. My single largest complaint with these style of games (EVE, DF, apparently MO) is that they do require a large amount of time and can literally become second jobs for people. Themepark style games don't require this from what I've seen, for example one of my first MMO's ,CoH you could log in, group up and start figting within 2-3 mins of logging in to a server. I would imagine most themepark games are this way. These style of games promote solo play with little grouping. I now play FPS games for this.

The reason why sandbox players are a "niche" group of players is because most are older. Older meaning over 30 or so, when you have a mortage, kids, spouses and other responsibilities that preclude you from spending 3-4 hours a night playing. However older gamers have more disposable income and we support indie developers with our wallets and not just with our mouths.  I would imagine this cycle will continue to repeat itself when all the runescape/WoW kids graduate school and want a game that is less restrictive.

Playing: BF3, Prototype and Skyrim
Hiatus: EvE
Waiting on: World of Darkness(sigh)

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

9/28/10 11:16:09 AM#136
Originally posted by Rockgod99
All AAA means is money. Financal backing in surplus so someone could refine and polish their vision. Both Swg and UO were without that at first. Later on either through acquisition or a much more powerful studio stepped in both games while lead by extremely talented developers very much had a Indy way of doing things. Baiscally making a game for the love of it and not just changing their vision on a dime for more cash like AAAs do.

Heh... that's quite a bit different from your first statement.  

 

I'll still stick by my original statements.  UO and SWG had the backing of the biggest names in MMO gaming at the time they were developed and released.

 

UO and it's developers were some of the biggest names in the industry and were backed by EA fully 5 years before the game was released.

 

SWG and it's developers were the king of the hill when it was being developed.  They were the people behind the hugely successful EverQuest.   They were backed and eventually purchased by SoE.  They were produced by LucasArts.  All of which were the biggest names available at the time.

 

To try and use revisionist history now and say that those two games were "indy" or didn't have the money needed to make them AAA games... heh, o.k.  I was there, I know better. 

  User Deleted
 
9/28/10 11:25:28 AM#137
I was there also and watch as both games changed for the worst because of AAA greed. That doesn't matter because it's 2010 and today noone is making a sandbox that's even close to being AAA (backed) developer. It's all Indy created and requires investment by it's playerbase so that the game can become good over time. Problem is today's community doesn't get that. They wish and hope for a Blizzard or Turbine sandbox lol. Sorry folks... Back those Indy developers through the first rough couple of years and you may get the next Eve. Don't expect the big boys to give you one. Won't happen because the masses don't want it.
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 2619

9/28/10 11:34:53 AM#138
Originally posted by Rockgod99
I was there also and watch as both games changed for the worst because of AAA greed. That doesn't matter because it's 2010 and today noone is making a sandbox that's even close to being AAA (backed) developer. It's all Indy created and requires investment by it's playerbase so that the game can become good over time. Problem is today's community doesn't get that. They wish and hope for a Blizzard or Turbine sandbox lol. Sorry folks... Back those Indy developers through the first rough couple of years and you may get the next Eve. Don't expect the big boys to give you one. Won't happen because the masses don't want it.

 it seems in many industries (although not all) the larger the company is, the poorer the quality.

 

Classic case in point the ISP that Darkfall uses got bought out by a larger company, now we have had performance issues that AV has had to work with the new ISP over. Basically we had a drop in performance becuae a larger company bought the ISP, not becuase of anything AV did, other than sign the contract I suppose.

does your game have rainbow sprinkles and magic ponies!?

  Anubisan

Hard Core Member

Joined: 1/09/05
Posts: 1652

9/28/10 11:39:32 AM#139

Sandbox games don't appeal to the masses because they require far too much time and patience to accomplish anything truly meaningful. Most gamers cannot afford to dedicate themselves to a video game and essentially adopt a second job just so they can be successful at it. Because there are far more freedoms and consequences in a sandbox game, everything takes much longer to do and can become overly tedious to most gamers. In my opinion, there are fundamental flaws to the defining characteristics of sandbox games that doom them to never reach mainstream.

1 - Sandbox games provide almost no direction to the player.

Most gamers log into this type of game and wander around aimlessly for a while trying to find something to do. These games requires too much time and study before one can really get into the most enjoyable activities they provide. Most casual gamers will not stick around long enough to fully figure out the game.

2 - Almost entirely player-driven economy.

Player-run economies require lots of crafting and resource harvesting to be effective. I would say the majority of gamers find these processes to be very tedious and overly time-consuming.

3 - Grind is severe and is poorly masked.

In most sandbox games, the grind can be quite severe (compared to many themepark games). Furthermore, because there is usually VERY little content built-into the game, there is nothing to mask the grind for players. Back in the day, this wasn't a problem because no one had played MMOs before and the entire concept of grind was new. Nowadays people are bored to tears with traditional MMO grinds and only those who are capable of doing the same thing over and over and over again without getting bored can survive them. I realize there are some exceptions to this, but I would say most sandbox games have very little content to disguise their grinds.

4 - Skill-based character progression.

As much as I have enjoyed them in the past, skill-based progression systems are far too imbalanced and exploitable. They usually lead to one alpha spec ruling the roost and every competitive PvP player attempting to adopt the same spec. The developers are then forced to nerf that spec and everyone moves to whatever is the new hottest thing. Class-based systems do not have this flaw because fully defined classes can be fine-tuned against each other to make sure that everyone has a more enjoyable experience. Skill-bases systems also often lead to macroing and other exploits as people try to find ANY shortcut possible to reduct the grind (see point 3).

5 - Tough consequences for death (you will often lose everything).

While I personally love tough death penalties, the majority of gamers don't. They find it extremely frustrating to lose all of their gear (or their ship) and they get discouraged. After all, they already have to deal with the the massive un-disquised grind and the tedious player economy... who can blame them?

6 - Heavy focus on PvP (often non-consensual).

Again, this is something I personally love, but many do not. In fact, if you look at the most popular games and the numbers of players who play on PvE vs PvP servers, it is pretty obvious that the majority of MMO gamers don't want unconsentual PvP. Also, let's face it, when you give someone the tools to be a complete asshat on the internet, they invariably will. It leads to a bunch of highly-skilled mass murderers ruining the game for everyone else. Its no surprise that most people don't want to play a game like that. It takes a special breed to be able to survive a gaming environment that harsh.

7 - Player housing.

This is another feature I love in sandbox games. Unfortunately, it often results in the game map being totally covered in houses at the expense of interesting content and encounters. This was a major problem for me in both UO and SWG, but I know some newer games are handling it a bit differently for this exact reason.

Now before I get flamed, I would like to note that everything I listed above are features many people consider to be the best parts of these types of games. I agree for the most part. The fact is, however, the majority does not. Games that employ these mechanics are just too tedious to capture widespread appeal.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2298

9/28/10 11:40:19 AM#140
Originally posted by Rockgod99
I was there also and watch as both games changed for the worst because of AAA greed. That doesn't matter because it's 2010 and today noone is making a sandbox that's even close to being AAA (backed) developer. It's all Indy created and requires investment by it's playerbase so that the game can become good over time. Problem is today's community doesn't get that. They wish and hope for a Blizzard or Turbine sandbox lol. Sorry folks... Back those Indy developers through the first rough couple of years and you may get the next Eve. Don't expect the big boys to give you one. Won't happen because the masses don't want it.

And that is a valid opinion.

 

What I was exposing were these quotes:

"we have never had a AAA sandbox and never will".

http://www.mmorpg.com/discussion2.cfm/post/3822723#3822723

 

"That's the end result of no AAA developer making a sandbox."

http://www.mmorpg.com/discussion2.cfm/post/3825523#3825523

 

Those are dishonest statements.  When you try to use revisionist history to present a statement as fact... well, here we are.  

UO and SWG were AAA sandbox titles when they were released.  I've shown links that I believe prove that to be true.  Sure, a person can disregard the fact that EA owned UO fully 5 years before it was released, or that SWG was announced from the seemingly sure-fire trilogy of LucasArts, SoE, and Verant that many predicted to make success guaranteed.

 

So when you use statements like the above... expect to get called on it. 

11 Pages First « 4 5 6 7 8 9 10 » Last Search