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9/27/10 7:31:26 PM#101
Originally posted by VirusDancer I was more likely to cooperate with friends and strangers to construct elaborate sand structures. |
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And that is the entire point of my post. One poster states in a sandbox the focus of the game is on the world and in a themepark is about the player and some story. In eve I'll always just be a pilot even if I do become famous for a certain action ultimately the game is never really about me. There is no main bad guy in eve that needs to be vanquished by my hands, there's no story that leads me to that. It's the way sandbox games are designed as world simulations that keeps them from being accepted by the masses.
Too bad they don't realize how awesome being apart of a world like that could be.
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9/27/10 8:03:03 PM#103
Originally posted by VirusDancer Well your first analogy was about having fun and nto being bored but now you want to change to discussing which is more social...well ok...you can be social and anitsocial in both a themepark and a sandbox depnding on your personality and mood. is it more fun to visit a themepark solo or with friends?Do you have more fun ont he rides by yourself or with others along for the ride and friends in particular? Both the sandbox and the thempark can be social events but in bot hit's dependant on the people there at the time especially when you were a child because children tend to socialize more readily without being wary. I can enjoy and make friends in either a Sandbox or a Themepark and enjoy playing in both as long as they are well made,supported and interesting but being a Sandbox ro a Themepark does not assure any of that.
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9/27/10 8:47:46 PM#104
Originally posted by VirusDancer No, you've definitely been living under an asteroid. It's posts like that that make me honestly doubt the validity of your opinions and critiques of the game. As much as you post on this site alone, I refuse to believe those names are completely unknown to you. If you've ever posted on the official EVE forums, then I DEFINITELY refuse to believe it. I'm not even saying this to seem like a 'know-it-all'. Those two names are hands down, the most easily recognizable names in EVE, next to Chribba perhaps. I could see it from someone who's never posted on a forum for the game, or very rarely talks EVE outside the game, but for someone to play for 5 years and have such seemingly informed opinions on the game, and never hear those names is absurd. You apparently don't keep up on the game as well as I thought, so I really can't imagine you know what the community 'wants' when it comes to certain controversial features. |
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Moaky07
Novice Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
9/27/10 9:17:49 PM#105
Originally posted by Sheista I have no clue who those folks are.....dont claim to as I have never played EVE.
I did play EQ1 though, and everyone knew who Furor and Thott were, and each persons guild(Fires of Heaven and Afterlife respectively). You can make a name for yourself in any game. For folks to claim it is a sandbox only feature is silly.
I am of the opinion if you enjoy the roleplay aspect in old PNP gaming, then sandboxes are right up your alley. PNP gaming though isnt mainstream, and it was divided between those that enjoyed roleplay vs those that enjoyed ROLLplay(IE the folks that enjoyed the fighting the most....something I read in a DnD manual).
No style is 'wrong" per say...it is just what folks enjoy.
I am of the ROLLplay camp. I enjoy a good story to go with my gaming, but that is where it stops. It has no reflection on a persons mental aptitude and/or maturity as some wish to allude to.
I would actually go the route of stating sandboxers can be just as immature as those they wish to insult in the themepark camp. If not more so. Themeparkers arent the ones desperate to get games made for them.
Rockgod nailed it on the head thougth...you could be supporting the sandboxes out there, yet there is always a "reason" to not do as such. Companies see this lack of support, so who in their right mind would ever consider a AAA sandbox? Couple that with the antics shown on msg brds, and there is no way I would ever target that niche of gamer.
EVE is the only sandbox success story, and they were forced to limit the FFA PVP. Combined with the fact folks can exchange ISK for gametime thru ingame mechanics(which is a great idea BTW), they have been able to keep above 300k subs for an extended duration. Something no other NA P2P MMO sandbox has done.
IMO a game like EQ is as sandboxey as you need to get if you want to be mainstream. When you add forced dependancy on crafters, and worldwide FFA PVP, your target audience dwindles.This PVE gamer is looking to kill mobs, and collect items/money. Not farm money to keep buying the same item. And most of all not looking to be lambs for slaughter.
I pay to play....not be someone elses content. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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9/27/10 11:41:41 PM#106
Most people do not really want to build things and create their own stuff from scratch. To be sure those people exist. They are just relatively rare.
Their are all sorts of hobbyists out there who build their own things of various sorts. However they want to build their OWN things.
Honestly if I wanted a sandbox I would make my own MMORPG. As a computer scientist I could do so, it would be a large project but other than my inability to do the art its doable.
Most people want some amount of customization and creative outlet but they do not want the extra burden of creating things for themselves. A minority of people get a big kick out of creating stuff for themselves.
I have seen a TV program where some people built their own trebuchet (counter-weight catapult). Most people would never do that and have no desire to do. But there are a ton of people who would like to play with that trebuchet. Not only that but who is to say these hobbyists who had enough of an obsession to put in that kind of work would necessarily get all jazzed up to build cabinets or whatever else?
Not only are sandbox games catering to a smaller audience. They are catering to an audience with highly personalized tastes that are extremely hard to target. Being a sandbox is not enough you also must let them build what they want. You can give people some wood and a hammer and nail. One guy builds a trebuchet, one builds some cabinets. But almost no MMORPG works that way or can.
This is the way it is. |
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9/28/10 12:17:34 AM#107
The word "hero" isn't helping because it clearly means different things to different people.
In my limited experience (but one that included EVE) sandboxes tend not to be ideal for people without long consecutive periods of time to spend. Not if you like playing with other people.
I love sandboxes in theory, but themeparks tend to be more casual friendly I think. |
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9/28/10 1:53:33 AM#108
Originally posted by Sheista See, I recognize the name Chribba. EVE Search and his goober mining fleet. As for the EVE forums, I have never found much use for them - they are rampant with fanbois or people RPing stuff that is meaningless to somebody not involved. A quick Google of SirMolle brings up BoB. Mittani brings up GoonSwarm. I have been in my one real person at times multiple accounts corp since week one. Yep, never been bothered with BoB nor GoonSwarm, etc. Had heard of them, heck, dealt with Goonies back in Shadowbane... but as for who the people were in either in EVE, did not matter. See, if you had mentioned Ushra'Khan, Star Fraction, CVA, and certain things like that - well, then I might have been able to follow along. Heretics, FailedDiplomacy, BANE, Final Agony, etc, etc. The people over in the area of space I live - have not been more than 20 or so jumps outside of Rens in forever. Never been in a fleet with over 70 or so people in it. Have a 22:1 ISK/Kill ratio. Nerdragequit over the ninja salvaging thing once (and if anybody is reading this, I highly suggest you never nerdragequit in EVE - it is far too easy to destroy billions worth of iskies and things you just cannnot get anymore or things that are very expensive to get back). If not for the account expiring before I could complete the term, I probably would never have gone back. The people I think people should know, would not be the people you think folks should know. Null space never did it for me, but have been mucking around in FW since it started. Folks on the MinMil or the Ama boards - sure, those are my day to day encounters. ...as for speaking on what folks want, yep - that is based on all the complaints about things not being addressed in favor of development of fluff. The same stuff that came up in the CSM meeting notes, etc - that has been discussed over the years. It has been from being around over the years as CCP gets a nifty idea up their butts, squirts it out, and then abandons it... That is along the lines of what has been said about sandboxes... ...then again, even in themeparks I've never really cared about the big guilds and the like. Had a friend from my old Half-Life clan that went one way while the rest of us went another, cause he believed that accomplishments in WoW mattered - the rest of us just did not take it that seriously. It was a shame. The way you talk about BoB, Goonies, etc - seems like you think they matter as well. It is just a game... ...but EVE definitely avoided one of the issues of Shadowbane. The SB world was too small. It did not really take that long for an alliance to take over the world. Think that is part of the reason that so many folks left around the ToO beta for games like EVE and WoW... though the reasons were different, it could not happen. All this talk of EVE has me tempted to resub. It's been almost three months now since I last quit... there's just something about muddling around in EVE that can be both relaxing and exciting as long as you do not let it become a job. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/28/10 1:55:56 AM#109
Originally posted by Drakynn Was not a case of trying to twist things around - just a case of presenting some of the varying sides of the issue. Fun vs. boredom, socializing vs. solo, etc, etc. I still do not think that what people want is EITHER a sandbox or a themepark, but rather a game that includes elements of both - yet, people keep blathering on about them in some idiotic didactic manner. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/28/10 3:19:02 AM#110
I believe that people have different tastes and like to do different things. I also think that most people like variation. If I´m right, that means not everyone care about being the hero, not everyone want to kill monsters all day long, and not everyone want to run errands for NPCs. Thats all I have to know to also know that a sandbox type of MMORPG could work just fine. SWG was a sandbox in that meaning you had the choice to play in different ways. Still it was comparable in popularity to its themepark competitors. If you think that SWG was less popular or failed in its design, was it because people could play as an ordinary person like uncle Owen? Did it upset you, and made you leave the game, because that other guy wasnt the hero too, like you? Did all the uncle Owens for some reason prevent you from feeling or acting heroic yourself? Or do you think it failed because not enough other players wanted to be uncle Owen? Did the games main problem was lack of uncle Owens? I dont believe that. Could it instead be other reasons for leaving? Like tons of bugs and broken skills and promises that never got fixed, unbalanced stats on buffs, armors and abilities, lack of suitable group content, or that you had to do tons of repetive and meaningless jedi grind? What game could possibly expect to be super successfull under those circumstances, sandbox or not? Does it mean that a sandbox can never work, or that its a design who are proven to not have any potential or demand for? I dont agree on the "people want to be the hero" argument at all. It feels more like a mantra themepark game developers keep repeating in their blogs and interviews, and who have transfererd over as an empirical fact to this forum. In my experience other players do not seems to care that much about being the hero. Nor does it appear to reflect on peoples behavior in game. They just do what the game offer without question, as noone really have much of an option other than to be "the chosen one". If anything, I think people want to be able to make themself a name - that a player want to be remembered and noticed by other players for their actions. May it be because they craft such great armors, are so helpful, or dangerous in pvp. Not because they have saved the world from a imaginary threat, like everyone else. http://www.youtube.com/watch?v=rxfzm9dfqBw Bicycle repair man FTW |
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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
9/28/10 3:37:18 AM#111
Not being the hero is kinda the point in MMORPGs, or atleast was. Because if you have 1000 heroes then noone is really a hero are they. No, the main reason it wont appeal to the masses is because the masses are well... lazy and not dedicated enough. They dont have the mental capacity to become successful in a sandbox game which is significantly more dificult than your average, dev-handheld, themepark MMORPG where everyone can be successful with minimal effort. Thempark -> Easy Mode Sandbox -> Easy to get started, difficult to master |
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9/28/10 6:52:31 AM#112
Originally posted by Ramonski7 I dont dissagree with you at all friend. I only played EvE a little and didnt find it interesting enough to hold me. And i do agree to be a true sandbox you need more ways to level other than combat. What i meant about EQ was more of a combat sandbox i suppose. for instance i could choose to go to a huge number of places to level at any given stage during my delelopment. i could go exploring any outdoor zone at any particular level...dreadlands at 20? yes i could!....explore a lower guk dungeon at 15?....no chance...dungeons were unforgiving in EQ, just like they should be in any game...but thats another arguement :) A sandbox game does not need to have "nothing to follow" to be a good game...it needs to have directions to go without restrictions. Any sandpit i ever went in as a child was never empty! even the beach had, water, sand, stones and more to make my own adventures with. Darkfall? an empty world to walk around doing nothing....thats not a sandpit to me....its an empty box! |
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9/28/10 7:02:50 AM#113
I just wanted to pipe in on this.. Many of you are correct, and some are wrong, in my opinion.. As a few posters have said or hinted to.. I think the BASE difference between sandbox and themepark games is the social aspect.. For me, to enjoy a sandbox game YOU must be socialable.. Sandbox games will give you an empty feeling if you strive to be a hermit all your cyber life.. Yes, there are exceptions to that rule.. In fact you can make it work for you as getting a reputation for being he professional hermit.. However as I said, that is rare.. Generally speaking, if you wish to enjoy sandox games, you better learn to play well with others.. One gent said earlier.. Where are you more able to make friends.. 1) at a themepark full of strangers, or 2) a sandbox with dozens playing within it? Most of the mmo gamers in todays market aren't real mmo gamers, they are console "solo" gamers with lil desire to be social.. Which is a huge market.. There are more console games sold every year then any MMORPG ever sold, so naturally todays Devs want to target that market.. IMO.. you can look at games like WoW for example, which is northing more then Diablo 2 in mmo clothing.. It plays as a solo console game with "lobby" instance grouping.. |
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bunnyhopper
Advanced Member
Joined: 8/17/10
Chaos. Panic. Disorder. My work here is done. |
9/28/10 7:15:37 AM#114
Originally posted by Telil @Ramonski7 That you don't like EVE does not make it any less of a sandbox. Someone saying it's not a sandbox because it's not on the ground is purely your own personal perspective and not what many consider to be the case. How about I say that only mmo's set in a desert setting are real sandboxes, that everything else is a planet simulator? The term sandbox denotes freedom for the player, not purely the physical environment in which the player operates.
@Telil I'm not sure if you are saying that EVE requires combat to 'skill up in' so I apologise if i've misread your comments but you clearly do not need to enter combat in EVE to skill up. Hell you can avoid combat altogether and still progress, many do.
As for Darkfall being empty, well in your opinion maybe; whilst the game could well do with some added content for pvers (which is indeed coming in the next few weeks with the xpac), many players focus on pvp in that game and as such it's not simply an empty box to us. Future: GW2/DF Relaunch/WoD |
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9/28/10 7:19:52 AM#115
Originally posted by MumboJumbo It is more than possible that there are more casual players than hard core players. The problem with "gamers" (or any demographic of people who have something they are passionate about) is that they tend to see the world solely through their eyes. that's why I keep seeing the "people are unimaginiative and have to have their hands held".
It's essentially Plato's "Philosopher Priests". The argument being that only the Philosophers are enlightented enough to govern and everyone else should just stay in their own caste and not worry about higher thinking. So essentially we have a self proclaimed group of people who "know better". People have imaginations. They use their imaginations all the time. Whether it's to fantasize about that person they see on the bus or to take them away from their dull dreary job while imagining having won the lottery. but not every person wants to dress up as cos-play or sit down in front of a computer and play video games or spend time wandering and crafting and spending effort making and trading things and fighting over imaginary territory. That's why my friend felt that SWG was like a second job. He was playing the sandbox. He was playing it how one plays sandboxes as he was a crafter in demand and was keeping track of orders and making things for people, figuring out the market, etc. Then he realized that with the effort he was putting into the game he could just as well make his own business and make REAL money. He's not interested in doing that but that was his thought. So he discovered everquest and that game was more to his liking. People have to realize that setting someone in front of a computer and telling them they can do whatever they want is not necessarily great game play. Why? Because they have to "want" to be a crafter/explorer/politician/entertainer/warrior etc at the outset. And saying to someone that they are going to spend their time "living" in this world feels flat to me because if they are not driven to "live" in an imaginary world all it is going to be is drudgery. Games with quests give people a spine to which they can afix their entertainment. Games that make you seek out an existence are games where people have to WANT to seek out that existence. And that goes back to my original statement that people are wired differently and that it's a hard sell to convince someone that existing in an "imaginary" world and figuring things out on your own is fun. Some people like to, in real life, be adventurers and go out into the bush and live off the land. and some people just want to learn about the bush from their guided tour. Has nothign to do with the quality of the person and everything to do with how they like to experience things. Though I wonder if our hardcore sandbox people would be out in the jungle or bush or "wherever" and living off of the land or if they tend to hike in the national parks. And what they would say if one of these world traveler adventureres said that they weren't really experiencing nature and that they were playing it safe. |
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9/28/10 7:21:13 AM#116
Originally posted by VirusDancer That I can agree with and a game that can combine the advantages of both types will probably be huge.I jsut disagree with people propose that only one way can produce a great MMO based on their own prejudices and beliefs and/or think that the other is inherently bad and evil. I also think people love to spout WoW as it is now in their arguements agaisnt themeparks and forget vanilla WoW was a very social game.I cna agree WoW as it has become over the expansions is now very barely an MMORPG and more of Lobby game but that's not what it was when it originally became so successful. |
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bunnyhopper
Advanced Member
Joined: 8/17/10
Chaos. Panic. Disorder. My work here is done. |
9/28/10 7:30:38 AM#117
Originally posted by Sovrath I agree with your analogy, but you seem to be missing something in the extension of it. Many more people prefer to take a 'guided tour' or follow the beaten path in all aspects of life as in gaming. That they do this doesn't immediately mean they are dullards in anyway, although it does point to them being somewhat unadventurous shall we say. But for those people who do go off the beaten track, who do take the time to explore things/attempt things that few others have tried, then you can be sure that the potential for them is greater then for those who restrict themselves.
This holds up for sandboxes, some people don't want a 'second job' in a game, some don't want to have to take the time to socialise in a game and for them themeparks are ideal. But the potential inherent within the sandbox is greater should you decide to take that path.
Potential in mmo's is an important thing. Future: GW2/DF Relaunch/WoD |
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rashhero
Novice Member
Joined: 1/14/07
Sometimes I'm afraid my sandwich is small and inadequate. |
9/28/10 7:54:13 AM#118
Originally posted by weslubow Gamers on average spend the majority of their free time playing games instead of partaking in a physical activity. We're a lazy group already. |
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9/28/10 8:01:50 AM#119
I would disagree whole heartedly. I think the reason they've never done as well is they chronically have horrible performance, a ui only a mother could love, and are not as well designed (because of lack of money) as your typical linear quest driven mmo with a hybrid pvp/raid end game. Shadus |
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Originally posted by Shadus That's the end result of no AAA developer making a sandbox. And why haven't they created one? Because sandbox design it self isnt appealing for the masses and no AAA dev is going to waste resources creating a mmo for such a niche group of players. |
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