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News & Features Discussion  » Guild Wars 2: Playing Solo Together

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62 posts found
  dinams

Novice Member

Joined: 6/17/10
Posts: 1403

9/27/10 3:40:19 PM#21

They stated that they will not wait the novels to end

"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence

  mudd4ever

Novice Member

Joined: 7/02/04
Posts: 158

Sugar and spice and MMOs.

9/27/10 4:13:52 PM#22

If they can pull this off, it sounds like it could be a nice feature.

pie.

  Dookz

Novice Member

Joined: 12/11/04
Posts: 545

"Be nice to people on your way up because you will meet them again on your way down."

9/27/10 4:31:55 PM#23

I'd like to think of this as one giant World party that all players belong to. No more fighting over  the same mob and no ninja looting. =)

Building and battling Gunpla is merely a hobby. Unlike the Mobile Suit Gundam story, we're not in a state of war, and we don't have to put our lives on the line. It's just played for pleasure. You're absolutely right. But... No, for that very reason people can be enthralled by Gunpla and Gunpla Battle. Because they like it, they can take it seriously. — Ramba Ral

  Fishbaitz

Apprentice Member

Joined: 5/27/10
Posts: 232

Skepticals, the glasses that automatically make you a skeptic!

9/27/10 4:33:33 PM#24

Nice editorial on the game. The playing Solo Together is on purpose folks. Events are basically soft grouping, you are all working twoards one common goal but you don't actually need to use the party system to do so. You don't have to worry about someone attacking this bandit, you have to worry about someone not attacking them. They won't steal your credit, they won't sap your xp, they will help.

Think, why do people hate grouping? The time involved in putting one together, having your build/gear/class discriminated against, having to work closely with other people.

You don't have to do any of that in an event. You just pop in and play in the event chain until you get bored of it. You are all single entities trying to achieve the same goal, a succcessful event.

  vack

Novice Member

Joined: 11/10/05
Posts: 55

9/27/10 4:42:24 PM#25

Ahh playing solo with others.............sounds like the stealther "Solo" Elite in DAOC, always solo, yet always with 10 other realm mates within pissing range ;p

 

But really I like the public quest model.  It does allow people to meet new people.  The reward system I hope is much better than that of Warhammer.  The gold bag rush and system for getting said bag was not good in the beginning.  I'm really looking forward to GW2.

Vack
FF XIV - the single worse game to cross my hard drive, ever.

  artemisentr4

Elite Member

Joined: 12/25/08
Posts: 1439

9/27/10 5:15:59 PM#26
Originally posted by EvilGeek

The beauty of this system is that it allows player groups to evolve in a dynamic way , it should work out so that players are happy to follow each other through events and build relationships, something that can't be forced and only happens organically, it's a perfect system for allowing the growth of a community rather than trying to force one. 

 It could have the opposite effect as well. There is no grouping to the grouping. You show up solo to an event. Kill what ever shows up. Then collect loot and move on. Never talking to anyone and having no community what so ever. I am not saying it will, but never having to group or talk to anyone and yet be able to complete every dynamic event is a soloers dream. They can play solo and still get the gear.

“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
R.A.Salvatore

  OnyxBMW

Novice Member

Joined: 7/22/04
Posts: 208

The most common of logics is often the most flawed.

9/27/10 5:19:18 PM#27
Originally posted by Ambrose99

 

Also, people grouping together... is annoying? Splitting rewards and exp... is frustrating? Aren't these the tenents that all MMO's strive for, to encourage grouping and make it fun and rewarding for everyone?

 

If I remember correctly, the devs in one of the various gameplay videos (I think it was the ranger or necromancer one) stated that rewards/xp/etc aren't split for grouping.  In fact, there's no penalty for grouping, either ad hoc (That guy needs help!  KILL HIS TARGET!) or more traditional.  Instead, they were going to actually duplicate item drops/xp/gold/etc so that grouping didn't "punish" you, but instead rewarded you with having someone to play with.

 

I'll see if I can find the video where they stated it, because this is one of the nice features of the game I'm looking forward to.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

9/27/10 5:32:08 PM#28

I'm really hoping the Dynamic Events allow a lot of repeatability and variability, "Let's try this one again, maybe with fewer/more people and see what's different," or "Last time I was here x was happening, but this looks different now...," or "I missed this part of this Dynamic Event before because another Dynamic Event distracted me away, maybe I'll see a new part of it & The Centaurs appear to have won the last round it seems this time," or "I really enjoyed thisDynamic Event with the Grawl, I'm gonna do it again several times when it cycles back."

It's a big ask, for sure to pull this off, and the Dynamic Events have got to be very very dense with content and preferably very large & interconnected.

The fact that players will be able to come back in their own time to do them, unlike PQ's which were so much inefficient content: Too many ppl when they were new, and too few ppl when they were old, is already a big improvement.

  Dookz

Novice Member

Joined: 12/11/04
Posts: 545

"Be nice to people on your way up because you will meet them again on your way down."

9/27/10 5:37:37 PM#29
Originally posted by star8472


dynamic event makes me think of what eve is/was trying to do[?]

i also think dynamic event might become a little too messy if there are too many players in one place (for example; quest tells you to kill bandits and 500+ people are in the event in such a small zone, the question is will you be able to kill one before others kill it?)

The last thing I would expect is people to fight in perfect lines in combat which is suppose to be well messy. :P Unlikely you might see that many people. The events are unpredictable, you don't know when it's going to happen. And an event may not even last very long enough for people to start gathering up in numbers you've mentioned  and when it's done people scatter. You don't get a world-wide announcement that this event is taking place.

Anet says that they want everyone to be everyones friend - well that's good untill a certain number of people start gathering in one spot then everyone will hate each other. People will get annoyed and become frustrated if there are too many players in the same spot even if xp and loot is disturbuted evenly. i just hope that guildwar 2 will have many servers instead of just the 3 servers for the WvWvW

also i find article title funny cuz last time i checked solo means "a person who works, acts, or performs alone" but together means "into or in union, proximity, contact, or collision, as two or more things"  so i'm not sure if it was suppose to be funny or not?

 

Building and battling Gunpla is merely a hobby. Unlike the Mobile Suit Gundam story, we're not in a state of war, and we don't have to put our lives on the line. It's just played for pleasure. You're absolutely right. But... No, for that very reason people can be enthralled by Gunpla and Gunpla Battle. Because they like it, they can take it seriously. — Ramba Ral

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

9/27/10 5:42:35 PM#30

GW2 sounds on paper like the perfect game but seems they are promising the world and we all know how that goes.  I very much want to see the game in action.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

9/27/10 5:55:19 PM#31
Originally posted by sk8chalif

ya 3 novel have to come out before ;( my guess GW2 will come out during Summer 2011 :)

 

 I would rather they release it next summer then rush it out and kill it like many games have the last few years. I am personally tired of buying a new MMO only to find out I am in pay to beta for a year or more(or in DDOs case I was a 4 year pay to beta tester). I hope they take the time to get the game right and then release it.

 

What I have seen so far has me really hopeful that GW2 is as much fun or more then I had with the original.

  OnyxBMW

Novice Member

Joined: 7/22/04
Posts: 208

The most common of logics is often the most flawed.

9/27/10 6:00:04 PM#32
Originally posted by OnyxBMW

Originally posted by Ambrose99

 

Also, people grouping together... is annoying? Splitting rewards and exp... is frustrating? Aren't these the tenents that all MMO's strive for, to encourage grouping and make it fun and rewarding for everyone?

 

If I remember correctly, the devs in one of the various gameplay videos (I think it was the ranger or necromancer one) stated that rewards/xp/etc aren't split for grouping.  In fact, there's no penalty for grouping, either ad hoc (That guy needs help!  KILL HIS TARGET!) or more traditional.  Instead, they were going to actually duplicate item drops/xp/gold/etc so that grouping didn't "punish" you, but instead rewarded you with having someone to play with.

 

I'll see if I can find the video where they stated it, because this is one of the nice features of the game I'm looking forward to.

 

And, in fact, here it is.

http://www.youtube.com/watch?v=01N-1_KcRbM&t=8m15s

Grouping doesn't punish you, it's a net reward.

They specifically say you don't steal XP, and that everyone shares equally in both the xp and the reward, which leads to the conclusion that it "duplicates" items, unless the person misspoke.

  emeryc

Novice Member

Joined: 10/12/06
Posts: 8

9/27/10 6:03:35 PM#33

It's good to hear and i continue to be more and more impressed by GW2.  My concern with this design is the rate at which the dynamic events will scale.  If it's not a "smooth curve," power gamers will quickly find a "sweet spot" in the PC v Mob ratio.  Any random player entering the area who moves the event away from that "sweet spot" will quickly be flamed by said power gamers. 

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1564

9/27/10 6:12:13 PM#34
Originally posted by EvilGeek

The beauty of this system is that it allows player groups to evolve in a dynamic way , it should work out so that players are happy to follow each other through events and build relationships, something that can't be forced and only happens organically, it's a perfect system for allowing the growth of a community rather than trying to force one. 

I agree. This is how it sort of worked in Asheron's Call. In the Lugian Citadel, Tusker Dens, etc... people would all be fighting the same mobs in the same spawn. After Turbine made adjustments to how group xp was handled, people would form groups in these places to earn better xps. Basically, Turbine made areas where people would flock to and made a reason to group.

ANet is taking it a step further and not only making it so that you don't "have" to be in a group to actually be cooperative, they also made grouping rewarding...or not penalizing.

This is how grouping should have been in mmorpgs during the entire history of the game.

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

9/27/10 6:32:25 PM#35


Originally posted by parrotpholk GW2 sounds on paper like the perfect game but seems they are promising the world and we all know how that goes.  I very much want to see the game in action.

Ask and you shall receive.

http://www.youtube.com/watch?v=C1kN4Bccx2M
http://www.youtube.com/watch?v=zE5ZE4SebTk
http://www.youtube.com/watch?v=STsjcWT4XSA

45 minutes of gameplay with an emphasis on dynamic events. The actual gameplay begins at 5:14 of the first video if you want to skip the explanation at the beginning.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

9/27/10 6:34:58 PM#36
Originally posted by emeryc

It's good to hear and i continue to be more and more impressed by GW2.  My concern with this design is the rate at which the dynamic events will scale.  If it's not a "smooth curve," power gamers will quickly find a "sweet spot" in the PC v Mob ratio.  Any random player entering the area who moves the event away from that "sweet spot" will quickly be flamed by said power gamers. 

That is a concern, ArenaNet have already said they are not revealing how the scaling parameters work for just that reason. So they have anticipated this already (good to see). Apparently the scaling occurs in a matter of seconds, so it's very responsive. But we all know how creative players can be.

  OnyxBMW

Novice Member

Joined: 7/22/04
Posts: 208

The most common of logics is often the most flawed.

9/27/10 7:56:09 PM#37
Originally posted by emeryc


It's good to hear and i continue to be more and more impressed by GW2.  My concern with this design is the rate at which the dynamic events will scale.  If it's not a "smooth curve," power gamers will quickly find a "sweet spot" in the PC v Mob ratio.  Any random player entering the area who moves the event away from that "sweet spot" will quickly be flamed by said power gamers. 

 

Though I imagine most power gamers will find something to complain about, I doubt the dynamic event scaling will be plagued by issues like this.  Arena.net has shown they actually know how to make a polished game, and I doubt something like this would ever create an issue.

Throw in the fact that the leveling curve is already known to plateau (in terms of time required to level) fairly fast instead of being exponential (in other words, it seems like a very steep logarithmic curve), and if the power gamers end up complaining, then they're just being selfish about a game that is trying to be as huge a not-grind as possible, with other reasons than base repetition to want to head out and explore.

If GW2 lives up to its expectations, it may show people how MMO's are supposed to be, and destroy the disilusion that WoW is the ultimate MMO and a model to strive for.  Sadly, however, I fear people will still strive for WoW's skinnerian style of game design.

  unclemo

Hard Core Member

Joined: 7/23/07
Posts: 310

9/27/10 8:07:49 PM#38
Originally posted by darthlight


More repeated information...

Well written none the less.  Obsolete questing systems are obsolete.
  SgtEcho

Novice Member

Joined: 8/20/10
Posts: 140

You are not special

9/27/10 8:12:08 PM#39

Yeah we kind of already knew this. It was obvious that we could just join a random event. It's not really soloing because you're still working with other people reguardless of whether you're grouped or not.

  Rhems

Novice Member

Joined: 12/19/06
Posts: 25

9/27/10 9:59:45 PM#40

FORCED GROUPING ZOMG

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