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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Videos: Farewell Gathering Outside the City

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143 posts found
  RobertDinh

Apprentice Member

Joined: 9/19/04
Posts: 684

9/19/10 6:10:51 PM#21
Originally posted by cyphers
Originally posted by RobertDinh

How about you watch the videos beforehand before automatically jumping to the game's defense and requiring timestamps.  It is as obvious as can be that there is severe lag. 

Nope, it is not... wait, you can't cough up any evidence again for your baseless claims? WoW... talk about rumor mongering 

I don't think I have ever see you found your claims in all your posts with a concrete source, clip or ingame example, I guess I shouldn't be too surprised that you failed to do so again.

I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group. 

 

Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2.  It's basically severe denial if you can't notice the fps dips in the OP's links. 

 

And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor. 

 

But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 1939

9/19/10 6:21:03 PM#22
Originally posted by Loke666
Originally posted by RobertDinh

 

Yep but as it stands now the game was lagging pretty bad with a gathering of people casting spells.  That may or may not change but as it stands now it's getting laggy when a lot of people are using spells, which is dangerous for world vs world vs world pvp which is meant to include pvpers from 3 servers.

Have you ever played a game in Alpha like this is or even in beta? Lag will happen because the code is not optimized yet.

GW2 is better than any game I seen in closed beta already. If the game would lag in released shape things would be different but the game is at leas 6 months away from release yet.

I know of a certain game in open beta that lags a lot more...

Edit: Why do I even bother to answer your comments? You have so far only complained and not seen a single positive thing with the game and only trolls do that. To be fair do only fanboys just see the good things with a game but that doesn't help the trolls really.

 

^ This.

Guys this game hasn't been stress tested yet. They haven't optomised the game yet, they are still working on the content. Yet this game is more stable than any of the other games we have seen coming out before it. That should say something. I'm not saying they will be able to fix spell lag (this is a common problem in pretty much every MMO), but they can certainly reduce it to the point where it doesn't prevent you from playing.

We also don't know how the mysts will be setup yet, so we can't comment on the number of people in it or if they will all be in the same place. We know it's supposed to be one big zone, with tons of people in it, but we don't know if that zone will be broken up by physical barriers or anything like that.

  Unlight

Advanced Member

Joined: 12/10/08
Posts: 2507

9/19/10 6:32:28 PM#23
Originally posted by RobertDinh
Originally posted by Loke666
Originally posted by RobertDinh

 

Yep but as it stands now the game was lagging pretty bad with a gathering of people casting spells.  That may or may not change but as it stands now it's getting laggy when a lot of people are using spells, which is dangerous for world vs world vs world pvp which is meant to include pvpers from 3 servers.

Have you ever played a game in Alpha like this is or even in beta? Lag will happen because the code is not optimized yet.

GW2 is better than any game I seen in closed beta already. If the game would lag in released shape things would be different but the game is at leas 6 months away from release yet.

I know of a certain game in open beta that lags a lot more...

Edit: Why do I even bother to answer your comments? You have so far only complained and not seen a single positive thing with the game and only trolls do that. To be fair do only fanboys just see the good things with a game but that doesn't help the trolls really.

 

As I said before, as it stands now, all excuses and and theories aside, the game can lag quite badly when a group of non pvpers cast spells in a concentrated area.  You can try to argue that their code isn't optimized, or that that specific demo station was operating on 64mb of ram, or any other theory you want to create, but what we see is what we see. 

 

Originally posted by cyphers

Lol. Wow, you really go out of your way to find negative stuff to advocate about GW2, eh? Talk about 'objective', what a joke

 

Anyway, exact timeframe of the lag please, or it didn't happen. I watched like 4-5 hi res videos of the fight with the Shatterer with 40-60 people and there was not one bit of lag.

 

@OP: I hadn't seen those vids yet, nice find.

 

How about you watch the videos beforehand before automatically jumping to the game's defense and requiring timestamps.  It is as obvious as can be that there is severe lag. 

 

Originally posted by Unlight
Originally posted by RobertDinh
Originally posted by Grazzul

Lag in WvW won't be much of a problem because everyone will be spread out.

It will be a huge area, with so many things to do than just huddle in one spot and fight.

Arenanet said that already

 

There will also be large scale confrontations at times though, and it seems that it will suffer from some pretty bad lag wintergrasp style.

 

Also unless they district wvwvw, which would be extremely weak, players will still choose to group and zerg over certain points.

From what we've SEEN so far the game can suffer some pretty bad lag, that is what we've actually seen, not what we theorize to be fixed. 

What we've SEEN so far, isn't PvP or WvWvW.  I'll reserve judgment until after they've begun demo-ing the Mists.

 

 

Are you trying to imply that wvwvw would be less strain on hardware than a group of demo players where the spells don't even damage the players?

I'm stating in no uncertain terms that the alpha that you are drawing your WvW conclusions from is 1) not even a beta version; and 2) not even PvP.  You seem quite willing to leap to the conclusion that because you witnessed lag in a PvE area, the lag in WvW will be worse.  An astounding feat of foresight given that we haven't seen a demo of the Mists yet, therefore have little idea how well it will be optimized when it is first shown, let alone its state upon release. 

I haven't been blessed with your gift of prescience, nor do I have an ounce of  faith in your opinion being in the slightest unbiased, so I reserve judgment until I see it for the first time.

  almerel

Novice Member

Joined: 10/28/06
Posts: 682

My awesomeness shall return...

9/19/10 6:34:30 PM#24

If everyone on top of each other using skills is all the lag in ALPHA then this game is going to be outstanding when it's finished.

 

I thought all the lag talk was for just basic running around solo using skills. But if its for just for the large group using skills in ALPHA then I think were safe lol

-Almerel

  sayuri2006

Apprentice Member

Joined: 2/26/06
Posts: 158

"It is better to know you have lost than not to know you have won."

9/19/10 7:31:35 PM#25

I think all of these threads are going to get locked simply because of the amount of derailing there is, I know I did too much of it in one thread. I am not going to bother anymore.

I've seen the video and it looks good, there is lag as Robert has pointed out. At this stage I'm sure the devs are using this and other internal teams to organize "stress" tests and perhaps bring in some testers, it doesn't seem as though it would likely be a coding problem.

Robert, take it easy...Cyphers apologized and you went the extra mile and delivered a low blow.

  User Deleted
9/19/10 7:55:46 PM#26

nice videos. i like seeing the diversity of character models. and thats only 2 races heh. the art direction is starting to grow on me. is it just me, or does the landscape remind you of zelda:twilight princess for wii.

  twrule

Apprentice Member

Joined: 7/15/09
Posts: 786

9/19/10 8:05:59 PM#27

Cool videos.  My reaction was actually one of being impressed with how well the fps held up under extreme stress in those videos.  I've never seen an mmo perform that well with the graphics settings turned up that high, with that much going on at once on the screen (and I have a pretty damn nice gaming rig).

If you were concerned about slowdown in pvp, it'd be wise to turn down the graphic options to maximize performance.

  rbc13183

Novice Member

Joined: 9/07/08
Posts: 206

No one has ever escaped the shadows...

9/19/10 8:20:54 PM#28

Okay, does every thread here have to get derailed into rudeness and bickering lately? For crying out loud people. This is just a freaking game.

"Everyone dies. It is how one lives that matters."
— Artemis Entreri (R.A. Salvatore)

"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-

"But, there is one they fear.

In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-

  drauss

Novice Member

Joined: 5/29/10
Posts: 89

9/19/10 8:33:24 PM#29
Originally posted by RobertDinh
Originally posted by cyphers
Originally posted by RobertDinh

I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group. 

 

Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2.  It's basically severe denial if you can't notice the fps dips in the OP's links. 

 

And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor. 

 

But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there.

Alright, I've seen the video now (f**in 11 min), and you're right: there is a moment that things get really hectic and you see a fps drop. I apologize, I thought it was your usual rumor mongering and seeing ghosts

 

See? That was me being objective, recognising that I had judged you wrong on this occasion and coming back on my belief that you were once again spouting nonsense. I'm willing to bet that this is an attitude we will never even see once in the months to come from you

That wasn't objective at all.  You made a baseless claim while accusing me of making a baseless claim, before you even watched the videos.  You then accuse me of "usual rumor mongering" when in reality everything i say is backed up by tons of evidence.  You then go on to lace your "objective" response with things like "once again spouting nonsense" when I never spout nonsense, it is only perceived that way cause you are a you know what.  You then go on to imply that you are being sincere despite all of your excuses and trash talk, and you are right you will never see that attitude from me, because I don't need to try and doll things up to be what they aren't.  Now when you can actually just flat out admit you were completely wrong and illogical in your behavior we can talk. 

 

Bottom line:  Don't accuse others of not knowing what they are talking about when YOU are the one not doing your research. 

Riiight.

I am glad to see in you objective commentary you managed to consider basic latency that would be caused by 40 demo stations connecting via a VPN from a single IP (Gamescom) to the fixed IP server (Gameserver in Seattle).

Now consider this Mr Dinh. You live in Washington State if your profile is accurate so you would ordinarily experience a ping under 50 to the GW server or likely to any MMO server as they usually are based in continental USA. Lag for you in relation to MMOs would be rare. It would happen but not all that often.

You would likely see individuals lagging in game teleporting etc but nothing like the video because of that reason.

The Gamescom connection which would have easily been 250-300 ping has to travel through 9 time zones to get reach the server. Thats already a significant delay. Now we need to add on the niceties of peak and off peak traffic that will affect flow of packets etc. We also have QoS management, traffic shaping, routing etc to consider but you can look that up if you want because my time is valueable and yours is not considering the amount you troll.

Hmmmm we haven't covered packet loss yet but I don't think we need to go there as it can be included in the whole latency and 9 time zones deal.

Oh and we have no idea what type of connection they were using at gamescom. It must have been pretty kick ass for 40 demo clients in an unfinished game.

Now I bet that they would have had to have used the onsite connection at gamescom which they also would have been sharing with all the other exhibitors. I think that connection would have seen some pretty serous traffic ata Games Convention.

Now as I live in Australia and have the unique privilege of just having to accept lag because the servers I like to play on are usually based in the USA (10-12 time zones away) I just accept this as normal. Nothing to do with the game, its just lag. You just got a taste of it. You won't get it if you connect from home wit hthe GW2 client.

 

So am I suprised that there was some lag. Nope not all. For the vast majority the game was very smooth. You should have been expecting some lag, as it was always going to happen. Code can be written into the game to smooth out lag. This is common practice in almost all RTS and FPS game. In this case GW2 may need to have its lag netcode tweaked but in my opinion when it goes live apart from netcafes and similar there won't be mass single IP logins other than if onlive gets GW2 which I doubt.

So Robert you have posted another ill thought out completely biased and non-objective series of posts. Why? Because you didn't even consider the most basic element of the internet. A problem for that matter has existed prior to the internet and is primarily element to any online experience

 

Now there is the FPS issue. this also could easily be related back to lag. When a skill is triggered it has to be trigger both client and server side. Lag, packet loss could have affected this.

Of course it could just be the game is still alpha and needs some optimization. Shatterer worked great though. Bout same amount of people too.

All things considered I put it down to lag. I don't see any PAX lag threads or issues????

 

You really ought to think about what you say before you say it. I am not the most knowledgeable person out there and I am always looking for someone to learn from.

Once again you prove to the masses that you are intellectually bankrupt...

  drauss

Novice Member

Joined: 5/29/10
Posts: 89

9/19/10 8:41:35 PM#30
Originally posted by sayuri2006

I think all of these threads are going to get locked simply because of the amount of derailing there is, I know I did too much of it in one thread. I am not going to bother anymore.

I've seen the video and it looks good, there is lag as Robert has pointed out. At this stage I'm sure the devs are using this and other internal teams to organize "stress" tests and perhaps bring in some testers, it doesn't seem as though it would likely be a coding problem.

Robert, take it easy...Cyphers apologized and you went the extra mile and delivered a low blow.

I would like nothing more to have a civilised discussion in these threads. Robert does go the extra mile to stick in the boot for no better reason that he thinks he is somehow superior to others.

I think Robert has some valid points. I just wish he would back them up so we can debate them and not this stupid tit for tat crap that is going on.

Basically I have adopted the do unto others policy when replying to posts.

 

It has to stop else the thread will get locked.

  sayuri2006

Apprentice Member

Joined: 2/26/06
Posts: 158

"It is better to know you have lost than not to know you have won."

9/19/10 9:12:40 PM#31
Originally posted by drauss
Originally posted by RobertDinh
Originally posted by cyphers
Originally posted by RobertDinh

I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group. 

 

Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2.  It's basically severe denial if you can't notice the fps dips in the OP's links. 

 

And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor. 

 

But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there.

Alright, I've seen the video now (f**in 11 min), and you're right: there is a moment that things get really hectic and you see a fps drop. I apologize, I thought it was your usual rumor mongering and seeing ghosts

 

See? That was me being objective, recognising that I had judged you wrong on this occasion and coming back on my belief that you were once again spouting nonsense. I'm willing to bet that this is an attitude we will never even see once in the months to come from you

That wasn't objective at all.  You made a baseless claim while accusing me of making a baseless claim, before you even watched the videos.  You then accuse me of "usual rumor mongering" when in reality everything i say is backed up by tons of evidence.  You then go on to lace your "objective" response with things like "once again spouting nonsense" when I never spout nonsense, it is only perceived that way cause you are a you know what.  You then go on to imply that you are being sincere despite all of your excuses and trash talk, and you are right you will never see that attitude from me, because I don't need to try and doll things up to be what they aren't.  Now when you can actually just flat out admit you were completely wrong and illogical in your behavior we can talk. 

 

Bottom line:  Don't accuse others of not knowing what they are talking about when YOU are the one not doing your research. 

Riiight.

I am glad to see in you objective commentary you managed to consider basic latency that would be caused by 40 demo stations connecting via a VPN from a single IP (Gamescom) to the fixed IP server (Gameserver in Seattle).

Now consider this Mr Dinh. You live in Washington State if your profile is accurate so you would ordinarily experience a ping under 50 to the GW server or likely to any MMO server as they usually are based in continental USA. Lag for you in relation to MMOs would be rare. It would happen but not all that often.

You would likely see individuals lagging in game teleporting etc but nothing like the video because of that reason.

The Gamescom connection which would have easily been 250-300 ping has to travel through 9 time zones to get reach the server. Thats already a significant delay. Now we need to add on the niceties of peak and off peak traffic that will affect flow of packets etc. We also have QoS management, traffic shaping, routing etc to consider but you can look that up if you want because my time is valueable and yours is not considering the amount you troll.

Hmmmm we haven't covered packet loss yet but I don't think we need to go there as it can be included in the whole latency and 9 time zones deal.

Oh and we have no idea what type of connection they were using at gamescom. It must have been pretty kick ass for 40 demo clients in an unfinished game.

Now I bet that they would have had to have used the onsite connection at gamescom which they also would have been sharing with all the other exhibitors. I think that connection would have seen some pretty serous traffic ata Games Convention.

Now as I live in Australia and have the unique privilege of just having to accept lag because the servers I like to play on are usually based in the USA (10-12 time zones away) I just accept this as normal. Nothing to do with the game, its just lag. You just got a taste of it. You won't get it if you connect from home wit hthe GW2 client.

 

So am I suprised that there was some lag. Nope not all. For the vast majority the game was very smooth. You should have been expecting some lag, as it was always going to happen. Code can be written into the game to smooth out lag. This is common practice in almost all RTS and FPS game. In this case GW2 may need to have its lag netcode tweaked but in my opinion when it goes live apart from netcafes and similar there won't be mass single IP logins other than if onlive gets GW2 which I doubt.

So Robert you have posted another ill thought out completely biased and non-objective series of posts. Why? Because you didn't even consider the most basic element of the internet. A problem for that matter has existed prior to the internet and is primarily element to any online experience

 

Now there is the FPS issue. this also could easily be related back to lag. When a skill is triggered it has to be trigger both client and server side. Lag, packet loss could have affected this.

Of course it could just be the game is still alpha and needs some optimization. Shatterer worked great though. Bout same amount of people too.

All things considered I put it down to lag. I don't see any PAX lag threads or issues????

 

You really ought to think about what you say before you say it. I am not the most knowledgeable person out there and I am always looking for someone to learn from.

Once again you prove to the masses that you are intellectually bankrupt...

10/10  /bow

Well said.

I don't have the best internet connection here as games that are in Oceania, like myself, have to use the servers that are in the States and like you said we don't know the set-up that was used at Gamescom and have to include the usual lag problems of distance from the closest IP servers.

It is not a problem with the coding of the MMORPG but unfortunately where I am is quite far away from where the servers are located.

Let's try and stare this topic back to order :)

 

  User Deleted
9/19/10 10:56:07 PM#32
Originally posted by rbc13183

Okay, does every thread here have to get derailed into rudeness and bickering lately? For crying out loud people. This is just a freaking game.

 There is one common thread to all of the derailment and bickering. It's pretty easy to spot. I'll give you one guess.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2159

Veni, Vidi, Converti

9/19/10 11:04:15 PM#33
Originally posted by drauss
Originally posted by RobertDinh
Originally posted by cyphers
Originally posted by RobertDinh

I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group. 

 

Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2.  It's basically severe denial if you can't notice the fps dips in the OP's links. 

 

And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor. 

 

But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there.

Alright, I've seen the video now (f**in 11 min), and you're right: there is a moment that things get really hectic and you see a fps drop. I apologize, I thought it was your usual rumor mongering and seeing ghosts

 

See? That was me being objective, recognising that I had judged you wrong on this occasion and coming back on my belief that you were once again spouting nonsense. I'm willing to bet that this is an attitude we will never even see once in the months to come from you

That wasn't objective at all.  You made a baseless claim while accusing me of making a baseless claim, before you even watched the videos.  You then accuse me of "usual rumor mongering" when in reality everything i say is backed up by tons of evidence.  You then go on to lace your "objective" response with things like "once again spouting nonsense" when I never spout nonsense, it is only perceived that way cause you are a you know what.  You then go on to imply that you are being sincere despite all of your excuses and trash talk, and you are right you will never see that attitude from me, because I don't need to try and doll things up to be what they aren't.  Now when you can actually just flat out admit you were completely wrong and illogical in your behavior we can talk. 

 

Bottom line:  Don't accuse others of not knowing what they are talking about when YOU are the one not doing your research. 

Riiight.

I am glad to see in you objective commentary you managed to consider basic latency that would be caused by 40 demo stations connecting via a VPN from a single IP (Gamescom) to the fixed IP server (Gameserver in Seattle).

Now consider this Mr Dinh. You live in Washington State if your profile is accurate so you would ordinarily experience a ping under 50 to the GW server or likely to any MMO server as they usually are based in continental USA. Lag for you in relation to MMOs would be rare. It would happen but not all that often.

You would likely see individuals lagging in game teleporting etc but nothing like the video because of that reason.

The Gamescom connection which would have easily been 250-300 ping has to travel through 9 time zones to get reach the server. Thats already a significant delay. Now we need to add on the niceties of peak and off peak traffic that will affect flow of packets etc. We also have QoS management, traffic shaping, routing etc to consider but you can look that up if you want because my time is valueable and yours is not considering the amount you troll.

Hmmmm we haven't covered packet loss yet but I don't think we need to go there as it can be included in the whole latency and 9 time zones deal.

Oh and we have no idea what type of connection they were using at gamescom. It must have been pretty kick ass for 40 demo clients in an unfinished game.

Now I bet that they would have had to have used the onsite connection at gamescom which they also would have been sharing with all the other exhibitors. I think that connection would have seen some pretty serous traffic ata Games Convention.

Now as I live in Australia and have the unique privilege of just having to accept lag because the servers I like to play on are usually based in the USA (10-12 time zones away) I just accept this as normal. Nothing to do with the game, its just lag. You just got a taste of it. You won't get it if you connect from home wit hthe GW2 client.

 

So am I suprised that there was some lag. Nope not all. For the vast majority the game was very smooth. You should have been expecting some lag, as it was always going to happen. Code can be written into the game to smooth out lag. This is common practice in almost all RTS and FPS game. In this case GW2 may need to have its lag netcode tweaked but in my opinion when it goes live apart from netcafes and similar there won't be mass single IP logins other than if onlive gets GW2 which I doubt.

So Robert you have posted another ill thought out completely biased and non-objective series of posts. Why? Because you didn't even consider the most basic element of the internet. A problem for that matter has existed prior to the internet and is primarily element to any online experience

 

Now there is the FPS issue. this also could easily be related back to lag. When a skill is triggered it has to be trigger both client and server side. Lag, packet loss could have affected this.

Of course it could just be the game is still alpha and needs some optimization. Shatterer worked great though. Bout same amount of people too.

All things considered I put it down to lag. I don't see any PAX lag threads or issues????

 

You really ought to think about what you say before you say it. I am not the most knowledgeable person out there and I am always looking for someone to learn from.

Once again you prove to the masses that you are intellectually bankrupt...

Thanks for posting that, very very interesting. Always keen to learn more about networking. Top stuff and pushes the discussion on.

I think "wait and see" policy with lag is still my conclusion.

I do admit, good spot from RobertDinh concerning the lag and raising the question, but  not backing with a quick link to the evidence, would have been helpful and strengthened his case that lag is something to ponder especially as he goes on to perhaps overextend that case? But mostly I agree with RobertDinh, with the general pov, that developers eg Mythic with WAR were bordering on lying to ppl about the true extent of mass PvP, so from a track-record perspective, GW2 will be swimming against the current/going against the grain if they are to deliver a top notch experience in Mass PvP or Mass PvE.

That's a significant feat if they manage it and about time developers were more transparent (which they seem to be again when compared with other developers).

As people have commented, proportionality of the lag, given it's in alpha and the network set-up explained, the question of lag on perfomance is not in jeopardy but I'd GW2 really MUST deliver in MASSIVE department for MMO-RPG.

Populous: http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem

  dethgar

Novice Member

Joined: 2/24/08
Posts: 298

Vi veri universum vivus vici

9/19/10 11:19:34 PM#34

There's no telling what kind of hardware and settings were being used in this play test. It's something you need to experience in person, on a machine you know, in order to really diagnose the problem.

 

In my experience, today's MMO gamers know the least about hardware, frame rates, networking, and lag in comparison to veteran online gamers.

  splitcold

Novice Member

Joined: 8/27/07
Posts: 54

9/19/10 11:22:26 PM#35
Originally posted by dethgar

In my experience, today's MMO gamers know the least about hardware, frame rates, networking, and lag in comparison to veteran online gamers.

You know MMO can be considered a genre and veteran online in your context is used as a time frame, complete opposites. Who you trying to piss off here?

  drauss

Novice Member

Joined: 5/29/10
Posts: 89

9/19/10 11:22:40 PM#36
Originally posted by MumboJumbo

Thanks for posting that, very interesting. Always keen to learn more about networking. Top stuff.

I think "wait and see" policy with lag is still my conclusion. I do admit, good spot from Mr RobertDinh concerning the lag and raising the question, but  not backing with a quick link to the evidence, would have been helpful and strengthened his concerns that lag is something to ponder especially as he goes on to perhaps overextend his case?

I also agree with RobertDinh, with the general pov, that developers eg Mythic with WAR were bordering on lying to ppl about the true extent of mass PvP, so from a track-record perspective, GW2 will be swimming against the current/going against the grain if they are to deliver a top notch experience in Mass PvP or Mass PvE.

That's a significant feat if they manage it and about time developers were more transparent (which they seem to be again when compared with other developers).

I am not the end authority with networking but it just seemed to me to be common sense.

I share your concerns about how the end product will play but to a large degree it may be "safe" to invest a good chunk of faith in Arenanet. In a business where "Good will" in developers is an abused currency in failed promises etc. I don't think Arenanet's "Good Faith" could be called into question with their progress to date. They have gone out of their way to show a real working live product. This again is fuelling the huge hype IMO.

Although we all want more info they are most likely doing the right thing by only releasing information that is confirmed as ingame content / mechanics. This way they avoid any "They lied to us about it being in the release" type AoC / WAR deal. I believe in 1 interview one of the top Anet guys (I think Randy Price or Eric Flannum) stated that given the current MMO market it is simply not good enough to release a product that simply does not deliver on all fronts. (I can look it up if anyone needs proof) By this I mean the game works as promised and is as of a higher or superior quality of any competing product. Just because its a new product is no excuse for lack of content / broken mechanics.

Although I am eagerly anticipating GW2 and I will get it on release day etc. the final proof will be in the pudding. Anet knows that this is a buy once play forever type deal. Just like the other non-MMO games out there. They can't afford to get it wrong and they know it.

Fail or succeed what they are attempting is a step in the right directions for all genres.

  heavyhebrew

Novice Member

Joined: 3/29/10
Posts: 304

R.I.P Ass Dan. He ate the dirt, yo.

9/19/10 11:29:25 PM#37



Originally posted by rbc13183
Okay, does every thread here have to get derailed into rudeness and bickering lately? For crying out loud people. This is just a freaking game.

Welcome to the Internet, where reason and intellect go to die. Horribly. By gunshot to the head.
 
When I played the mid level Charr demo against the Shatterer, I didn't notice one bit of lag. Not a fps drop, not a smidgen of UI lag, nothing. Same in Shaemoor human starter zone when there were easily 50+ people running about, smacking Centaurs, bandits, worms, etc.

But obviously, seeing that video, video optimization for high pixel/shader count in pvp will be an issue for early alpha. /sarcasm

For real tho, I keep trying to find a issue to concern myself over with this game. The only thing I can come up with is a lack of data for analysis.

TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

Stay Alert! Trust No One! Keep Your Laser Handy!

Yellow Clearance Black Box Blues!

  Palebane

Novice Member

Joined: 10/18/04
Posts: 3164

9/19/10 11:35:29 PM#38
Originally posted by Grazzul

Lag in WvW won't be much of a problem because everyone will be spread out.

It will be a huge area, with so many things to do than just huddle in one spot and fight.

Arenanet said that already

Lag could be one thing that actually prevents players from doing that even if they wanted to. Just saying.


The community stagnates without the impulse of the individual. The impulse dies away without the sympathy of the community.
--William James

  illyana

Hard Core Member

Joined: 1/09/08
Posts: 486

9/19/10 11:39:11 PM#39

this has been my desktop image since gamescom ^_^


Have fun storming the castle! - Miracle Max

  RobertDinh

Apprentice Member

Joined: 9/19/04
Posts: 684

9/20/10 8:53:35 AM#40
Originally posted by cyphers

Lol. Chill, you're sounding very emotional and not objective at all, people might think that I've struck a chord with you

 

And yes, you do show a pattern: you think everyone who's positive about the game is not objective (which logically is as flawed as things can be), you go out of your way to find faults in GW2 and then you go on for threadpages after threadpages rehashing the same argument again and again, almost always with no proof at all besides you saying how biased everyone who disagrees with you is. So what do you expect? I mean, you are the guy that says Dynamic Events are just like quests in other MMO's as WoW.

I mean, how laughably ridiculous is that? Now that's bias and being blind for reality as much as I've seen anyone post

Anyway, I'm done with you arguing about this before you ruin and derail another thread and get it to be closed, I can sense you're becoming emotional about it again.

 

So first you try to spew an insincere apology when you are clearly proven wrong acting like it is the first time i've been way more well-informed on a subject than you have. And then you go on to accuse me of being emotional merely for pointing out the flaws in your behavior. Hate to break it to you but just because someone proves you wrong (this hasn't been the first time either) it doesn't mean they are riled up or emotional or anything you conjure up to try and discredit where they are coming from, they may simply be proving you wrong as I have. As for the other posts, you can go and pretend that anet was using a 486 hosted out of south africa for their demos, but the reality of it is they wanted to promote their game and promote an impressive experience, obviously they aren't intentionally going to show you a demo with severe lag issues, they probably just didn't expect people to get together and spam spells like that. But again it's a typical case of people clearly seeing a plain and obvious flaw in the game, and trying to misconstrue the circumstances because in their mind gw2 has no flaws. If the game can't handle spell spamming in a demo at a gaming convention, it definitely is going to need to be revamped if it intends to handle a large load of players in wvwvw in live with players playing from all over the world with different computer specs. If you can't understand that then oh well, but I myself prefer to be objective.
Originally posted by Palebane
Originally posted by Grazzul

Lag in WvW won't be much of a problem because everyone will be spread out.

It will be a huge area, with so many things to do than just huddle in one spot and fight.

Arenanet said that already

Lag could be one thing that actually prevents players from doing that even if they wanted to. Just saying.

WvWvW would be quite pointless if the game wasn't built for large scale battles. And yes, if the game gets horrible fps drops in various scenarios, people will start avoiding those scenarios. Sort of like how some people avoid Dalaran in wow during prime time on highly populated servers.
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