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9/19/10 6:10:51 PM#21
Originally posted by cyphers I think i'd rather just sit here and let you shoot yourself in the foot since anyone that watches the videos can see the fps lag when they start spamming spells in a group.
Maybe it will give an onlooker a better perspective of the ridiculousness of some people who try to champion for gw2. It's basically severe denial if you can't notice the fps dips in the OP's links.
And you carry it further by being confident that my claims about the fps drops are baseless and just a rumor.
But this basically ties into a point I made in another thread about people playing or watching the demos and seeing only what they want to see, and not what is actually there. |
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9/19/10 6:21:03 PM#22
Originally posted by Loke666
^ This. Guys this game hasn't been stress tested yet. They haven't optomised the game yet, they are still working on the content. Yet this game is more stable than any of the other games we have seen coming out before it. That should say something. I'm not saying they will be able to fix spell lag (this is a common problem in pretty much every MMO), but they can certainly reduce it to the point where it doesn't prevent you from playing. We also don't know how the mysts will be setup yet, so we can't comment on the number of people in it or if they will all be in the same place. We know it's supposed to be one big zone, with tons of people in it, but we don't know if that zone will be broken up by physical barriers or anything like that. |
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9/19/10 6:32:28 PM#23
Originally posted by RobertDinh I'm stating in no uncertain terms that the alpha that you are drawing your WvW conclusions from is 1) not even a beta version; and 2) not even PvP. You seem quite willing to leap to the conclusion that because you witnessed lag in a PvE area, the lag in WvW will be worse. An astounding feat of foresight given that we haven't seen a demo of the Mists yet, therefore have little idea how well it will be optimized when it is first shown, let alone its state upon release. I haven't been blessed with your gift of prescience, nor do I have an ounce of faith in your opinion being in the slightest unbiased, so I reserve judgment until I see it for the first time. |
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9/19/10 6:34:30 PM#24
If everyone on top of each other using skills is all the lag in ALPHA then this game is going to be outstanding when it's finished.
I thought all the lag talk was for just basic running around solo using skills. But if its for just for the large group using skills in ALPHA then I think were safe lol |
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sayuri2006
Apprentice Member
Joined: 2/26/06
"It is better to know you have lost than not to know you have won." |
9/19/10 7:31:35 PM#25
I think all of these threads are going to get locked simply because of the amount of derailing there is, I know I did too much of it in one thread. I am not going to bother anymore. I've seen the video and it looks good, there is lag as Robert has pointed out. At this stage I'm sure the devs are using this and other internal teams to organize "stress" tests and perhaps bring in some testers, it doesn't seem as though it would likely be a coding problem. Robert, take it easy...Cyphers apologized and you went the extra mile and delivered a low blow. |
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9/19/10 7:55:46 PM#26
nice videos. i like seeing the diversity of character models. and thats only 2 races heh. the art direction is starting to grow on me. is it just me, or does the landscape remind you of zelda:twilight princess for wii. |
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9/19/10 8:05:59 PM#27
Cool videos. My reaction was actually one of being impressed with how well the fps held up under extreme stress in those videos. I've never seen an mmo perform that well with the graphics settings turned up that high, with that much going on at once on the screen (and I have a pretty damn nice gaming rig). If you were concerned about slowdown in pvp, it'd be wise to turn down the graphic options to maximize performance. |
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9/19/10 8:20:54 PM#28
Okay, does every thread here have to get derailed into rudeness and bickering lately? For crying out loud people. This is just a freaking game. "Everyone dies. It is how one lives that matters." "P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint- "But, there is one they fear. In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century- |
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9/19/10 8:33:24 PM#29
Originally posted by RobertDinh Riiight. I am glad to see in you objective commentary you managed to consider basic latency that would be caused by 40 demo stations connecting via a VPN from a single IP (Gamescom) to the fixed IP server (Gameserver in Seattle). Now consider this Mr Dinh. You live in Washington State if your profile is accurate so you would ordinarily experience a ping under 50 to the GW server or likely to any MMO server as they usually are based in continental USA. Lag for you in relation to MMOs would be rare. It would happen but not all that often. You would likely see individuals lagging in game teleporting etc but nothing like the video because of that reason. The Gamescom connection which would have easily been 250-300 ping has to travel through 9 time zones to get reach the server. Thats already a significant delay. Now we need to add on the niceties of peak and off peak traffic that will affect flow of packets etc. We also have QoS management, traffic shaping, routing etc to consider but you can look that up if you want because my time is valueable and yours is not considering the amount you troll. Hmmmm we haven't covered packet loss yet but I don't think we need to go there as it can be included in the whole latency and 9 time zones deal. Oh and we have no idea what type of connection they were using at gamescom. It must have been pretty kick ass for 40 demo clients in an unfinished game. Now I bet that they would have had to have used the onsite connection at gamescom which they also would have been sharing with all the other exhibitors. I think that connection would have seen some pretty serous traffic ata Games Convention. Now as I live in Australia and have the unique privilege of just having to accept lag because the servers I like to play on are usually based in the USA (10-12 time zones away) I just accept this as normal. Nothing to do with the game, its just lag. You just got a taste of it. You won't get it if you connect from home wit hthe GW2 client.
So am I suprised that there was some lag. Nope not all. For the vast majority the game was very smooth. You should have been expecting some lag, as it was always going to happen. Code can be written into the game to smooth out lag. This is common practice in almost all RTS and FPS game. In this case GW2 may need to have its lag netcode tweaked but in my opinion when it goes live apart from netcafes and similar there won't be mass single IP logins other than if onlive gets GW2 which I doubt. So Robert you have posted another ill thought out completely biased and non-objective series of posts. Why? Because you didn't even consider the most basic element of the internet. A problem for that matter has existed prior to the internet and is primarily element to any online experience
Now there is the FPS issue. this also could easily be related back to lag. When a skill is triggered it has to be trigger both client and server side. Lag, packet loss could have affected this. Of course it could just be the game is still alpha and needs some optimization. Shatterer worked great though. Bout same amount of people too. All things considered I put it down to lag. I don't see any PAX lag threads or issues????
You really ought to think about what you say before you say it. I am not the most knowledgeable person out there and I am always looking for someone to learn from. Once again you prove to the masses that you are intellectually bankrupt... |
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9/19/10 8:41:35 PM#30
Originally posted by sayuri2006 I would like nothing more to have a civilised discussion in these threads. Robert does go the extra mile to stick in the boot for no better reason that he thinks he is somehow superior to others. I think Robert has some valid points. I just wish he would back them up so we can debate them and not this stupid tit for tat crap that is going on. Basically I have adopted the do unto others policy when replying to posts.
It has to stop else the thread will get locked. |
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sayuri2006
Apprentice Member
Joined: 2/26/06
"It is better to know you have lost than not to know you have won." |
9/19/10 9:12:40 PM#31
Originally posted by drauss 10/10 /bow Well said. I don't have the best internet connection here as games that are in Oceania, like myself, have to use the servers that are in the States and like you said we don't know the set-up that was used at Gamescom and have to include the usual lag problems of distance from the closest IP servers. It is not a problem with the coding of the MMORPG but unfortunately where I am is quite far away from where the servers are located. Let's try and stare this topic back to order :)
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9/19/10 10:56:07 PM#32
Originally posted by rbc13183 There is one common thread to all of the derailment and bickering. It's pretty easy to spot. I'll give you one guess. |
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9/19/10 11:04:15 PM#33
Originally posted by drauss Thanks for posting that, very very interesting. Always keen to learn more about networking. Top stuff and pushes the discussion on. I think "wait and see" policy with lag is still my conclusion. I do admit, good spot from RobertDinh concerning the lag and raising the question, but not backing with a quick link to the evidence, would have been helpful and strengthened his case that lag is something to ponder especially as he goes on to perhaps overextend that case? But mostly I agree with RobertDinh, with the general pov, that developers eg Mythic with WAR were bordering on lying to ppl about the true extent of mass PvP, so from a track-record perspective, GW2 will be swimming against the current/going against the grain if they are to deliver a top notch experience in Mass PvP or Mass PvE. That's a significant feat if they manage it and about time developers were more transparent (which they seem to be again when compared with other developers). As people have commented, proportionality of the lag, given it's in alpha and the network set-up explained, the question of lag on perfomance is not in jeopardy but I'd GW2 really MUST deliver in MASSIVE department for MMO-RPG. Populous: http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem |
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9/19/10 11:19:34 PM#34
There's no telling what kind of hardware and settings were being used in this play test. It's something you need to experience in person, on a machine you know, in order to really diagnose the problem.
In my experience, today's MMO gamers know the least about hardware, frame rates, networking, and lag in comparison to veteran online gamers. |
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9/19/10 11:22:26 PM#35
Originally posted by dethgar You know MMO can be considered a genre and veteran online in your context is used as a time frame, complete opposites. Who you trying to piss off here? |
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9/19/10 11:22:40 PM#36
Originally posted by MumboJumbo I am not the end authority with networking but it just seemed to me to be common sense. I share your concerns about how the end product will play but to a large degree it may be "safe" to invest a good chunk of faith in Arenanet. In a business where "Good will" in developers is an abused currency in failed promises etc. I don't think Arenanet's "Good Faith" could be called into question with their progress to date. They have gone out of their way to show a real working live product. This again is fuelling the huge hype IMO. Although we all want more info they are most likely doing the right thing by only releasing information that is confirmed as ingame content / mechanics. This way they avoid any "They lied to us about it being in the release" type AoC / WAR deal. I believe in 1 interview one of the top Anet guys (I think Randy Price or Eric Flannum) stated that given the current MMO market it is simply not good enough to release a product that simply does not deliver on all fronts. (I can look it up if anyone needs proof) By this I mean the game works as promised and is as of a higher or superior quality of any competing product. Just because its a new product is no excuse for lack of content / broken mechanics. Although I am eagerly anticipating GW2 and I will get it on release day etc. the final proof will be in the pudding. Anet knows that this is a buy once play forever type deal. Just like the other non-MMO games out there. They can't afford to get it wrong and they know it. Fail or succeed what they are attempting is a step in the right directions for all genres. |
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9/19/10 11:29:25 PM#37
Welcome to the Internet, where reason and intellect go to die. Horribly. By gunshot to the head. But obviously, seeing that video, video optimization for high pixel/shader count in pvp will be an issue for early alpha. /sarcasm For real tho, I keep trying to find a issue to concern myself over with this game. The only thing I can come up with is a lack of data for analysis. TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND! Stay Alert! Trust No One! Keep Your Laser Handy! Yellow Clearance Black Box Blues! |
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9/19/10 11:35:29 PM#38
Originally posted by Grazzul Lag could be one thing that actually prevents players from doing that even if they wanted to. Just saying. |
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9/19/10 11:39:11 PM#39
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9/20/10 8:53:35 AM#40
Originally posted by cyphers So first you try to spew an insincere apology when you are clearly proven wrong acting like it is the first time i've been way more well-informed on a subject than you have. And then you go on to accuse me of being emotional merely for pointing out the flaws in your behavior. Hate to break it to you but just because someone proves you wrong (this hasn't been the first time either) it doesn't mean they are riled up or emotional or anything you conjure up to try and discredit where they are coming from, they may simply be proving you wrong as I have. As for the other posts, you can go and pretend that anet was using a 486 hosted out of south africa for their demos, but the reality of it is they wanted to promote their game and promote an impressive experience, obviously they aren't intentionally going to show you a demo with severe lag issues, they probably just didn't expect people to get together and spam spells like that. But again it's a typical case of people clearly seeing a plain and obvious flaw in the game, and trying to misconstrue the circumstances because in their mind gw2 has no flaws. If the game can't handle spell spamming in a demo at a gaming convention, it definitely is going to need to be revamped if it intends to handle a large load of players in wvwvw in live with players playing from all over the world with different computer specs. If you can't understand that then oh well, but I myself prefer to be objective. Originally posted by PalebaneOriginally posted by Grazzul WvWvW would be quite pointless if the game wasn't built for large scale battles. And yes, if the game gets horrible fps drops in various scenarios, people will start avoiding those scenarios. Sort of like how some people avoid Dalaran in wow during prime time on highly populated servers. |
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