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Guild Wars 2

Guild Wars 2 

General Discussion  » A short guide to everything we know about GW2

16 Pages « 1 2 3 4 5 6 7 » Last Search
319 posts found
  djazzy

Apprentice Member

Joined: 6/20/05
Posts: 3234

8/27/10 1:14:14 PM#61

Informative interview about Necromancers. The information there also has other implications, no hexes in GW2.

http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/

For some reason it makes me a bit sad reading that. On the other hand, it reinforces the fact that GW2 is a very different game than GW. The news there though puts doubts in my mind on whether the Mesmer will be returning or not.

  DeaconX

Elite Member

Joined: 2/08/05
Posts: 2959

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

9/01/10 7:21:13 PM#62

Brilliant thread mate.  Thank you.  I hate to say it but there are so many areas where I think GW2 > SWTOR.  I will likely play both but ArenaNet is just a brilliant development house which I have a great amount of admiration and respect for - I agree with every single decision they've made with GW2 thus far.  Can't say the same for TOR.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Dudek28

Novice Member

Joined: 8/13/04
Posts: 164

There is nothing like a trail of blood to find your way back home.

9/02/10 12:16:42 PM#63

before reading this I had misinformation in my brain about this game. After reading this I will at least give it a try.

Anyone know if they released system requirements? Im on a 4 year old machine.

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

9/03/10 1:34:46 AM#64
Originally posted by Dudek28

before reading this I had misinformation in my brain about this game. After reading this I will at least give it a try.

Anyone know if they released system requirements? Im on a 4 year old machine.

I remember a dev saying that the game could run on anything as old as 5 years, if thats true then you should be fine :)

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

9/03/10 1:36:21 AM#65
Originally posted by arenasb

Informative interview about Necromancers. The information there also has other implications, no hexes in GW2.

http://www.killtenrats.com/2010/08/27/guild-wars-2-necromancer-interview/

For some reason it makes me a bit sad reading that. On the other hand, it reinforces the fact that GW2 is a very different game than GW. The news there though puts doubts in my mind on whether the Mesmer will be returning or not.

if the mesmer does return it will just be a very different mesmer than the one in guild wars 1, like how the necro from gw2 is different from gw1

  Ablestron

Novice Member

Joined: 8/31/10
Posts: 333

9/03/10 1:46:18 AM#66
Originally posted by overkill1991

Thanks for the link to the article, an interesting read indeed.

 

I understand that the ''tank'' role will be called control in GW2 and you prevent your allies from getting damage through knockdowns, slowing enemies etc..   this seems to work great in a PvP environment.

 

The thing I'm still wondering about however is how this will play out in PvE encounters(what kind of endgame pve encounters will we see? raids/dungeons?), especially boss encounters. I'm assuming I can't just leap at a huge ogre 5 times my size for example and knock him down. What is preventing that boss for targeting one of my more fragile team members like an elementalist and obliterating him/her?

If you look at some of the videos displaying skills on the guild wars 2 website for the different professions, you'll notice they often fight monsters that are of a greater size and can still cause knock down (example: when the ele uses meteor shower, the ogre stops and falls to one knee) . I think in terms of bosses, the'll be encounters much like the shatterer where they require a different kind of strategy than control, although it would still hold a role in keeping the minions at bay that spawn near the shatterer. An example of a warrior being helpfull other than control would be placing a banner down that heals allys in an area, or using a shout that buffs damage, you should remember that each class does not specifically  specialize in control support or damage, every profession has capabilitys in each; meaning you can help your teammates in any feasable way in acordance to the current situation. 

  Fishbaitz

Apprentice Member

Joined: 5/27/10
Posts: 232

Skepticals, the glasses that automatically make you a skeptic!

9/03/10 1:59:19 AM#67
Originally posted by overkill1991

Thanks for the link to the article, an interesting read indeed.

 

I understand that the ''tank'' role will be called control in GW2 and you prevent your allies from getting damage through knockdowns, slowing enemies etc..   this seems to work great in a PvP environment.

 

The thing I'm still wondering about however is how this will play out in PvE encounters(what kind of endgame pve encounters will we see? raids/dungeons?), especially boss encounters. I'm assuming I can't just leap at a huge ogre 5 times my size for example and knock him down. What is preventing that boss for targeting one of my more fragile team members like an elementalist and obliterating him/her?

 Support, my friend. GW had a gameplay mode called Hard mode, basically it gave all monsters steroids. It increased their level, and changed their skills. Bosses have an automatic damage increase. Combine the two and its hurt city. GW also lacked any sort of formal tanking mechanic, so damage had to be mitigated when the mobs and bosses target the squishies. This was largely done with the monk's protection prayers, which reduced the damage taken, healed, and prevented damage. One of the more powerful skills was Protective Spirit, it reduced damage from all sources to 10% of the targets max health. There were plenty of other skills in the game that worked along the same principals, increasing armor, reducing the ammount of damage you can take, causing the opponent to miss, blocking, ect.

You can expect this same idea to pass onto GW2 to some degree, perhaps at a more CoH level, or maybe even more passive than that. The name of the game is damage mitigation and prevention. And so far, most professions seem to have this in one form or another. That makes me happy.

  User Deleted
9/03/10 3:16:26 PM#68

Great post, no doubt a great game in the making.

  Vian

Novice Member

Joined: 4/22/05
Posts: 2

9/05/10 1:01:10 AM#69

What an awesome post.  I've been scouring the internet for this information since they accounced GW2 on a regular basis  (including mmorpg.com) but never came to these boards to find it.

I should have done so sooner... Thanks for your efforts in getting this data together!

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1773

www.croatian-maniacs.com

9/07/10 7:08:27 PM#70

6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

9/08/10 6:08:47 AM#71

Here's another hands on article from the PAX: TenTonHammer  hands on

 

The most interesting part that I didn't know yet:

 

In any case, I saw how projectile damage increased with proximity, encouraging ranged units to move around and find a sweet spot between too little damage and too much aggro.

 

It seems that range influences damage at least for some ranger spells, closer means more damage (but more aggro and vulnerability)

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  djazzy

Apprentice Member

Joined: 6/20/05
Posts: 3234

9/08/10 1:07:43 PM#72

According to the people at GW2Guru that above statement about range influencing your damage is a bunch of BS. Take any article from TenTonHammer with a grain of salt, they get a lot of information wrong.

  djazzy

Apprentice Member

Joined: 6/20/05
Posts: 3234

9/09/10 1:41:29 AM#73

I diss Ten Ton Hammer and they come up with a really nice interview piece with game designer Izzy Cartwright, go figure ;-p

http://www.tentonhammer.com/gw2/features/interviews/pax-combat

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

9/10/10 10:23:20 AM#74
Originally posted by thedarkess

6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD

Here you go, if you have not already seen this 01:12 duration!

GDC Vault - Designing Guild Wars 2 Dynamic Events

PAX Panel of Events: Designing a New Dynamic Event with the Developers

@ EvilGeek: think these could be added to OP under Dynamic Events?

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

 
9/11/10 6:46:30 AM#75


Originally posted by MumboJumbo


Originally posted by thedarkess
6 days no blog no news from arenanet. they must be working on something great :D pls feed me with some news!! xD


Here you go, if you have not already seen this 01:12 duration!
GDC Vault - Designing Guild Wars 2 Dynamic Events
PAX Panel of Events: Designing a New Dynamic Event with the Developers
@ EvilGeek: think these could be added to OP under Dynamic Events?


Added those two links under dynamic events. Also added a new 'extended experience' paragraph, containing brief info on phone app and web browser utilities, the current blog states they are expanding on these soon, I'll keep an eye out and expand here when they do.

  Dookz

Novice Member

Joined: 12/11/04
Posts: 542

"Be nice to people on your way up because you will meet them again on your way down."

9/12/10 5:20:28 PM#76

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  kamikkaze

Novice Member

Joined: 7/30/06
Posts: 83

9/12/10 6:11:57 PM#77

I`m not familiar with Guild Wars, just know  the game exists and I have two questions:

Cost
You will need to buy the game but there will be no subscription charge, revenue will come from micro transactions similar to the current GW shop (make over, name change, fluff items and maybe skill/weapon unlocks) and by additional game content released further on.


1. So, the game works like many F2P games with item shop? (and I know we have to buy the game, not just download)

2. Does anyone know the system requirements to run the game? The graphics seems to be top in the MMOs genre

LOTRO player

  GoddSlayer

Novice Member

Joined: 9/13/10
Posts: 2

9/13/10 4:34:01 PM#78

The information they have released indicates the shop will be simmilar to GW's shop. The shop in that game was shortcuts (like all your PvP characters could then use all skills instead of having to earn them) or costumes to make your character look better. It all seems to be different than most F2P shops I have encountered. And they have said that the graphics are going to be low (the graphics card they play on is no longer sold).

  Tyqer

Novice Member

Joined: 7/22/10
Posts: 8

"Rawr?"

9/19/10 10:55:36 PM#79
Originally posted by kamikkaze

I`m not familiar with Guild Wars, just know  the game exists and I have two questions:

Cost
You will need to buy the game but there will be no subscription charge, revenue will come from micro transactions similar to the current GW shop (make over, name change, fluff items and maybe skill/weapon unlocks) and by additional game content released further on.


1. So, the game works like many F2P games with item shop? (and I know we have to buy the game, not just download)

2. Does anyone know the system requirements to run the game? The graphics seems to be top in the MMOs genre

In Guild Wars, you buy the game and you can play free for ever. You have your account, you have the game, you are good.

The "Item Shop" in Guild Wars isn't an Item Shop. It is more or less to change the look of your character. In NO POSSIBLE way will anyone who spends more money after the game have an advantage over you in combat. There were only 3-4 "costumes" that you could wear by spending money, that weren't allowed to be shown in PvP to prevent confusion, and were allowed to be shown in towns and such. They just made you look different.

People who made a character maybe at the very beginning of Guild Wars-may have gotten sick of how they looked, so they now have the option to spend money and change their face, hair, height and everything else about their character.

The system requirements will be low, from what I have heard, and will most likely have the option to go up a lot higher. (Have you seen the graphics!?). They said that it isn't much heavier on your system than the original Guild Wars is.

Boom!

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

9/19/10 11:13:13 PM#80

OP that is becoming one of the best sources of info I have seen on GW2. Great effort!

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