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9/10/10 1:25:30 AM#101
Originally posted by crunchyblack Darkfall/Mortal Online: full PvP. I have zero interest in PvP. That rules them out immediately. Fallen Earth: I have to admit I may have erred here - I had seen it was post-apocolyptic and had a rather loud trailer so just assumed right away that it too was PvP-heavy without researching any further. Thank you for prodding me into a second look. Ryzom: ok, this one might end up embarassing me a little. I had honestly never heard of it. Researching it a little, it does look interesting. There are a few alarm bells (like saying that the best resources are available in PvP zones) that tell me that I probably wouldn't be happy there long-term, but on the other hand, the description of the dynamic ecology gives me geeky goosebumps so I may give it a try anyway. I don't normally thank people rage against a forum, but in this case, you've given exactly the sort of feedback I needed to link threads of my wandering imagination with worlds I have not yet visited. So ... thank you.
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9/10/10 1:41:18 AM#102
Originally posted by illorion Sandboxes havn't done so well lately. But of course the ones that have been made are small indie games with lousy budget. The only upcoming that seems to be really good is CCPs and White wolfs World of darkness online. but the release date for it is unknown, the more optimistic hopes late 2011, most guesses are 2012. |
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9/10/10 6:45:07 AM#103
Originally posted by Sovrath
I just don't buy explanations like this... When I look at consoles sandboxes dominate on a regular basis. GTA 4, Elder Scrolls, Fallout 3, Burnout, Saints Row, Little Big Planet, Demon's Souls, Crackdown, etc the list goes on and on..... It's rare in my eyes to see a major sandbox fail. I fail to see all the risks involved and high production costs. I am pretty sure CCP was really small when they initially launched EVE. Imagine something like Little Big planet on an MMO scale. It would pretty much rake all the MMOs I see listed on this site. Just the number of maps released alone burry the pop caps for most common MMO.
Edit- Anyone remember Two Worlds? Another console RPG. Was a little like Elder Scrolls Oblivion but they didnt have mob scaling and had some coop support. It was rough around the edges but even that game (which regularly got 7s and lower) still earned enough money to keep the devs going and they claim they have a sequel in work. |
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9/10/10 6:52:38 AM#104
Originally posted by maplestone
Checkout Link Realms as well then: http://www.linkrealms.com/ PVE focused. When I played awhile back I had a ton of fun. I recall the dungeons were open pvp so beware but I don't recall ever being ganked. You can seriously bypass the dungeons though and just focus on building your house, garden, and realm. I used to train all the time in the privacy of my house with my friends. Then I would teleport to town and kick it with friends. probably said too much but that game is bloody cool. Support indie devs!!! |
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9/10/10 7:11:45 AM#105
Originally posted by crunchyblack
Yeah thats true enough. Most of those sandboxes are in their death throes (no idea about Darkfall state). To be fair, I would say most would just rather stick with EVE though. It's the most highly polished sandbox MMO out there by a mile. Not sure about how Darkfall is right now. I had fun but found myself sticking with EVE. CCP is really outstanding. They have expanded to takeover various game studios in various countries and have expanded the IP into books, etc.
And PVE lovers you can just stay in high sec space and not have to worry bout getting killed really. My PVE buddy been in high sec for years and enjoying himself and he even made an alt to come PVP once he realized how tighlty coupled pvp is with the economy. Ok, enough dribbling from me for now! |
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9/10/10 8:56:20 AM#106
Originally posted by PatchDay I don't want to play a game where non-PvP play is treated as the shallow end of the pool. Eve is a very entertaining looking game and I'm very happy to see it succeed, but it is aimed at a fundementally different audience and I don't want to dilute that community. |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/10/10 9:24:21 AM#107
Originally posted by PatchDay MMO definition of sandbox on spg definition seem to be differnt. With the exception of little big planet (which I've never heard of so can't comment) most of those games you are following a single story, cannot build anything or affect the land in any way, can't participate in politics, clan wars... For an mmo sandbox (to most people I think anyway) you need to be able to do all these to some extent. Therefore if those were an MMO I wouldn't call them sandbox. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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9/10/10 10:31:38 AM#108
Originally posted by VengeSunsoar
In most of the game from my list you can own land. for instance in Fallout you can buy a house. Fable 2 I have a multiple stores, houses, wives, children, etc. Elder Scrolls, same deal. I would dare say the sandbox MMOs are still years behind sandbox RPGs actually.
Never heard of Little Big Planet? It's got millions and millions of user created content. But yeah its a PS3 game and a big reason many purchased that system |
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9/10/10 10:44:01 AM#109
maplestone: if you are not interested in pvp, you can try this games: wurm (freedom server) a tale in the desert haven and hearth (which has more or less open pvp (and perma death) but i was actually never attacked by any player (nor did i attacked any) |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
9/10/10 10:48:09 AM#110
Originally posted by PatchDay Yes you can own them but they are just storage. You can't build them or anything really, nor can you participate in any of the other activities I mentioned. In effect other than playing out the story you can't affect the world (other than playing out the story). There is no real economy in those games as it's just you and npcs. And even if you could do all the things I mentioned in an MMO you would have to be carefull in their implentation so other people can't negatively affect each others games too much. Little big planet seems to be fairly free from - just quick wikipediea search. Venge Sunsoar You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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9/10/10 11:55:09 AM#111
It is hardly strange that we don't all agree on what a sandbox is. Thats the nature of words, when you get a group of people to define one they all come up with a differant definition. Especially when they have a personal conection to them. |
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9/10/10 12:13:15 PM#112
Originally posted by PatchDay Well, a few things. Those aren't solely console sandboxes. Bethesda has built, over time, a following with their pc games. They then made morrowind for pc and later brought it to the console. figuring out this worked they started bringing their games (oblivion and FAllout 3) to console as well as PC. They have a built in audience that understands what they are offering. On top of that, I would propose that they aren't completely sandbox games because there are many quests including a main quest line. They are as themepark as a themepark game. however one can also play them completely as sandbox games. Heck my roommate did that. He didn't finish any of the guild quests and certainly didn't do the main quest. He just explored and did quests when he found them. But it was his own experience completely molded by him. And quite frankly I play "themepark games" more like I play Oblivion. Which is really my main game to this day come to think of it. that's why when I see players screaming about theme park games I usually offer the idea that they can break away from the dicatates of what they think a theme park game is and do their own thing. I know I do. In any case, now bring in other people for sandbox mmo, who who also affect your game play, and you get a different experience. Openness in a complete sandbox game means that you might have to deal with other players and their whims. Now you are getting a completely different experience and one that many players don't want. Not everyone is into pvp nor are they seeking combat for the sake of combat. If you look at the morrowind, Oblivion boards you will see a lot of people who don't want an Oblivion mmo because they feel it will take away from the real experience. So for many of these people, a quasi-Sandbox/Theme Park game is fine. Add people and it suddenly starts taking a turn for the worst. |
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9/10/10 3:07:05 PM#113
the MMORPG genre proved that games really are designed for teenagers: blood, sugar, sex, magic. In the first MMOs, players were low-20 and middle-aged geeks looking to experience the fantasy they read in books. RP was king. Ever since the mmo-that-must-not-be-named came out, MMORPG became all about "cool", "fast". The kiddies want to be Kratos rather than aragorn, and developpers are happy to give them what they want, since they are more numerous. Altho i believe there is room for one quality sandox MMO, the market is too small for more, and developpers are too afraid to risk it anyway. |
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9/10/10 3:18:12 PM#114
Originally posted by Omega3 I don't think so. I think that the games creates the players as much as the players creates the games. The trend could turn to sandboxes again as long as some really good actually were made. One certain thing is that all trends turn sooner or later (including baggy pants). In some cases it takes longer than others but MMOs wont continue forever in the way we seen the last few years. The problem with sandbox games is that no good one has been made in a long time. If someone competent made one it could be a huge hit. Someone like Bethesda, Rockstar or CCP. Bethesda and CCP are in fact making sandbox games right now and if both of them are great it might turn things around. Oblivion sold a lot of games, an online version can sell more. A game that is made for teenagers will of course be played by them. A game for older people will b played by older. There are always a lot of people that is older or younger who plays but generally do games aimed for teenagers (like Wow) get a lot of teenage players. That doesn't mean all MMOs are for kids, just that some are. I think that the future of MMOs will be a mix between modern things, oldschool ideas and some completely new stuff. By taking the best of the old and modern stuff and add some new things you could really make an awesome game. |
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9/10/10 9:36:40 PM#115
Originally posted by Scot Especially when the terms are "loosely coined" in the first place. Once upon a time.... |
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9/11/10 8:14:49 AM#116
Originally posted by maplestone
Ahh yes, the picky gamer. Will subscribe to a themepark on the fly, but offer a sandbox (which they so desperately want) with full loot pvp*gasp*, and they will avoid it like the plague. You sir are why we will not see many more sandbox games. You want a game uber talored to your specific template of what a sandbox should include, despite while you may whave thought this over a bit, a development company has researd greatly into. Full loot Pvp is necessary for games like DF and MO, yet you rule them out without even trying based on your pre-concieved notion of what a full loot pvp game is. Im playing DF right now, the full loot pvp is not what you think because loot and gear doesnt work like it does in wow, get it? So sir, please get out of the sandbox discussion, go back to your mmorpg "safe zone" whatever game that may be. Leave the new ideas and new gaming concepts for those who are not afraid to step outside of their gaming comfort zone. You really think full loot pvp included wow style gear that is uber rare and lasts forever? Oh and this and my previous post are not forum rage, sorry if my strong language and unapologetic approach has caused you to step outside your forum comfort zone....seems to be an issue with people these days, unwilling to even take a peek at something out side their safety-zone worldview (on any subject). Enjoy your year 2000 style themepark. Its whats for dinner for the next 10 years as well, it seems. |
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9/11/10 12:13:00 PM#117
Full loot Pvp is necessary for games like DF and MO, yet you rule them out without even trying based on your pre-concieved notion of what a full loot pvp game is. DF and MO are in a different subset of sandboxes from the ones I'm looking for, based on a completely different model of roleplaying. I saw the Lord of the Flies atmosphere that pre-Tram UO degenerated into - I don't need to ever see it again. |
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9/11/10 12:19:07 PM#118
Originally posted by maplestone You should have qualified that sentence with "a completely different concept of what I THINK a sandbox is, about what I THINK roleplaying is about. The term "sandbox" isn't neatly defined. Hence the countless threads here on the topic. Current: None |
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9/11/10 12:22:08 PM#119
Originally posted by crunchyblack I am picky too and the reason I don't play DF is because it is badly coded. The only AAA sandbox game out there now is Eve and I myself isn't so much into spaceships. That is the reason I am waiting for World of darkness online, a gothic horror sandbox by someone competent.. Full loot or no full loot, indie games like DF and MO are just not well enough made even if they have many great ideas (and some less great). And you can't predict the future the next 10 year, 10 years ago from now people where arguing if EQ or UO would rule and which mechanics that we would see more off... For all we know, World of darkness online or Elder scrolls online could be the next huge game, both of them are popular IP made by competent programmers. I also have to admit that I am interested to see what Zombie labs will do, they seems to be working on something that is very different from all other kinds of MMOs. Maybe next 10 years will be for consoles, it is hard to tell. |
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9/11/10 12:46:43 PM#120
Originally posted by Nizur You should have qualified that sentence with "a completely different concept of what I THINK a sandbox is, about what I THINK roleplaying is about. The term "sandbox" isn't neatly defined. Hence the countless threads here on the topic. My wording was less than ideal. I actually had "I think" in a longer first draft but removed it because it sounded like it implies that we now have to have an argument over who gets to write the dictionary ... I'd like to believe that we can talk about "PvP sandboxes" and "non-PvP sandboxes" as subsets of a larger concept of "sandbox" games that focus on the world rather than a story arc ... but it does seem that whenever we try to get together we do end up tearing at each other like wild animals tied up in a sack :( |
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