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9/09/10 2:42:40 AM#61
Probably having two major events organized on close dates, as GamesCom and Pax, kind of exhausts the information one could release about Guild Wars 2, in this particular moment - however this PvP system choice they speak of in the interview is news to me. Having played Warhammer online and simply loving theyr Realm vs Realm PvP, i couldnt be happyer about Guild Wars 2 opting for a similar system. I haven't played any of the GW2 demo versions so far, but from what i've red on the net and from the videos i've seen so far, i noticed there are common classes (warrior, ranger, elementalist and necromancer), in the game with a common NPC that sells you spells (nothing new so far). Personally i would have appreciated an original at least terminology, and/or class progression, like for instance Age of Conan the Herald of Xotli or the Conqueror, or as old Lineage 2 with its Spellsingers, Overlords and all the others, along with a class evolution step. Guess we'll still have to wait and see if the remaining 4 professions to be revealed are stereotypical classes or maybe they'll bring out something new. |
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9/09/10 3:12:43 AM#62
I'm hoping they'll bring back the mesmer from GW1. There's a class you don't see in many other MMOs. |
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9/09/10 4:01:22 AM#63
Loving this so much. |
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9/09/10 4:36:16 AM#64
The more I read, the more I am won over. I am SO looking forward to playing this EXPERIENCE--because it no longer seems like just a game to me. =) |
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9/09/10 6:53:53 AM#65
Originally posted by Loke666 |
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9/09/10 6:56:54 AM#66
good stuff cant wait for this game! I just really want more info. From the info and videos I have gathered from these events it looks like to be a fun, social and very poished product. |
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9/09/10 8:49:21 AM#67
Originally posted by Lord.Bachus I think this guy thought this was a Jumpgate: Evolution article. Apparently the last few weeks don't count for much to you, then? |
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9/09/10 9:04:58 AM#68
Originally posted by Volkspanzer No Lord.Bachus knows his onions, that's the downside of being on top of the info/marketing dowload for a new game ; ) I was interested in their ideas about making the mmo more about players reacting positively with each other, & their acknowledgement to DAOC's 3-FACTION system - one of the BEST examples of ArenaNet choosing the right features and design to implement. Still only half-way on some of the features revealed: Professions, PvP, End-Game, Crafting, Guilds, Story. So when's the release date? "When it's ready." : O Populous: http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem |
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9/09/10 12:37:06 PM#69
GW2 looks great - and sounds great. Ive been an avid MMO fan for many years, dating back to Earth and Beyond; and have played a dozen or so MMO's.
I truly hope the devs ideas and VERY optimistic hopes and dreams dontcome crashing down though. One thing I believe many developers completely and utterly fail to capture and grasp is the nature of much of the modern day MMO community. Perhaps I am a bit jaded, but sadly there are a lot of very nasty and vicious groups of players out there. Griefing for some people is the ultimate fun. Every Game I have played has had more than its share of players and entire guilds that can simply ruin a server or game for everyone else. I'm sure everyone here who has played MMO's understands this. You have players and guilds that will do anything and everything they can to get ahead. Exploit, cheat, bend other people to their devices. Griefing can be quite prominent. You have players that no matter how great a game is will bash it, the community, and spoil the fun for others - even while still playing the game and moaning constantly about it. You simply cannot gauge how far a community of players can twist an MMO. Instead of asking so many questions about the Dynamic Events system, etc and sounding all enthralled and amazed by it... why isnt MMORPG.com and others asking harder questions? How is GW2 going to prevent your hardcore "ill win at any cost" players from damaging the concept of the game for casual players? How fast will they get a handle on exploiting and cheats? How much in-game support is there going to be to handle the ugly stuff? It doesnt seem possible... but I can GUARANTEE you that someone will find a way to grief someone else during these dynamic events. How is GW2 going to fix that?
Could be the most well thought out, designed, and greatest game ever. But if the Community turns out to be riddled with punks, elitist jerks and the like it will be no better than anything else around. |
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Dookz
Novice Member
Joined: 12/11/04
"Be nice to people on your way up because you will meet them again on your way down." |
9/09/10 1:05:16 PM#70
Originally posted by FURYBlakhart |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
9/09/10 1:11:24 PM#71
Originally posted by FURYBlakhart Watch this http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic You can skip to the Q&A section or you can watch the whole thing. Its quite interesting but the Q&A section answers your question. This is not a game. |
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9/09/10 3:01:41 PM#72
I have hardly seen a more empty interview than that. I wonder if MMORPG.com dudes are not paid by game companies, seeing the empty questions they are asking. Guys, seriously, get a journalist card, do some internship at CNN and come back to ask real questions and not just write a story about "i'm a game designer and i'm talking bout my life". If we dig back the interviews u guys did with other games, then APB, WAR, SWG NGE, hell, even Darkfail would be top notch games. CHALLENGE UR INTERVIEWEES or don't call it an interview, call it a blog. You're a Hardcore Survivor! You not only survived the zombie apocalypse, but did it with style! Your mastery of zombie knowledge, survival tactics, and weaponry is nearly unmatched. Congratulations, for you are hardcore! |
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9/09/10 3:19:18 PM#73
Originally posted by Zeroxin I was just about to link that video as well. Lol ^^ It is a good video to see as well even if you watch it from the beginning. I have been keeping up with it since they started releasing information and I have still found some other things that I did not know. They mention alot of good stuff in the video so check it out. Most importantly, they discuss some PVP things as well. It isn't much, but being a hardcore pvp fanatic like myself, I was jizzing in my pants. |
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9/09/10 4:06:58 PM#74
Whoah wait time out. Is this a slip up? So the game IS DONE. given that they started the development in 2007?
Damn you ArenaNet, I want this game on the shelf now! This is torture. >.<' |
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9/09/10 4:28:09 PM#75
Originally posted by jvxmtg If the game was done it would be out already lol. Obviously it is not done yet >< |
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9/09/10 9:38:26 PM#76
Originally posted by Senjinn Sounds like you've had some bad experiences with voice chat. Voice chat always made my gaming communities closer. It's always easier to get to know someone with voice than reading chat. I'm a great typist, but I'd prefer guilds with voice chat options because I feel more at home that way. :) Anyways, this game is sounding cooler and cooler every time I read something new about it. Keep up the good work! :D
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9/09/10 9:53:23 PM#77
Originally posted by Jetrpg Most guilds had over a hundred people that you grouped with and talked to every day. You don't only fight and die for teammates in PVP. PVE Grouping in games that are actually hard, have death penalties, high end raiding in difficult locations, need strategies, etc. gets intense as well, plus the guilds were very tight and spent a lot of time together, not just pick up fights in pvp. |
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9/09/10 10:05:02 PM#78
Originally posted by Alienovrlord i agree, GW2 is trying something completely new and I'm very optimistic that it will take mmo's to a new level. I was just pointing out many of the older games had active communities tha Had to work together to achieve goals thats why most guilds were near or over a hundred people (if it was a serious one) and you Had to group with strangers as well, so griefing and other negative behavior was frowned upon, because you needed each other, so it made no sense to burn bridges. Games changed to stop the forced grouping (which i like in some ways), but didnt offer many other reasons to interact in the game mechanics. If GW2 can succeed with this dyn event system it will change how future games are made. In the least it gives a game mechanic to interact in the game besides just talking about movies or comic books over the general chat. |
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9/09/10 10:27:25 PM#79
Great ... PVP focus. I was gonna buy this too. Not any more. So which of the new games is going to be smart and actually not do what all the rest are doing? |
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9/09/10 10:27:35 PM#80
Originally posted by baalio I agree with most of what you said and in no way am i defending forced grouping. I was happy to see games go more toward missions and content, soloing, some instancing and other new mechanics as the grinding timesink of sitting around waiting for spawns, gear dependence, kill stealing , etc got old, but the teamwork, strategy and relationships made it worth it. Recent games went to far away from the emechanics that encourage socialization. I'm excited to see how GW2's systems works in the game world with hundreds of people running arouind and if it will be enough to get the casual gamers to invest more to the community and be more of a part of it, instead of logging in quickly trying to get xp and logging out, without experiencing the rest. Not putting casual gamers down, I've been one before because of time constraints, but I think they miss out on other aspects of gaming communities, but with GW2 it sounds possible to be on for an hour and still get together and meet many people, succeed in a cool event and not spend more time than they can or want to. I do disagree with the point of so many bad players in guilds or groups, though in pick up groups it is more common, but serious guilds wouldn't keep members that were not willing to learn. If you've planned a raid for hours, took another hour to fight to the right location, etc and then get wiped because someone can't pull a mob or follow orders-they won't be invited back to the next raid. But over all good points and hope to see you in GW2! |
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