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9/09/10 11:13:22 AM#61
Originally posted by Mrbloodworth you found other towns? i've tried but i get one-shot killed no matter what path i take
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9/09/10 11:14:54 AM#62
Originally posted by gatheris Yes, its a 20 min walk at least. and, there are guildleaves there.... That you can't do for 48 real world hours. |
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9/09/10 11:17:59 AM#63
I played in LOTRO beta, and yes we're in agreement that that MMOs are usually patched at launch day, but I suppose we're in disagreement about the possibilities of a launch-day patch. I don't remember clearly, but for LOTRO, they tweaked some of the quests that were confusing or otherwise completely broken, and did many other relatively minor things. These changes, in my experience, are usually along the lines of what SE's patches for FFXIV have been like:
- A issue which prevented players to complete the levequest “Yarz on me” has been addressed.
- An issue that may prevent animations from displaying properly upon increases in class rank / physical level has been addressed.
- An issue which prevented players from changing their equipment after being attacked while synthesizing or gathering has been addressed.
- An issue which caused the text in the chat logs to move up and down has been addressed.
- The cost of certain items sold by NPCs have been adjusted.
- The stats for the bone ring have been adjusted.
- Adjusted the value in which a player would receive the status "second-hand" due to equipment deterioration.
- The amount of durability restored by the NPCs have been increased. - The display range for the following type of messages have been adjusted. → Obtaining experience points and skill points: Only visible to yourself.
→ Obtaining loot: Only visible to you and your party members.
What I said earlier is that I personally believe SE needs to make significant backend changes to the networking design of this MMO, which I don't believe will be completed at launch.
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9/09/10 11:19:36 AM#64
Originally posted by grapevine
You have an opinion. Thats great. We all know what opinions are like right? After playing a few random quest based mmos and getting a little older, I've realized that without some type of story, mmos are just time sinks. That story can come about in two ways. FIrst through a sandbox setting with enough tools so that the players can create it themselves, and secondly through a story driven plot designed by the devs. Guess you should tell Bioware that their game is a waste of time too right? Just watch over the next year how many of those other mmos that everyone is putting so much faith into flop horribly because they don't know their audience. I think FFIV knows it audience and it will cater to them, not the hoard of discontents who never enjoy a game because they are too busy criticizing it.
*EDIT* Want to add one more thing. People have been asking for a mmo that has unexpected danger and challenging gameplay. This seems to have some of those qualities and people complain. If you want to be spoon fed your content, go elsewhere. There is more to do than kill. Exploring is an activity that can be fun. Socializing. Crafting(better system than I've seen in years), Gathering (see last). They designed a RPG, not a character sheet with quest boxes to check off one by one. |
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9/09/10 11:21:27 AM#65
Originally posted by Mrbloodworth Yeah, no more content in beta. These people that are basing the game on their beta experience still crack me up. When will they learn that beta isn't a full playable demo with all the content released. When will they learn this? Anyways, I played up till level 15 several times throughout the different betas and enjoyed it every time, despite not having much content, I, personally, understood my role as a tester and knew that what I was experiencing is not the whole game, and that it would be very stupid and narrow minded of me to assume that. I am entitled to my opinions, misspellings, and grammatical errors. |
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
9/09/10 11:22:23 AM#66
Originally posted by vanderghast Did you mostly just play Gridania? The other areas are quite about more open. The forest however is supposed to be harder to move around in, thus more limited to straight passages. But that is not really what I was getting at. Even a game with wide open spaces can be linear in how it leads you though that space. Do quest here until lvl 5 then go here and do quests until 10 then go here and so on is not really open ended exploring to discover the story of the area. What FFXIV does is to give you an environment and then lets you choose where to go and who to talk to, to find out more about it. So there are corridors in the forest. The black shroud is basically a giant hedge maze but you are more often choosing where to turn in that maze rather than being lead by the nose. The leves point you to specific though random places but beyond those and the story quests you are basically left to discover on your own. |
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9/09/10 11:26:43 AM#67
Originally posted by Mrbloodworth cool for you :) i've tried going in one direction or another for hours and once it seems i'm getting close i get killed by one thing or another that is hitting for a 1,000 or more |
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9/09/10 11:31:30 AM#68
Originally posted by Mrbloodworth It sounds to me like you are just burnt out on MMORPG's. |
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9/09/10 11:41:20 AM#69
Originally posted by gatheris He found nothing to do because players who have either played WoW or Lotro are looking for quests to show and tell them what to do. |
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9/09/10 12:08:28 PM#70
Originally posted by SaintViktor That must be it! Its not a lack of content, no, its me. Amazing as im a devloper for wurm online, a sandbox game. What other content is there? |
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9/09/10 12:10:18 PM#71
Originally posted by Dragim 15 days. There are only 3 mods of play. Guildleaves, main quest, or craft. Awesome. |
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9/09/10 12:13:49 PM#72
Originally posted by Borluc
Actually most MMOs these days have a story line element, which one follows. Such as volumes and books in LOTRO. The big difference is that isn't all they offer. Take the story arc away from FF XIV and you are left with a 100% grinder.
FF XIV is not sand box. Other than crafting, which even themepark MMOs have, it has zero of the required mechanics. The players can have no means of making a vitural enviorment, or affect the game in any way. At best you can use the fixed enviroments for role playing. FF XIV is a themepark MMO, with hefty restrictions.
There is also zero challenage in FF XIV. You tank and spank mobs, period.
It not having contant (other than the full story arc) missing is not an opinion. Its how it is. You can't be spoon feed content, when it simply doesn't exist anyway. |
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9/09/10 12:16:44 PM#73
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9/09/10 12:22:08 PM#74
Also, content-wise, guild leves are not turned on yet.... |
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9/09/10 12:22:25 PM#75
Originally posted by grapevine Oh still here trolling the FF forums for somthing you are clearly not interested in. Again I ask you to prove evidence of your point you make???? (is it possible to report a troller of ever forum this kind of unsustantiated attitude?) Again I will post a bit of info from the BETA GUIDE written by the people who are actually making the game. I think I am more inclined to believe SE over trollers!!! During the Beta Test phase, there will be a total of eighteen types of arms and tools available: five types for Disciples of War, two types for Disciples of Magic, three types for Disciples of the Land, and eight types for Disciples of the Hand. * For the duration of the Beta Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their stamina gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off. * Beta version contains only a fraction of what is planned in the full version. In the Beta version, a character's race, clan, gender, nameday, and guardian do not affect his/her attributes.A maximum of three characters can be created per account. * Physical level and Class ranks caps will be set at 30 for the Beta Test Phase. Q: Do Disciples of the Land and Disciples of the Hand have any battle options other than throwing stones? Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 60gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Razor Abyssus Mirror edition, 50mb BB. |
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9/09/10 12:25:45 PM#76
Originally posted by Professor78
By the way trolling isn't stating something that's true, and you just not happening to like it. I am interested in the development of this game, as I've been in it since closed beta 2. I was even excited and looking forward to it at one point. Its not mine or other's fault SE aren't bothered if they put out a POS.
It was posted in closed beta that content was being held back, which they unlocked (other than for the full story arc) for open beta. That content turned out to be nothing more than additional areas, with no additional content features.
We are less than two weeks from launch. You seriously believe there's heaps of content just being hidden? |
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9/09/10 12:28:09 PM#77
We have heard that before. If they are holding back content, they should no better not to, look at the word of mouth hit, no one will care later.
Usually though, they say that because there is none. I see no evedence this is not the case, as there is nothing that was in closed beta that is not in the open.
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9/09/10 12:29:14 PM#78
Personally, i didnt like the game. It took me too long to get it set up to the point where it was playable with my 360 Controller. Then the combat was sluggish and very unintuitive. The game took upwards of a minute to load up NPC's and PC's in the populated areas (i have a very high end rig with a very decent internet connection, so it wasnt on my end). Overall was a horrible first 3 hours of game play and I havent been able to force myself back in. Just the idea of having to deal with the patcher alone makes me not want to do it.
I can understand why people like the game. But all of you that like it really need to realize that the large portion of people who try the game dont. They arent all here complaining about the game just cause tehy like to do that (ok, maybe some of them are) but they cant all be wrong. The game has some serious flaws and unfortunately in an MMO world you only have one chance to make your first impression. I'm sure the game will do well mainly because of the hardcore fans that are willing to find workarounds or simply put up with the games design flaws. And im happy for that, I hope the game does succeed. But it does not have what it takes to succeed in the Western market.
I hope those of you that stay enjoy the game, and I hope those of you that dont can do it with some dignity and not bash someone elses play style. This game simply isnt what most of us are looking for in an MMO in the year 2010. |
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9/09/10 12:33:20 PM#79
Originally posted by grapevine Core i7(d0)on Foxconn Bloodrage, 6gb Tri DDR3,GTX 680, 60gb OCZ Vertex 2 SSD, 640gb Caviar Black, Windows 7, HAF 932 case, 24" Full HD Dell, Logitech G19, Razor Abyssus Mirror edition, 50mb BB. |
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9/09/10 12:34:29 PM#80
LOL, its not missing 6Gb of content. Its the (additional) recommended space needed for the install, plus the complete story arc, which is likely to lead into other unseen areas. A new area with no content, is just another place to grind. Its exactly the same as the unlock between closed and open beta, in that respect.
Anyway, good luck with the miracle patch, as they are vapourware. |
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