Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,671  Online:0
Guests:0  Posts:4,845,722
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » What happened to all the sandboxes

8 Pages « 1 2 3 4 5 6 7 » Last Search
154 posts found
  Ceridith

Advanced Member

Joined: 11/24/09
Posts: 3000

The more you hype an upcoming game in your mind, the more it will fail to meet your expectations.

9/08/10 9:33:45 AM#21
Originally posted by Drachasor
Originally posted by Nerf09

What happened is; someone ruined SWG, and now there's 200,000 people out there trolling gaming forums.  GIVE US OUR SWG-type GAME BACK OR WE'LL NEVER LEAVE HAHA!  (We're the terrorists of the MMORPG community, hehe).

SWG was losing 10k subs a month BEFORE NGE.  It was already ruined.

I tend to think there just aren't that many gamers who want a pure sandbox like Eve or how SWG was initially.  It's a relatively small part of the MMO market.

It was losing subs due to severe bugs and balance issues that the Devs weren't addressing... they were too busy making the CU, and NGE. Not to mention the assinine Jedi systems that never should have been in the game.

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

  sn0wblind00

Novice Member

Joined: 2/07/09
Posts: 383

9/08/10 9:45:07 AM#22
Originally posted by illorion

uh dawntide looks a little..... ummm rough. Like it was made 10 years ago or something

Even more.  EQ1 looked better at release.  Dawntide ingame looks like it was made with that free tribes 1 engine, with models gliding instead of walking.

Those who want a true 'sandbox' are few in numbers.  Those that haven't gone bankrupt yet have few players currently.  The majority of players do not have the patience to deal with this sort of environment.  Those who want an open pvp game (but call it a sandbox) are also a niche community, though bigger than those craving a sandbox.  Most open pvp games post UO end up dwindling and dieing off, as many can't deal with the frustration that comes with open pvp and human nature.  It also doesn't help that those who crave these types of games are often over-analytical and negative.  When a game is released, they manage to enhance every flaw with the game and use it as means not to play.  It is a cycle that has been occuring on these and other forums continuously.

  MMO.Maverick

Inquisitor

Joined: 3/05/10
Posts: 7792

The middle road is the place to be!

9/08/10 9:52:51 AM#23
Originally posted by Ceridith

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

It drew lots of attention because of the Star Wars IP, simple as that. It kept bleeding subs because SWG didn't provide the Star Wars experience lots of MMO gamers had hoped and were looking for.

The ACTUAL size of MMORPG worlds: a comparison list between MMO's

The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  Emoqqboy

Novice Member

Joined: 4/28/10
Posts: 179

9/08/10 9:54:48 AM#24

Short answer: Those that were actually released failed, failed, failed, failed, epic failed, failed, and then failed somemore, so less and less companies are willing to invest the budget required to risk trying to create a successful one.

<QQ moar plz. kkthxbai.>

  sungodra

Novice Member

Joined: 8/13/10
Posts: 1410

9/08/10 9:55:25 AM#25
Originally posted by cyphers
Originally posted by Ceridith

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

It drew lots of attention because of the Star Wars IP, simple as that. It kept bleeding subs because SWG didn't provide the Star Wars experience lots of MMO gamers had hoped and were looking for.

 Exactly. It got the 200 k subs off the star wars IP, than when people tried to play it and realized how BORING it was, it began to lose all those people and eventually to a game like WoW.

 

That is when the dev team and the marketters stepped in and said. "We are losing too many people, we have to stop the bleeding"

 

Then they went on to piss off the remaining players who liked the whole game set up. It was all just one big unfortunate catasrophe.


"When it comes to GW2 any game is fair game"

  User Deleted
9/08/10 10:23:48 AM#26

To me FFXI, & now to be FFXIV, are story driven PvE sandboxes. No, sandboxe doesn't have to be FFA PvP full loot you freaks!

Ok, maybe its not perfect, but its pretty close... here:

- You can do everything with one char.

- The game doesn't tell you what do & how do to it.

- Zones aren't sub divided by level range, you always have to be careful in your travel.

- More player interdependancy than most game out there.

- Meaningful housing. ( No its doesn't have to be a non instance clusterf**k)

- You can build your classe however you want it. ( with some restriction )

- I'm sure i'm forgetting some more aspect here...

- The only thing it is missing, is the ability to affect the world... Which FFXIV might have in one way or another, who knows.

Anyways, say what you will, FFA PvP full loot game ( what you call sandboxe ) are dead, no money is to be made on that type of game. I see it staying that way until real tough consequences are put in place to control criminal behavior, period.

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1978

9/08/10 11:08:51 AM#27
Originally posted by Ceridith
Originally posted by Drachasor
Originally posted by Nerf09

What happened is; someone ruined SWG, and now there's 200,000 people out there trolling gaming forums.  GIVE US OUR SWG-type GAME BACK OR WE'LL NEVER LEAVE HAHA!  (We're the terrorists of the MMORPG community, hehe).

SWG was losing 10k subs a month BEFORE NGE.  It was already ruined.

I tend to think there just aren't that many gamers who want a pure sandbox like Eve or how SWG was initially.  It's a relatively small part of the MMO market.

It was losing subs due to severe bugs and balance issues that the Devs weren't addressing... they were too busy making the CU, and NGE. Not to mention the assinine Jedi systems that never should have been in the game.

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

This proves that merely being a sandbox does not make a game good.  SWG had major design flaws flaws from the beginning and the sandbox elements simply made it more passable to players.  Once the sandbox elements were played out, people found out there there was nothing more to the game.  Housing and a complex crafting system will not sustain the game by itself if the rest is full of bugs and unfinished content.

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1512

9/08/10 12:18:40 PM#28
Originally posted by Torik
Originally posted by Ceridith
Originally posted by Drachasor
Originally posted by Nerf09

What happened is; someone ruined SWG, and now there's 200,000 people out there trolling gaming forums.  GIVE US OUR SWG-type GAME BACK OR WE'LL NEVER LEAVE HAHA!  (We're the terrorists of the MMORPG community, hehe).

SWG was losing 10k subs a month BEFORE NGE.  It was already ruined.

I tend to think there just aren't that many gamers who want a pure sandbox like Eve or how SWG was initially.  It's a relatively small part of the MMO market.

It was losing subs due to severe bugs and balance issues that the Devs weren't addressing... they were too busy making the CU, and NGE. Not to mention the assinine Jedi systems that never should have been in the game.

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

This proves that merely being a sandbox does not make a game good.  SWG had major design flaws flaws from the beginning and the sandbox elements simply made it more passable to players.  Once the sandbox elements were played out, people found out there there was nothing more to the game.  Housing and a complex crafting system will not sustain the game by itself if the rest is full of bugs and unfinished content.

Merely making a game of any type does not guarantee a good game. Why, over many posts from you, do you think that Sandbox players want a lackluster game that only has housing and complex crafting? We Sandbox gamers do not accept your definition of what we want.

Once upon a time....

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1978

9/08/10 1:52:59 PM#29
Originally posted by Amaranthar
Originally posted by Torik
Originally posted by Ceridith
Originally posted by Drachasor
Originally posted by Nerf09

What happened is; someone ruined SWG, and now there's 200,000 people out there trolling gaming forums.  GIVE US OUR SWG-type GAME BACK OR WE'LL NEVER LEAVE HAHA!  (We're the terrorists of the MMORPG community, hehe).

SWG was losing 10k subs a month BEFORE NGE.  It was already ruined.

I tend to think there just aren't that many gamers who want a pure sandbox like Eve or how SWG was initially.  It's a relatively small part of the MMO market.

It was losing subs due to severe bugs and balance issues that the Devs weren't addressing... they were too busy making the CU, and NGE. Not to mention the assinine Jedi systems that never should have been in the game.

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

This proves that merely being a sandbox does not make a game good.  SWG had major design flaws flaws from the beginning and the sandbox elements simply made it more passable to players.  Once the sandbox elements were played out, people found out there there was nothing more to the game.  Housing and a complex crafting system will not sustain the game by itself if the rest is full of bugs and unfinished content.

Merely making a game of any type does not guarantee a good game. Why, over many posts from you, do you think that Sandbox players want a lackluster game that only has housing and complex crafting? We Sandbox gamers do not accept your definition of what we want.

Where did you get a weird idea like that?

Personally I consider myself a sandbox player since I played SWG, EVE and A Tale in the Desert.  However, there seems to be a group of people on these forums who call themselves 'sandbox players' that seem to think that there is some conspiracy against sandbox games and are unwilling to consider that the old sandbox games they revere had some major flaws that made them uplayable to a lot of other people who would consider themselves 'sandbox players'. 

SWG had a neat housing system, a player city system with great potential, a complex crafting system with a really lousy UI, a mediocre combat system with obvious flaws and a pointlessly grindy and limited leveling/skill system.  These things are the reason why I really got into the game for about two months and then quit it way before any CU or NGE.  It had very intiguing concepts and ideas combined with a weak design and terrible execution.

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1512

9/08/10 3:51:44 PM#30
Originally posted by Torik
Originally posted by Amaranthar
Originally posted by Torik
Originally posted by Ceridith
Originally posted by Drachasor
Originally posted by Nerf09

What happened is; someone ruined SWG, and now there's 200,000 people out there trolling gaming forums.  GIVE US OUR SWG-type GAME BACK OR WE'LL NEVER LEAVE HAHA!  (We're the terrorists of the MMORPG community, hehe).

SWG was losing 10k subs a month BEFORE NGE.  It was already ruined.

I tend to think there just aren't that many gamers who want a pure sandbox like Eve or how SWG was initially.  It's a relatively small part of the MMO market.

It was losing subs due to severe bugs and balance issues that the Devs weren't addressing... they were too busy making the CU, and NGE. Not to mention the assinine Jedi systems that never should have been in the game.

The fact that SWG was a sandbox had little to do with it losing subs. If it were, the game never would have drawn the attention of 200k subs.

This proves that merely being a sandbox does not make a game good.  SWG had major design flaws flaws from the beginning and the sandbox elements simply made it more passable to players.  Once the sandbox elements were played out, people found out there there was nothing more to the game.  Housing and a complex crafting system will not sustain the game by itself if the rest is full of bugs and unfinished content.

Merely making a game of any type does not guarantee a good game. Why, over many posts from you, do you think that Sandbox players want a lackluster game that only has housing and complex crafting? We Sandbox gamers do not accept your definition of what we want.

Where did you get a weird idea like that?

Personally I consider myself a sandbox player since I played SWG, EVE and A Tale in the Desert.  However, there seems to be a group of people on these forums who call themselves 'sandbox players' that seem to think that there is some conspiracy against sandbox games and are unwilling to consider that the old sandbox games they revere had some major flaws that made them uplayable to a lot of other people who would consider themselves 'sandbox players'. 

SWG had a neat housing system, a player city system with great potential, a complex crafting system with a really lousy UI, a mediocre combat system with obvious flaws and a pointlessly grindy and limited leveling/skill system.  These things are the reason why I really got into the game for about two months and then quit it way before any CU or NGE.  It had very intiguing concepts and ideas combined with a weak design and terrible execution.

I got that idea from a number of posts of yours where you assumed that a "Sandbox" game is nothing more than just "a world to live in", where players do the same thing over and over again in monotenous simulation of real life in a game, with no excitement or fun.

Edit to add: Well, maybe I just misunderstood you. Rereading your above post, maybe I'm wrong about you. Maybe your entire points were always that you need more than just simple sandbox?

Once upon a time....

  P3nnyG1rL

Apprentice Member

Joined: 9/08/10
Posts: 11

9/08/10 4:13:42 PM#31

Yeah it's a shame but I think the Sandbox genre will eventual be gone, and its because of games like WoW.  Nothing against WoW since its the most successful MMO out there, but new companies developing MMOs will folllow suit.  We have seen this happening for the last 5 years after all.  From a buisness perspective it makes perfect sense to do things that work and guarantee success rather than taking the risk of making a Sandbox.

Saying all that, we may get a brave company one day that'll take that risk...pulls it off.  And we'll have a Sandbox that has 10+ mil subs.  Let's only hope anyway! =P  (Wishful thinking!)  But most players want uber gear and endgame pvp, so until that changes we're not going to see many Sandbox games.

  Jetrpg

Elite Member

Joined: 4/22/06
Posts: 2199

9/08/10 4:16:58 PM#32
Originally posted by illorion

Are there any in development that i am just not aware off/ didnt get the memo. Or is everything in the near future themeparkin it up

What normally happens in them .... they got pooped in.

 

But really people want more. DF is sandbox go play it.

There are sandbox games.

Sandbox is just not as good as themepark. GW2 is doing a open world Dynamic event and private/group themepark concept . I like it.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Torik

Hard Core Member

Joined: 1/02/09
Posts: 1978

9/08/10 4:28:15 PM#33
Originally posted by Amaranthar
Originally posted by Torik

Where did you get a weird idea like that?

Personally I consider myself a sandbox player since I played SWG, EVE and A Tale in the Desert.  However, there seems to be a group of people on these forums who call themselves 'sandbox players' that seem to think that there is some conspiracy against sandbox games and are unwilling to consider that the old sandbox games they revere had some major flaws that made them uplayable to a lot of other people who would consider themselves 'sandbox players'. 

SWG had a neat housing system, a player city system with great potential, a complex crafting system with a really lousy UI, a mediocre combat system with obvious flaws and a pointlessly grindy and limited leveling/skill system.  These things are the reason why I really got into the game for about two months and then quit it way before any CU or NGE.  It had very intiguing concepts and ideas combined with a weak design and terrible execution.

I got that idea from a number of posts of yours where you assumed that a "Sandbox" game is nothing more than just "a world to live in", where players do the same thing over and over again in monotenous simulation of real life in a game, with no excitement or fun.

Edit to add: Well, maybe I just misunderstood you. Rereading your above post, maybe I'm wrong about you. Maybe your entire points were always that you need more than just simple sandbox?

I do not always phrase my statements in ways that convey my ideas easily.  Plus I have a tendency to inject too much sarcasm into my posts.  I will also shoot down a specific implementation of an idea while loving the idea itself in theory.

So, I am a big fan of the 'idea of sandbox' but a big critic of its implementation in games.  I believe that sandbox games need a 'purpose' to drive them and without it they just become 'a world to live in'.   I acknowledge that many players will find their own purpose by just 'being' in the game but I am a 'builder' type so I need to keep building and improving things.  So any sandbox game that stagnates into a 'do the same thing you did yesterday' mode, will lose me as a player. 

The suckiest part of any game for me is the point where you hit the 'glass ceiling' and really cannot get better at it because the game does not accomodate that.  I quit SWG when I realized that I got my character to the best point I could manage and the only way to try something else was to completely wreck what I done so far and start from scratch.  There was only about 2-3 months worth of sandbox content in the game for me and everything else was either 'sameo-sameo' or a dead end.  There was no more 'purpose' for me in that game.

Heck, lack of a 'purpose' was the reason I first quit WoW.  I realized that I was no longer building a character but simply going through the same motions and merely accumulating better gear. 

For some people merely 'living' in a sandbox world is enough but I need to 'build' in it for it to have any purpose.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/09/10 3:02:48 AM#34
Originally posted by Cor4x

As far as I can see, sandboxes are pretty much doomed by design.

Every one I've ever seen has been a disaster because average players don't / won't understand art or design and generally ham, glam, or perv up everything they get their hands on. (Not all players, but in this case a very few bad apples can ruin the barrel for everyone.)

I mean, think about what happend with second life. Have you ever been there? I bet you won't last 5 minutes without seeing something NSFW. And, why don't you walk 5 feet more and see the pedobears attack? LOL

On the other side, do you remember UO from the old days? I used to hunt Orcs in a suburb because there were houses EVERYWHERE. I'd run through the city streets and try to find mobs.

It was silly.

Go look at all the "great" content created in CoX. LOL.

So, no big company wants to commit the resources needed to create a sandbox game. In this case they're probably right.

 

1. Second Life was never a game to begin with

2. City of Heroes was never ever ever a sandbox (I had about two max LVL characters so I know 4 sho)

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/09/10 3:05:24 AM#35
Originally posted by Nekrataal

To me FFXI, & now to be FFXIV, are story driven PvE sandboxes. No, sandboxe doesn't have to be FFA PvP full loot you freaks!

Ok, maybe its not perfect, but its pretty close... here:

- You can do everything with one char.

- The game doesn't tell you what do & how do to it.

- Zones aren't sub divided by level range, you always have to be careful in your travel.

- More player interdependancy than most game out there.

- Meaningful housing. ( No its doesn't have to be a non instance clusterf**k)

- You can build your classe however you want it. ( with some restriction )

- I'm sure i'm forgetting some more aspect here...

- The only thing it is missing, is the ability to affect the world... Which FFXIV might have in one way or another, who knows.

Anyways, say what you will, FFA PvP full loot game ( what you call sandboxe ) are dead, no money is to be made on that type of game. I see it staying that way until real tough consequences are put in place to control criminal behavior, period.

 

<cough> EVE Online. Partial loot most of the time although I've been fully looted for my ships and rigs :(

 

And FFXI has never ever been a sandbox.

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

9/09/10 3:12:12 AM#36

Most folks idea of a sandbox:

1. Not forced to linearly follow a path from low level to Max (for example, in EVE veterans and newbies adventure and live together in the space their corp/alliance controls. There is not an area a newbie cannot enter. Both vets and noob enjoys each other company and provides mutual benefits)

2. Can own Land and change the world. Perhaps fight for terriority or just buy it

3. No LEvels (or rather, no enforced linear path to go from early Levels to end). You can have sandbox type of Levels like EVE (aka skillpoints / skill level). You can acquire skills in a non-linear manner

4. SHould be free to attack anyone. However, its ok to spawn cops to enforce justice (aka EVE Online in secure space)

 

Games like City of Heroes, Final Fantasy, and such all fall far short of these basic criteria.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 1585

9/09/10 5:37:01 AM#37
Originally posted by Kyleran

They don't make big money, therefore no major development house is going to touch them. Many smaller Indie houses keep trying, but as you mentioned, Earthrise, Dawntide, all the same, under-funded and very rough around the edges.

 

I concur..  A true well balance sandbox lives.. it evolves.. To keep a sandbox game from imploding or destroying itself requires a dev team to police it..  Therefore not only does it cost a lot to make, but it will require probably twice as many devs to maintain it..  It's all about the money in the mmo industry... :(

  HYPERI0N

Novice Member

Joined: 1/26/08
Posts: 3541

Trader of EvE Online since July 2003.

9/09/10 8:22:10 AM#38
Originally posted by Emoqqboy

Short answer: Those that were actually released failed, failed, failed, failed, epic failed, failed, and then failed somemore, so less and less companies are willing to invest the budget required to risk trying to create a successful one.

*Cough*EvE*Cough*

Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1512

9/09/10 8:22:42 AM#39
Originally posted by Torik
Originally posted by Amaranthar
Originally posted by Torik

Where did you get a weird idea like that?

Personally I consider myself a sandbox player since I played SWG, EVE and A Tale in the Desert.  However, there seems to be a group of people on these forums who call themselves 'sandbox players' that seem to think that there is some conspiracy against sandbox games and are unwilling to consider that the old sandbox games they revere had some major flaws that made them uplayable to a lot of other people who would consider themselves 'sandbox players'. 

SWG had a neat housing system, a player city system with great potential, a complex crafting system with a really lousy UI, a mediocre combat system with obvious flaws and a pointlessly grindy and limited leveling/skill system.  These things are the reason why I really got into the game for about two months and then quit it way before any CU or NGE.  It had very intiguing concepts and ideas combined with a weak design and terrible execution.

I got that idea from a number of posts of yours where you assumed that a "Sandbox" game is nothing more than just "a world to live in", where players do the same thing over and over again in monotenous simulation of real life in a game, with no excitement or fun.

Edit to add: Well, maybe I just misunderstood you. Rereading your above post, maybe I'm wrong about you. Maybe your entire points were always that you need more than just simple sandbox?

I do not always phrase my statements in ways that convey my ideas easily.  Plus I have a tendency to inject too much sarcasm into my posts.  I will also shoot down a specific implementation of an idea while loving the idea itself in theory.

So, I am a big fan of the 'idea of sandbox' but a big critic of its implementation in games.  I believe that sandbox games need a 'purpose' to drive them and without it they just become 'a world to live in'.   I acknowledge that many players will find their own purpose by just 'being' in the game but I am a 'builder' type so I need to keep building and improving things.  So any sandbox game that stagnates into a 'do the same thing you did yesterday' mode, will lose me as a player. 

The suckiest part of any game for me is the point where you hit the 'glass ceiling' and really cannot get better at it because the game does not accomodate that.  I quit SWG when I realized that I got my character to the best point I could manage and the only way to try something else was to completely wreck what I done so far and start from scratch.  There was only about 2-3 months worth of sandbox content in the game for me and everything else was either 'sameo-sameo' or a dead end.  There was no more 'purpose' for me in that game.

Heck, lack of a 'purpose' was the reason I first quit WoW.  I realized that I was no longer building a character but simply going through the same motions and merely accumulating better gear. 

For some people merely 'living' in a sandbox world is enough but I need to 'build' in it for it to have any purpose.

I agree with that, and I think most of us do. You never want the game to go stagnant, no matter what kind of game it is. And I think that's perfectly possible in a true Sandbox game. But it does have to be different than the level grind games that are common these days. It has to be much more social by game design. It has to be much less dedicated to levelling up and uber gear per levels, and replaced with what a Sandbox "world" can offer. That doesn't mean that gear and getting things shouldn't be very interesting and enticing. It just means that it needs to be brought back "down to earth" so that the social aspects and world building aspects for players can work, all together and in "one world" (as opposed to zoned content).

Once upon a time....

  User Deleted
9/09/10 8:26:45 AM#40
Originally posted by HYPERI0N
Originally posted by Emoqqboy

Short answer: Those that were actually released failed, failed, failed, failed, epic failed, failed, and then failed somemore, so less and less companies are willing to invest the budget required to risk trying to create a successful one.

*Cough*EvE*Cough*

 EVE is a piece of crap relying on RMT & forced multi account.

Thanks, but no thanks

8 Pages « 1 2 3 4 5 6 7 » Last Search