| 177 posts found | |
|---|---|
|
9/07/10 1:43:03 AM#121
Black Templars are an odd choice... With them you can't stay true to lore in anyway and only have 2 factions, as black Templars will not ally with anything with psyhic powers, Tau, eldar and even Librarians. Personally I would like them to start with 3. Choas(chaos marines and demons), the imperium of men(Space Marines, IG, Inquistions, etc..), and the Tau(with the Koots). But they will probably want Eldar... not sure why people like Eldar over the Tau, because the Tau are WAY cooler and have alot more options. |
|
|
9/07/10 3:11:20 AM#122
Originally posted by vularin indeed i have painted a gw model or 2. quite a substatial number infact. i have pritty much all the codexe's, old and new, and have read them front to back several times, aswell as having read a sizable chunk of the black library books on 40k. of course you know this game could be designed where any sort of interaction as you have just pointed out is irrelevant. Well you have justed summed up what people are saying about the effort vigil games have taken to the ip in this game. Irrelevant! |
|
|
9/07/10 3:39:39 AM#123
You can not say this: http://www.games-workshop.com/gws/ look even remotely like the screenshots of the game. I guess its not really a W40k game just a spinoff for the kids...
And Black Templars that don't even have there weapons chained to there armor??? ROFL! yeah they have studied the lore, only not the one Games Workshop wrote... |
|
|
9/07/10 5:12:29 AM#124
Its gonna be a long wait |
|
|
9/07/10 7:49:54 AM#125
I love the 40k IP, but everytime these guys open their mouths, I die a little inside. I'm almost to the point of having no hope for this game. When they say crap like: "we know that the fans are going to love it. How could they not when Games Workshop is closely working with us on making sure that the game stays true to the lore and the IP!" Oh well, it's a long way off. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
|
|
9/07/10 9:10:21 AM#126
Originally posted by Drakxii The reason why you will see Eldar first before some of the other races in WH40k is that they are one of the original races / factions. They have a long intricate history with the IP. I recall back in my Tabletop days there were some pretty good, hardcore Eldar players in decent quantity. Back in the Rogue Trader rulebook for WH40k, the 3 races shown prominently were: Humans, Orks, Eldar. It's like a big multiplayer Star Trek game having the Federation and Dominion, but not the Klingons or Romulans. You'd be missing some fundamental things about the setting of the IP, because the Klingons and Romulans have long been major players in the franchise, ever since The Original Series days. Originally posted by WhiteLantern Yeah, that quote you brought up annoyed me. They must be expecting alot of blind faith. I've been careful about WH/WH40k video games for years (since late 90s), since games based off them are very hit or miss. When they're good, they're great fun. But it's either that or they suck balls tremendously. No in-between results. I'm trashing WH40k DM alot these days, but I'm hoping the devs prove me wrong and give a good MMORPG as well as respect the IP and setting. The MMORPG genre could use another good non-fantasy based game. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
|
|
9/07/10 1:33:00 PM#127
Am I the only one that felt like the questions were answered in a Politician style, IE-not answering at all.
MMORPG Interviewer "How is this certain detail of the game going to be handled?"
War40K "Well thats a very good question but I cannot discuss those details present, but let me assure you this game will be great and this game will be epic!"
= I didnt learn anything I didnt already know. What a complete waste of time. |
|
|
9/07/10 3:02:41 PM#128
thats actually called an NDA (non disclosure agreement) the want to release information at thier own pace... especially when the game is still 2 years off. |
|
|
9/07/10 3:16:34 PM#129
Originally posted by MESS14H LOL... ok whatever, nerd rage is fun.
second, I thought Id show you the colorful tabletop of the warhammer world. go ahead, follow the links, look at all the figures. dont be shy. here are the eldar elites. http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440240a&rootCatGameStyle= here are the chaos elites. http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440208a&rootCatGameStyle= Look at all those bright reds, blues, golds and oranges!!!!!!!! wow... these almost look like WoW models ;-) http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440248a&rootCatGameStyle= even the imperial guard adorned in vibrant reds, greens and blues ?!!? |
|
|
9/07/10 3:19:39 PM#130
dont let me forget about the fanboy favorites space marines.... http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat440272a&rootCatGameStyle= my how vibrant and bright they are!
ok now that that is over with number 1, scoreboard, number 2, the folks at vigil have said that they are going for a style that encorperates both the table top look and the darker look of the illustrations and so forth. I think this is the right way to go, but you cant make everyone happy, so I understand why you dont like it. |
|
|
9/08/10 2:43:46 AM#131
Yes Space Marines have bright coloured armour, but how long do you recon it looks like that after they go into war? If we spend our time as SM on parade grounds then the bright colour is appropriate. If we spend our time as SM in the thick of war some soot, dirt and bashed armour would be better. And some how I don’t think we will be practicing drill too much. :)
|
|
|
9/08/10 4:15:40 AM#132
Its such a shame PR departments are on these forum, putting in so much work to disproof every persons opinion that is questioning or deviant from the press campagne. No right minded person would take so much time to convince someonelse about something they have no connection with what so ever. Only a blind trust a developer with a very mediocre track record. Very suspicious. |
|
|
9/08/10 6:39:55 AM#133
You think Space Marines have bright armor? lol Noise Marines and Harlequins ftw. |
|
|
9/08/10 2:43:16 PM#134
Originally posted by Hersaint Um ya thats what Mythic said too. Well they Do have the DoW series going for them,and yes I know it was THQ/Relic,and its THQ/Vigil doing DMO,but at least vigil is under THQ witch hopfully gives them the people/resources they need to make this a good game. Im happy to see that they are showing IN GAME footage and not just throwing out a big cinimatic to get the AHh factor/hype going.Although dont get me wrong it would be cool to see a cinimatic of DMO. |
|
|
9/08/10 2:56:52 PM#135
How would 3 factions work any better than 2 factions with the 40k IP though?
I havn't followed 40k lore religiously in a while so this is all being pulled out what remains of my memory.
Evan in 3 faction system there are going to be alliances and they most likely would be something like Chaos and Dark Eldar vs Imperium and Eldar vs Orks. I really don't see Tyranids or Necrons being playable as they are hivemind controlled entities which doesn't translate well into player controlled entities in anything other than stratagy games. Tau I don't have very much knowledge about so thats why I left them out of the equation but from what I have read on these forums they don't really fit well with any of the 3 factions so evan if playable and not totaly hivemind controlled they would either be a 4th faction or if the limit is 3 would be lumped in with Orks.
So 3 factions hardly seems like a solution that would generate less complaints about the faction system than 2 does.
The only solution to the complaints would have to be 6 seperate racially based playable factions.
Each faction would have to have their own political map as to what faction they can ally themselves with because each faction has it's own lore base will never ally with these ones will sometimes ally with these other ones. Then to be true to the lore if you were in a mixed faction party/guild any one in your faction or your allies faction could kill you without repercution. They could call it role play but you could call it them being a dick. Can you see where I headed with this. All this stuff pushes the game dangerously into niche territory all that would need to happen next is the lore backed call for FFAPVP being implimented and there you have it a game that if wildly successful wouldn't top 500k and most likely would peak at around the 200k accounts far short of the reported 1 million they are aiming/developing/budgetting for. This is just the gameplay reasons.
Server limitations also play a factor as to why it isn't likely to be 6 playable factions. In order for the gameplay to be smooth and for content to be easily accessable there has to be a certain sever population per faction. If the population is to small there will be content that people won't be able to do simply because there is not enough people around in the required faction to do it. In a 6 faction game your looking at EVE style server sizes in order to get enough people in enough places for the game to flow smooth and evan then EVE with it's fairly simple graphics requirements struggles to handle 30,000 people online at once and 100 vs 100 battles. So with the graphical requirements upped to a ground combat FPS style the kind of server farm you need to handle enough people to fill out 6 factions in order to prevent content bottlenecks would be massive. Could it be done yes probably maybe I don't really know, with tech available right now I'm guessing it's probably not worth it.
Do you have a spare couple of 10 million dollar bills in your couch cusions you would be willing to gamble on such a project? If so good for you if not sorry but your going to have to rely on those that do and most often than not the people with that kind of their own cash laying around only bet on stuff that at bare minimum pays back what they put in thats why they have all that money in the first place. The lesser of two evils is still evil. |
|
|
9/08/10 6:30:16 PM#136
Originally posted by Sabrel
Hush, The game isn't even fully out yet and your naysaying it? And what arrogance? He was using a PC statement to keep the rabid fanboys like yourself from bursting out at them. ~~Internet gaming is not for the faint of heart or the dumb of mind.~~ |
|
|
9/09/10 10:16:19 AM#137
2 factions - fail. Space Marines, Chaos, eldar, Dark Eldar, Orks, Tau, Necrons.... 2 factions can never be enough Let's not forget the sub factions within the imperium itself. Destined to mediocrity. |
|
|
9/09/10 10:19:32 AM#138
Necrons / Tyranids, that's hard do to the heiracrchy or lack there of but I'd make them the FTP races. Change the exp/skill gain to global for all players of that race each player geta vote on an upgrade etc. but limit them in terms of depth. They are afterall the throwaway armies that just keeps giving. |
|
|
9/09/10 1:18:09 PM#139
The ONLY reason i can see anyone thinking 2 factions is a fail are the people compairing this to WAR,and just because Mythic had a hit with THREE factions. But they failed at TWO factions. Almost every other PvPish game/MMO I have seen ONLY has 2 sides/Factions. |
|
|
9/09/10 2:03:29 PM#140
"The ONLY reason i can see anyone thinking 2 factions is a fail are the people compairing this to WAR,and just because Mythic had a hit with THREE factions. But they failed at TWO factions. Almost every other PvPish game/MMO I have seen ONLY has 2 sides/Factions." This, heres a fact for all those that think they know 40k, 40k ALWAYS is about 2 sides, get over it. Apparently stating the truth in my sig is "trolling" |
|