| 25 posts found | |
|---|---|
|
9/05/10 10:58:38 PM#21
Originally posted by unbound55 good point. |
|
|
9/06/10 11:26:53 PM#22
Indeed, too much innovation will leave you with a game and no players. As someone mentioned, there has been a lot of tweeks to the wheel. But, it's the wheel everyone is seeking. If you buy a game and get a piece of wood, then you may be disappointed. It's not what you were looking for and everything feels well -- funny. It's something a lot of MUD developers faced in the 90's. Many developers were doing crazy innovative things with MUDs. However, their numbers were very small because everything felt so foreign to the players that played MUDs. There was too much innovation -- change -- and things got crazy. If you ever fall into those discussions about how to do things right. It's mainly because things are done wrong in someones mind. What exactly is right, is what's already been accepted in one players mind. The right thing is not always about being right or wrong -- it's about what's accepted AS right. Acceptance goes hand-and-hand with what's familiar and or proven to be right. Then changing something that's consider right in order to be more innovative (i.e.: taking a different approach to combat for example) could lead you to many discussions on how things are wrong. Just my 2 cents! Glen ''Famine'' Swan |
|
|
9/06/10 11:32:56 PM#23
Originally posted by Miffy You are part of the problem especially with SWTOR. You went in with your own ideas about the game and then believe them as if they were facts. Stop being delusional, grow up and get over youself. |
|
|
9/07/10 2:17:50 AM#24
I don't know why the OP is being flamed tbh, his assessment of the MMO market is pretty accurate. MMO innovation is at an all time low despite repeated sales pitch by other games. Graphics are being innovated as ever, but what hes talking about is actually solid gameplay mechnics that just work. If anything things are coming back full circle with games like Darkfall and Mortal Online trying to bring back the Ultima Online sandbox era, it's obvious even some devs think we need to step back, take a long look at where the genre has been and is now and figure out where things have gone wrong for so many people who are pissed off with the whole genre. WOW which ever way you look at it was a polished gem that took parts from many past MMO's and made it all work together in a popular way, but the downside to its success has been it's pretty much stagnated MMO innovation by being used as a mold for all following MMO's (all dev's want a piece of it's pie). Devs are innovating currently using WOW'esque mechincs as a foundation model. What should be happening is innovating from scratch and redesigning MMO's from the ground up to actually give us a game that feels different. Yes, that is financially risky for any company but its the only way to get away from the stagnant market...someone needs to stick their neck out and do something different...not just say it and then rehash old mechincs with new graphics/animations. |
|
|
9/07/10 3:23:02 AM#25
Originally posted by Miffy this is pretty simple, game developers rarely if ever want the betas to actualy beta test anything, they just want to create hype and get legions of zombie minions.
Usually the critics get shot down in the betas and end up banned from the forums, devs only want to hear the yessirs and fanbois.
Then the game gets released and, of course, it falls flat on the face due to each and every of the flaws already pointed during the beta phase by critics, which devs did absolutly nothing to fix....
funny as it sounds, fanbois are a game's worst enemies, they always do a damn better job that the most hatefull troll at choking and killing a game |
|