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PotBS Death Knell- Foundering, Listing and Taking on H20
Sailing Against The Wind AND Taking On Water
Man the Bilge Pumps and Ideas To Patch Leaks
There's a Hole in the Hull? Where?
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3/11/10 10:03:33 PM#2
Interesting post. Quite a contrast to the "re-review" just posted on this site, in that the above post sounds like it is from someone who has played the game extensively and the re-review sounds like it has been written by someone who has played the game for around 10 hours. |
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I was already writing this when the first PotBS article "Looking at the Early Game" was posted to the front page. At that point I did attempt to contact persons with this site about possibly using mine as a veteran perspective and opposing viewpoint of that post. I suppose the reason I didn't receive a response was because of this second article, so I just posted it to the forums anyway. |
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3/12/10 4:24:07 AM#4
great article. it's a shame they don't listen to their playerbase about glaring issues. i played this game in beta, and waited to purchase it for a few months post release but only subbed for maybe two months. I left mainly because I felt alone, and bored. mabye its me but i can't stand a grind to get to the "good" part of the game. i'd like to have fun from the start... which is was for a few missions. but questing alone got boring eventually and just wasn't that fun to me. die. <3 |
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3/12/10 6:06:06 AM#5
if PotBS is sinking due to server merging, what do we call what is happening with WAR then? 130 servers to 10 in a lil over 1 year |
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3/12/10 11:19:22 AM#6
shame it would have been a great article if you had refrained from posting your personal feelings on the patches and instead limited it to the facts and let people draw their own conclusions.
first of, the re-introduction of invalid ships - whilst unpopular to the perhaps pirates who accumulated them, it cannot be seen as anything rather than beneficial for the game and population balance. and its not as if they lost the ship - they can still use it but with a higher degree of risk. and yes, they were received well : http://www.burningsea.com/forums/showthread.php?t=66535
your assertion that dismantle shot got nerfed is also wrong: Increased the range multiplier on Bar Shot from 85% -> 90%. what they did is increase their range and decrease their strength to bring some ships which are intented for long range combat back into play; as well as the need for bar shot which was pretty much useless before. http://www.burningsea.com/page/news/article&article_id=11381
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Actually, I've been following the FLS forums very closely, and I would have to say that invalid ships returning and disabling shot are seeing both kinds of reactions, positive and negative. I also don't think you fully read the discussion in the links you provided, if you think all the reactions were positive (there were 51 pages btw).
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3/12/10 11:47:56 PM#8
Originally posted by taolurker
ya but that was the problem. engange > close up > and take their sales. they'll need to addapt to a broader vision and tactics now. besides it was rediculous no matter how many or how good sail resistant upgrades you installed on your ship half your sale's health was gone with one broadside.
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3/13/10 12:24:08 AM#9
Originally posted by taolurker
Both of the above changes are positive, the invalid flag won't bother those that like to PVP & there are plenty of alternative ships for those that don't. The dismantling sail/mast shot has been way too powerful crippling even the best armoured ships in no time, the Nerf in the next patch is long overdue & should prolong PvP to make it much more enjoyable. FLS big mistake was to launch with too many servers & they have been paying for it ever since.
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I actually think the Invalid Flag returning is a good thing, but some players may not even be aware of this being back. The point is that it should never have been removed. This also is going to be something causing changes to gameplay, especially true of people who work the economy because it makes invalid hauling ships and maybe will mean less Port Battles with Pirates in 1st rates.
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4/15/10 2:31:23 PM#11
Bought the game on neweg for 5 bucks figured if nothing else it be good add to station pass.Installed from the dvds an went to patch an it was slow.. went to station launcher for the patch an it was slow. next morning not even half was threw i read about uninstalling the dvd game then fresh install from the station patcher... So one day later i get it downloaded.Im on dsl but it was slow 160kbs was max i could get from the station launcher.Now been playing for two days.So far so good.Fun game . Still trying to figure out deeds an land an other parts of the game but haveing a blast.Popiulation day time est is solid medioum looks like.I run into players an am in a society now as well. As far as the avatar combat goes .. its not that bad .From reading the reviews here on this forum i was expecting something lagy an choppy an a pain to get threw.Its not bad at all. no auto faceing tho but thats ok.in 2 short days i have had more fun than when i tried CO..ok thats not saying much but its better game than some of the reviews let on. "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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elistrange
Novice Member
Joined: 7/28/10
O human race born to fly upward, wherefore at a little wind dost thou fall. |
8/28/10 1:26:17 PM#12
I like the game. I enjoy playing it every once and a while. I feel that a lot of people take "Games" way too seriously. It isn't your game. If you don't like it then go play another game. "Games" don't betray you or stab you in the back. Devs just have a different vision than you. Get over it. Currently Play: ? |
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8/28/10 5:02:36 PM#13
Originally posted by elistrange The game doesn't & the ship combat is really quite good but FLS have a weird tiny closed community & admin that actively does; they now cater for only a very vocal PVP ganking minority that use irc chat. I was banned for trying to generate some interest on the forums & promote P&P, others thought that it didn't fit into their closed nda way of doing things so I was ip banned. Most of the troubles with Potbs have been self inflicted from within imo. You only have to have an average post count or mention the obvious games flaws more than once & you are accused of trolling. If FLS had focused more time on putting some of them right instead of covering things up I believe the game would have succeeded. The dev team has struggled to even fix broken content & some of the odd feature implementations or lack of is very apparent. Despite all that I liked the game, as it turned out I felt very much stabbed in the back! |
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9/16/10 4:51:47 PM#14
I think one problem is that the game can be very unfriendly to new players, I tried to play this game several months ago, maybe longer and it got to the point I wasnt able to go anywhere due to the fact that high level players thought it would be a good idea to gank the crap out of new players. This put me, and Im sure alot of other players who would of been happy to play this game off. It really got to the point where I was tottaly unable to do anything due to the high level ganking. When players are allowed to do this, it hurts the game from new players joining, and thus cuts into the games customer base as frustrated players go elsewhere to spend their money. Dont get me wrong, Im all for pvp but there should have been restrictions put in placed to prevent new players from being tottaly destroied by high levels each time they leave the early ports of the game. |
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9/19/10 12:17:39 PM#15
Originally posted by NortonGB FLS has always been it's own worst enemy. The only real problem with PotBS has been that the dev's made a game THEY wanted to play, not one you, me or the guy down the street would want to, but one they wanted to. And that may or may not be a bad thing. I really think if they would have had their way it would have been a 100% ship based Pvp game. Instead they half listened to opinion polls etc... and threw in the avatar combat & red circle only Pvp system. Neither of which totally worked. Avatar was needed, since in every pirate movie you watch you have boarding actions (and I think the original system was better than what they have now) and the red zones should have been flipped so the Pvp action was in the open sea and the ports were safe zones (as it would have been in RL). But that's not what we got. I recently did the 14 day trial and was amazed at the bugs etc... that are still in the game from 2008. FLS needs to stop pushing out new and work at fixing the old. It's actually a really good game that could be a whole lot better. |
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9/19/10 12:25:21 PM#16
Originally posted by pathiean This has always been a problem and has been one of the nr. 1 reasons players have left. It's also a good example of FLS only taking a half step to fix the problem, which isn't a fix at all. 'Oh ganking newbies!, well let's fix that by not giving any rewards to the older players if they kill the new'. So instead, you now have it just for the shear 'fun' of it. Although I'm at a loss to understand have a MC end capped Xebec sinking a lvl 2 starter ship consitutes 'fun'. |
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11/17/10 9:20:06 AM#17
Originally posted by pathiean ya, i agree.
gankers are dumb creatures in that they dont realize by doing what they do, they are causing their game's chances of success to spiral downward.
it shdnt be too hard to make up a good system that encourages faction against faction PVP but either eliminates or else harshly punishes those who play in such a way that their actions make newer players /deleteaccount.
Eve and L2 both do this with the sec-status/concordokkening system and the chaotic-characters-drop-their-gear system respectively.
I hope FLS do something about this soon, because it really is very close to being a great game.
and no, btw i'm not a care-bear but a 2007 eve player in a 0.0 alliance. RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, DFUW Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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11/28/10 3:41:23 PM#18
I desperately wanted to like this game as I was a pirate history buff long before anyone even heard of Johnny Depp. In the end the all-instance combat system that worked so well for Guild Wars just doesn't work with ships on the ocean and I'll be amazed if someone can find a way to make a non-instanced version work. And now it's going free-to-suck. :) How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/20/11 9:08:34 AM#19
In your long post I do not see any major flaws that would lead to the failure of the game. I see some short sighted inconveniences and some flawed experiements that were reverted. But not major flaws. Also, your suggestions are very time and money consuming, almost as much as making new game. This is, or could be, EvE in setting much more appealing to masses and with actual avatars and actual quests but it did not succeed much. The reasons are not what you listed, at all. But what are they? Maybe people just do not want games with meaningfull PvP, even if they can avoid PvP with some effort. Me, I do not like how ships do not have masts, how crew regenerates, how you get stats on gear, how easy is to buy a ship and other vastly unrealistic MMO cliches, not to say that there really was not all that much to historical ship combat once the engagement started. |
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