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8/19/10 6:14:23 PM#281
Originally posted by uquipu The game has apparently changed quite a bit since it's heyday. In previous posts you have said that your first MMO was WOW (as was mine, sadly), so I find it strange that you can presume to advise people to try a dated +10 year-old game that you claim is not good. You weren't there for EQ, and neither was I. Is Street Fighter II a bad game? "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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8/19/10 6:17:17 PM#282
Originally posted by Cecropia Street Fighter Alpha 2!! Damn I played that game like a madman in college. :D |
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8/19/10 6:21:01 PM#283
to the OP, blame WoW |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
8/19/10 7:04:56 PM#284
Originally posted by Cecropia The game is still there yes, however the people that made it great are long gone. The biggest appeal to me looking back was the people that played it. This was before the era of 1337 speak, instances, auction houses, chuck norris and leeroy jenkins jokes, cash shops, hand holding quests, and more importantly the death of risk vs reward. And the fact its still around and as I recall has had ongoing expansions tells me its at least a good game to some. And yes, I do sound like an old man, that doesnt scare me, what does is that it was only 10 years ago that MMOs were inhabitated by a far different crowd than today, and every toon I see named "uberdarkninjakiller" just makes me feel even more out of touch with MMOs. |
Originally posted by uquipu Ultima Online is still around as well. Most players no longer play them because they are drastically different from their earlier days. How about you and I plan to have this same conversation about Wow in six more years. Let's see if your fire for that game still shines as brightly. |
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8/19/10 9:05:13 PM#286
All the complaining I've done to other gamers has finally found a home. Thank you very much OP!
The last really solidly good game I’ve played was DaoC pre Atlantis. I’m basically in RL a I’ll do it myself thank you very much but when I started playing EQ 1 I found out that I lose if I do that. I actually became a guild leader to a very active 125 member guild there. We did all the quests for gear for our people together. That engendered a very strong feeling of brotherhood, friendships and in one case a marriage which is still going strong today. DaoC was another game that if you don’t join up you lose most of the feel good, look what we got for our paladin, assassin, warrior or look at what my group/guild did for me! We read boards, emailed each other and cared about what happened whether in game or RL.
Now it’s ho hum let me mash another button…oh look at that a purple item dropped from this little mob in a level 10 area. Oh that’s a fabulous mace where’d you get it…sec, I’m going to alt tab out and buy me one. Where is the excitement in pulling out a credit card? I go food shopping and it’s about the same thrill. Instants? I can’t stand them. I used to crack up at the trains coming out of the dead side of Lower Guk. I know it pissed a lot of people off but I thought they were funny. Got my lower level rogue out and pulled many a corpse out of Sebilis. And I was told it couldn’t be done :p. Well I did it and had a blast creeping past mobs that were 10 levels above me. And would be cheered by the people whose corpses’ I was hauling. Played DaoC as an assassin, sneaking over to Midgard or Hibernia to see what the other 2 sides were up to for my guild, group and Albion! Calls would go out and off a bunch of groups and guilds would go and smash into a nice big battle. Rip a keep or two keep going and oh lala…a relic, lookie here.
Guilds used to advertise they were in dire need of a certain class. Now it’s a level and how well geared you are and must have cutting edge computer so we can all scream at you over Vent or TS...or now Skype is another option. A guild I was in, in WoW tried to do it the right way, we’d roll over to Stormwind to pick a fight but everyone was too busy getting gear? Wth, we were on a PvP server and no one wanted to fight. That’s when gaming started to go downhill for me. WoW itself didn’t do it, the people who played did it. So we really can’t blame MMO Companies. They’re doing what the majority of people want. Many gamers don’t want to have to group up to find the perfect item. They either want to ezmode for it by being able to solo…I only have ½ hour to play before I go out for the night or they want to be able to buy it. If I owned a gaming company, I’d say give the stooges what they want and we make even more money. If those same people were willing to spend more than ½ hour playing a week they would have the same thrills and satisfactions I felt early on in gaming. I am looking for that feeling still and haven’t found it. Beta tested half dozen games, played by paying another half dozen games and none could keep my interest for longer than 9 months and even that time span is getting less. Down to 2-4 months when I realize the game is another dull grinding solo expeience.
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8/19/10 9:07:49 PM#287
>>Lets face it, MMOs today are turning into single player console games with a chat box included. >>Arcken's quote
Pretty much sums it up. The variations are that most game developers are falling for the Monty Haul or "pull the lever get a prize" mentality of instant gratification. Which I think appeals to younger and younger players, though later on they out grow that mind set of play when the sense of "Challenge/Reward" grows dim to them. At first they love how they can get this and that, quickly , later on it pales and they just don't know why they aren't having as much fun as they once were.
Take WoW as an example, Blizzard has repeatly over the past three plus years down graded in game challenges from start to finish, and its an on going process that just doesn't appear to have an end goal on their part. I know it's what finally drove me away from playing. Will I give the expansion a try when it comes out? Sure, they aren't much money but I doubt I'll stay because the game simply does not have a good sense of risk/challenge to reward ratio. I feel that Blizzard is now targeting the 7 to 10 year old players. For that age bracket WoW is awesome, easy and intuitive to play and they can get anything they want with very little effort. For an exxperienced gamer.....not so much.
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8/19/10 10:01:27 PM#288
Originally posted by AcmeGamer I think your going in the right direction but I wouldn't say its an age gap issue. I feel its more with the age and overall history with MMO's in general. Most players who've frequented EQ, Ultima, and other mmo's that followed before and around WoW weren't hugely impressed by what WoW offered. It was fun I admit and a polished well built game, but it wasn't something that hit most vet mmo players and made them fall in love for the most part. Most players, both kids to adults as far as age 30 even, who form the fanboys of WoW had overall minor forays into mmo's in general. They were also the crowd least likely to understand the history of "challenge and reward" system as it existed before WoW. The instant gratification was easier to grasp for beginners into mmo's since it is mostly a console gaming experience; do this get that, simple, easy straightforward. I think my biggest worry though is that the instant gratification model is going to be more widely accepted more so do to WoW's dominance in the industry and its overall impact. While wasn't initially gratification, it did modify how rewards were doled out and they weren't as extensive, time and ppl consuming vs. other mmo's. |
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8/19/10 11:38:49 PM#289
Wonderful OP! I couldn't have said it better. I wish others would wise up. I don't really play any MMOs right now because of them becoming more and more like Walmart. |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
8/20/10 1:13:42 AM#290
Originally posted by nariusseldon People have different ideas of what "fun" is. Some people like putting effort into something, and the more effort they put in, the more gratifying the result is. In part of this, the actual act of effort is a large part of the enjoyment. Hobbyists, such as say model builders, derive enjoyment and pride out of assembling and painting models. The act of working to put it together and paint it is where much of the enjoyment comes from, and a lot of that pays off upon completion of the effort invested. To them, simply being given, or buying a completed model, isn't nearly as enjoying, or meaningful, as if they put it together themselves. And that's what many of the "old school" gamers are. They're hobbyists, on top of being gamers. They don't want everything to be mind numbingly straightforward and easy. They don't want everything to be handed to them. Why? Because then the "accomplishments" mean very little. They want to enjoy a good challenge. The other camp, which is a growing number of the new MMO gamers, care more about the ends. They want to blaze through the actual game to get to the carrot at the end of it. They more often than not don't care how they get there, so long as they get there, and fast. The sad irony of it is, that when a game is very easy to progress in, then everyone is "powerful". And when everyone is powerful, then noone is powerful. If anyone can level to max level, and then quickly and easily deck out their character in epics, then what sense of accomplishment is there when you just did what anyone with half a brain and a credit card can do? |
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8/20/10 4:35:14 AM#291
Originally posted by Arcken Yes, yes, YES! I DO remember those times. Took year to get to max lvl, and then 1,5 yrs to get my fighter that Blade of War from Rallos Zek. God which popped only once per week and that spawn was shared to ALL players on server, no instances for every raid. And from those 52 RZs killed in year not every time drop that sword. Guilds are fighting and making deals to get raid and when one at last got that thing - that was achievment. Now for every group his instance, his god or ybah dragon and "market" is overeflown with "unique items" which arn't unique anymore in any terms. I remember Veeshan's Peak where only few and brave raids went cuz once entered no way back - only kill thru or lost all ya equipment in zone. No zone out, no port out. That was thrill ya never meet in now-a-day MMOs. Death penalty made ya think twice before acting, now in LOTRO I used " death-lift" when lazy to run out from dungeon after raid win I jump to lava or poison lake and get in sec to outside's safe point. Waht means those few % lowered stats for 10 mins? What means those few silver to repair equipment when I grab such a gold I have nothing to do with. All this is like play Doom with IDKFA & IDDQD :) No adventure any more, left for us is babysitting themeparks. |
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8/20/10 4:41:43 AM#292
Answer to the thread topic is as simple as you could assume: Ever since the impatient kids in WoW started to whine about stuff being hard for solo players (which MMO's were never meant to be about in the first place) and Blizzard giving into every crying kids demands. Afterwards they haven't been the same again and probably never will. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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8/20/10 5:25:28 AM#293
Very interesting and FUN new MMO for every casual insta grat looker: 1) Ya log into yar new F2P game 2) Ya choose yar name (if prohibited by rules, throw cash and rules change) 3) Ya enter yar world's cash shop 4) Ya buy Potion of InstaLeveling (10 USD for each 10 lvl, no upper limit) 5) Ya buy yar Armor-set (10 USD for each +1 defence, no upper limit) 6) Ya buy yar Yber-L33t-Sword-of-Yberness (10 USD for each +1 damage, no upper limit) 7) Ya buy yar Token of Insurance Against Meeting Somebody Who Is Higher Lvl Than Ya for 1000 USD 8) Step into world and start impudent over those not-having-so-many-$$$ and start to grind poor noobs. 9) Stay instantly gratificated for ever. 10) Die with happy stupid smile on face. |
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8/20/10 6:00:45 AM#294
Originally posted by Luczifer Damn you sure do like to exaggerate. If most casuals wanted that not even wow would have a player base anymore. |
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8/20/10 7:15:51 AM#295
yea lol but in some cases thats almost true and its sad but you will always have players who dont want to spend there money to get the items they want and you wil always have players who do so i think it balances out with the people who do and dont WoW doesnt have a in game money item shop place and yet they have many players but thats just WoW thats my opionion :) madnessman |
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8/20/10 8:12:23 AM#296
Originally posted by Ceridith And this is what is killing games for the hobbyists, because they can not compete unless they speed through the game to get to the same levels as the ones who do...which completely defeats the whole reason they are playing. I, like many of the other "old school" gamers, am just about ready to give up on MMO's. It's just too hard to find like-minded people playing anymore. |
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8/20/10 9:01:39 AM#297
Originally posted by SuperXero89
Here are some points why I think WoW actually has become much easier:
I fully agree that MMORPGs should _not_ be tedious. But games should still be challenging. I mean, what's the point of games without challenge? Right, they get boring very, very quickly. Personally I've given up on MMORPGs these days. Since MMORPGs have given up on team play and community one can play single player games as well. And most single player games are way more challenging than WoW, too. At least I have may more fun playing Borderlands, Uncharted, Batman, Assassin's Creed and so on and on.
I do not miss the gameplay of WoW. But I do miss the old community and the adventures I had with my friends. These times, however, are gone forever. |
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Arcken
Apprentice Member
Joined: 8/14/04
Lets face it, MMOs today are turning into single player console games with a chat box included. |
8/20/10 9:09:53 AM#298
These old stories are great, whether its corpse running through lguk (which btw, I camped the ghoulbale for 27 hours straight once) or getting the infamous blade of zek. Those were memories that other games these days do not generate. |
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8/20/10 9:15:58 AM#299
Originally posted by sdeleon515 I agree with your points, I just personally feel that at times that Blizzards game plan "is" to market to a very young player. I think you are correct that I really should have said that they were aiming towards a "new to the genre" player, where everything did come off as fresh, intutative and fun. I also hope that Blizzard and other companies for that matter don't make this "the standard" business model for game design. Actually I'd love to see some game designer(s) push the envelope and design more thought required/challenging games again. A company like Blizzard who has a large on going money generator could afford to have a "smaller" money genning game that appeals to the veteran game player who wants and expects more from a game than the instant gratification flash/fluff that has become the norm.
Honestly though I dont think that will happen based on what I have seen over the past twenty years online. Most companines take the easy way out to give players what the "thinks" they want and to the widest audience possible. In order of course to make money, because we can't forget that these companies are indeed...companies. They do want to turn a profit, put food on their own childrens table etc. I can't blame them for wanting to secure their present and future. I do wish though that we'd see more of what we've all mostly been talking about.
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8/20/10 9:16:56 AM#300
Originally posted by Fusion
See^.. truth
But people who started with WoW don't see how WoW and their own ignorance ruined the MMO space with the incessant complaining and dumbing down of the entire genre', not just WoW. What many WoW Players don't even realize, is that even games like Everquest and DAOC where changed after 5~6 years of running, after WoW massive success. Everquest, DAOC, SWG, etc.. all started getting easier, with more "perks" & "hand outs" and dumbed down mechanics when both SOE & Mythic lost their minds & went after the WoW players. Everquest was nearly ruined as they tried to copy WoW success of making easy game... but all they actually did was alienate their own core players who could no longer stand their fav game. These developers ruined their own games, in hopes of luring subs from WoW. With it, came all the incessant complaining that is still prevelaint on almost any forum you goto.
That is why a good many oldscool players are on the fence waiting for a developer to bring back challenging game play & have high disdain for these people who think every game, now has to be like WoW and are perpetuating this insanity. . Everthing since WoW has to be a themepark, because it is all the new MMO space knows (ie: newbies)... because some 16 million players no nothing other than themepark. |
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