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8/18/10 10:51:22 PM#121
Originally posted by heartless Combat - Well, they aren't trying to break the mode there as far as I know so not really an issue. Instances - other games do have instances you know. Quest Driven - other games are quest driven gear oriented - other games had a heavy reliance on gear before wow Raids - other games had raids before wow battlegrounds - well, DAoC had areas where people could battle but I doubt they were specifically battlegrounds. did wow pioneer the battleground? Don't know. But they are not the only game to use battle grounds. Stylized cartoony graphics - possbibly. I do think they planned to have a more stylized approach so the game would age well and run on more machines. dumb downed game play - well, that is a matter of opinion. You would (and might have?) have to define "smart" game play to at least give a point of reference. I'm not sure many mmo's have "smart" game play. I think players need to look at what SWToR is trying to do differently instead of creating what they think it should be doing and then making the comparison. The game is not wow but then again it is being made to capture a large audience. I imagine they are very conscious of the fact that they might attract a large casual audience. Certianly with the amount of money they are spending they will want/need to capture a large audience. |
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8/18/10 10:52:05 PM#122
Originally posted by heartless Gonna add that to your list of similarities? |
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8/18/10 10:53:40 PM#123
WoW is a single player RPG? Well shiver me timbers! I've been doing it wrong! Were I still playing that game I'd log in right now and tell my guildmates they were all figments of your imagination. |
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8/18/10 10:55:14 PM#124
RPG company+EA release. 'nuff said. |
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8/18/10 10:57:36 PM#125
Let's stay on topic guys. This isn't a WoW vs. SWTOR thread. Thanks! Michael "MikeB" Bitton |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/10 10:59:52 PM#126
Originally posted by maskedweasel If you read carefully, I never mentioned that the things I listed were the things I tested. I deliberately went out of my way to just talk about the information everyone knows so far. There is a reason I said: "I can go on but I believe that we've reached the limit of the stuff not covered by the NDA." You don't need to tell me any of those things but my point is that TOR is similar to WoW. WoW, for the most part, has a seamless world and each class has a specific drive that powers the way each skill works. The fact that there is a missing Auto Attack is a minor difference in the overall swing of things.
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8/18/10 11:04:17 PM#127
I'm sure you don't care about anyones opinion but first off you didn't follow directions when the mod tells you to bring it back on topic. Second this game is more like every MMO out there, not just one specific one, If we can get to that point i think we will all be better off. Most MMos now a days have seamless worlds. Other then the art direction and classes this is more akin to Fallen earth then any other game. Help me Bioware, your my only hope. Have questions, concerns, want info about The Old republic Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/18/10 11:11:17 PM#128
Originally posted by heartless Its much more then a missing Auto Attack, if you had read my post, and the class mechanic is entirely the "overall swing of things" . I also see that you skipped the last question, but its okay, your credibility has dropped like a rock, you should have just stuck with opinions instead of trying to prove something by saying "You'll see" and citing an NDA breach.
Back on topic now, after that short stint of lunacy,
I just posted another interview this time with Daniel Erickson. This was a much longer and more involved interview then James Ohlens, and a good portion of it was on space combat. Again he confirmed their focus, but I wanted to point out as I did in another thread, no one has asked a single question about expanding the space combat into free roam, if it will be an option, or if there are even plans to have PvP before launch. I think there are quite a few missed opportunities here for the community to show some very vocal interest. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/10 11:11:30 PM#129
Originally posted by Vagrant_Zero I don't know where you got all of that from but I believe that you need to settle down. You're obviously in an highly confrontational mood and all we are doing is discussing a video game. BTW, I resent that remark about my sig. I've used it for a long time and while I did not draw the armor guy, I did make the sig. The armor guy was created by sillynd on CGSociety.org.
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/10 11:14:25 PM#130
Originally posted by maskedweasel I've lost credibility because I won't disclose my user name on TOR's forums? lol ok boss.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/18/10 11:23:55 PM#131
Originally posted by heartless The fact that you dismissed a number of my points, actual facts of the game, have no proof that you're even a member of the TOR forums (my username is Deksam btw) and comment on features without any claims to back up said comments, most of which, you can't, because even the regular gameplay demos can easily prove that if ANYTHING the flow of combat is very different if you actually watch and dissect it, really knocks your credibility. I expected more of an actual conversation from a veteran of this site instead of baseless arguments, but 30 minutes on DarthHater to see their in depth breakdown of the features would really do wonders for your case -- or lack thereof.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/18/10 11:25:05 PM#132
Originally posted by artemisentr4 I noticed that as well, I wonder if space combat will be less optional for certain classes. I would expect the smuggler to have a number of space missions that others may not encounter. |
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8/18/10 11:29:35 PM#133
Originally posted by maskedweasel It did sound like it was a posiblity for class quest lines. So I would also think that the smuggler would be the class to have space combat as part of the story arc. Other classes could have protection quests or chase quests for space. Just to introduce the space combat to players as a tutorial. Then each player could chose to continue the space combat or not do it at all. “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?” |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/10 11:32:19 PM#134
Originally posted by maskedweasel If we were having this discussion on one of the TOR tester squadron forums, I would love to comment on those features and discuss them in depth. However, since there is still NDA in effect and I am not even sure what is covered by it and what is not at this point, as I don't really follow the release of information on this game anymore, I choose not to discuss certain things in depth as I do not want to jeopardize my MMORPG.com account.
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
8/18/10 11:47:43 PM#135
Originally posted by heartless Then lets keep it to an understanding that you have specific reasons to believe what you believe based on your experience, and I, on the other hand, have differing opinions because of my very specific reasons that are also comprised outside the NDA. To this we can both attest to agreeing to disagree on enjoyment and clarity of what these features will bring.
Between the both of us, 3 months down the line, our information will most likely be outdated anyway, unless we both plan to keep up with it. We are still a good ways away from launch and everything is subject to change. Maybe they will add that auto attack and dumb down the current mechanics. Maybe they will add a free roam space area. Before we make definitive statements on what we all will be playing at launch, we should at least be comfortable with the overall flow of the information and gameplay released and then confirmed as the final product, which, right now even with all of my information, I am not comfortable with etching that in stone.
On a side note, it may be to both our advantage to see the newest gametesting build they have open to the public at Gamescom, Daniel Erickson mentioned something about it..... I wonder if space combat may also be playable? Maybe too early to tell. |
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8/18/10 11:48:12 PM#136
Originally posted by Lobotomist I just don't get where these people get this idea from..... It has been said roughly 100 times that the game will feature all of the MMO aspects we come to expect: Crafting, "Dungeons" (flashpoints), Raids, BG's, etc. They did 100% say there will be Raids in the game. Whether that happens, who knows, but they have announced that.
I'm honestly asking.... did Blizzard announce any of their Raids before WoW came out? And how many were actually availiable within the first 3 months? I believe that MC was the only one availiable at launch, I could be wrong, and they released more as the game grew. All we knew about WoW before launch, was, "Cool I can level a Warcraft character and class to level 60, and Raid Molten Core.... maybe do some Leatherworking and skinning? AWSOME!!" How does THAT sound like WoW would be such a huge hit?
If you ask me, everything Bioware has announced for SWTOR has pointed to a much more full, fun, and awsome experience right out of the box, and that's ONLY the story aspects of the game and how they intertwine with one another and the numerous choices we'll have. All in all people really need to back off with all these assumptions that it's not an MMO. It seems like people are expecting the game to be completely Finished at launch. MMO's are NOT like that, so people really need to relax and take, what looks to be, a VERY polished, VERY nice starting ground, and have fun with it, and let what Bioware has planned come as it comes. |
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Czanrei
Advanced Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
8/19/10 12:35:15 AM#137
Originally posted by MacAllen Obviously one can't please everyone it's true. What's also true is BW doesn't own SW, so they shouldn't be allowed to run rampant with the canon just because they pick a grey era in the timeline. I am glad it was announced that after this game, LA is not allowing anymore developers outside of LA to make anymore SW games. Because obviously not one single company so far stays true to the SW vision and instead they usually stay focused on Blizzard's wallet. I had hoped BW would stay true to SW and show SOE how it's done, but ever since "Force Unleashed", they have taken way too many "artistic liberties" with the SW canon. |
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heartless
Hard Core Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/19/10 12:38:57 AM#138
Originally posted by maskedweasel You're absolutely right, we are a long time away from launch and lots of things can change. I had, and still have, a lot of hope for this game, being a huge Star Wars and BioWare fan. Hopefully, at least some of my desires for this game will be realized. If not, I may still play it for the stories which, judging by BioWare's other games, should be great.
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8/19/10 1:34:32 AM#139
I think it would be quicker to summarize what I'm not expecting: pre-NGE (or even pre-CU) SWG. I'm expecting a Bioware Star Wars RPG with all the awesomeness that usually entails. Everything I've seen about TOR so far has left me eagerly awaiting its release; I've seen nothing to put me off. Although the rails space combat is kind of "meh" - I honestly wouldn't have been bothered if they'd left it out entirely or just added it at a later date. |
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8/19/10 1:58:08 AM#140
i realy realy realy love StarWars... but this is not StarWars :( |
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