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MMORPG.com Discussion Forums

Jumpgate Evolution

Jumpgate Evolution 

General Discussion  » Answers to community questions posted.

16 posts found
  User Deleted
 
7/17/10 8:18:05 AM#1

Newest Q&A, answers are in red.



Quote:
Originally Posted by wdenharder
Is JGE going to be an action packed MMO shooter in space, or will it also have more rp or strategic features, like trading and a player economy (harvesting/buying/selling/crafting), diplomacy (reputation/guilds) and/or building features?

JGE is a skill-based space combat game with some RPG elements. The core focus of the game is the war of nations, and every element of the game focuses around it. Players are soldiers in the ongoing war, not bystanders on the sidelines.

The economy will be important to JGE, but not a primary game-play system. Instead, the economic elements will serve as a supplement to the core focus of the product.

Quote:
Originally Posted by swerlyjoe
Are we going to have a near Newtonian flight model when the dampeners are toggled off?

The plan continues to be to allow players to disable their dampener. Exactly how that affects balance aspects of the game is still being worked on. Balance and accessibility are paramount.

Quote:
Originally Posted by GoBBLeS666
With the new focus of almost pure combat, is the plan to expand the game (trading/mining/pirating!/etc) at a later date?

Will we expand the game? Yes! However, we have no plans to pursue a mining, trading, pirating game – we are a space combat game.


Quote:
Originally Posted by sepomat
How deep will Crafting and Hauling actually be? What can we expect from those parts of the game?

As mentioned previously, the focus of Jumpgate Evolution is on space combat and nation warfare. We have no plans for mining or hauling in the game. There will be a crafting feature in Jumpgate, but we are not ready to talk about specifics yet.


Quote:
Originally Posted by 67jayjay67
Will buying and selling of goods be available from your own faction’s stations only or across the whole universe? Or is the buying of goods and transporting them to other stations for profit absent from the game?

JGE is about waging war against other nations. As such, you will not be able to have any sort of communication between nations, including trading. Trading/Hauling from one station to sell to another station is not a part of this game.


Quote:
Originally Posted by JGEMerc
Can you elaborate on what features will be in place for Guilds/Squads?

Guilds will be able to contribute in a considerable way to the war between nations, although we’re not ready to reveal specific details today.


Quote:
Originally Posted by MagnusEx
There is a lot of talk about massive battles, but every time I hear this, I think - 100v100v100 is chaos. Are there any effective tools for squad commanders / wing leaders to control your EPIC battles?

The plan is to make combat in large spaces with massive numbers manageable, with systems in place to assist players in that process.


Quote:
Originally Posted by OriginalTibs
Will the factions initially have to explore and map contested space, will they have to discover jumpgates, or will it all be there in the charts to begin with?

In order to encourage the giant space battles we want, you’ll automatically know where major components are that are important for navigating and playing the PvP game.


Quote:
Originally Posted by WhiteOwl
What exactly is an event sector, and how does it differ from a normal sector? Is it PvE, PvP, or both?

“Event sectors” are actually a technology we’ve developed that allows us to do a variety of things with a specific sector. Some may only be open during certain times of the week. Some may only be available if you currently hold certain other territories. So depending on factors like how your enemy reacts to certain situations or how the war is going, this system allows us to keep delivering variety to players even in familiar environments where players will often be surprised at the turn of events.

These maps can be either PvP or PvE or a combination of both (i.e. Player ships + AI ships on both sides).


Quote:
Originally Posted by Shandrakor08
What is the final objective for the factions to achieve (wipe out the other factions, gain control of a certain % of the total know universe, etc.) and just how far can players go towards it?

We’ll be discussing the PvP game in much greater depth at PAX this year, including the endgame warfare. Will we see you there?


Quote:
Originally Posted by swerlyjoe
Is the gear load out system going to work like JGC's, where capacitor and shield recharge rates are affected by power consumption of the engines and weapons if the power plant is not strong enough to cover the power usage rate?

Due to the fast paced natured of our combat, our goal is to streamline the amount of ship information the player has to juggle. Having said that, we’re not ready to discuss the specifics of how ship systems work.


Quote:
Originally Posted by Y4vin
Will players’ banks be globally accessible from any station or will each station have its own player bank, allowing players to keep guns in one station and ore in another?

Banks will be globally accessible from stations.


Quote:
Originally Posted by WheelOfGamesDotCom
There were lots of people who were just searching for artifacts or exploring the universe in Jumpgate Classic. Can you tell us if they will be able to continue to do so in JGE ?

Artifacts as you know them from JGC won’t exist in JGE.


Quote:
Originally Posted by swerlyjoe
Is your cargo mass factored in along with the combined mass of the gear load-out installed in the ship?

Mass is dictated solely by the type and size of ship. So, no, cargo/inventory/weaponry have no effect on ship mass.


More info that gets me excited about JGE. After some recent disappointments I'm still being cautious, but in my opinion they're headed in the right direction now.

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/17/10 5:42:30 PM#2

No mining and hauling just fucked this game.

 

Now it's watered down to a different flavor of Black Prophecy, yet it's likely going to be P2P...

 

They're going to pull some amazing tricks to keep this game interesting without any depth.

  User Deleted
 
7/18/10 9:00:16 AM#3

Not sure what mining and hauling have to do with depth. Unbearable time sinks =\= depth in my book. I also don't see anything in the answers given that preclude the game having depth either.

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/18/10 2:04:49 PM#4
Originally posted by Hagonbok

Not sure what mining and hauling have to do with depth. Unbearable time sinks =\= depth in my book. I also don't see anything in the answers given that preclude the game having depth either.

Planned PVE content is going to be PVP-like objectives, there possibly still might be boss style encounters, but they haven't mentioned where they kept that or not.

 

PVP will be sector control, and PVP objective scenarios like PVE.

 

There's no icing to that cake. There's nothing to do besides the main point of the game, there's nothing that appeals to any other mindset than pew pew pew.

 

Unbeareable time sinks? Who cares if they were unbearable to you, they were FUN to many other people, and you weren't required to be a part of them.

 

And you'd really pay a monthly fee for what we're being the told the game will be about?

  Czanrei

Advanced Member

Joined: 7/24/05
Posts: 759

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

7/18/10 2:32:41 PM#5

Without those "time-sinks" the Hagbot spoke of, the game becomes just another deathmatch console shooter with nothing but combat to do. That equals boring real quick and certainly not worth a monthly sub. 

  User Deleted
 
7/18/10 7:13:12 PM#6

Yes yes, same rants from a small portion of the forums over at the JGE site, and the same misrepresentation of the facts too.

 

The game will have crafting. The game will have economy and trading. In fact the game will have most features that any other mmog would have. It just won't have mining and hauling, which as I said to me is always just an unbearable time sink anyway, and doesn't preclude the game having depth at all.

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/18/10 7:19:40 PM#7

Yes yes, that same minority that has always been the majority on the forums for the past several years...

 

You know.. the only people who are talking about this game?

 

Anything besides pew pew must be an 'unbearable' time sink to you.

 

And yet again I say, why are you so against features in a game you're NOT REQUIRED TO DO?

  User Deleted
 
7/18/10 7:45:49 PM#8

I'm not against them at all. I don't care one bit whether they're there or not. I just don't agree that just because the game won't have mining and hauling it means it'll be without depth. Oh btw, many people have been talking about this game for years, just not all of  them on the official forums all the time. So you're saying that only the people hanging out on the official forums constantly have valid opinions?

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/18/10 7:54:18 PM#9

No, I'm saying that just about every forum focusing on JGE has been completely fucking dead outside of times of information releases (like now).

 

It's hard to have depth with so few features, which is why I believe that ND is going to have to pull a lot of tricks in order to put together a good game with what we know about it.

 

The combat is great, yeah. PVP is cool in the game as well. I've spent about 6 or more hours over 4 occasions over the past couple years playing what has been presented at various conventions, I even got to fight against other players....

This alone would not keep me interested in the game.

  User Deleted
 
7/18/10 8:00:56 PM#10

There is more than just combat to the game.

 

Saying combat is the focus is not even near saying it's the only feature. Please post an official quote stating that combat is the only feature in JGE.

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/18/10 8:05:46 PM#11

There's combat and there's crafting...

 

but there's no mining or hauling..

 

What else is there going to be? What POSSIBLY could there be, man?

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

7/18/10 8:07:35 PM#12

I think I stumbled into somebody's PMs by accident.

...or is that PMS.

  User Deleted
 
7/18/10 8:17:36 PM#13



Originally posted by Daggerjaydo
 
 
but there's no mining or hauling..
 
What else is there going to be? What POSSIBLY could there be, man?


You know I was going to post this long list of features we already know will be part of the game even with the little info released so far after the reboot announcement, but nah. I think this is one of those rare occasions where just leaving that question up for people to see is much more appropriate.
 
I just hope no one hurts their head too much banging it on their desks or tables or keyboards.

  Daggerjaydo

Hard Core Member

Joined: 12/16/07
Posts: 54

7/18/10 8:45:16 PM#14

Event Sectors

Sector Control

Stations

Crafting?

 

That's all we have as far as features

 

Battlespace from what they've told us has been scrapped.

 

Where am I missing features? I'm pretty sure you're just bluffing out your back end.

  Harabeck

Novice Member

Joined: 2/21/09
Posts: 623

7/18/10 11:45:23 PM#15

I don't think listing "features" is very constructive when discussing depth. You could have a hundred features but if each one is shallow, then the game is shallow (How much did flying mounts add to the depth of WoW?). If the game only has 4 "features" but each one is deep and complex, then the game will be too.

  dsebutchr

Novice Member

Joined: 11/02/06
Posts: 247

8/09/10 6:55:22 PM#16

So far they have the same things that STO had only with twitch based combat.

That's what they've told us.

We all know how incredibly successfull Cryptic has been with STO so I'm sure the two years worth of people saying

they have screwed up JGE are wrong...just like we were about STO.  It's a success with millions of subs....oh wait...