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The Pub at MMORPG.COM  » Is it really burnout?

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42 posts found
  User Deleted
8/05/10 11:27:39 AM#21

Imagine you have to write the same paragraph again and again. After doing that someone says ok, now write that paragraph with a blue pen instead of a black pen. And you go back to writing that paragraph again and again. Eventually you get tired of writing that paragraph.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

 
8/05/10 6:00:05 PM#22
Originally posted by astrob0y

eh.

test fallen earths trial. you will be suprised if you haven tested it yet. and if you have- you are up for a treat becuse the game has become alot prettier 

In my opinion it actually isn't really that much different then all the other games out, its more open ended but everything else is quite the same. By the way I played that game for about 4 months and really appreciate the game but devs really need to work on some core aspects of the game.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

 
8/05/10 6:06:03 PM#23

After watching the newest episode of extra credits on escapist it pretty much sums up what the genre is doing wrong and that is trying to mimic wow so much that their is nothing new or creative left in the genre which then leads to burnout. Actually if I look at my own MMO history, all games i've played for a long time had very different playstyles so I would say burnout isn't a persons fault rather the markets.

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

8/05/10 6:31:20 PM#24
Originally posted by Gabby-air

After watching the newest episode of extra credits on escapist it pretty much sums up what the genre is doing wrong and that is trying to mimic wow so much that their is nothing new or creative left in the genre which then leads to burnout. Actually if I look at my own MMO history, all games i've played for a long time had very different playstyles so I would say burnout isn't a persons fault rather the markets.

I thought that episode basically says dont' make MMORPG.  Instead make MMOFPS, MMORTS, MMO dance games, MMO gambling games.

Which don't exactly helps the MMORPG genre. 

How do you creat something new when everything could be done is already done. 

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

 
8/05/10 6:42:00 PM#25
Originally posted by laokoko
Originally posted by Gabby-air

After watching the newest episode of extra credits on escapist it pretty much sums up what the genre is doing wrong and that is trying to mimic wow so much that their is nothing new or creative left in the genre which then leads to burnout. Actually if I look at my own MMO history, all games i've played for a long time had very different playstyles so I would say burnout isn't a persons fault rather the markets.

I thought that episode basically says dont' make MMORPG.  Instead make MMOFPS, MMORTS, MMO dance games, MMO gambling games.

Which don't exactly helps the MMORPG genre. 

How do you creat something new when everything could be done is already done. 

I don't think "everything could be done is already done" because there are a lot of ways you could change the current set up, and as it was mentioned in the video...think outside the box. Look at current single player rpg's, we have action adventure games like uncharted, strong story games such as dragon age, open ended games like oblivion and all of these games provide a VERY different type of gameplay even though all of them are RPGs.

  laokoko

Novice Member

Joined: 9/14/09
Posts: 1057

8/05/10 8:45:39 PM#26
Originally posted by Gabby-air
Originally posted by laokoko
Originally posted by Gabby-air

After watching the newest episode of extra credits on escapist it pretty much sums up what the genre is doing wrong and that is trying to mimic wow so much that their is nothing new or creative left in the genre which then leads to burnout. Actually if I look at my own MMO history, all games i've played for a long time had very different playstyles so I would say burnout isn't a persons fault rather the markets.

I thought that episode basically says dont' make MMORPG.  Instead make MMOFPS, MMORTS, MMO dance games, MMO gambling games.

Which don't exactly helps the MMORPG genre. 

How do you creat something new when everything could be done is already done. 

I don't think "everything could be done is already done" because there are a lot of ways you could change the current set up, and as it was mentioned in the video...think outside the box. Look at current single player rpg's, we have action adventure games like uncharted, strong story games such as dragon age, open ended games like oblivion and all of these games provide a VERY different type of gameplay even though all of them are RPGs.

Squizing 20 million dollar to provide 10 hours of movie like game play?  Making Gigs of fully voiced animation to accomplish the story telling?

Ya, if MMO do that too, they'll be fun too.  But with the scope and perpetual nature of MMO, they just dont' have the money.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3350

8/05/10 9:12:27 PM#27
Originally posted by aleos
Originally posted by FadeToBlack3

I think that really is the definition of burnout, too much of the same thing. So Yes.

I guess people should stop making the same fantasy game over and over and over again.

Since when they done this?

  uquipu

Spotlight Poster

Joined: 11/14/09
Posts: 1538

8/05/10 9:20:22 PM#28


Originally posted by Gabby-air


Originally posted by laokoko


Originally posted by Gabby-air

After watching the newest episode of extra credits on escapist it pretty much sums up what the genre is doing wrong and that is trying to mimic wow so much that their is nothing new or creative left in the genre which then leads to burnout. Actually if I look at my own MMO history, all games i've played for a long time had very different playstyles so I would say burnout isn't a persons fault rather the markets.


I thought that episode basically says dont' make MMORPG.  Instead make MMOFPS, MMORTS, MMO dance games, MMO gambling games.
Which don't exactly helps the MMORPG genre. 
How do you creat something new when everything could be done is already done. 


I don't think "everything could be done is already done" because there are a lot of ways you could change the current set up, and as it was mentioned in the video...think outside the box. Look at current single player rpg's, we have action adventure games like uncharted, strong story games such as dragon age, open ended games like oblivion and all of these games provide a VERY different type of gameplay even though all of them are RPGs.


.
I think what it comes down to is MMOs are like 90% the same. You have an inventory, keys to mash during combat, a chat system, quests, travel, a broker, NPC mobs to kill, etc.
.
Yes, I believe WoW and Eve are pretty much the same.
.
Now is one MMO different enough so that if you switch to it, your burnout will disappear? No.
.
Could an MMO be made that was different enough? No. You are restricted in what you can do in an MMO by hardware, eg, bandwidth.
.
People who switch to SWTOR because their are burnedout are in for a surprise, they'll play SWTOR for about a month and burnout will hit them hard.
.
It's best to take a long break to cure your burnout.

Well shave my back and call me an elf! -- Oghren

  slessman

Apprentice Member

Joined: 11/27/09
Posts: 181

8/05/10 11:55:03 PM#29
Originally posted by Gabby-air

In the recent few months there has been a lot of threads regarding burnout, but I don't think its really burnout. I believe that the market right now has so many similar games that you don't even feel like you left your old game, since its the same game different setting. In the end you really never quit your old game to find something "new" and you feel like your burntout. I thought I was burnout too but when I played something different I wanted to keep on playing, either it be a new genre or console gaming. So ye, does anyone else feel that the main reason people feel like their having a burnout is because all the games are just way too similar to each other? Also to those that think they are, try playing some single player games like oblivion or dragon age which are still a lot like MMOs but they feel totally new. 

I think that you are making some really good points in that regard. You see, we are seeing that many people cycle through games quickly to trade that game in for a very similar game. You would think that people do this for no apparent reason, but I think that there is a certain degree of dissatisfaction that takes place and causes us to feel as though we are paying for the same old stuff and getting nothing new. Games like WOW, Aion, and EQ-- those that are of the original batch of MMORPGs persist because they are constantly giving players a new experience. It seems like newer MMOs are successful for a temporary period because they borrow good qualities from the aforementioned games. But these qualities aren't enough because nothing groundbreaking is ever reintroduced. So yeah, I see your point.

www.ryzom.com

  Cephus404

Hard Core Member

Joined: 2/27/08
Posts: 1970

8/06/10 9:19:51 AM#30

I don't really like the term "burnout" because it places the blame on the individual instead of the industry.  I think it's a problem with the MMO industry, that they are making crappy cookie-cutter games that all look and feel the same, with bad gameplay, bad communities, etc.  I don't play because I don't like what's being offered, not because I'm tired of MMOs.  I'm not burned out, I'm particular.  If they'd put out a good game with good mechanics and a good community, I'd play in a heartbeat.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, lots more
Now Playing: Skyrim
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  User Deleted
8/06/10 9:24:35 AM#31

People place the term "Burnout" on a person because they don't want to admit that the mmorpg genre is basically pathetic.

I've woken up and refuse to sink one more cent into this genre until i see a mmo the quality of other games in other video game genres.

 

OP the genre sucks join us in some good old single player or multiplayer gaming let the mmorpg genre reinvent itself (should take about ten years).

  Korrowan

Novice Member

Joined: 3/22/05
Posts: 61

8/06/10 9:39:44 AM#32
Originally posted by Amaranthar
Originally posted by corpusc
Originally posted by aleos
Originally posted by FadeToBlack3

I think that really is the definition of burnout, too much of the same thing. So Yes.

I guess people should stop making the same fantasy game over and over and over again.

 

and the same game formula in EVERY setting genre.

EQ in space, EQ in the wild west, EQ in cyberspace, EQ in some victorian steampunk world, EQ in a world of pirates, EQ in toonland, EQ in present day.....

 

the setting genre doesn't change the fact they are all variations on EQ1 for the past 11 years

Run quest, get gear, and level...over and over again. Some games do a really nice job of dressing it up with unique little things or great stories or neat atmosphere, but in the end, it's that repetitive nature of the games in that same formula that just gets boring.

There were few quests in EQ especially starting out and the quests were actually challanging for the most part (or just lame time sinks like wait for random spawn every 10 hours in underwater hell) ... WoW is really the game that introduced all the lame constant questing.

korrowan Xfire Miniprofile
  Lanfea

Hard Core Member

Joined: 10/19/04
Posts: 118

8/06/10 9:45:26 AM#33

i have to agree with cephus. from all the new releases in the last three years i only played atlantica, champions online and lord of the rings longer than 1 month. the other countless games i tried are only duplicates from duplicates. nothing new, nothing creative or innovative. after a decade playing mmo(rpg)s its not a burnout its only waiting for the light at the end of the tunnel. maybe gw2, the secret world or earthrise will end my agony in the search of a new home.

  khanstruct

Novice Member

Joined: 2/28/07
Posts: 367

8/06/10 10:32:27 AM#34
Originally posted by smilingbob

For fuck's sake. Aim based games ARE different. There's already a few out.

The ones with good graphics are Fallen Earth, Darkfall, and Mortal Online.

Fantasy Earth Zero is cartooney and heavily instanced, but pretty creative.

Xsyon is in prerelease (basically you pay for open beta).

Return of Warrior (Risk Your Life) and Spellborn I can't seem to find a download for which isn't corrupt.

There's also Dungeons and Dragons Online, but it also has a miss roll... If you don't mind that, it's a really creative game, and really immersive.

Age of Conan, and Everquest II's autotarget systems make them sometimes feel like they are aim based.

 

That's all I know of that I can think of right now. The main reason why target based games seem like they are all the same is cause the combat (which is what takes up most of your time) eventually becomes like whackamole. Whackamole isn't fun when you do it for 4-8 hrs a day. You don't have this problem with aim based games.

 

Theres a bunch of aim based games coming out, too. Most notably Tera. There's also Vindictus, and I think The Secret World is going to be aim based. And then there's Divine Souls and Land of Chaos Online, and probably more, but I'm still looking.

You see the common thread in all the games I've highlighted. They are ALL high fantasy, swords and sorcery.

If you were to translate the MMO selection to standalone games, it would be a market flooded with nothing but Fable and Dragon Age clones, and maybe one copy of Crackdown 2 (which really just makes you die a little inside).

And SmilingBob, this isn't a post disagreeing with you, you just happened to list the most games for me to make my point. However, I don't think slight differences in how you swing your sword makes for a fresh new game. This industry just needs to take its blinders off and start making some new games.

  Hopscotch73

Tipster

Joined: 8/12/09
Posts: 929

Urgle blurgle geflurgle.
Need more coffee.

8/06/10 10:50:38 AM#35
Originally posted by khanstruct
Originally posted by smilingbob

For fuck's sake. Aim based games ARE different. There's already a few out.

The ones with good graphics are Fallen Earth, Darkfall, and Mortal Online.

Fantasy Earth Zero is cartooney and heavily instanced, but pretty creative.

Xsyon is in prerelease (basically you pay for open beta).

Return of Warrior (Risk Your Life) and Spellborn I can't seem to find a download for which isn't corrupt.

There's also Dungeons and Dragons Online, but it also has a miss roll... If you don't mind that, it's a really creative game, and really immersive.

Age of Conan, and Everquest II's autotarget systems make them sometimes feel like they are aim based.

 

That's all I know of that I can think of right now. The main reason why target based games seem like they are all the same is cause the combat (which is what takes up most of your time) eventually becomes like whackamole. Whackamole isn't fun when you do it for 4-8 hrs a day. You don't have this problem with aim based games.

 

Theres a bunch of aim based games coming out, too. Most notably Tera. There's also Vindictus, and I think The Secret World is going to be aim based. And then there's Divine Souls and Land of Chaos Online, and probably more, but I'm still looking.

You see the common thread in all the games I've highlighted. They are ALL high fantasy, swords and sorcery.

If you were to translate the MMO selection to standalone games, it would be a market flooded with nothing but Fable and Dragon Age clones, and maybe one copy of Crackdown 2 (which really just makes you die a little inside).

And SmilingBob, this isn't a post disagreeing with you, you just happened to list the most games for me to make my point. However, I don't think slight differences in how you swing your sword makes for a fresh new game. This industry just needs to take its blinders off and start making some new games.

Fallen Earth is high fantasy, swords and sorcery?!  Really? Tell me you got a bit over-zealous with your highlighting....

  khanstruct

Novice Member

Joined: 2/28/07
Posts: 367

8/06/10 10:57:36 AM#36

Yup. My bad. I tried to avoid the non-high fantasy. Missed that one.

  theAsna

Apprentice Member

Joined: 7/16/09
Posts: 135

8/06/10 11:05:04 AM#37
Originally posted by Gabby-air

In the recent few months there has been a lot of threads regarding burnout, but I don't think its really burnout. I believe that the market right now has so many similar games that you don't even feel like you left your old game, since its the same game different setting. In the end you really never quit your old game to find something "new" and you feel like your burntout. I thought I was burnout too but when I played something different I wanted to keep on playing, either it be a new genre or console gaming. So ye, does anyone else feel that the main reason people feel like their having a burnout is because all the games are just way too similar to each other? Also to those that think they are, try playing some single player games like oblivion or dragon age which are still a lot like MMOs but they feel totally new. 

 

Looks rather like boredom tbh. MMOs may have different classes, different character skills and powers, different crafting mechanisms, etc. . But in the end you start playing a game. Eventually you hit some kind of cap and join the "endgame". Now you are redoing the same old content for some item upgrade. Character progression for sake of character progression within a repetitive environment.

 

Burnout I would rather associate with spending regularly a good amount of time with a game and constantly trying to compete with other players. If several factors combine (too few sleep, unhealthy diet, less physical activity, stress in general, etc.) that can lead to a bad impact on health (e.g. high blood pressure). One can endure that for a certain amount of time, but eventually you have to make a break and reevaluate the priority of the game and certain in-game activities.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

 
8/06/10 5:14:57 PM#38
Originally posted by Rockgod99

People place the term "Burnout" on a person because they don't want to admit that the mmorpg genre is basically pathetic.

I've woken up and refuse to sink one more cent into this genre until i see a mmo the quality of other games in other video game genres.

 

OP the genre sucks join us in some good old single player or multiplayer gaming let the mmorpg genre reinvent itself (should take about ten years).

Yeh i haven't been playing MMOs regularly for months now, most of my gaming time is spent on single player games while I check out any new f2p games or browse forums MMO wise.

  zaxxon23

Novice Member

Joined: 12/06/06
Posts: 1280

8/06/10 5:27:15 PM#39

I don't believe in burnout from the mmo *genre*.  However, modern mmos have stripped out all the stuff that kept people playing in the name of efficiency.  It doesn't take a phd to figure out that having limited pve and pvp as the only two valid end-game activities will burn *anyone* out.

 

Things like crafting, city building, exploration, basically the "fluff" stuff is what gave mmos longevity.  Now that they've removed that stuff is it really of any surprise to anyone that you get bored of mmos much quicker?

 

I just get such a kick out of the apologists here trying to blame burnout on the people and totally ignoring the fact that mmos are a shell of what they once were.

  Gabby-air

Tipster

Joined: 7/20/08
Posts: 3353

 
8/07/10 12:22:27 AM#40
Originally posted by zaxxon23

I don't believe in burnout from the mmo *genre*.  However, modern mmos have stripped out all the stuff that kept people playing in the name of efficiency.  It doesn't take a phd to figure out that having limited pve and pvp as the only two valid end-game activities will burn *anyone* out.

 

Things like crafting, city building, exploration, basically the "fluff" stuff is what gave mmos longevity.  Now that they've removed that stuff is it really of any surprise to anyone that you get bored of mmos much quicker?

 

I just get such a kick out of the apologists here trying to blame burnout on the people and totally ignoring the fact that mmos are a shell of what they once were.

I feel very similar, I think this lack of content is largely due to the huge emphasis that is put into raiding/dungeons as end game which leads to everyone just racing to end game not carrying about anything just to do raids.

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