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8/05/10 12:41:19 AM#41
I am typing this on my droid x so pardon the bad formatting. I have been playing mmorpgs and muds since they existed in the early eighties. It is my feeling that as games become more advanced they lose a lot of their personality. One of the lesser known oldies was darkness falls from mythic...and it's successor darkness falls the crusade. They paved the way for DAOC. These ancient muds had very tight communities and had working faction systems and player driven economies and actual in game prisons for rule violators..i actually spent some time in one lol. This was all going on in the early 90s before even Eq was launched. The more subs you get the less radical you can think as a developer...that is why mythic currently has a kind if dud in warhammer. Wow has done more damage to the community than any other mmo in history...it hasn't been a bad game persay, but it solidified the concept of macro communities with little personalized struggles involved. I must say though that there is a strong sense of achievement when you do down raid bosses. To find a good community you are the one responsible for creating it honestly.
Darkfall is a very good candidate for becoming the best pvp community in an mmo...in my opinion. I played it about seven months ago and was impressed then and have heard it has improved much since then even. Make no mistake though things are never going to be the same as the early days again...it is your responsibility as a player and consumer to forge your own life and communities in these virtual worlds. Be careful though that you don't lose sight of reality when you play...this is what forced me to stop after being a follower for almost two decades. I would love to help design an mmo...similar to darkfall and uo...with a lore and history such as darkness falls the crusade..with the size and complexity of everquest...with the wide appeal of warcraft...and the crafting system of final fantasy 14...and the wide range of classes and spells and abilities of oblivion...anyone on board?? Oh yeah and either the graphics of crisis or maybe just make it text based lol. Limit the servers to five hundred or one thousand and make it no instances like darkfall or eq 1 those were the days huh? we should also incorporate real time destructive environs and throw in time travel as well. Cause who doesn't love chrono trigger? Obviously we need voice acting from patrick stewart and anthony hopkins to complete our game and a soundtrack from both hans zimmer and danny elfman...that will be the best ever...thoughts?
Jedite
Jocar
Shadon
Desperic
And many other names
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8/05/10 12:53:45 AM#42
I really agree with you what you are saying about having a meaningful relationship with players in the game. When I play Ryzom we still have this kind of a connection with others. Our guild is Kami-based and there is another faction called Karavan. Well, we are bitterly set against one another and are constantly warring over outposts in-game. But of course, the games with communities like this are all older. WOW definitely still has these types of scenarios. The new ones are a bit more disappointing by comparison. www.ryzom.com |
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8/05/10 1:32:17 AM#43
Hey Hey
Looking back one of the things i miss about FFXI was the fact that most people did not have alts. Sure you had your mules but in general you had one char that was known. It was one of the few games where i was invited to a guild as a low level player not becouse it was a mass spam invite but becouse people had grouped with me on a number of occations. At the end of the day i would much rather group with someone that i enjoyed bullshiting with , then on the gear they have. I think that part of the issues is the drive for gear in general, when your main focus is on getting the next drop, regarless if it is a solo firendly or group based game you are much more concerned with your self and not on other people. GW2 looks very promising with the dynamic quest system, where as a community you have the oportunity to do something but who knows how it will turn out, WAR had a good idea with the public quests but in the end people just grinded them for the gear. I also think part of the problem is with how PVP is setup these days, if all you are doing is killing someone for the points in order to get more gear, then for me atleast it is just another mindless grind. At some point you i feel i have to do something becouse it is fun, not just for a means to some end.
Welcome Home Rev
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8/05/10 1:41:03 AM#44
And you could not have seen this before starting to play WoW hahaha. Funny guys you gamers:P |
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8/05/10 1:51:20 AM#45
I miss SWG... I remember back when pet mounts where new, we would mount up and half to litteraly cross the entire span of tatooine before we where able to raid the enemy city.We raided Mos Syn, if anyone played flurry. Those were the good ol days in GSF. Honestly, what the hell happened, SWG was really the only game that delivered so much social fun with a community, whether striving to build a city, or chatting in a cantina, or talking to that random guy in the 30 man buff line waiting so u can go hunting. Or sending ATST's and launching a attack back when anchorhead was populated.
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8/05/10 2:17:48 AM#46
I do miss the blood pledge wars in Lineage. All the guild were people who swore fealty to a prince or princess and those pledges could declare war on eachother. They could also have alliances. It made things personal and actually really fun. The game however had a lot of real world violence in Korea because of this. But fun should be something in between having a guild camp your respawn point for ages to grief you and battlegrounds, neither is fun. Guildcities is a great thing or fortresses, particularly if you design them yourself. And I would love a game were your guild could design their own dungeon with traps and monster mercenaries. Anyways, OP is right. PvP needs to be more than what it is today. But it also needs to keep griefing down a bit. A little is exciting but too much will just be boring. There are several games with acceptable PvP out there but they are not close to what they could be. If nothing else, the fact that most MMO players prefer PvE while most FPS players prefer PvP tells us that MMOs is not living up to what it should be. |
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8/05/10 2:19:48 AM#47
Originally posted by SaintViktor +1 |
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8/05/10 2:22:11 AM#48
Originally posted by Evasia This coming from a guy that plays darkfall. A game that's most popular gameplay choice is grinding mobs solo all day. People that live in glass houses shouldn't throw stones dude. |
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8/05/10 2:28:55 AM#49
Originally posted by deviliscious I doubt that very much. |
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8/05/10 2:35:06 AM#50
You sound like a Shadowbane player. In game politics are great. I loved getting hate tells after ganking someone. Then they bring their friends and camp my spawn, AWESOME. It's so much better when you can interact, when you make friends who drop what they're doing to get you uncamped, when you get people ticked enough TO camp, ahh the gold old days. Sadly, the trend lately is towards being so politically correct and protecting the feelings of every player, that nobody gets really emotionally involved...just addicted, which isn't nearly as fulfilling or fun. |
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8/05/10 3:29:50 AM#51
. Err... This illustrates why the company made the changes and blocked you from doing such things. Your actions brought about Trammel. Well shave my back and call me an elf! -- Oghren |
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8/05/10 6:07:42 AM#52
Originally posted by Sabiancym My advice go play Darkfall it have what you discribe and want in a mmo, if you can take hardcore gameplay and FFA full loot pvp, Darkfall is perfect then. |
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8/05/10 7:47:04 AM#53
I agree. EVE shines in this area. :) Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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8/05/10 9:26:50 AM#54
Originally posted by daniel!!! Funny you mention that, I get my community fix from this website more than the multiplayer games I play now. |
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8/05/10 9:36:02 AM#55
Originally posted by corpusc That makes sense, and I agree to a point, but with regards to MMORGPs specifically, you wont' know that until a developer actually tries it. A lot of things that I think I want haven't been tried at all or havent been done since UO/EQ days. It's hard to know for sure what you want when developers won't even try anything new or won't go back to their roots. There may be a lot of games out now, but the choice is still very limited as far as features are concerned, in my opinion. |
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Originally posted by Evasia
I played darkfall and really enjoyed it, but I couldn't find a decent guild to join and the game was way way way way way too much of a grind. |
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8/05/10 1:19:19 PM#57
I agree, but life styles change. For you to be in a community you really have to play a lot. You can't have enemies if you log on for an hour a few times a week. You can't really have close online friends(in MMO terms) either since it takes time to grow those relationships. You get enemies playing a few hours every night for months and months fighting with them over and over. You're not going to remember 1 person of 1000s if you don't have continued exposure to them. Basically, I can't play a MMO like I did when I started. If I could, I wouldn't be married with kids=) I can't sit down for an entire night or afternoon and play a videogame, but thats the only way you'll be a part of a community, seeing the same people over and over. For those that still play MMOs now like they did 10 years ago, all the power to them. But for many of us, its all over until the kids go off to college I guess=) Thats life. Although, I really don't have the drive to foster or make online friends anymore or get overly involved in what happens in a videogame. I'll play and have fun, but what happens after I log off is rather meaningless, since I have much more important things to be concerned with. Making online friends isn't a high priority anymore like it seemed when I was young & single. |
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8/05/10 1:38:42 PM#58
Originally posted by belltiara67
It was the same in EQ1. If you got a bad rep as a wizzie, you might as well quit or re-roll because you were not going to get a group.
Personally, I think the genre is at a sort of crossroads for non-Wow players. The last two MMOs I've tried, FE and STO both felt like SP games. Honestly, it is my belief that TOR is going to be a make or break prospect for players like myself. If it stinks, it will be more or less the kiss of death for me as it will be just another crap release among a slew of others. |
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8/05/10 1:41:24 PM#59
Originally posted by Palebane
I'm with you on that one. |
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8/05/10 3:48:58 PM#60
Originally posted by Sabiancym Darkfall is NOT there yet but after darkfall 2010 it will be there Anselm Williams of defiant Order a Darkfall clan |
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