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7/29/10 12:31:52 PM#61
Originally posted by Gardavil2 I agree. And I can see no advantage to not releasing the information if there isnt going to be a cash shop. After all the cool trailers and information on the good aspects, look for the revelation that there will indeed be a CS. |
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7/29/10 8:33:39 PM#62
That is exactly what has been bothering me as well... .... In the MMO genre no news is BAD news generally. |
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7/30/10 4:10:28 AM#63
There was a long time no news about space combat. But then the information was released when the Bioware people were ready to announce it. So no news doesn't necessarily mean bad news.
I don't see where this warped idea comes from that SW TOR at start will have more of a cash shop or micro transactions than WoW, LotrO, EQ2, AoC or WAR (used to) have. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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7/30/10 4:23:58 AM#64
This was actually a very good follow up to the Panel discussion. You are exactly right on Biowares games... you are leveling your character to a high enough level to beat the game, but you don't notice because of the story. This is what I've been looking forward to with TOR, because I don't see TOR being anything different. There will be enough solo, world, and flashpoint storylines to level you to your cap and it won't be a dull. You hit this right on the head OP. And I can't stress enough how excited I am to roll Alts.
I LOVE rolling alts more than anything in WoW and going back through the world, but sadly there's no engrossing story.... I mean there is, KINDA, but I mean you really have to dig and find little letters and stuff.. but all in all there's not much connection on your quests in STV, and say Arathi Highlands....it's just 2 different areas you can grind quests to level through your 30s.. . I HATE the end game treadmill, which is why I roll alts, but TOR will not have this problem for me... and hell, after leveling my first Main through the storyline.. I'll proably be so connected with that character, I will probably do everything the game offers at the cap, whatever that may be. And a huge bonus to this.. is what's waiting for me on my next Alt. :) It's just very exciting to think about. |
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7/30/10 4:30:19 AM#65
Originally posted by SwampRob There has never been an MMORPG that did not allow you to solo to max level. There has never been an MMORPG that did not allow you to develop your character story arc solo. The "ONLY" requirement to group in any MMORPG mainstream or otherwise has been in order to establish "MULTIPLAYER" mechanics within the gamespace. Grouping has only ever been required to experience group content or raid content. So technically all MMORPGs have what you want in them. You are either lacking the mental prowess required to recognize this or you are unable to assertain what it is that you truly want from your MMORPG experience. However, say this with me: MASSIVE MULTIPLAYER means playing with lots of other people. SW:TOR is going to dissapoint a lot of people because they will see nothing but the goals and achievements they cannot accomplish solo rather than the solo experience that is truly availible to them just as in every MMORPG before it. There has never been a SOLO vs GROUP arguement. |
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8/03/10 9:10:03 AM#66
Originally posted by Ihmotepp As i try to explain in this http://askaboutpuzzles.blogspot.com/2010/08/star-wars-old-republic-please-save-us.html blog post, the difference, if there is one, is in the scope... and you mentioned it already... it's where our minds are set during playtime. In most MMO's players dont care about story, they want gear and levels to get more powerful... and it's a non-challenging experience because it only takes time. But stories can be non-challenging too, if all they require is you reading, it would feel like a tvshow challenge, keeping up. That's not good enuff in an MMO. Stories and choices SHOULD make for a greater scope which is your character's career and psychological condition... if you don't follow the story and make the right decisions, you might end-up with a character that first of all has to kill innocents and steal and be hated by everyone, and he might be insane... naturally there's attractives even in this condition, every "career" should be fun to play, but maybe the player didn't want that, and in any case he will be aware that what his character IS is the result of ALL his actions and decisions. That's a GOOD feeling. But these kind of HARSH consequences are probably not what players like, they might frustrate them, even depress them... they're not VERY suited for the more casual players who want simple mild entertainment. So will Bioware FORCE the player into thinking about story and choices, OR will they make the game more friendly and mild for the easy-players? In the last case stories will not matter, WE will still skip the text, play for the gear and the levels, even if, as you said, "stories are well written". |
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8/03/10 3:51:15 PM#67
Originally posted by cyphers My warped idea isnt if it will have "more" of a cash shop than game xxx, its if there will be a cash shop at all. If there isnt going to be a cash shop why wouldnt they say so? After all, the news of no cash shop would be a good selling point. It matters not to me when the information of a cash shop being included is released but to the devs im sure keeping it on the down low and setting the hook with info on space combat and lots of cool trailers and game play footage would be to their advantage. |
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