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7/07/10 5:48:59 AM#61
Well, sorry again if a bit of irony is lost on you. But as you may have noticed, I also don´t think its okay to "free and buy" mounts instead of teleporting. And as you allready know people are doing just that and not using the mounts as more than just 100 additional bulk, what would teleporting them change on that? I don´t see a thing changeing here. It´d be the same just with a few changes to the system. People/players are ultimately lazy, extremely so. Today they don´t use mounts because it takes too long to travel with them, even if the beasts move faster than normal running speed. That´s a fact. I can´t see how having an extra 100 bulk with you would change that while leveling. I´m sorry. Mounts and packers, yes I do consider them part of Ryzom too and part of the gameplay too, in my oppinion were initially implemented for treks. Caravans of people who would bring merchandise from a to b. But because the dapper is so extremely avaliable and with it TP tickets are nothing but cheap, nobody needs to trek like this. Did you ever do a trek like this? http://vimeo.com/2604996 It´s great fun, but people miss out on that because they just don´t want to spend a few hours of their precious level-time running around Atys. So, giving them the oportunity to teleport their mounts would simply add 100 bulk to their bag and nothing else. You´ve said it yourself. People would load up, teleport, load off, teleport, load up, teleport... and so forth. That´s not realy "using" a mount in my oppinion. Sorry. Those folks that WANT to truly USE their mounts, like you and me, will do so, wether they can teleport them or not. I think we do agree that "more use of mounts" and better use for that matter, involves "riding around the countryside with them". Just considering them more storage space simply doesn´t do them any justice. And that´s what most players do and would still do, if tp-ing them would be made possible. Nothing more, nothing less. Rockgod´s idea of making them more like pets would be great, but I still fail to see how teleporting my mount would make me use it more often. That would be like using my car just for driving to the next gas station and nowhere else, because I hate long journeys. ;)
CU SaM Ryzom, we dare to be different.
Do you dare to adapt? |
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7/07/10 12:08:01 PM#62
No problem, Mad. I see that if you want, you can argument in a fairly and constructive way :) Maybe you right, anyway I don't see any other way to encourage people using mounts. Personally I don't want tickets and I don't need them. And freeing/buy back is, unfortunately, a fact. People prefer to spend a 600k ticket instead of traveling with them. Maybe if people stop telling around that mounts and packers die fast (not true), that with a bit of experience you can travel around much safer than by walking, people start considering them as a viable way to move. At least, if they have the mount in region. Maybe, what discourage people more is the food u have to carry to feed the packers. You can go from one continent to another with just 2 concentrated bales but, if you need to move more for any reason, you can end up with a hungry mount. Maybe, with an alternate way to feed your mount, poeple would try to use it more often. I see 3 possible ways to do this: 1. use a "food" mission mat as mount food. Extract it and a specific quantity (to be decided) can be used as forage bale; 2. make a new "right-click"/animal window choice: "go eat". This could just make the animal free to move around (ie: in a range of 50 mt from you) as any wild mektoub for, can say, 20/30 seconds max (depending how much hungry it is). During this time the animal will be vulnerable as any other wild mektoub. At the end of timer the mount came back to you, happy and ready. 3. Add stables at tribe camps or, at least, a stable boy (merchant). This way you have more option and you also encourage people to work on their tribe fame, if they consider useful being able to enter a camp. I like more the 2nd choice, while I consider the 1st the worst of the three. The 3rd choice probably would need a lot of work for the devs to implement it. They are sandbox stuff, and I think improving the sandbox aspect of the game will be always good. People play the game also because it's a sandbox game. Not sure the actual devs agree with that. Doesn't seems to me they want more sandbox stuff ingame, unfortunately. I still think that would be a "winning " choice. A final consideration: at least, if you have to move your packers, that's done much easier if you mount. So, encourage people to move packers and probably they will have another reason to use the mount.
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7/07/10 12:17:15 PM#63
Originally posted by Z3R01 Well yes. It was a horrible experience as a consumer. Plus there wasn't any room for mechanic improvements and what not at that time. Maybe it's changed over the last couple of years, but as much as a lot of us wanted this game to be awesome then. It really wasn't. You can come post daisies and tulips, but the fact of the matter is there's a lot of gamers here who were there THEN and quite frankly I don't think fanboi talking up is a very good 'come play with me' pitch. Show pictures, show videos, and some details in this great RP and world events and then you'll give this useless thread some stable ground. |
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7/07/10 1:37:26 PM#64
Loads of Videos Video of a world RP/Battle Event And some more on the side ;)
Enjoy. CU SaM Ryzom, we dare to be different.
Do you dare to adapt? |
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7/09/10 7:52:00 PM#65
I gave it a good try. Played through the free trial, didn't get it, came back a couple months later with a new mindset and tried it again.
The second time around I really began to understand the appeal of this game. I was enthralled by the hunt. The "living, breathing world," as it is so commonly called is truly amazing. Learning about the creatures in this game, their social habits, their movement patterns, and how best to go about hunting them was awesome. I described this, as I had with many mmo's, to my WoW-exclusive friend and it is the only game I have ever told him about that he said, "That actually sounds really cool." And it is truly very cool.
In the end, however, I simply couldn't justify paying the monthly sub because A) it is difficult for me to justify paying for more than one monthly sub at a time, B) it wasn't entertaining enough to make me rethink A, and C) it wasn't nearly as captivating for me as WoW. If it were f2p I would gladly boot it up once or twice per week and enjoy the beauty of the changing environment and hunt, but I can't do it p2p. Perhaps I'm just more of a theme-park game guy even though I always fancied myself more of a sandbox game guy. Perhaps most gamers are the same - they like the idea of sandbox but truly creating their own adventure doesn't come naturally.
For those who say this game had its chance or sucks or whatever, you're simply wrong. It is a great game in its own right but seems to be lacking in the "quick entertainment fix" department that I think the majority of gamers look for. For those who say that the population is the catch 22 and also that WoW is king only because it's king, you are also wrong. WoW has something that appeals to everyone. I would say that WoW ranks as a solid B in almost every category. Most games don't rank a solid B in any. Most games that have A categories leave other categories out altogether that WoW includes thereby appealing to those types of gamers. Ryzom has a low population because there is not enough "game" and its population is one that simply doesn't mind that.
For anyone thinking about trying this game out the best advice I can give is take time to stop and smell the roses. Look at everything. Look at it close up. Look at it far away. Don't concern yourself so much with advancement but rather immerse yourself in this unique and remarkable world. And when hunting, put on the mind of a hunter. Watch your prey and their behavior before jumping into the fray. Trust me on that one: it will make the game more interesting and help you stay alive more often. |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/15/10 4:42:29 PM#66
I played Ryzom for three months. At first the game seemed amazing... I can develop any skill I want wow, I can craft everything wow. After three months of fighting the same mobs and the same plants the same way no matter what I use, dagger, sword, axe.. I'm bored of it. After digging in the dirt for three months to craft the exact same looking armor as I allready have (there isn't very many styles) just with different stats. I'm bored of it. There needs to be more to do in that game than just digging and fighting, or at least more variety while doing it. In other games I can roll a different class for a new fighting experience, or a different area. In Ryzom this doesn't make any difference at all, virtually all skills fight the same and craft the same. Once you've traineed a few skills to 100 or more it is just mind-numbingly repetitive. Venge Sunsoar edit - What I would like is a game that has as many fighting and crafting options as Ryzom with the exterior housing of Istaria, the interior housing of CoH, and the variety of activites as WoW. That to me would be the perfect game. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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einexile
Novice Member
Joined: 11/20/05
Meet people from all over the world... then kill them. |
8/02/10 4:02:28 AM#67
Originally posted by VengeSunsoar Please tell me something about Istaria. I have always wondered about that game but never got around to trying it. Have you played Anarchy Online? SPOILER: This turned into a rant post. That was an accident. To anyone would would rather not read a guy's negative opinions about an essentially wonderful game, stop here. Everything you said above is true. I love Ryzom but I cannot play it for very long, and the often hostile attitude from people who want me to pretend I'm doing something more interesting only makes it worse. If I want to "make my own fun" that's what my word processor is for. What some of the more enthusiastic posts here don't mention is that PvP and world events are mostly closed to you until you reach endgame. The enemies are simply too powerful for you to stand a chance. I did several missions over and over again to get my PvP flag, only to find that everyone else with a flag will kill you in one hit even if they try not to. Another depressing element was not being able to use anything you craft yourself. Whatever you make, you will have so many of that they must be vendored. Which means everyone above your level is doing the same, and eager to give away their creations just so some of it won't go to waste. You will quickly find yourself outfitted in items you could never make youself, and they will be tailored for a specific damage type, which means you must now fight just one kind of monster. Sure, you have the option of doing anything else you want, but difficulty in this game means little besides the speed of your progress. In day-to-day PvE you will never say to yourself "Man, that was a close one; good thing I thought to use XYZ in time." Apart from the occasional thrill of being set upon by wild dogs or jumped by respawns, the fighting becomes pretty repetitive. You'll never learn that this mob runs for cover at 1/3 hp, that mob casts a spell you can't interrupt with melee, etc.; it's just hit hit hit hit. I suppose I should use my imagination and make my own challenge. I didn't mean this to turn into a rant post. I actually checked this forum because I want to reopen my account. But it drives me crazy how people think this game is something it is not. Making your own spells is another example. Because this is confusing at the start and not copied anywhere else, fans of the game will sometimes offer it as a sign of the game's sophistication. It is nothing more than a loadout system: I want a bigger engine; oh dear, I can't power my launchers. Okay, install a new capacitor. Crap, now there's no room for the hyperdrive. It's a cute system, but there is always a best version of the spell, and trial & error will get you there quickly. It's enjoyable to make different versions for different enemies. Lastly I am sore at them for wiping out the starter island. It was probably the best tutorial I've ever seen, with a great atmosphere and some thrilling situations, and last time I checked it was empty of activity, because where at one point it was the best place to meet other players, it is now a major hindrance to that. einexile the meek |
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8/02/10 2:53:46 PM#68
Originally posted by einexile I don´t even PvP, but even to me the answer to this is obvious. No Newbes aka. small PvPers, means an overhang of higher PvPes who naturally kick the smaller ones butt. If there were more Newbes, there´d be far more small level PvPers, who could for example gang up on an older guild. Saying things like what you said above is sadly what keeps palyers from even trying to get somewhere and get together with others, because all they read is: "I can´t make it by myself". And thus don´t even want to try to make it together with others. *sigh* Well, a vicious circle.
CU SaM Ryzom, we dare to be different.
Do you dare to adapt? |
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einexile
Novice Member
Joined: 11/20/05
Meet people from all over the world... then kill them. |
8/14/10 1:59:46 AM#69
Originally posted by MaDSaM For the record, it is a tremendous pain in the ass to get flagged for PvP, and I have never been attacked maliciously in the wild. I did get ganked several times in town by someone who found the flag precocious. The problem of PvP imbalance was solved years ago, and there is really no excuse for this. At least Ryzom has done the right thing by allowing self-flagging, and not allowing you to hop in and out of PK status for a laugh. You can definitely make it by yourself in this game, and in fact it's even more fun that way. You will craft things you can use, it will be very difficult getting from place to place, and your discovery of the world's locations will be spread out over your experience rather than presented to you all at once as a favor. einexile the meek |
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8/14/10 2:19:45 AM#70
I absolutely love pre-cu SWG. I've put in a tremendous amount of time.
I tried ryzom 4 years ago and again a year ago .... but i can't even manage to finish the trial island ... it just doesn't grab me. Maybe, like someone mentioned before in this thread, i don't want to invest that much time anymore ... these days i'm enjoying global agenda for example where you can jump in and have immediate action already from the lower levels .. a game between soup and potatoes :) Or maybe i compare it to much to swg... Ryzom looks promising and has a lot going for it ... but unfortunatly not for me. Am looking forward now to ArcheAge as the next sandbox attempt .... not getting my hopes up though. |
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8/14/10 4:03:43 AM#71
If only they updated the 16bit-like graphics... :/ I'd give it a try :/ |
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8/14/10 4:09:40 AM#72
Is it tab target click 123 type game play? |
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8/14/10 6:40:19 AM#73
Originally posted by Mad+Dog Yes but you get to design you characters abilities. Like increasing range, damage, AoE effect or even adding a Dot to an ability. Noone has a spell thats the same. But yes it is basic select your target and hit your hot buttons rpg combat. |
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8/14/10 6:42:26 AM#74
Originally posted by ryuga81 Try updating your PC, Only Ryzom character models look dated the game world, spell/weather/lighting effects, creatures and damn near everything else is great considering this game released around the same time WoW did. |
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Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
8/14/10 6:59:33 AM#75
I honestly never got past the trial area,everyone kept saying it gets better. Well this is where the game fails big time,why would you give your initial audience such a weak game if you want them to stick around? Afer that i decided to fireup the editor and saw a VERY weak game inside,i knew right away there couldn't be much to see past what i already saw. I found that Ryzom is a game that could be a grouping game,however with so few players,there is no chance of that happening.Even if it did have more players,it cannot compete with my fave game's huge diverse class/sub class system [FFXI]. FFXI also has a huge array of spells and abilities,i cannot see another game coming close to the choices i already have in FFXI. I might also add that F2P has no bearing on my choice of games,i would galdly pay 50 bucks a month if i thought the game was of great AAA quality,i only play F2P games because that is what they are worth as a filler to kill some time. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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8/14/10 7:17:35 AM#76
Trial bored me to death. Why would someone playing trial care if game gets better later? you gotto grab your customer from get go. 90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho |
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8/14/10 7:23:06 AM#77
According to some people on here this doesent count as a sandbox since it has grind level and items:P So lets bitch about that. Oh but darkfall has all this aswell but they dont show your level just so to them thats a true sandbox. No wonder the type of game keeps failing. |
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8/14/10 8:10:34 AM#78
Originally posted by Wizardry Sadly thats a major flaw of most sandbox games. the initial gameplay experience doesnt relfect the rest of the game unless we are talking about the limited sandbox mmos like Darkfall that basically show you that the game is nothing but FPS arena with a fantasy skin from the get go. Ryzom plays like a damn quest stacker themepark on that stupid tutorial island and i put the blame solely on that area of the game as the reason ryzom has so little population. |
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8/14/10 8:16:59 AM#79
I enjoyed Ryzom when I played it. It had a lot of good features and I found the community mostly helpful. I loved the gathering aspect and the stanzas were cool. I kinda feel like logging on again, although I don't have it installed on this PC. It had a lot going for it but it just lacked the invisible hook that would keep me playing. I agree that it needs a few more players to attract a few more players. Still, if you've never tried it, it's at least worth a look to see something a little different. |
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8/14/10 8:23:27 AM#80
Originally posted by Miner-2049er I blame that invisible hook on the playerbase. They hardly talk about the stuff they do at high skill levels. When I played it was like getting blood from a stone. to get info out of them for anything outside newb topics were so difficult. Ask about rare crafting/gathering? POS warfare? High end raiding? watch your questions fall on deaf ears. The community is welcoming but at the same time is very protective of what they have accomplished and refuse to share. |
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