| 142 posts found | |
|---|---|
|
7/31/10 11:08:34 AM#121
Originally posted by Shinami This is one of the dumbest rationales for F2P that I have seen. I do not know of one single mmorpg player that has played more simply to get their value out of the subscription. They play either because they like the game or to socialize with people in game. If there are actually people who log in to play SOLELY to get their moneys worth of a cheap subscription, they really need to reexamine their lifes. |
|
|
7/31/10 11:17:24 AM#122
Originally posted by Sensai I can pay to socialize with people!?!!? Where can I sign up!!!! That's the only real draw, yup! Screw forums, they're stupid!
Seriously, if you have to pay to play a game (which is stupid when you really think about it) you do expect something out of it, and you do feel the need to justify doing something like that.. Sure that aspect is probably lost on kids/people that don't actually pay the fee themselves though.. |
|
|
Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
7/31/10 1:26:12 PM#123
I noticed something funny. whatever WOW does is considered antiquated, and what other MMORPGs do is considered 'modern'. How many people remember AOL in the early 90's. You used to have to pay by the hour, and then it took half an hour to download your email. Those were the days. Face facts, developers WANT to have a subscription model ($15/month), it is only after failing to keep subscribers that they resort to gimmicks. There is so much stability in counting on that $15/month that allows the company to plan ahead and have continuity. Going F2P is a huge risk because of bandwidth and the uncertainity of how your microtransactions will go. This F2P craze that is happening isn't the revolutionary future for MMORPGs.. it is companies trying to grasp for any income they can get from games that were about to close up. You aren't going to see companies like Bioware or Blizzard launch their next MMORPGs as F2P.. ti's just to volitile and risky. it is much better for a company to operate under a $15/month system where they can plan well in advance. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
|
Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
7/31/10 4:06:56 PM#124
The author here somehow sees and understands why a game MIGHT go F2P yet contradicts those reasons by looking at it from the users standpoint ONLY,there is a two way street when comes to gaming,the seller and the buyer. How or why the game goes F2P is strictly for financial reasons.If a dev decides it can maintain it's cash flow by going F2P it might do it,but there is no way a developer is going to cut money from their wallet by allowing people to play their game for free,they are not in the business of handouts. F2P ONLY survivs if paying customers make up the difference for the free loaders,if it costs more under this pay scale,then they would keep it P2P instead.This is what a developer must determine ,it has to decide if it can cut some cormers to make up for freelaoders chewing up all the bandwidth and can the paying customers offset the cost.An example for cutting corners would be to lower bandwidth useage.All games that start out in F2P mode are predominantly low end graphic games,so they are already in cheap operation mode,it is a MUCH trickier operation to turn a P2P game into a F2P game unless it was already a cheaply designed game,example that game the Horizones guy was involved in recently[forget title name]. The bottom line is still dollars,the game will not last any longer no matter what pay scale it uses ,it depends solely on weather or not the developer is satisfied with the profit it turns over,no profit the game will fold 100% guaranteed. If you see F2P it is a guarantee that you are not going to get a AAA quality game,less support[if any],lower end graphics,low bandwidth needed,little content with stagnant or cheap updates. I can use one game that has been F2p from day 1...Runes of Magic.online support??forget it ,it does not exist,instead you may wait several days for an email,and there is good chance the response will not satisfy you.It was quite obvious that there was no concern for a quality release,tons of bugs/non working quests.Several months after the same bugs were there,then came the first and second updates.It was again obvious that things were rushed,areas looked half finished and some were just plain barren,looked like they thought about putting something there but didn't want to spend the time or effort to do it.Then you see things like new classes being released with no elite skill,again rushed and unfinished,this will ALWAYS be the trend in F2p games. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
|
7/31/10 7:54:47 PM#125
Simply put a monthly/sub based MMO's that turns into a FTP/RMT/Micro transactions etc. game means only one thing. 1. A financialy dieing game that they are trying to squeeze the last drop from before its dead. |
|
|
8/01/10 2:11:31 PM#126
Originally posted by wintersborn ALL the MMO companies gotta be sitting up and taking notice of what happened with DDO when it went hybrid and increased their profits 500%. This model will spread like crazy in the next few years and we will be seeing a ton more MMO's take this route. They should. More cash coming in means better and more frequent updates. It means they will have to work harder to retain their players and lure in new ones. Monthly fees can = complacency by the MMO devs:(
Why did WoW sell a $25 horsey a few months ago? You think they're dying?
It's all about the cash. They want higher profits. Simple as that:) |
|
|
8/01/10 3:00:32 PM#127
Originally posted by silkakc Wow sold horses, because they have a user base of millions upon millions of users willing to pay money to play their game. DDO went free to play, because it had so few people willing to pay for the game that it was facing a very dark future. Everyone is still looking at this massive 500% increase in revenue as some miracle cure all to mmo subscriptions, but what is it 500% of? 500% increase of failure doesn't mean massive success. It also doesn't say how much expenses increases in comparison to those revenues. This free to play change for subscription games is still an unproven model. We won't know the long term viability of these changes for some time to come. |
|
|
8/02/10 11:09:07 AM#128
Speakinf of F2P , after playing almost 2 months of Aika , I finally quit the game. Open beta game with a cash shop , and where players pick the better equiped players for their dungeon runs. So again , those who put a load of money on a F2P are the ones who get dungeon invites and actually finish them. While the rest struggles to end a dungeon with basic gear without cash shop. Your 5th point : Less stress on wallet is completly false , 15$ a month is about the maximum you'd pay on a MMO. I've been playing EVE for 4 years and I'm pretty freaking happy to have played it and still being a strong supportive customer to CCP. F2P games most players put money on the game without even realising it. Also most F2P are easy and fun at the beginning , but when your approaching end game,whoops,you need to buy stuff on item mall to be stronger so people feel more comfortable hunting with you. Your other point : Change , I completly disagree with this . Ok so a game goes F2P or a new MMO just released is F2P and after 4 months of released there's barely no updates and stuff going on to improve the game BUT for some odd twisted reason the item mall is still selling strong. What is even more funny,and I'm pretty sure I ain't the only one thinking about this,are F2P MMO's that are still in OPEN BETA after a year and have a item shop since day 1? ROFL,seriously start by making a final release of the MMO and then put up a item mall. OR put up a item mall with everything for free , and at release wipe everything so people can start anew. The word BETA changed over the years. Closed/Open ... it's still Beta and don't try to change my mind about this because you won't. My conclusion : F2P are a death trap to those who are weak minded. It's maybe F2P but in the long run you would have wasted more money in a 3 month period then if you'd pay a monthly fee on a game for 5 years. Once you start putting money on a item,trust me you won't even imagine how the hundreds will be flying through the window,20$ a shot a week or 15$ a month for everything? Easy awnser , but for some it can be quite a mind bender. PS.: If your seriously looking for a nice F2P that doesn't require hundreds on the item mall my pick would be Runes of Magic. I haven't played for over a year but for a F2P MMO it was pretty legit in the term : "F2P" |
|
|
8/02/10 4:05:45 PM#129
Lol - And the op manages to leave out the main reason why alot of ppl turn to F2P MMOs. They can play the game without paying for the CONNECTION to their characters. In other words... You can spend money for 2 months ... then dont play for next 4 - and come back without taking out the wallet again. |
|
|
8/02/10 4:33:27 PM#130
Originally posted by Duster505 I especially like being told why "I should play F2P games" for reasons that directly contradict my own experieces. Many other posters have mentioned all the reasons, F2Ps often looks good on paper, but in practice they pretty much lose any redeeming qualities they had, as compared to P2P games, in almost all cases. The article totally misses the "reality" boat. |
|
|
8/03/10 6:18:58 PM#131
most of these games that are going f2p are like taking the generic hotdog anyhow.
SWG should go f2p... they don't get any quality updates, the servers are shit, and the devs really couldn't care less or there are not enough devs to care. These kind of games need to go f2p just to survive. f2p , that games population would explode and there would be tons of people playing it. Hell they already have MT's anyhow via the TCG system.
Right now people are sick of the crap and just unsubbing most of these games. Now there are some games that I would NOT like to see go f2p, only the games that are not worth my 15 dollars , but I wouldn't mind playing them as a time sink until my dream MMO comes out. |
|
|
8/05/10 4:14:10 AM#132
Personally I do not understand where this idea that F2P is cheaper then P2P comes from.
Compagnies want to increase profit. Not decrease it. When you talk in terms of embracing something...sorry thats borderline religious drivel. The way I see it with free2play is that publisher and developer now think they can have cake and pie at the same time. And most people have no problem with free2play.
The problem comes with talking heads like you, telling us that we must accept free2play. Thats too fanatic for my tastes and feels extremely dictatorial. Signs of the time? Or just the regular old lets fool the customer into thinking they are the ones who will benefit. Go peddle your snake oil somewhere else. |
|
|
8/05/10 11:05:13 AM#133
I like the choice. More options are what I really want. Be that in game or as payment/subscription offers. I started playing DDO again and they have a fantastic model where you can get everything for free if you're really patient or get it faster if you want to pay. That's choice, it's not forced on me which of the two I select but up to me. The whole notion that "you have to pay to compete" is also just a choice being offered. You (the customer) can just say no. If the game doesn't deliver the game experience you want for the money you think it is worth, then you just stop playing. That's no reason why the choice shouldn't be there for other people with other tastes and/or priorities. |
|
|
8/05/10 2:22:22 PM#134
The difference is very simple: P2P - The only motivation of the Development House is to design an experience that the user will enjoy. Why? Because that's how they make thier revenue. You enjoy the service you'll continue to subscribe in future. They pretty much don't care how much or how little you use the service or what you do when using the service...with the obvious exception of disrupting other users.... as long as you are enjoying yourself, you'll stay subscribed and they'll continue to get revenue from you. The only question the Dev needs ask himself when designing the game is "How can I make this fun for the users?" F2P - The motivation of the Development House is to design an experience that will get the user to make a RMT purchase in the cash shop, and to make as many purchases as they are willing to tolerate. Yes, they want to get people in the door... but only because that leads to the opportunity for a cash shop purchase. Yes, they want people to ultimately enjoy thier experience...but only if they have done so by making cash shop purchases. Ultimately that's what it's all about, because that's how the business makes it's revenue. If people aren't making cash shop purchases, the game isn't making any revenue. The prime question the Dev asks himself is "How do I get people to make cash shop purchases?" It really is that simple. Fundementaly a F2P's business model is really no different then a gambling Casino. What they want is not just to entice you in the door, but to manipulate your behavior toward spending activities (gambling/making purchases) once you are in the door. Thier entire design is based around that principle...it has to be in order for them to maximize revenue. Now some people really do enjoy gambling Casino's... and as long as you know that's what you are walking into, aren't bothered by the level of manipulation and have the self-discipline to maintain a budget...fine. However for alot of people, it's a tawdry, hollow and soulless experience. |
|
|
8/06/10 9:57:34 AM#135
F2P lIKS
I like the choice. More options are what I really want. Be that in game or as payment/subscription offers. I started playing DDO again and they have a fantastic model where you can get everything for free if you're really patient or get it faster if you want to pay. That's choice, it's not forced on me which of the two I select but up to me. The whole notion that "you have to pay to compete" is also just a choice being offered. You (the customer) can just say no. If the game doesn't deliver the game experience you want for the money you think it is worth, then you just stop playing. That's no reason why the choice shouldn't be there for other people with other tastes and/or priorities. KEY LORD OF THE RING PLIS |
|
|
8/06/10 11:02:19 AM#136
4) It's only less stress on the wallet for the disciplined. For those that are disciplined, F2P is a great thing and I agree with the author that the player won't always to have drop $15 to continue the adventure. It will be easy for the player to devote one month to a F2P, drop it for a few months, and then pick it up again without needing to pay for those dropped months in order to keep their character. |
|
|
NovaKayne
Novice Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
8/06/10 11:29:45 AM#137
F2P, P2P, P4T
All valid forms of payment models for a game. I will not dispute the pros/cons of each because I feel it is definately up to the person purchasing the product as to what makes sense to them.
I also like the idea that their are options. For someone who does not play often a Pay for Time ( P4T ) played may make more sense than a P2P or F2P.
Do not tell me I should like something tho, just because you do or do not. And do not force one or the other down my throat and call it pie!
You want to take on the mantle of the F2P movement that is fine. Just understand that you will become the talking head at that point and not necessarily one who is looking at the different options objectively.
If your topic had been named "Discussions on Pros and Cons of F2P it would be a different story. Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
|
8/11/10 3:32:23 AM#138
4. The point of F2P having RMT/MT is to get out of your wallet more than $15. After all recently converted F2P games were incapable of sustaining themselves on $15 per month. 3. No such thing as real quality for cheap. 2. Change can be for the worse and following the Murphy's Law, it usually is. at least for customers. 1. And that is a good thing? Third rate garbage keeps clinging to life thereby encouraging developers to peddle out more third rate garbage. |
|
|
8/16/10 3:50:48 AM#139
totally agree, if you take a bad and failing game and change the payment method from a subscription type model to a f2p one the game instantly becomes a success and a breath of fresh air. /sarcasm off
F2p does not mean f2p and if you play the game to any decent level then u will be paying the same as a subscription fee anyhow, if you want to be competitive then u will be paying alot more generally. To say that it is less stress on the wallet is only corrent if you play the game very casually otherwise you are just plain wrong. But as has been said elsewhere by alot of other people, changing a game from p2p to f2p doesn't make it a good game, it may make it last longer, but if a game is dying already then chances are it is failing for a reason. And just wanted to say I lol'd at the fact you think a failing game changing its payment method from p2p to f2p to try to survive a bit longer will have any effect on the gaming industry as a whole or the payment models in particular. Thats the equivalent of a "suit" (as you put it) walking past a homeless begger on the street and thinking "Hmm, why the hell am I a CEO of a major company with a massive bank balance? That guy there is doing fine begging for scraps. Perhaps I should sell my house, burn my money and start living like him!" |
|
|
8/16/10 4:35:07 AM#140
Originally posted by Jetrpg You beat me to it, as I was just about to post this exact point. If anyone really believes that all the F2P propaganda is from noble freedom-loving game publishers who just want to bring free gaming to the oppressed masses, then they should PM me. I have some Nevada seafront property for sale. Sorry guys, but the fact is the publishers are tired of only getting $15/month from their customers, "F2P" means that you're be "free to pay" much more than that. Give me liberty or give me lasers |
|