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News Discussion  » Star Wars: The Old Republic: Quests & Companions

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85 posts found
  Strap

Advanced Member

Joined: 5/04/09
Posts: 515

7/27/10 2:02:44 AM#61

 

All quite exciting I think. There is looking to be way too much content for a slower player like me BUT I think all this choice will make the game very popular. It is that sense of dipping your feet into a very deep pool that creates real excitement for an MMO.

 

Nice going Bioware.

 

For those looking for something aiming to be very different from the usual MMO fare we have Guild Wars 2 coming as well... things are looking up people so ffs try to smile for once. :)

 

 

 

  firefly2003

Elite Member

Joined: 1/16/08
Posts: 2114

SINE QUA NON

7/27/10 2:06:49 AM#62
Originally posted by medmarijuana

Originally posted by Lobotomist
Originally posted by Vagrant_Zero

Originally posted by Lobotomist

Originally posted by knyghttearer

Originally posted by cyphers
Originally posted by Lobotomist

10 times Kotor ?! But thats nothing for a MMO.

Dedicated player can finish kotor in 2-3 days. And i mean do every damn thing there is to do in KOTOR.

So it means you can rip TOR in 30 days of semi-hc playing ?

Each class story amounts up to 200 hours of gameplay, so in total 800 hrs of class story for each side, 1600 hrs of fully unique class story content.

That is only the class story content: then added to that you have the World quests that everyone can do, the world arcs that are about the larger conflict, the exploration of the gigantic worlds that's being encouraged, the space combat, and that's only the things they have talked about, there's a lot they haven't talked about.

 

So I gather there will be enough to do. But gl trying to 'finish' SW:TOR and do everything there is to do within 30 days.

if someone's life is so pathetically empty that all they have is trying to blow through a game with 1600 hours plus of content in as short amount of time as possible, i think they have more important issues to deal with, then worry about any video game ....

 

Learn to read

I commented on previous comment that claims TOR is x10 bigger than KOTOR

Kotor was 30 hours gameplay. That puts TOR at only 300 hours gameplay. Judging from the comment i was talking about.

Alas LEARN HOW TO READ

 

But you're still wrong though.

Fairly common occurrence for you though, so we're not batting an eye.

 

WTF ?!

Ok..let me meake this even more simple. For obvious retards out there.

 

- Poster above me said TOR has 10 times the content KOTOR has.

- KOTOR has 30 hours of gameplay

- 10*30 = 300

- Casual gamer plays 20 hours a week

- That would make TOR playable completely and with all classes in 100 CASUAL gameplay days (or 30 hc)

 

THIS I DO NOT BELIVE TO BE A CASE    <- I am on your side Fanboy (if you only learn how to read and understand)

 

 

 

 

 

 Just something else for people to complain about. You guys know you can't take 10 times more content  literally.   I think they also said they had more content then wow at one time, correct me if I am wrong here. So what is the point? Just something else to bitch about? How much content is in your precious PRE CU? How much content is in EVE? What about any of those other sandbox mmo's that you praise so much.  Hardly any.

 

I think its more of a you do what you want user created content instead of being funneled thru content by the hand with a limited number of outcomes for choices Ill take the freeform content than the railroad questing and stories any day.

http://www.speedtest.net/result/1775656162.png

  Shodanas

Hard Core Member

Joined: 1/05/10
Posts: 429

7/27/10 4:43:34 AM#63
Originally posted by Elikal

"...if your group leader decides to kill the Captain although you’ve argued against it in the dialogue, instead of getting darkside points for killing him, you get instead, lightside points for arguing against it. “The puppy is still dead,” said James to much laughter. “But you don’t take the fall for it."

 

THIS will be the main reason why people will NOT group. Just saying. Points or not. We know decisions bite back, even when you dont get bad points, we know the game memorizes decisions. Its still a huge chance for grief and pain, whateveryasay.

Well, comming to terms with other people is one big aspect of any MMO game. Players not willing to try or simply not liking this should stick to single player games, in my humble opinion.

  User Deleted
7/27/10 7:39:01 AM#64

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

  jaubourg

Novice Member

Joined: 5/07/09
Posts: 19

7/27/10 8:29:21 AM#65
Originally posted by goingwylde

Originally posted by wfSeg

I want an in-game companion like HK-47, and hope he doesn't try to kill me :P

Your death will be swift, meatbag. 

 

Apologie: Oh sorry, master! Did I say that out loud? 

  rusrec

Novice Member

Joined: 10/11/04
Posts: 24

Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online.

7/27/10 8:42:16 AM#66
Originally posted by Spiritof55

Considering all the hype and I'm sure massive amount of money poured into a popular ip, I would not be suprised to see SW:KOTOR the first mmorpg with a 20 dollar monthly fee.

 Stop that right this instant!...These are not the hard earned dollars you are looking for.

  bigsmiff

Hard Core Member

Joined: 9/28/06
Posts: 986

Dyslexics of the world...UNTIE!

7/27/10 8:42:51 AM#67
Originally posted by jrs77

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

 I agree with this. I like Dragon Age and Mass Effect if I play console games. I can't see that style working for an MMO. I had really high hopes for ToR, but I have decided to look elsewhere now.

Calm down...it's beta. These things are supposed to happen in beta.

  Nephaerius

Advanced Member

Joined: 9/18/09
Posts: 861

7/27/10 8:44:49 AM#68
Originally posted by jrs77

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

This is what I'm waiting to hear about as well.  Not knocking the title here, it looks great, but I want to hear/see more.

RIFGAMERS.COM - Multi-Platform Gaming Community
Twitter: @Nephaerius and @RiF Gamers
Steam: Neph
Xbox 360 GT: Nephaerius

  Kuatosune

Novice Member

Joined: 9/14/08
Posts: 217

7/27/10 9:54:22 AM#69

Good Story + Good Gameplay will equal a good game.  Bioware hasn't really dropped the ball on this before let's hope they don't do it here.  Still counting down the months until Spring 11 so that we all can see what they brought to the table for us.

  Scot

Novice Member

Joined: 10/10/03
Posts: 2643

7/27/10 10:02:31 AM#70

If it had a $20 dollar a month fee that would help keep the unwashed oiks out. Good idea. :)

  solocrono

Novice Member

Joined: 12/17/07
Posts: 175

7/27/10 11:05:41 AM#71
Originally posted by Nephaerius
Originally posted by jrs77

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

 

 Well, this isn't a "sandbox" game al la Darkfall, so staking a claim on Alderaan for your guilds goings on isn't and wasn't a viable playing option in this game.  But as far as economy and crafting goes, the game WILL have that, they will also  have raids that you'll more than likely use your guilds for, etc.  Bioware is biding their time nicely with leaking info with this game.  Alot of people are saying they're hyping it up too much, where they actually aren't really hyping it at all.  They are giving us the explainations we need, but they are giving it in such small doses as to not blow away expectations.  Everytime a little doubt is suspected, Bioware delivers on catering to that doubt and stomping it. 

 

Give them time, they will reveal their crafting, economy and raid plans eventually but what is definitely clear, they've stated that they ARE in the game... and we may not find out about the raids until much closer to release, if not after.  The way Bioware seems to handle this, we may not even find out about raids until we actually get to them in-game, which would be just fine by me, it would be just that much more satisfying/surprising.

 

As for the guild vs guild combat..... I'm hoping there will be a PvP feature of some sort with that.  So far what I know of PvP is the World Arcs will cross you over with the other faction, so there will be world PvP in those situations, and then you have the battlegrounds.  What else they have planned for PvP, which I know they will have more, is still unknown.  But one thing is for sure... Bioware seems to have taken everything into consideration about the choices they've made with this and is making careful decisions (so far the right ones) about how to make sure they work and work WELL within an MMORPG enviornment.

  scottns

Advanced Member

Joined: 7/08/04
Posts: 220

7/27/10 11:59:08 AM#72
Originally posted by jrs77

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

Not every feature of the game has been announced by any means. I don't really see any realm vs. realm stuff happening. Maybe in the battlegrounds. But the resources, harvesting, crafting, economy... I think all those will be included in some aspect. They've already metioned crafting many times. We just have not gotten details yet.

  droini

Novice Member

Joined: 11/07/08
Posts: 73

7/27/10 1:09:19 PM#73

Originally posted by Lobotomist
 

10 times Kotor ?! But thats nothing for a MMO.

Dedicated player can finish kotor in 2-3 days. And i mean do every damn thing there is to do in KOTOR.

So it means you can rip TOR in 30 days of semi-hc playing

K I'm a little late on the slam gank. But I just want to add that some world's have had ppl Tested or tried at Panels have said it take's u a hr to walk and nv reach the other side. So saing if u played WoW this is like walking from Night elf boat to Barren's and that isn;t half 1 world on ToR so hmm that sound's HUGE or even EPIC.

  droini

Novice Member

Joined: 11/07/08
Posts: 73

7/27/10 1:17:49 PM#74
Originally posted by scottns
Originally posted by jrs77

Lots of storytelling and quests is all fine with me, but...

...where's the playerdriven content?

Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?

This game sounds like there won't be any content for large guilds, but only some 5-man groups.

Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?

Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.

Not every feature of the game has been announced by any means. I don't really see any realm vs. realm stuff happening. Maybe in the battlegrounds. But the resources, harvesting, crafting, economy... I think all those will be included in some aspect. They've already metioned crafting many times. We just have not gotten details yet.

 

 WoW alot of ppl just don't do there home work. There is Crafting the Dev's said u can became a super crafter where other plaier know u. They have Guild Fourms already. But no this is about a war not a Smugglers day off. This is a WAR pick a side.

  Sylvene

Staff Writer

Joined: 1/04/06
Posts: 202

Old Auntie Gamer

7/27/10 1:21:57 PM#75
Originally posted by Nifa

 

Now for a moment of nerdrage...please learn to spell Mandalorian, Alderaan and Consular before writing any more about Star Wars.

 

Mea culpa.  Let the whippings with the wet noodles commence.

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

  medmarijuana

Apprentice Member

Joined: 6/25/10
Posts: 290

7/27/10 1:26:27 PM#76
Originally posted by Scot

If it had a $20 dollar a month fee that would help keep the unwashed oiks out. Good idea. :)

 Actually it would just wind up costing you 5 dollars more to play than for the usual game. The same people willing to fork over 15 dollars a month will probably still fork over 20 dollars a month..   

  droini

Novice Member

Joined: 11/07/08
Posts: 73

7/27/10 6:41:00 PM#77

If it had a 20 dollar a month Sub. I would see it  been played till all class was Beat then u would be playing with a couple thousand ppl and would not have that many update's. It would be another SWG a Dead MMO that is fighting for life with maybe 5 servers running. Greed is not the way to pick up subs. Seeing as they want to have a wide playin field that is why they didn't make it Real life Fx and did the Wide Fx field so not only the 4K + Pc could run it. Don't get me wrong I will be Running it on HIGH down the board. 

  donjuanamigo

Novice Member

Joined: 7/28/09
Posts: 272

7/27/10 6:50:28 PM#78

i absolutely cant wait for this game to come out!!!! im going to play this game so damn hard my computer is going to melt.

  KaoRyx

Novice Member

Joined: 9/07/05
Posts: 68

Two wrongs don't make a right, but three lefts do.

7/27/10 7:59:36 PM#79
Originally posted by Elikal


"...if your group leader decides to kill the Captain although you’ve argued against it in the dialogue, instead of getting darkside points for killing him, you get instead, lightside points for arguing against it. “The puppy is still dead,” said James to much laughter. “But you don’t take the fall for it."

 

THIS will be the main reason why people will NOT group. Just saying. Points or not. We know decisions bite back, even when you dont get bad points, we know the game memorizes decisions. Its still a huge chance for grief and pain, whateveryasay.

 

 

What they're mentioning in that quote is a situation in a "Flashpoint" (aka Instance). Flashpoints can be repeated (as the author mentioned, and as was discussed during the panel). Thus, people can repeat a Flashpoint to achieve the desired outcome should it matter that much to them. So this will not affect people's decisions to group.

 

Someday we'll all look back on the age of computers - and lol.

  KaoRyx

Novice Member

Joined: 9/07/05
Posts: 68

Two wrongs don't make a right, but three lefts do.

7/27/10 8:26:07 PM#80

Rather than join in with the argument over the duration of the story in this game, I will instead make a note about value:

 

Over a million people paid ~$50 for KOTOR. The box sales of most MMOs come with a free month. If the people arguing that TOR will be beatable in 30 days, then play for 30 days and cancel sub. If you succeeded in beating all the stories. Congratulations! You just played 8 games and only paid $6.25 for each. What are you complaining about?

 

 

I, of course, wouldn't want to bring up the point that TOR will be an MMO and thus will have an economy, social atmosphere and competitive evolution that single player games don't have (which typically adds HOURS to gameplay time). Lordy me, no! I would never!

 

I lied before... I do want to join in on the debate of game length. =P

 

It may be worth noting several factors regarding the game-completion time for KOTOR with respect for story-completion of TOR. Bioware may have announced that there will be a story-line the size of KOTOR, but if I may read into this as a literal definition, that would imply that completing the "single-player story elements of the game" will take roughly the same length of time as completing KOTOR in it's entirety. If I may further read into this, taking into account my experience with other MMOs, this would suggest that the additional content is not factored in this time frame. Now, making the connection as I have, and continuing to take into account my prior experience with MMOs, I reach this conclusion: The main story line alone may very well not take you to Level-Cap without outside assistance (i.e. grinding? Flashpoints? Warzones? World Arcs? who knows!?). Thus, the 30 hours it took to complete KOTOR will not take you to level cap in TOR despite having a similar amount of Story written for it.

I would like to postulate that players who were exclusively interested in the story and would play nothing else may come to another unfortunate conclusion. If my hypothesis turns out to be correct, and the story alone will not bring you to level cap, then it is also possible that players may come across a quest in the story line which they are not a high enough level to complete. Thus their story line must be post-poned while they acquire the necessary gear and/or levels that will allow them to complete the next step in their quests. Thus, should my theories pan out, it could be possible for a 30-hour story to result in far more than 30 hours of play-time.

Of course, I have made a lot of assumptions here, but many of these assumptions are based on experience with previous MMOs. One may never safely assume that a new game will follow in the footsteps of History, but at this stage in development it's all presumptions anyway, and I chose to make mine based on historical consistencies rather than arbitrary beliefs, stone-headed assumptions, or unlikely situations.

Someday we'll all look back on the age of computers - and lol.

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