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catlana
Apprentice Member
Joined: 11/18/08
Playing ToR |
7/15/10 2:04:07 PM#21
Originally posted by mrw0lf I am not that old and I prefer the high end graphics on my machine as well. Cloud computing is easy, but there will always be a market for high end graphics I hope. |
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7/15/10 2:16:57 PM#22
I too played OnLive Beta and think it may have a spot in the future of gaming. However, for myself it still has a long way to go. You just can't stream HD quality games right now. OnLive knows this is a limitation. I even had a discussion about this with them over email. If you have a current gen video game card and a widescreen monitor then you'll have to play in windowed mode and still not have all the graphics turned up to the highest settings. If you have an old PC then sure, it will be great for you. Enthusiast gamers wouldn't want to settle for a graphics downgrade. It will be interesting to see what Bioware has coming along. |
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7/15/10 5:34:15 PM#23
Anyone who thinks OnLive is a good thing is pretty damn ignorant. The only good thing I see about it is that it eliminates hacking in online games. It also The bad: No game piracy. You might be wondering why this is bad. It's because the consumer is a moron and will buy every piece of garbage released, piracy at least keeps them from spending too much money on retarded things. If a demo is not released for a game we have no way of knowing whether its good or not. I often pirate games to determine if they're worth buying. You no longer own your games, you pay a subscription fee to access them. What do you do if they start making changes that screw you over? All this does is give an industry that's predominantly obsessed with making money more control over you and your money. Look at Lord of the Rings Online going free to play. Many players dislike this, but because noone else is able to offer LOTRO, they have to deal with it or no longer play it. You think Ubisoft DRM is bad now? Just wait until people can prevent you from playing singleplayer games by ddosing you or your ISP. Internet outages will prevent you from playing offline games as well with OnLive. Who knows what other problems will plague this service. Price. OnLive might promise lower fees for access to games, but remember how Digital Distribution as supposed to lower game prices because it eliminated the need for a box and other physical distribution related problems? Call of Duty: Modern Warfare 2 is still 60 dollars on steam and other digital distribution websites. Remember how ingame advertisements were supposed to reduce the price of the game? Never saw it happen. Control. How often do you see indy games on xbox, ps3, and wii? Not often. All this does is raise the barrier for entry for new developers. I expect massive fees associated with getting your games on the service. Lag. Unless you're sitting next to the data centers for these services, you're going to have a (depending on how far you are from it) significant delay between the time you click/move your mouse/press a key and the time it takes for you to actually see the effects of this. Not to mention traditional methods of prediction won't even work, not even UE3's clientside hit detection, or Source Engine's serverside lag compensation system, because you can't have the client think ahead since you're using video only. Most importantly, this option for gaming may not even be available for people who don't live in or near big cities or any of the data centers that OnLive (or whatever other service attempts to do this) uses. It's ridiculous and depressing to see that anyone would support that something as complex as a computer be turned into something as simplistic as a TV where a closed system controls what you have access to. My worry is that such a thing will become standard and the rest of the computer functionality will become neutered, or that gaming will be moved completely to such an awful of service. Basically I'm saying this could only work if the people running it had integrity and weren't pieces of shit who only cared about making a quick buck, and if we had some kind of super internet that had no ping time to anywhere in the same country. |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
7/15/10 10:06:52 PM#24
Ok... This is why Cloud Computing is causing such a buzz with developers. In the past as well as the present to make games for PC, Mac, Linux, Xbox, PS3 and others code had to be written to be native on each system for the games to be truly multi-platform. This severely limited markets as you could only stretch your dev team so far so they would have to sacrifice some platforms to concentrate on a main few... namely PC, Xbox and PS3. With Cloud Computing you can have multi-platform games with only one incarnation of the code! This one master code will be able to be played on everything including PCs, Macs, Linux boxes, TVs, cellphones, Pad computers and any other device that has the ability to play video and has a broadband internet conection. This is not only going to save developers a boat load of time but also will allow them to reach markets they never dreamed of writing high end games for up until now. This isn't just some way to nickle and dime people like some here would like you to believe as this could actually lower the costs of development and in turn make games cheaper to play. Cloud Computing will revolutionize the way we play games in the not to distant future. OnLive is just the first step toward great things to come in Cloud Computing. If you haven't tried it yet I highly recomend you do. Granted it's not perfect but what new technology is? This will only greatly improve with time. I for one look to this new future with great anticipation as it will mean no more updating your computer or buying a new console every couple of years to keep up with the new games. Hell you won't need a gaming rig at all. This is the future and it's coming so you'd better get used to it.
Bren while(horse==dead) |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
7/15/10 10:35:06 PM#25
Originally posted by Scottc It's very obvious that you know very little about OnLive or Cloud Computing. I suggest you go try it out and come on back when you have a little more knowledge of what you speak.
Bren while(horse==dead) |
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7/15/10 10:37:46 PM#26
This is pretty interesting, not the first part (the concurrantly developing Bioware MMORPG) but the second part (consoles being, potentially, a relic). This is great news for gamers though, provided it actually happens and ubiquitously. Console systems like the Xbox 360, Wii and Playstation 3 are actually called 'computer game systems' (e.g. Playstation 3 computer game system). It is unclear whether or not this would apply to games designed to be played on portable consoles like the PSP and Nintendo DS, but perhaps they will find their own niche (more on this in a moment). This would spell the doom of consoles and, perhaps, console gaming but this isn't in the least bit bad news save for one exception. The cost of technology is no longer what it was in the mid- to late-90's, a time when the cost of computer gaming on a quality rig was just ridiculous and became moreso as the price of technology wasn't allowed to catch up to the output of technology. The environment is different now and you can play games like Crysis and Dawn of War 2 on moderately priced gaming rigs. The Toshiba Qosmio x505-880 that I use for gaming while I'm at work, for example, only cost $1,799 and runs incredibly well. Moreover, people are becomming more knowledgable about technology and are able to take advantage of the less expensive cost of building their own desktop rig -or buying one. Thus, this can only be a good thing...if it happens. That one exception is the niche I mentioned in the first paragraph. Portable consoles like the PSP and NIntendo DS are still rather popular and companies, such as Atlus, are porting older console titles (e.g. Persona on the PSP) and creating new ones (e.g. Shin Megami Tensei: Strange Journey). This is an example of a company that is continuing to produce games for current console technology with games like Demon's Souls for the PS3, while at the same time utilising 'older' technology or technological constraints to put out quality titles. Thus, when it comes down to it, games that are less technologically advanced and could have been on consoles will now see action on more technologically advanced portable consoles. Again, this is if it actually happens but if it does, damnit it's a good thing...but only if OSes aren't an issue! |
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7/15/10 10:48:41 PM#27
Originally posted by Brenelael Communists have been looking in anticipation for their utopian socio-economic dream for years too. I'd say let the free market shake out where these kinds of services are going to land, but we don't even have that anymore to a large extent. Instead, I expect services like Onlive to be rammed down our throats whether we like it or not. Fortunately, there are enough very real problems and trade-offs with cloud computing services that it will be a long time if ever that it dominates the gaming landscape. There will continue to be options. |
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7/16/10 3:45:33 AM#28
Originally posted by Asmiroth20 You completely misinterpretated their points. They are not suggesting that consoles will become a thing of the past because of PC gaming. There is no reason to expect people moving to PC gamin. Consoles can do more and more things a PC can do and PC gaming is currently in a terrible state. Sales of console games continue to outsell PC games. What they are probably suggesting is a lack of console hardware, In a similar way OnLive works. |
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7/16/10 4:48:37 AM#29
Originally posted by kaiser3282 cant see how. Coding is coding, and there arent many ways for programmers to make something, specially considering they have style guides that your code has to comply with, and that every line has to go thru multiple checking/testing.
The point is that you can hire as many mercenary programmers as you want to speed up developing, the only thing that really matters is the brainpower behind the project, and I seriously doubt that EA is touching that. |
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7/16/10 8:07:23 AM#30
the biggest downside with Cloud computing is you HAVE to be connected to play, and not just connected, but Broadband connected. With MMORPGs, of course that's not an issue, they require connectiion to the net. But with single player games, believe it or not, there are times I like to play them when I'm not connected to the net. |
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7/16/10 8:20:29 AM#31
I don't care how many computers you have in your cloud if my client can't handle the graphics and the network doesn't have the bandwidth the application stalls. Worse, one slow element in your cloud can slow down all the other elements for time critical operations. Some operations are single threaded by nature and there is no substitute for raw processor speed in those cases. Cloud computing is also inherently less secure and more suject to data corruption. . Ever notice two core processors aren't as fast as a single processor at double their base speed? You can't chain fifty Atari 2600s together and make an Xbox. Cloud computing is not suitable for MMORPGs of today's complexity. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/16/10 8:39:57 AM#32
The main reason I look forward to cloud is because the game market is too much fragmented with these exclusive tittles. I invested my money on a good pc. I am a lot more comfortable on this platform. I have a list of games that I want to play though but I have to buy a ps3, 360 and even a psp. That sucks for me. |
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7/16/10 8:42:37 AM#33
Originally posted by zymurgeist
I am sorry but I have to disagree with you. It's not about the processing of the data or anything like that for the moment. It all comes down to the developer porting or making there game for the service. So far they have shown without a doubt that its possible. There are 30+ high end games already ported to the system that work without any problems, hitchs, ect. Currently the only issue that really is any type of a issue is networth bandwidth. But thats something they are continuely addressing. They already have 10+ datacenter's in the US that server games out. They continue to add more both within the US and across the globe. Of course no matter how many datacenters they add to serve games out, it can't makeup for some soddy ISP's that don't deliever the min quality of service. As far as single processors being fast then duel, quad, ect. core procs. Well of course anytime you have something that can crunch through information 2x, 4x, 6x as fast its going to be faster. You can't compare a 4ghz processor to a duel core 2ghz processor with a single threaded app. But with that said more and more apps are being made to make use of multi procs and cores. Heck alot of MMO's make use of multi threading. World of Warcraft fully makes use of Duel, Quad core machines. Neather one us know how there backend porting / rendering system works. For all we know there platform setup could put 10+ xeon proc's in place of a single gpu card. All we do know is that they said the system scales to meet the demand of the game being played. And from what I have seen, I have never experienced any type of hitch or loading issue in any of the games. If anything they load much faster on the cloud then I have ever seen on a PC without a SSD or Ramdisk to house the game on. |
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7/16/10 8:58:25 AM#34
Originally posted by Gameloading Yes, not only Asmiroth 20, but a lot of people here misinterpreted their points. -Bioware argument has NOTHING to do with Console vs PC gaming. To tell the truth "High End" PC gaming is almost dead today, casual and acessible PC gaming, MMO PC gaming and PC as a plataform for Console ports are the reality now. -Now, lets see (Direct from Eurogamer) :
Mass Effect creator BioWare is working on a "small scale MMO". BioWare is also exploring Flash, browser and iPhone games, although these may never see the light of day. "On a big basis, what's working in business?" BioWare co-founder Dr. Greg Zeschuk asked during his keynote presentation at the Develop Conference this morning. "Every year it's a little bit down. You can't blame the economy anymore. Really, it's about online. We're obviously working on Star Wars: The Old Republic, a big MMO. But we're working on smaller MMO type game games across the group - things all over the space. "We explored lots of different kinds of games. We did some Facebook stuff. We did an iPhone game for Mass Effect. It wasn’t the best one – people point that out to us. We learned the hard way. The learning there was you have to iterate. The team went back and made some more games that we never released that were way better. Large scale MMOs. Small scale MMOs. We're going to continue to do triple-A console, but we're also going to be exploring pretty aggressively." BioWare is known for its blockbuster games including Mass Effect and Dragon Age. It's upcoming online game Star Wars: The Old Republic is set to be one of the biggest MMOs ever created. But BioWare is preparing to broaden its output. "The future isn't necessarily on console," Zeschuk said. "That's the past. It's going to be a strong thing going forward, but the future is in all of these new businesses that are starting up. "There will be some stuff you'll see down the road, within the next year, that shows what we're doing in that regard." After his presentation, Eurogamer asked Zeschuk to describe the kind of game the "small scale MMO" may turn out to be. "It can be almost anything," he said. "I used to play this game called O Game, by Gameforge. The galaxy is spinning away on some server and you're just poking at it in HTML and moving space ships around. That's an MMO. So it could be almost anything. "We want to expand because, you look at what kids are playing on. Kids are playing on iPhones and iPads. The 3DS looks pretty amazing. All these platform options, we want to be touching on all those. We did one DS game. We actually had another DS game in development at one point but decided to hold off on that and look at iPhone instead. Zeschuk's comments need not concern BioWare's veteran fans, however. Zeschuk said BioWare "is still going to do the giant stuff". Expect more from Zeschuk, and the Develop Conference, throughout the week. http://www.eurogamer.net/articles/bioware-working-on-small-scale-mmo
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7/16/10 9:32:08 AM#35
Originally posted by mrw0lf The only thing i see when cloud computing is mentioned is the ability to nickle and dime the hell out of me for wanting to play games. I see cloud gaming as a first step toward something i really do not want to see happen and that is cloud computing in general for everything. I dont like the idea of my personal information, family pictures, financial information all the things that i use my pc for not being stored on a computer that i retain control of. Unless there are massive leaps foward in information security i do not and will not trust cloud computing. I guess to me its the idea that i do not retain physical control fo the things i purchase and that bothers me. |
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7/16/10 9:58:41 AM#36
Originally posted by Umbral To tell the truth "High End" PC gaming is almost dead today, casual and acessible PC gaming, MMO PC gaming and PC as a plataform for Console ports are the reality now.
What do you consider "High End" gaming? FF XIV is the second highest voted game on this site. The graphic requirements aren't something a 5 y/o PC can handle without upgrades. I've played OnLive. The concept is great. I was amazed I could stream the data with almost no lag. However, I take a huge graphics hit using OnLive. Right now the highest reolution they support is 1280x720. Their suggestion is to play in windowed mode and sit farther away from the screen so it doesn't look as blurry. Even my work provided laptop runs in 1920x1200. I don't want to sit halfway across the room to play on a PC monitor. Given time they will upgrade their systems to support higher resolutions, but as of right now anyone that has a decent widescreen monitor and graphics card bought in the last couple years would take a big hit. Back on topic, I'm not sure I'm happy with this whole social mmo revolution. Everyone wanting to hop on the Facebook bandwagon. Those games don't offer enough depth for me. |
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7/16/10 10:29:29 AM#37
Originally posted by Cernan |
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