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News Discussion  » Star Wars: The Old Republic: Five Reasons to Be Stoked for The Old Republic

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266 posts found
  erictlewis

Elite Member

Joined: 11/08/08
Posts: 2103

The definition of insanity is doing the same thing over and over while expecting different results.

7/06/10 5:51:52 PM#81

I been stoked about this game for a long time.  They need to start sending out beta invites and getting the show on the road.  It has been over hyped for a long time.  It is time to see some of the hype.

  Lonestryder

Advanced Member

Joined: 12/02/07
Posts: 137

_______
4 4 4

7/06/10 5:52:10 PM#82

Of the five reasons given by the OP, I can only really get behind the "It's Star Wars and it's Bioware". However, from what I have seen, this isn't any Star Wars I grew up with and I'm not at all certain it will resonate with me the way the original trilogy did back when I was a kid - and still does to this day, I suppose.

The fact that this is Bioware's game is truly the only reason my interest is high. To me, Star Wars is much more than the sum of its parts. Light sticks, bounty hunters and even more bountiful Jedi do not alone a Star Wars universe make.

  musicmann

Elite Member

Joined: 12/25/05
Posts: 1099

7/06/10 5:57:03 PM#83
Originally posted by reignjuste

A simple hands on the game and every question will automaticaly be answered.

But at the back of mind there's a bioware caution!.

If they fail with this huge francize they are going to fail for the whole eterninity

 

 

This is not the way to look at Bioware or even TOR. First, everyone has differant taste's and what is a failure to some is a win for others. It really depends on what people are thinking what a so called MMO hit is. If people think that if TOR doesn't have 11 million people in the first six months then it is a failure, then those people have a very skewed way of thinking and no matter what game comes out it will be deemed no good.

This is why people should take a wait and see stance. Either you're gonna like the game or not.

 

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 1142

7/06/10 5:58:47 PM#84

I will be happy if the game can just get out of my way and let me enjoy my time there without throwing me on quest rails.  I am hoping for enough visual / gear customization so that I can go on about my business playing the game how I want to play it.  I've heard this "sandboxy features" thing thrown around a lot, and I intend to push it to the limits.

G A M I N G . O N L I N E . S I N C E |1995|
N O W . P L A Y I N G |Day Z|Tribes: Ascend|
M M O . H I S T O R Y |swg|eq2|gw|wow|tr|lotro|aoc|fe|xsyon|rift|swtor|
F O L L O W I N G |the repopulation|pathfinder|guild wars 2|the secret world|archage|

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/06/10 6:00:39 PM#85

Most of those reasons are ones why I would not play it.  I expected more from Bioware actually. I honestly thought they would do something different.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 573

7/06/10 6:08:44 PM#86

Just a reminder to folks who didn't catch it.  This is Part 1 of a two-part List series.  Next week, I'll be writing 5 reasons to be wary of TOR.  In fact, all that and more was stated in the opening paragraph.  :) 

  Korithian

Novice Member

Joined: 1/14/10
Posts: 238

7/06/10 6:10:00 PM#87

 I know this is part 1 and part 2 will probably be the counter point to these. But these points read like a list of what Bioware are happy to talk about and offered MMORPG to mention them again. And sadly they say little about the game or how or even if they will work in an MMO setting.

Is story going to force us down a single player experience with the dice roll or majority rule system mean that we don't want to have others along. Even if the system some how allows for it, to get the full story for your character is only possibly solo. As in a group 50% of your choices on average are made by someone else.

 

Likewise there are many people that are unhappy with having to use companions all the time and even with this accepted 4 sith all pulling out the same companion is going to make people feel a lot less like the unique and special.

 

As for the player ships being player housing, this seems to cause housing to be instanced and mean that there won't be guild cities or even guild meeting halls that act as a perminent feature but rather be instanced. This seems to be a step back from helping to build a community.

 

As for its star was and its Bioware. This seems like a coup out. Bioware have never made an MMO before so they have no track record in the field. It could be great but it could end up being a single player game with a lobby. As for Star Wars I think the clone wars adventures and SWGs can show us that this doesn't mean the game will be great.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 573

7/06/10 6:13:12 PM#88
Originally posted by parrotpholk


Most of those reasons are ones why I would not play it.  I expected more from Bioware actually. I honestly thought they would do something different.

 

I have to say I was completely in the opposite camp.  I love BioWare games.  But to me, they're firmly in the "play it safe with what we know works" camp on their big projects.  The Sonic RPG was a bit more daring than we're used to with them, but it was also probably on a much smaller budget. 

The Old Republic has such large amounts of, well, everything for all parties involved riding on it, that I was never under the impression that they would do anything all too bold with their take on the Star Wars MMO.  In fact, I'm a little surprised that player ships made it in at all, or that the companions and class-specific storylines are receiving such a treatment.

  toddze

Elite Member

Joined: 8/02/08
Posts: 1933

I am not a hater, I call it like I see it.

7/06/10 6:18:57 PM#89

Most of those reasons are why I lost intrest in TOR. I fear that its just going to be an online rpg, which is fine, but I look for a lot more when I go to pick up an MMORPG.

Elder scrolls online: Voice your concerns here :http://www.zenimax.com/contact.php
Waiting for:ArcheAge,TSW(for a good laugh at the ppl who actually bought it)
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/06/10 6:19:20 PM#90
Originally posted by BillMurphy
Originally posted by parrotpholk


Most of those reasons are ones why I would not play it.  I expected more from Bioware actually. I honestly thought they would do something different.

 

I have to say I was completely in the opposite camp.  I love BioWare games.  But to me, they're firmly in the "play it safe with what we know works" camp on their big projects.  The Sonic RPG was a bit more daring than we're used to with them, but it was also probably on a much smaller budget. 

The Old Republic has such large amounts of, well, everything for all parties involved riding on it, that I was never under the impression that they would do anything all too bold with their take on the Star Wars MMO.  In fact, I'm a little surprised that player ships made it in at all, or that the companions and class-specific storylines are receiving such a treatment.

I know I said this in another thread but why make a game so close to looking like another only with different weapons. Everyone that mimic the work of Blizz has crashed and burned. With what is invested in this they are going to need some serious long term subs. I like the write up and look forward to part 2 but the logic for me with Bioware is taking a bigger chance on failure by playing it safe. You can make a game familiar without giving up originality.

  Lonestryder

Advanced Member

Joined: 12/02/07
Posts: 137

_______
4 4 4

7/06/10 6:39:57 PM#91

I think so much reliance on story is a bit risky. Take the original Star Wars, for example. I remember caring about each individual characer in that story, but not because they were professional heroes - quite the contrary, to be honest. The story of the reluctant and unassuming dirt farmer being coerced into action, coupled with an underlying love story and set in a grimy, yet futuristic landscape in which all things are bound together by a mystical and agnostic force...well, it's the stuff of fairy tales and as it turns out, it made for a pretty darned good story in Star Wars.

 

And so as the famous troupe Bioware comes clanging into town, ready to captivate not only a new audience with their tales, but an old one as well, what appears to be the thesis of this new space opera?

 

**Heroics** We hear it time and again, "We want you to feel like a hero right from the very start!" 

 

Of course there is the concept of the fallen hero that may well play into the story line, but if one feels heroic from the very beginning, where does one go from there? Godly? Omnipotent? The most powerful person in the universe?

 

I am purposefully leaving out any gameplay aspect, because that is for another topic altogether (though they do appear to be intricately intertwined according to Bioware). Here's to hoping the venerable Bards at Bioware understand that it takes more to make a story than heroes and villains. If you're going to hang your hat on Story, the audience has to be able to connect and relate to the characters. Action-figure physiques and heroic voices may draw in the young masses, but it sure does make for difficult story telling when everyone is wearing the same costume.

  Isane

Apprentice Member

Joined: 5/24/06
Posts: 2546

"Some do , Some don''t , Others just cry"

Jean Sali

7/06/10 6:41:52 PM#92
Originally posted by Vinterkrig
Originally posted by painbreaker
 

 oh man, oh man... comparing a game with WoW... why does it always have to be WoW...

Comparing it with older games like Guild Wars, Everquest, Dungeons&Dragons or whatever would be ok, but with WoW... in my opinion WoW isn't really a MMORPG... it's just a Massive - Online - Game.

just my 2 cents

And I'm not able to say something about the 5 Points because I haven't had a hand on SW:ToR yet and I won't say this is good or bad when I haven't tested it out.

Man oh man, ya I'm comparing it to WoW because this is the audience the game is aiming for, the WoW generation gamers, not the people from Ultima Online, Ashron's Call, Everquest, Dark Age of Camelot... they aren't looking to attract those people because 1. in comparison all those games combined probably never even came up to 50% of the player base of WoW and 2. I'm sure a lot of the gamers from the haydays of MMOs have probably moved on.

Its already been stated this game will be able to be played like a single player game for a lot of the content, so what does that make this game... also a massive online game?

And I am sure you are wrong, WoW is a lazy comparrison. But it has taken the best from all the rest , and created an easy mode MMO which is effortless. I think Bioware are better than that so we should get a lot of content here and maybe one or two surprises.....

The game is an MMO no doubting that whatever pathetic or clever spin you try to put on the game.... But then again not sure you are making any point other than a biyt of mupeteering.

________________________________________________________
SWTOR and COS games that could deliver !!

  CujoSWAoA

Advanced Member

Joined: 10/27/04
Posts: 1487

"Pablo Picasso said art is a lie that tells the truth."

7/06/10 6:42:25 PM#93
Originally posted by Lonestryder

I think so much reliance on story is a bit risky. Take the original Star Wars, for example. I remember caring about each individual characer in that story, but not because they were professional heroes - quite the contrary, to be honest. The story of the reluctant and unassuming dirt farmer being coerced into action, coupled with an underlying love story and set in a grimy, yet futuristic landscape in which all things are bound together by a mystical and agnostic force...well, it's the stuff of fairy tales and as it turns out, it made for a pretty darned good story in Star Wars.

 

And so as the famous troupe Bioware comes clanging into town, ready to captivate not only a new audience with their tales, but an old one as well, what appears to be the thesis of this new space opera?

 

**Heroics** We hear it time and again, "We want you to feel like a hero right from the very start!" 

 

Of course there is the concept of the fallen hero that may well play into the story line, but if one feels heroic from the very beginning, where does one go from there? Godly? Omnipotent? The most powerful person in the universe?

 

I am purposefully leaving out any gameplay aspect, because that is for another topic altogether (though they do appear to be intricately intertwined according to Bioware). Here's to hoping the venerable Bards at Bioware understand that it takes more to make a story than heroes and villains. If you're going to hang your hat on Story, the audience has to be able to connect and relate to the characters. Action-figure physiques and heroic voices may draw in the young masses, but it sure does make for difficult story telling when everyone is wearing the same costume.

I like your post.

  uniongamer

Novice Member

Joined: 4/12/10
Posts: 20

7/06/10 7:05:20 PM#94

tell me more about this bruce lee game.

  synergi

Novice Member

Joined: 5/20/06
Posts: 133

7/06/10 7:05:29 PM#95

Oh you are so wrong. Bioware hasn't let its fans down yet so this is a big deal. If anyone can make a good game its them. If anyone can challange Blizzard soley on rep its bioware. It being star wars is only half of it, as SOE found out.

"It is better to die on one's feet than to live on one's knees,"

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

7/06/10 7:28:10 PM#96
Originally posted by gotanks
Originally posted by Vinterkrig


 

Ok this poster is obviously a WoW player that grinds 50-100 random dungeons per day just so he can get the next tier armor.

 

 

I don't even own an 80, I played to 60 when the game first launched with my guild from DAoC, we found the game a bit lame and we went back to DAoC, went to it 3 years later, had an PL company level me to 60 to play with a good rl friend , got to 62 and was bored with it already. Can't say I've done a random dungeon in WoW since a month after the game came out. 

Btw, I'm not/wasn't trolling simply giving my opinion on the 5 reasons SW:ToR is gonna be wtf epic or w/e, but I get that fanboys get upset easy. Glad my post was has pulled more then the OP's post.. haha

Honestly my biggest problem with the game is how much money and resource they are putting into it , what was the report 150 million? And they aren't doing anything ground breaking but adding in some voice overs, pretty lame.. game looks like its DX9, lame and the best thing it has going for it is the visuals from sync'd combat. 

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4397

7/06/10 8:16:46 PM#97

Is this the worst top 5 list or what?

If these are the things I'm supposed to be stoked about, forget about it..

Voice Acting?!? YEAHHH

  madeux

Apprentice Member

Joined: 2/02/08
Posts: 1868

I have little patience for humans...

7/06/10 8:18:43 PM#98
Originally posted by Hyanmen

Is this the worst top 5 list or what?

If these are the things I'm supposed to be stoked about, forget about it..

Voice Acting?!? YEAHHH

Yes, we get it, it's not Final Fantasy.  Get the fuck over it.

  Hyanmen

Advanced Member

Joined: 10/11/06
Posts: 4397

7/06/10 8:20:37 PM#99
Originally posted by madeux

Yes, we get it, it's not Final Fantasy.  Get the fuck over it.

TERA looks good, Rift looks alright, GW2 looks damn nice...

But this game has nothing going on for it as far as gameplay goes =/. 

Hard to get psyched up about voice acting, but, ya.

  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1728

7/06/10 8:22:45 PM#100

5.) Personal Story for Your Character

That's cool but less cooler than writing your own story. Being  a hero becomes boring in the end, especially when everyone else is also a hero, even an "instanced" one.

4.) Voice Acting

Was nice in AoC for a few hours then became boring then annoying [Submissive]: "My lightsaber is at your service commander"

3.) Companion Characters

Pet classes players won't like them because you don't take care of a puppy but a humanoid. Pet class haters will hate them. The others will be happy. There's already huge debate about companions being required to be fully efficient PvE and PVP wise. Also even if we can customize the NPC equipment players will have the feeling they are running around with the same pet as everybody else.

2.) Player Ships as Housing

Good but I don't want to fly a mobile home but a small space ship... into battle. Do I look like a snail? Also space ship chassis are based on your class. It seems you don't choose them. Also many players want planet based housing that has yet to be confirmed/not.

1.) It’s Star Wars and It’s BioWare

BioWare made a decent RPG, even if combat was very basic. Would it not be a SW IP it would certainly have much much less attention from the future players.

 

It will be a fine MMO but not THE Hyped MMO as:

  1. Gear matters and yet no social clothing tab
  2. Still the same trio: classes, levels, thank/healer/dps trinity
  3. Force skills separated in 8 advanced classes = you can't play the SIth/Jedi you wanted to be
  4. Crafting won't be on par with SWG
  5. No non combat classes
  6. Cartoonish graphics
  7. Heroic proportions
  8. Rated T for Teen
  9. PvP as instanced battlegrounds
 
For now they have to work on the walking animations and when we start seeing real features instead of hearing vague buzz words we can start talking.
 
"Yes we'll have all of that"... was it about spice? ;)
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