Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,441  Online:0
Guests:0  Posts:4,845,495
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Global Agenda

Global Agenda 

General Discussion  » Pretty Game, Deeply Flawed Design in Some Key Areas

2 Pages 1 2 » Search
27 posts found
  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/22/10 11:55:40 AM#1

Global Agenda is a very cool looking game with some real problems at its core.

1. The entire game revolves around PvP, but unless you are teamed, don't bother. The game allows teams of two to enter the most popular arena (merc), and all the other PvP modes are also structured for teams. The solo PvPer who wants to queue up for a few games is SOL, because teams of two unbalance the merc mode hideously. You will either be steamrolling the other side or getting steamrolled. Solo PvE is broken atm also.

One in four games aren't totally lopsided due to teaming and a touted, but obviously nonexistent "matchmaking" system. One in four games being fun is not enough for me, maybe for those with infinite time it is.

Players actually whine to have teams of four in merc pvp arena, as opposed to playing the four man arena, which is usually completely empty, because none of the generally poor playerbase wants a straight game, they want to farm solo players. Lots of players exploit also, aimbotting is very common, I regularly get hit from very long distances by machine gun fire where every shot hits for long strings of hits even though I'm moving very quickly every whichaway and randomly.

2. The game measures and rates players in ways that are counter to the set out objectives in the pvp maps, causing players to pad their ratings as opposed to taking risks to win the match. Playing "well" in terms of trying to help your team win is most often bad for one's ratings in the merc matches. Playing poorly, OTOH is better for one's ratings. The only statistic that should be measured in a game like GA is win/lose, rating players on how many kills they make v how many times they die results in no fun for those who don't care about stats and just want their team to play towards the stated objectives and try to win as opposed to playing the ratings game.

3. A few beta (takes video games a wee bit too seriously... we all know the type) guilds control the world pvp mode completely, so there is no reason whatsoever for a casual player to subscribe. The AvA mode is unavailable to casual players.

4. Balance between the classes ingame is also poorly designed, they have made changes in recent patches to rectify this, but it isn't enough.

When o when will I be able to play a game WITHOUT PET CLASSES? GA has the worst pet class I've ever experienced in a robotics class that can press one button and generate a pet that does the same damage as a player (lawlz), never misses (unlike the other classes which must aim manually, and has more range than a player. The robotics player can then press another button and create a forcewall protecting its pet, and a final button that self-heals the player character Other than clicking on them to heal them, these OP pets require no further direction. The pet class pets are the only player targetting ingame that have auto target lock. I refuse to play pet classes in these games, so admittedly, am biased on this point.

There is pure stealth in the game, the "disappear right from in front of your face" type, that attracts a very broad spectrum of players, but mostly BAD ones. Most who play the robotics class or the recon/stealth class are BAD to the extent that they have had to OP these classes, making the good players who play these classes MUCH more powerful than the other two classes. 

Thats enough for now, I can't recommend GA in its current state as an alternative to FPS pvp. The game has lots of potential, hopefully some of it will be realized.

  Azerin

Gumshoe

Joined: 7/25/09
Posts: 179

6/22/10 12:01:30 PM#2

You must not have played TF2 before GA then.

Perhaps try another FPS with MP capabalities? CoD or Battlefield to name a couple.

  Dreathor

Tipster

Joined: 9/03/07
Posts: 543

6/22/10 1:08:34 PM#3

1. If you're getting steamrolled because of a team of 2 in merc - you just got pitched in a terrible set of 10 people, that's just bad luck. Or maybe you're part of that problem?

As for your "aimbots" - they were probably just decent players. It's not that difficult to lead with an SMG even on a "randomly" moving target, they are pretty accurate. I have never, ever come across any "hackers". You just sound upset because you died.

2. The star rating system in game is based largely on game wins/losses and the ratings of your opponents in said games, but if you play terribly it does get knocked down. You can generally trust that a 4.5+ star player is at least half decent.


3. Of course it isn't tailored for casual play. Requires organized agencies and a fair amount of dedicated play time. As for them dominating the map - it's because they are *very* good both individually and as a team and beat the majority of people who attack them. Although the AvA system is borked in its current state, which doesn't help either.


4. The game is well balanced when you consider it is a TEAM game. Getting killed by Turrets ("z0mg op robos!!!")? Don't walk in front of them - playing carelessly will always get you killed. Kill them with your team instead. Strafe to avoid Hornet fire, etc. Of course some classes will destroy others in 1v1 - unless you outplay them.


It sounds to me like you were expecting a very twitchy FPS - gogo Counterstrike.

"If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/22/10 5:50:21 PM#4
Originally posted by Dreathor

1. If you're getting steamrolled because of a team of 2 in merc - you just got pitched in a terrible set of 10 people, that's just bad luck. Or maybe you're part of that problem?

As for your "aimbots" - they were probably just decent players. It's not that difficult to lead with an SMG even on a "randomly" moving target, they are pretty accurate. I have never, ever come across any "hackers". You just sound upset because you died.

2. The star rating system in game is based largely on game wins/losses and the ratings of your opponents in said games, but if you play terribly it does get knocked down. You can generally trust that a 4.5+ star player is at least half decent.


3. Of course it isn't tailored for casual play. Requires organized agencies and a fair amount of dedicated play time. As for them dominating the map - it's because they are *very* good both individually and as a team and beat the majority of people who attack them. Although the AvA system is borked in its current state, which doesn't help either.


4. The game is well balanced when you consider it is a TEAM game. Getting killed by Turrets ("z0mg op robos!!!")? Don't walk in front of them - playing carelessly will always get you killed. Kill them with your team instead. Strafe to avoid Hornet fire, etc. Of course some classes will destroy others in 1v1 - unless you outplay them.

 


It sounds to me like you were expecting a very twitchy FPS - gogo Counterstrike.

 1. "Team of two"... usually more like 3-4 teams of two among the twenty players. Bad teams of course even out, it's the numerous very experienced buddy teams such as two seasoned poison medics who go through games joined at the waist farming PUGs for killcount. Also note, I said you either steamroll or get steamrolled, but thanks for the insinuation that "I'm part of the problem," how passively aggressively "mmorpg,com" of you... I played 50 games of merc yesterday, my observations are not "just bad luck."

"You just sound upset because you died." I'm not upset, have been playing MMOs and comp games for 30 years, know a likely hack when I see one, and if you review my post history here, don't believe I have ever claimed someone was aimbotting other than in GA. Actually I didn't die in most of the cases in question, but got around cover. During the 50 some-odd games I played, I noticed that many players could indeed hit me consistently in the air. That of course, is not what I am talking about, but a consistent perfect string of hits at long range from a bursting weapon while I am moving in several different directions in the air. Thanks again for the fanboy cliche insinuation though, thought I was quite clear that I DON'T care when I die, that is part of the ratings problem, I die more because the ratings stats make players too risk averse. It's a macroeconomic principle called "free-riding" at work, and it creates a "no-fun" environment for players who try to play the game straight as opposed to pad their stats.

How to fix it? Remove teaming altogether from merc pvp, there are numerous other options for teaming in GA. Second fix? Stop rating players, or change either the ratings or the map objectives to comport with each other.

2. No idea what your point is here. Whatever it is, it isn't responsive to one of mine.

3. Once more you skirt the point. I wasn't really making a distinction between casual and serious play, but between serious and "no-lifer" play. This has less to do with being -good- and more to do with being around since beta with the recruiting advantages that entails, and being able to field a team of "not bad" players in a sea of awful/learning players. But the point is that for guilds/agencies seeking to enter the game, build and learn, that option is foreclosed. You either join one of the zergs or don't AvA. That's broken.

How to fix it? I don't know, but then again I'm not paid to design games, I'm sure they can think of something.

4. Um, hard not to walk in front of turrets when they are max weapon range away, have more health than you do and a pet class healing them. The complaint I have about GA pet class is that it has equivalent abilities to the other classes that do not require aiming. There is a reason it is the most played class, it is blatantly the most powerful, and should not be as the pet class. Yes, there are counters to robos, that wasn't my point at all.

How to fix it? Add an aiming mechanism to turrets so that they aren't "cast and forget." They are obviously aware of this problem as 1.3 added many attempted turret counters. They aren't enough. They need to buckle down and rework the classes entirely.

Sorry for the length and snarky tone, but you really tripped my fanboy alert and tired of all the fanboy response cliches here on mmorpg.com as opposed to any meaningful analysis. As I said, GA has lots of promise, but needs serious fixing/rebalancing at its core. I wouldn't spend near this time typing all this up if I didn't think GA could become an excellent game.

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

6/23/10 2:55:10 AM#5

Well I think you need to calm down a bit myself. You talk of hacks yet GA has far less hackers than any MMORPG in existence past or present, it seems Hi Rez have a philosophy closer to a shooter when it comes to dealing with hackers. Also if you hack they monitor you for a week or two then ban you, I know this for a fact.

I'd advise taking the guys name and reporting it to Hi Rez if he hacks he will be banned and have his account banned from steam. However as said before there are alot of good players, I hear people shouting hack in GA alot but it's because they're just sore losers. People don't like getting shot down while jet packing and cry foul when it happens, did you know what angle he was looking at you from when he fired or the exact distance? Probably not yet you'll swear it's just not humanly possible to kill you when you're zig zaging with your jet pack, well it is and I know guys that can do it consistantly and they don't hack.

AvA is borked for the little guy ATM, my agency isn't doing it because no one has the patience to wait 72 hours for a hex to open so that they can get out bid on it by nut cuppers. I hope Hi Rez can see this and will make changes or just open up some new maps with the old system.

Bad match maker? There are only bad teams, blaming it on the match makers AI is weak. Some teams suck others don't it's just a fact and you'll end up on teams that get steam rolled or don't win fairly often. This isn't a single player where you win no matter how retarded or lazy you are, my advice is to just suck it up.

Really if you have a big problem with GA gameplay then you probably won't like any shooter, GA is really a shooter with benefits in my opinion. No one enjoys losing (except masochists?) but it's best to just suck it up and try and improve, blaming Hi Rez or crying hack just makes you look bad.

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/23/10 5:39:04 AM#6

Have played more matches today, again, only one in fourish were interesting or even remotely evenly balanced, and am even more convinced about the core problems with GA. No one has addressed any points I made really, other than aimbotting, which is not even remotely a wild claim as even the devs have acknowledged it. Players who use aimbots smartly never get caught, but my post wasn't really about aimbotting.

1. There should be a completely random version of merc pvp -without- any teaming. There is already enough imbalance in random pugging without throwing teams of two good players working together on vent into the mix on either team. They had the option to "wait for games without teams" which was removed for some unknown reason. Am convinced that "deteaming" merc would make that form of GA pvp more fun for everyone but PUG farmers and stat padders. Teams would still have 10 man, four man and AvA, merc should be random.

2. The ratings system should be curtailed or completely reworked, maybe have it apply to all pvp except merc. Many times today, on losing teams, a couple of teammates were just off padding killcount as opposed to trying to win, avoiding risk of death at all costs. The few fun games I had that weren't stomp or be stomped very obviously lacked the "stat padding" mentality on either side, but 20-25% of games being fun is not a very good way to spend precious gaming time. I don't enjoy stomping another team, nor enjoy being stomped. They could fix this.

3. 70% of merc pvp is pet and stealth classes, when it should be 50%. That alone suggests imbalance. The metagame of serious structured pvp is all healers and tanks, but as said previously and acknowledged, those formats aren't really available to casual or new. They need to nerf the robo and recon classes, at least as merc is concerned, in some significant ways. pets shouldn't do equivalent damage as player controlled characters, especially not "cast and forget" pets that allow the robo to fight and do twice as much damage. They need to modify the stealth class also, slowing it down significantly, and reducing its range and damage. Incidentally, I intend to have all but the pet class at max level and equipped if I continue playing, as leveling is fast and there's no reason not to, so spare me any "class envy" comments please.

4. On reflection, another change they should make is to add healing stims or pots for all classes, the "rest" option, when no medic is available is inadequate. I've never played a game other than GA where health isn't regenerated naturally, even slowly. This flaw basically leaves one walking around with no hp half the time in PUGs looking for a place to rest. Those could also be "merc only" if it would imbalance more structured pvp.

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

6/23/10 12:01:44 PM#7
Originally posted by sanskrit

Have played more matches today, again, only one in fourish were interesting or even remotely evenly balanced, and am even more convinced about the core problems with GA. No one has addressed any points I made really, other than aimbotting, which is not even remotely a wild claim as even the devs have acknowledged it. Players who use aimbots smartly never get caught, but my post wasn't really about aimbotting.

1. There should be a completely random version of merc pvp -without- any teaming. There is already enough imbalance in random pugging without throwing teams of two good players working together on vent into the mix on either team. They had the option to "wait for games without teams" which was removed for some unknown reason. Am convinced that "deteaming" merc would make that form of GA pvp more fun for everyone but PUG farmers and stat padders. Teams would still have 10 man, four man and AvA, merc should be random.

2. The ratings system should be curtailed or completely reworked, maybe have it apply to all pvp except merc. Many times today, on losing teams, a couple of teammates were just off padding killcount as opposed to trying to win, avoiding risk of death at all costs. The few fun games I had that weren't stomp or be stomped very obviously lacked the "stat padding" mentality on either side, but 20-25% of games being fun is not a very good way to spend precious gaming time. I don't enjoy stomping another team, nor enjoy being stomped. They could fix this.

3. 70% of merc pvp is pet and stealth classes, when it should be 50%. That alone suggests imbalance. The metagame of serious structured pvp is all healers and tanks, but as said previously and acknowledged, those formats aren't really available to casual or new. They need to nerf the robo and recon classes, at least as merc is concerned, in some significant ways. pets shouldn't do equivalent damage as player controlled characters, especially not "cast and forget" pets that allow the robo to fight and do twice as much damage. They need to modify the stealth class also, slowing it down significantly, and reducing its range and damage. Incidentally, I intend to have all but the pet class at max level and equipped if I continue playing, as leveling is fast and there's no reason not to, so spare me any "class envy" comments please.

4. On reflection, another change they should make is to add healing stims or pots for all classes, the "rest" option, when no medic is available is inadequate. I've never played a game other than GA where health isn't regenerated naturally, even slowly. This flaw basically leaves one walking around with no hp half the time in PUGs looking for a place to rest. Those could also be "merc only" if it would imbalance more structured pvp.

 1: It sounds good having a random version but it'd just split up the players and make it a longer wait for both types to get matches. Also most people are fine now that it's just 2 man groups, I like to do merc with friends and am on plenty of winning teams.

2: Ratings? I mean who seriously gives a s***? No one that I play with for sure!

3: So according to you, you want to nerf 70% of players. Nerf robo device dmg and nerf recon speed, stealth and damage? Why not nerf assault damage? I mean they kill me on point all the time! Yeah and nerf those medics since they stop me from killing them .. oh wait that's your next point!

4: Yay lets have pots and stims and make it so we don't need a medic to heal up. So medics are nerfed except the poison medics that heal no one but they may as well uninstall as we'll all have pot/stim spamming battles on point. I just can't wait to play Agenda of Conan YAY!!!!!!

Can't wait to see these changes so that we'll have totally random merc pugs of 10 vs 10 Assaults loaded down with pots and stims to spam on point for 15 minutes, pure f***ing genius mate, Hi Rez please give this guy a job as a lead developer now or I will rage quit this moment!

Seriously just because you get face rolled by better players doesn't mean the game is borked! 

  Dreathor

Tipster

Joined: 9/03/07
Posts: 543

6/23/10 5:19:01 PM#8

You sound even more upset about being outplayed than before.


Edit: And I'm not some super mega rabid GA fanboy as you say you think- I'm well aware of the flaws of the game (such as completely borked AvA mechanics amongst others) - class balance isn't one of them. Not the things you're talking about anyway. I just retaliate when this type of statement get put forth which I believe have no merit.

"If all you can say is... "It's awful, it's not innovative, it's ugly, it's blah.." Then you're an unimaginative and unpolished excuse for human life" -eburn

  Mykell

Advanced Member

Joined: 4/30/06
Posts: 516

6/23/10 5:56:55 PM#9

1. 2 man teams do not unbalance merc pvp. In fact games are a lot closer now then ever (i have played since beta and can remember times when pubstomping was basically every game). There is little to no aimbotting. You have to remember there are people with hundreds of hours in this game and a lot of people with exceptional shooter skills. When they face newbies they will own them pretty bad. The problem lies with the match maker and the low population. So people aren't waiting to long to be put into a match you will get games where inexperienced players come up against veterens. Once they start marketing the game and get more people to try it the newbies experience should be better.

3. The developers actually state that the minority of people are playing AvA. That's why they have been focusing their efforts on content for casual players like open pve zones with questing and open warzones (pvp). I was playing AvA for months and its plain to see its not getting much love and care atm. AvA won't be the sole reason anyone subs to this game for.

4. You need to play all the classes more (i have played every class to 30) as balance is probably the best in any pvp mmo i've played. The latest changes actually upset it but they are working on fixing it. The game isn't balanced 1v1 its balanced team vs team and its balanced pretty damn well. The problem is in merc pvp its a lotto whether you get players who will work as a team or not. This problem in not confined to GA and exists in just about every team based pvp game with pug play.

  Naturalist99

Novice Member

Joined: 11/27/09
Posts: 188

6/23/10 6:17:53 PM#10
Originally posted by sanskrit

Have played more matches today, again, only one in fourish were interesting or even remotely evenly balanced, and am even more convinced about the core problems with GA. No one has addressed any points I made really, other than aimbotting, which is not even remotely a wild claim as even the devs have acknowledged it. Players who use aimbots smartly never get caught, but my post wasn't really about aimbotting. Stop complaining, aimbotting isn't a flaw in this game.

1. There should be a completely random version of merc pvp -without- any teaming. There is already enough imbalance in random pugging without throwing teams of two good players working together on vent into the mix on either team. They had the option to "wait for games without teams" which was removed for some unknown reason. Am convinced that "deteaming" merc would make that form of GA pvp more fun for everyone but PUG farmers and stat padders. Teams would still have 10 man, four man and AvA, merc should be random. That would split the low population making it even harder to find matches, and what does 2 people teams in merc change much?

2. The ratings system should be curtailed or completely reworked, maybe have it apply to all pvp except merc. Many times today, on losing teams, a couple of teammates were just off padding killcount as opposed to trying to win, avoiding risk of death at all costs. The few fun games I had that weren't stomp or be stomped very obviously lacked the "stat padding" mentality on either side, but 20-25% of games being fun is not a very good way to spend precious gaming time. I don't enjoy stomping another team, nor enjoy being stomped. They could fix this. Who cares about the star rating? Many players in my agency (one that AvAs) have below 3 star rating but we let them on our strikeforce anyways and they p0wn. Star rating dont mean jack.

3. 70% of merc pvp is pet and stealth classes, when it should be 50%. That alone suggests imbalance. The metagame of serious structured pvp is all healers and tanks, but as said previously and acknowledged, those formats aren't really available to casual or new. They need to nerf the robo and recon classes, at least as merc is concerned, in some significant ways. pets shouldn't do equivalent damage as player controlled characters, especially not "cast and forget" pets that allow the robo to fight and do twice as much damage. They need to modify the stealth class also, slowing it down significantly, and reducing its range and damage. Incidentally, I intend to have all but the pet class at max level and equipped if I continue playing, as leveling is fast and there's no reason not to, so spare me any "class envy" comments please. There is no imbalance, what you are talking about is the amount of people that play each class is imbalanced. And please, there is none. When the game came out half the population were recons. Then that cooled down and not long ago most people were robos. But that has changed every class is played equally. Sure some nights there are much more of one class playing, but that changes for every class. In fact assaults are getting to be played alot now. Also, how are recons and robos oped in any way? Sure dual daggers for the recon may be strong, but you need to work for it, every classes epics are strong, but most people get dual daggers first, learn to block. As for robos, if you die from a turret, dont respawn and run straight back to the same area, sneak behind the turret, if needed take the robo out, the personal turret doesnt have much range you can take it out from afar.

4. On reflection, another change they should make is to add healing stims or pots for all classes, the "rest" option, when no medic is available is inadequate. I've never played a game other than GA where health isn't regenerated naturally, even slowly. This flaw basically leaves one walking around with no hp half the time in PUGs looking for a place to rest. Those could also be "merc only" if it would imbalance more structured pvp. Healing stims? What are you smoking? So medics would be useless, pretty much, and killing players would be more annoying because they could just heal potz over and over. Learn to use rest, dont run into the point and if u get hurt use rest. If your gonna rush, have a med. If you get hurt, get away fromt he enemy, and rest where nobody can see you, works for me.

MMOs played: Too many
Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/23/10 8:15:34 PM#11
Originally posted by Naturalist99
Originally posted by sanskrit

Have played more matches today, again, only one in fourish were interesting or even remotely evenly balanced, and am even more convinced about the core problems with GA. No one has addressed any points I made really, other than aimbotting, which is not even remotely a wild claim as even the devs have acknowledged it. Players who use aimbots smartly never get caught, but my post wasn't really about aimbotting. Stop complaining, aimbotting isn't a flaw in this game.

1. There should be a completely random version of merc pvp -without- any teaming. There is already enough imbalance in random pugging without throwing teams of two good players working together on vent into the mix on either team. They had the option to "wait for games without teams" which was removed for some unknown reason. Am convinced that "deteaming" merc would make that form of GA pvp more fun for everyone but PUG farmers and stat padders. Teams would still have 10 man, four man and AvA, merc should be random. That would split the low population making it even harder to find matches, and what does 2 people teams in merc change much?

2. The ratings system should be curtailed or completely reworked, maybe have it apply to all pvp except merc. Many times today, on losing teams, a couple of teammates were just off padding killcount as opposed to trying to win, avoiding risk of death at all costs. The few fun games I had that weren't stomp or be stomped very obviously lacked the "stat padding" mentality on either side, but 20-25% of games being fun is not a very good way to spend precious gaming time. I don't enjoy stomping another team, nor enjoy being stomped. They could fix this. Who cares about the star rating? Many players in my agency (one that AvAs) have below 3 star rating but we let them on our strikeforce anyways and they p0wn. Star rating dont mean jack.

3. 70% of merc pvp is pet and stealth classes, when it should be 50%. That alone suggests imbalance. The metagame of serious structured pvp is all healers and tanks, but as said previously and acknowledged, those formats aren't really available to casual or new. They need to nerf the robo and recon classes, at least as merc is concerned, in some significant ways. pets shouldn't do equivalent damage as player controlled characters, especially not "cast and forget" pets that allow the robo to fight and do twice as much damage. They need to modify the stealth class also, slowing it down significantly, and reducing its range and damage. Incidentally, I intend to have all but the pet class at max level and equipped if I continue playing, as leveling is fast and there's no reason not to, so spare me any "class envy" comments please. There is no imbalance, what you are talking about is the amount of people that play each class is imbalanced. And please, there is none. When the game came out half the population were recons. Then that cooled down and not long ago most people were robos. But that has changed every class is played equally. Sure some nights there are much more of one class playing, but that changes for every class. In fact assaults are getting to be played alot now. Also, how are recons and robos oped in any way? Sure dual daggers for the recon may be strong, but you need to work for it, every classes epics are strong, but most people get dual daggers first, learn to block. As for robos, if you die from a turret, dont respawn and run straight back to the same area, sneak behind the turret, if needed take the robo out, the personal turret doesnt have much range you can take it out from afar.

4. On reflection, another change they should make is to add healing stims or pots for all classes, the "rest" option, when no medic is available is inadequate. I've never played a game other than GA where health isn't regenerated naturally, even slowly. This flaw basically leaves one walking around with no hp half the time in PUGs looking for a place to rest. Those could also be "merc only" if it would imbalance more structured pvp. Healing stims? What are you smoking? So medics would be useless, pretty much, and killing players would be more annoying because they could just heal potz over and over. Learn to use rest, dont run into the point and if u get hurt use rest. If your gonna rush, have a med. If you get hurt, get away fromt he enemy, and rest where nobody can see you, works for me.

Post not really responsive, nor were the ones above, but will reply anyway. Aimbotting. Yes it is a problem. Devs have acknowledged it. Players do it. I've never "aimbot cried" in a game other than GA.

Merc and teams. 75% of merc games are a steamroll, either one side or the other. It doesn't take an advanced statistics degree to realize that this is partially caused by allowing teams of any type in merc in addition to general randomness and a generally poor player base who don't do the roles expected of their classes.

Imbalance. There is a main reason people play a class more in an MMO or any other game, OP. Players gravitate to OP classes, this is a fact, not an opinion. Explained very clearly how the classes were OP, which you ignored down the line. A cast and forget pet should not do the same damage as a player. Recons do way too much melee damage equating to one-shots. If you believe there is no imbalance then you believe in games with one-shotting and extremely powerful cast and forget pets.

All games with either mechanic have nerfed them severely over time, GA will need to do similarly.  That there are different ratios playing at different times is inaccurate. Merc is -always- recon and robo heavy 24/7 of the hundred or so games I've played now, there have been 0 games with five assaults or medics and dozens of games with 5 recons. Every once in awhile there will be a balanced team with more medics and assaults but those are outliers. I'm actually amazed that anyone with significant MMO/FPS experience would defend these mechanics. Your statement that all classes are played equally is inaccurate. They are not.

Healing stims would not make medics useless. They didn't make priests useless in Shadowbane nor in any other game I've played where they were introduced eventually. Nowhere did I claim or insinuate that they should be very powerful heals or match sustained dps, they should have a moderate CD and probably be a HOT. Alternatively, they could speed the CD for the "Rest" function in merc and remove the movement and damage penalties. Alternatively, they should add health regen generally the way power regens but to a much lesser degree. Not having some form of penalty-free health regen available retards the pace of the game. You say "hide and rest" but the way the mechanic is now, it's actually better for the team to just die and respawn.

  Naturalist99

Novice Member

Joined: 11/27/09
Posts: 188

6/23/10 8:34:51 PM#12

GA doesnt allow 5 players on one team in merc, 4 at most, this is obviously a troll thread.

MMOs played: Too many
Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise

  Agricola1

Novice Member

Joined: 1/30/06
Posts: 4918

"The one you call messiah is a lie"--- Gary Numan

6/24/10 1:49:47 AM#13
Originally posted by Naturalist99

GA doesnt allow 5 players on one team in merc, 4 at most, this is obviously a troll thread.

 They changed it back to only 2 man teams may join merc, Sanskrit is just whining because he sucks from what I can tell. He likes the game but because he doesn't win enough it's imbalanced and aim botting is rampant. I mean trying to tell this guy there are just better players than him pwning him and that anyone with half a brain can kill an unskilled meleecon fag or drone robo fag is just crazy talk. Why should he learn to play? Nerf the guys that did learn to play, that makes sense right?

Hey pots worked in Shadowbane so why not in GA? Now do I even need to point out how retarded that statement is? Probably not to 99% of GA players but it seems this guy just doesn't get it, maybe the next time he is killed by some lame meleecon fag with bionics or a drone robo fag with his shotty he can ask him?

All he needs to do is improve or STFU and uninstall ... FACT!

Agricola

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/26/10 5:36:52 AM#14
Originally posted by Agricola1
Originally posted by Naturalist99

GA doesnt allow 5 players on one team in merc, 4 at most, this is obviously a troll thread.

 They changed it back to only 2 man teams may join merc, Sanskrit is just whining because he sucks from what I can tell. He likes the game but because he doesn't win enough it's imbalanced and aim botting is rampant. I mean trying to tell this guy there are just better players than him pwning him and that anyone with half a brain can kill an unskilled meleecon fag or drone robo fag is just crazy talk. Why should he learn to play? Nerf the guys that did learn to play, that makes sense right?

Hey pots worked in Shadowbane so why not in GA? Now do I even need to point out how retarded that statement is? Probably not to 99% of GA players but it seems this guy just doesn't get it, maybe the next time he is killed by some lame meleecon fag with bionics or a drone robo fag with his shotty he can ask him?

All he needs to do is improve or STFU and uninstall ... FACT!

Agricola

 You are a troll, no more food for you.

  bestiacorpus

Novice Member

Joined: 8/05/03
Posts: 103

6/26/10 6:32:14 AM#15

???

Really? Robotics are free kills if you know what your class is supposed to be doing. Robotics' installations (turrets + stations) can be cleared by anyone if they know what they're doing (positioning, priority targets). If you die more than once to the same Robotic installation, you're just... well... bad. 

You see more people play recons because they are cool, sniping is cool, and stealth always appeal to people. People want to be as cool as ninjas. 95% are still bad at aiming with snipers. Aggressive close range snipers are pro snipers and you're most likely going to die. People in jetpacks swerving in the air are just as easy targets as on foot targets to experienced snipercons.

 

Anyway, from what you've written, you just need more practice in the game. Having a mic works wonders in merc PvP too. Be a leader and you'll be winning matches.

  royalewit

Novice Member

Joined: 2/01/08
Posts: 78

6/26/10 6:46:03 AM#16

Global Agenda is and has been my favorite MMO since it came out.  They just announced it will be a Guild Wars style game with no monthly fees and periodic expansions, PLUS it's on sale from Steam right now for $27.  This is a perfect time to get into the game for anyone interested, the combat is top notch and pure fun.  Highly recommended *****

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
6/26/10 4:51:10 PM#17
Originally posted by bestiacorpus

???

Really? Robotics are free kills if you know what your class is supposed to be doing. Robotics' installations (turrets + stations) can be cleared by anyone if they know what they're doing (positioning, priority targets). If you die more than once to the same Robotic installation, you're just... well... bad. 

You see more people play recons because they are cool, sniping is cool, and stealth always appeal to people. People want to be as cool as ninjas. 95% are still bad at aiming with snipers. Aggressive close range snipers are pro snipers and you're most likely going to die. People in jetpacks swerving in the air are just as easy targets as on foot targets to experienced snipercons.

 

Anyway, from what you've written, you just need more practice in the game. Having a mic works wonders in merc PvP too. Be a leader and you'll be winning matches.

 Reading comprehension ftw. Looks like you only read agricola's trolls and not my OP and subsequent replies:

1. My complaints about GA don't stem from being sore at getting beaten, which is a complete nonissue for anyone mature who has played lots of different games, self included. My complaints are about  mechanics in the game that reduce the fun factor, whether winning or losing. It seems most of the replies of this thread have been variations of "L2P Noob" as opposed to directly addressing anything I'm raising. I suspect I have stirred up a nest of people who enjoy playing an OP pet class when they get the chance, and that explains the nature of the replies here.

Aimbots: A clanmate of mine had attempted to join a top clan in GA before ours and was told he had to install an aimbot to join the clan. I didn't mention this previously because it's hearsay. There have only been a few times that it was obvious that someone or some group was aimbotting, but having that element in a game (Planetside) will kill it eventually if the devs don't take steps to heighten their security.

2. Merc and teaming: When teams are present on my team and not the others, we stomp, when teams are present on the other side and not mine, we get stomped. How difficult is it to comprehend that's not fun either way?  Repeating that it doesn't take a PhD in statistics to see a problem here. Last night a toon in Dome City was advertising "paying medic to rape merc with me." This point has NOTHING to do with me winning or losing.

3. The ratings system is a factor in poor play and lessened fun in merc, and does not comport with the stated objectives of the pvp maps. For example, an assault can play a tank and try to break the point, a medic can carry a beam healing gun that is more effective in keeping people alive, a snipercon can focus on killing turrets, a robo can build nests close to the point to aid the team... all tactics to win. Instead, many if not most assaults are trying to snipe from afar with magmalances, medics carry inferior nanite guns that pad healing stats but don't provide effective healing, snipercons snipe only players because turrets and nests require taking more risk to snipe generally as they are close to the point and shoot back automatically, robos build worthless nests that don't address the control point because it puts them in more danger of dying... all bad for teamplay and the stated objectives of the merc maps. This is because the stats tell players to do one thing to "win" the stat war, and the maps tell them to do another. This point has NOTHING to do with me winning or losing, but with the "fun" factor of the game by encouraging poor play in the pursuit of stats.

4. "Robos are an easy kill" BS. It takes three to four times as much energy and time to kill a robo and its nest as any other single player character. For anyone who has played pet classes and played against pet classes in many other games, it doesn't take rocket science to know that "cast and forget" auto-aiming pets that do MORE damage than a player, have MORE health than a player, and allow the robo to keep doing EQUAL dps with a player while the pets outdamage and outheal players are imbalanced on their face. THAT is the reason robo is the most played class. It is a poor mechanic all around. There's a reason that "all robo" AvA teams are coming into vogue.

Hirez very obviously realizes this because 1.3 included many melee boosts and counters to this poor pet mechanic without out and out nerfing down the robo class. It was not enough and in the wrong direction.

5. Recons dominate merc because they are currently completely overpowered, not because they are cool. GA is not a level grind game, most players have several if not all classes. They play what is powerful. All the classes in GA, even medic are "cool looking" and have "cool" abilities, not just recon and robo. They are overplayed because they are overpowered. This reduces the fun factor because everyone plays their recon or robo instead of their medic or assault. Again, this has NOTHING to do with me winning or losing.

My frustrations are that even as F2P, the game will turn off players who play it due to the above, resulting in even less people playing it. The evidence of all the above is right there ingame, as population has noticeably declined even in the month I have been playing.

No further idiotic "L2P" posts will warrant a reply.

 

  andredoc

Novice Member

Joined: 6/27/07
Posts: 113

6/27/10 12:17:26 AM#18
Originally posted by sanskrit
Originally posted by bestiacorpus

???

 

 

Anyway, from what you've written, you just need more practice in the game. Having a mic works wonders in merc PvP too. Be a leader and you'll be winning matches.

 Reading comprehension ftw. Looks like you only read agricola's trolls and not my OP and subsequent replies:

 

No further idiotic "L2P" posts will warrant a reply.

 

Really? I mean, L2P, you probably suck at playing as an assault and a medic. You did forget something about robos, mobility, they have almost none, after taking his nest down he is dead and thats not hard to do. Use your brains.

andredoc Xfire Miniprofile
  Mykell

Advanced Member

Joined: 4/30/06
Posts: 516

6/27/10 3:16:12 AM#19
Originally posted by sanskrit
Aimbots: A clanmate of mine had attempted to join a top clan in GA before ours and was told he had to install an aimbot to join the clan. I didn't mention this previously because it's hearsay. There have only been a few times that it was obvious that someone or some group was aimbotting, but having that element in a game (Planetside) will kill it eventually if the devs don't take steps to heighten their security.

Care to name this "top" agency? I've played since beta and plenty of AvA yet i've not run up against a single aimbot just a lot of good players.

Oh and i play a tank assault mainly and robos aren't OP (played one of them to 50 as well). The problem is for a team to be successful you need a tank assault and medic combo fighting on the point/objective. Recons and robos might get the kills but assaults and medics win the game.

  sanskrit

Novice Member

Joined: 1/15/04
Posts: 80

 
7/01/10 6:54:29 AM#20
Originally posted by Mykell
Originally posted by sanskrit
Aimbots: A clanmate of mine had attempted to join a top clan in GA before ours and was told he had to install an aimbot to join the clan. I didn't mention this previously because it's hearsay. There have only been a few times that it was obvious that someone or some group was aimbotting, but having that element in a game (Planetside) will kill it eventually if the devs don't take steps to heighten their security.

Care to name this "top" agency? I've played since beta and plenty of AvA yet i've not run up against a single aimbot just a lot of good players.

Oh and i play a tank assault mainly and robos aren't OP (played one of them to 50 as well). The problem is for a team to be successful you need a tank assault and medic combo fighting on the point/objective. Recons and robos might get the kills but assaults and medics win the game.

 I don't remember the agency name and wouldn't name it if I did. Go on youtube and search Global Agenda aimbot, something I hadn't done until today based on a GA forum thread.

Yes, assaults and medics win the game, but unlike recons and robos, come as a package deal. A medic is a dead duck on the point without an assault to heal and vice versa. The way merc pvp is now, you are lucky to have a single healing medic to go with the single tank, useless ML assault and 7 recons/robos. NOT FUN and suggests class imbalance on its face.

One other idea that is not original to me is to put a three cap on any single class in any given merc match. Merc is broken, no ifs ands or buts. Anyone who disagrees isn't playing it regularly.

I had the "pleasure" of trying to kill a turret today from behind with a full epic modded impact hammer while the robo was healing it. It took no less than TEN SECONDS for me to overcome the robos healing and down the turret with a weapon designed specifically to kill turrets and tank points in melee damage. During that time I was taken down to 10% health by other damage sources and the turret killed at least one teammate. The robo probably had the turret ready to recast off CD after I died. A melee recon (which I also play) can kill the same turret almost instantly due to OP mechanics in that class. HiRez is not doing a good job in class balance nor in rating players in ways that encourage playing merc matches to win. The end result is a merc pvp environment that everyone is complaining about all over the GA boards.

The pet mechanic in GA is a complete and utter bullshit mechanic, and is exactly why the robo class is overplayed. Moreover, because it is such a skill-free mechanic, the game is flooded with awful, incompetent robos who still manage to do OK because the class mechanic as a whole is BS. Pet classes should not be able to cast one or more pets every minute that OD a player, autotarget, are much harder to kill than a player, and allow the player to do dps IN ADDITION to the pets simultaneously. It doesn't take lots of experience in MMOs to know this. Such pet classes are eventually nerfed down in every game, every single game, and now that GA is FTP, I imagine the nerf hammer is coming sooner rather than later.

2 Pages 1 2 » Search