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EverQuest

Everquest 

Hogcaller Inn (General)  » I don't understand how anyone gets past the combat?

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55 posts found
  Mardy

Hard Core Member

Joined: 9/01/06
Posts: 2222

6/02/10 1:29:53 PM#41

Combat is sorta slow in EQ for all classes for the first 15 levels, but it picks up after that.  What they really need to improve on is melee combat.  Instead of timed cooldowns, they need more reactionary skills.

 

Casters however, are very fun in EQ.  Playing a mage vs wizard vs druid vs necro, you really could tell you're playing a different class.  They all play differently, have various spells/abilities they can use.  The various pets they can use are fun, the necro class is one of the funnest classes I've played in all my years of gaming.  I think EQ brings out the best RPG value in the genre for caster classes.

 

Today's MMO's focus a bit too much on combat, but the generation calls for it so I don't blame them.  These days it's all about dps dps dps, aoe tanking, kill kill kill loot, goodbye, disband.  There's very little socializing, very little adventure, very little mysteries about where you're going and how to make the pulls, etc..  You no longer have to worry about crowd control, you no longer have to worry about watching for mob pathing.  And you really have to be with some bad players to die in instances.

 

I do miss a lot of the good aspects of EQ from the good 'ol days.  EQ today needs to be jazzed up a bit, improve on the graphics & character animation, improve on the melee combat, improve on the npc pathing.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  exhell

Novice Member

Joined: 12/11/08
Posts: 21

6/03/10 10:12:40 PM#42
Originally posted by Mardy

Combat is sorta slow in EQ for all classes for the first 15 levels, but it picks up after that.  What they really need to improve on is melee combat.  Instead of timed cooldowns, they need more reactionary skills.

 

Casters however, are very fun in EQ.  Playing a mage vs wizard vs druid vs necro, you really could tell you're playing a different class.  They all play differently, have various spells/abilities they can use.  The various pets they can use are fun, the necro class is one of the funnest classes I've played in all my years of gaming.  I think EQ brings out the best RPG value in the genre for caster classes.

 

Today's MMO's focus a bit too much on combat, but the generation calls for it so I don't blame them.  These days it's all about dps dps dps, aoe tanking, kill kill kill loot, goodbye, disband.  There's very little socializing, very little adventure, very little mysteries about where you're going and how to make the pulls, etc..  You no longer have to worry about crowd control, you no longer have to worry about watching for mob pathing.  And you really have to be with some bad players to die in instances.

 

I do miss a lot of the good aspects of EQ from the good 'ol days.  EQ today needs to be jazzed up a bit, improve on the graphics & character animation, improve on the melee combat, improve on the npc pathing.

Wow, if only you made this post 11 years ago when people gave a damn. Plus i have 4 hotbars full of melee combat discs, aa's, and buttons to play with, I don't need anymore in my cockpit, but thanks for posting!

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4036

 
OP  6/15/10 4:39:10 PM#43

Ok, so what class should I start with? Currently I find the Fury in EQ2 fantastic. I also like the Mage in WoW, and the Druid in Vanguard. I like the hunter in LOTRO.

Those are my top favorite class types. Secondary favorites from EQ2 are monk, berserker, assassin. From WoW, warlock, Death Knight, hunter. From Lotro Minstrel. Vanguard...I think I like all vanguard classes except maybe like 1 or 2.

Also, once I've figured out the correct class to play to learn the game with, should I treat the combat the same as I would FFXIs combat? Since I hear FFXI was built based on EQs game mechanics and I found FFXI combat to be slow at first too, but I expected it from that game and it fit. Ideas?

  Taraphor

Novice Member

Joined: 12/02/07
Posts: 2

6/15/10 5:07:57 PM#44

Of the classes you listed, I would suggest a druid to start with in EQ.  They have Nukes, heals, buffs, and can survive really well in  the situations where you solo once you learn more as you will while leveling. One thing to note though, classes sometimes perform better or worse in groups or raids than solo depending on the situation.

Most games that I play these days focus more on train wrecking tons of enemies with the occasional tough fight thrown in, but I think while playing EQ you should try to think of each fight and not try to trample entire zones right off the bat, eventually you will get the feel and pacing for your class. Combat will become more fluid as you learn and level.

Just as a side note I would very much hate them to change the music soundtrack as it holds a VERY high nostalgia factor at least in my opinion. Everytime I hear certain tunes I think back to april 99 when I started my Paladin, good memories.

 

These of course are just my opinion and hopefully they help you get set in, EQ does offer a great sense of accomplishment(for a game) if you take the time and find your niche.

 

Goodluck.

  Mardy

Hard Core Member

Joined: 9/01/06
Posts: 2222

6/15/10 5:43:48 PM#45

I like necro and mage, both classes were engaging and fun, with tons of utilities & fun fluff.  Both are capable to solo and both have pets you can toy around with.  A mage is probably more useful in a group setting, but if that's not your concern then either should be pretty fun to play.

 

Try a druid if you want the option to heal and teleport.  Druids in EQ have less offense (unlike Fury in EQ2), but their biggest assets in groups are heals & ports.

 

For melees definitely try a shadowknight.  They're a tad more engaging with the spells they have.  Plus FD is useful when you're by yourself and in a bad situation.

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

6/15/10 6:22:00 PM#46

EQ Live is ruined pile of garbage now. It is so mixed up with layers of layers of noncohesive junk. EQ up to the trilogy was great.

I know of a private game project that is busy with activity though, pm me if you would like to know the game I am playing.

  blackthornn

Advanced Member

Joined: 7/31/04
Posts: 526

OMG I'm not temp banned again? WTF?? This day does end in Y right?

6/15/10 6:32:35 PM#47

berserker and beast lord, both were fun as hell to play  and to raid with.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4036

 
OP  6/16/10 4:05:07 PM#48

Ok, nevermind about the combat. I figured that out and just learned to be patient.

But what the hell is up with the simple things never being addressed? Stuff like action bars, using items, etc. I have to go through 3 different obstacles just to open a stupid kobold barrel. Gotta hit ctrl A then find the Open skill, then drag it to my hotbar. I ONLY learned this after grouping with someone and watching him open a container without attacking it like I had originally been doing.

My complaint is, is it so tough to recode the game to allow me to right click on the barrel in order to open it or bring up an action window at my mouse pointer, much like EQ2 allows?

It doesn't end there either. I rolled a wizard. I go to the spell merchant. There is NO way to sort by my class! I have to hover over each spell, right click and hold to see if I can use it or not and what level it is. I wasted about 15 mins, while my new party member waited for me by the way, just seeing which spells to buy. THEN, I had to open my spell book, click and drag the spells I bought to the book. THEN, I had to click and drag ONLY 8 spells to my spell gem bar in order to use them at all.

I love caster classes but I want to play the game not waste time micromanaging every little spell I buy. Going to reroll a melee class to get past this BS, stuff that should easily be fixed through, how many expacks now? 10+?! Geez. No wonder games like FFXI and WoW which took the best of EQ and improved are so popular.

Anyway, just wanted to get that out there. I truly am spoiled by modern MMO norms these days, with merchants that show you what you can buy etc. and spell names that make sense as upgrades. Still, I respect that the games had to start somewhere and for that I'm not OVERLY annoyed at EQ, just a tad annoyed hehe.

  Mardy

Hard Core Member

Joined: 9/01/06
Posts: 2222

6/16/10 4:36:30 PM#49

These are some small annoying things you mentioned, but once you get used to them, you kinda don't even realize they ever bothered you.  I do wish they would allow better spell sorting on the vendors.  I also agree some of these things are just tedium, but apparently revamping UI is harder than it seems because it's been asked by the playerbase several times. You should check EQ1's forum in the newbie section for some tips & tricks for newbies.  There are some really useful information, some I didn't realize when I went back to the game a year ago.

 

Things like saving your spells as spell sets, so you can have different spell bars for different situations.  One click of a button would change your spells for you once you have the spell sets saved.

 

Also you can have a lot more hotbars than the default one you see.  You have to enable them.  Once you have them enabled, you can load things such as the "open" action onto there.  So you wouldn't have to go seach for the action buttons later, they would be on your screen on one of your hotbars.

 

http://forums.station.sony.com/eq/posts/list.m?topic_id=157517

EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4036

 
OP  6/16/10 5:56:56 PM#50


Originally posted by Mardy
These are some small annoying things you mentioned, but once you get used to them, you kinda don't even realize they ever bothered you.  I do wish they would allow better spell sorting on the vendors.  I also agree some of these things are just tedium, but apparently revamping UI is harder than it seems because it's been asked by the playerbase several times. You should check EQ1's forum in the newbie section for some tips & tricks for newbies.  There are some really useful information, some I didn't realize when I went back to the game a year ago.
 
Things like saving your spells as spell sets, so you can have different spell bars for different situations.  One click of a button would change your spells for you once you have the spell sets saved.
 
Also you can have a lot more hotbars than the default one you see.  You have to enable them.  Once you have them enabled, you can load things such as the "open" action onto there.  So you wouldn't have to go seach for the action buttons later, they would be on your screen on one of your hotbars.
 
http://forums.station.sony.com/eq/posts/list.m?topic_id=157517

Yeah, that would make more sense, the saving sets of spells. Still, 10 years and you would think the UI could be better revamped. They must have really screwed themselves in the old days and didn't make it interchangeable. Guess they had to learn somehow.

I can see where the game has a certain feel to it though, its not bad, for it's age.

  Zarcob

Apprentice Member

Joined: 5/08/03
Posts: 207

6/16/10 6:11:16 PM#51

The issues you're mentioning - primarily archaic UI leftovers from 10 years ago - are not a problem nowadays because the population is almost all long-term vets.  The game does not attract new players, so there's virtually no need to make UI components easier to use for new players - all the people using them have already been doing so for almost a decade now (give or take individuals) and could probably use them in their sleep.

 

That's actually not unusual.  All the MMO titles that have been out for a long time have pretty much given up trying to attract newer players and focused on retaining their current base instead.  That means more expansions and less user-friendly revisions to old content.  It's just something you'll have to get used to if you want to try it.  There is no financial incentive to allocating resources for updating the UI - when in all likelihood it will probably just cost them more veteran accounts than attract new ones.

The morning sun has vanquished the horrible night.

  akahdrin

Novice Member

Joined: 5/23/07
Posts: 17

6/17/10 12:36:44 PM#52

I didn't search through the pages here, just answering to the OP.

Everquest does have a bit dull melee experience.  But the question is, would you rather just hit auto attack and if you forget to kick it's not that big of deal or would you rather just spam every ability as it comes off cooldown.

In my eyes, melee experiences in other games are equally boring as they don't really do much other than hit abilities as they become available.  I'd rather just hit auto attack and take it easy ;)

 

But if you want a different experience, trying being a caster.

Just remember that the fights in EQ are suppose to be longer, they're not like WoW.  Risk versus reward!

Currently playing Everquest on Project1999

  exhell

Novice Member

Joined: 12/11/08
Posts: 21

6/18/10 1:57:02 PM#53
Originally posted by qombi

EQ Live is ruined pile of garbage now. It is so mixed up with layers of layers of noncohesive junk. EQ up to the trilogy was great.

I know of a private game project that is busy with activity though, pm me if you would like to know the game I am playing.

That's your opinion, and sounds like a crappy one at that. EQ has only gotten better over the years, but for whomever can't or doesn't have a good attitude when they play it, no game will live up to your expectations for long. EQ isn't friendly to people who leave and come back after years. Though it's easier to catch up then it always has been! There is no hurry up and win button though.

There is more to do in EQ than ever before, and it's 90% attitude.

Once you lose it, the magic is gone.

  Namica

Novice Member

Joined: 3/17/10
Posts: 71

7/17/10 9:46:58 PM#54

I really do hope that EQ stays for a good long time. Anyone know anything about current subs? It and EQ2 (used to be vanguard to, but, well, it's dead) are the only games left with any sort of exploration, and EQ1 is the only MMO left with group play being a social experience rather than a SPAM SPAM SPAM LOOT OK BYE! (especially now that FFXIV is a TOTAL SPAM FEST unlike its more restrained  prequel)

 

I'm played again after 7 years, and I still remember so much from the game because it was such an amazing experience. I can go back to WoW after a year and not feel a thing aside from the occasional "oh yeah, I remember that one time" because nowadays games aren't about socializing with random people, you socialize with a small group of people and ignore others. If you group you seldom talk and it's all about getting the loot. It sucks, and it sucks that I know one day MMORPGs will be dead to me as games like EQ die and never again return while the MMO that play more and more like Devil May Cry and Baldurs gate with a focus on making your e-peen huge THRIVE.

 

EDIT:

Also, the idea that quests should be something special is something that will be sorely missed. For example WoW has these quests that net you an awesome weapon at the end, a whooping two of them in the new expansion, and two (stretching, the quests were stupidly easy, just hard to get the loot to start) in vanilla. Players ate that shit up, but I didn't, because from rather early on (Kunark I think) EQ had one of these for EVERY SINGLE CLASS. 

 

Same went with the only other MMO I've really really loved, FFXI. Pretty much the only quests were story quests, and they were so well done and memorable that even now I can even name some of the NPC's that were part of them. What does WoW have?

"Lol Mankrik's wife!" or "Thassarians sister almost died, let's feel bad for him even though we don't know a single thing about him!"

  midmagic

Apprentice Member

Joined: 8/10/09
Posts: 617

8/30/10 3:50:38 PM#55

Slower combat aids the social experience. Not everyone can mash the right button in the right order every tenth of a second and carry on a coversation while maintaining proper character position, even with voice chat. Some of us that can, really, really do not want to. There are other game for that.

The UI and its clunkiness was complaigned about to death back in the day but SoE refused to spend the resources to make things more intuitive because of the extensive rewrite it would take it fix. People understand the pain but they get used to it and ignore it.

Forever looking for employment. Life is rather dull without it.

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