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6/14/10 1:30:08 AM#21
Originally posted by Warmaker I feel the same way on almost all points ( Force Unleashed was good, try it out ) but telling by all the information we have so far on SWTOR, I think its a safe bet that it wont be in the same category as WAR/STO/AoC, its going to be a AAA title in the same tradition as Everquest 1, WoW and EvE online. These people ( Bioware) fully intend on having millions of subs for the game, they have designed it from the ground up with "blockbuster" in mind. By no means is it a rinky dink cash grab ala Cryptic or SOE, they honest to god want to be taken seriously on the MMO scene, and the flawless Bioware name is at stake here and they know it. Make no mistake, SWTOR will be Cataclysm's only serious rival in 2011. Coke, meet Pepsi. WTB a sandbox mmo with WoW's polish. |
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6/14/10 1:52:56 AM#22
Originally posted by alexanys1982 I dont know if you watched the threads and dev's blogs of AoC and War ...but they were making "blockbuster" from the start too Just look at the number of servers they had at launch... The hype story of TOR is just hauntingly similar with the AoC and War Only with the difference that I was just much more hyped about War and AoC AoC offered nice graphics and fatalities War RvR and great class diversity TOR offers...story...well..cool.. |
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6/14/10 3:01:05 AM#23
Originally posted by Pigozz Let me break it down for you so that you and others understand what exactly it is that Bioware is after, please fasten your seatbelts kids its time for a trip to the world of ambition. World of Warcraft has 11million subscribers, more then every other mmo on the market combined multiplied by 3. To put it another way, the rest of the games on this site are a non event. Gnats under an elephants feet. It is the new standard and benchmark for future mmo's with aspirations of making millions, and will likely be a subject to be covered in game design and marketing schools for years to come. Anyone who disagrees with these facts has his head so far in the sand he can see the Chinese version of himself.
ToR will be the first mmo to not only adopt the lessons of its forerunner, but build on them as well. Instead of trying to just copy WoW and giving us "Azeroth in Space", something that would have failed as its been proven time and again that if you try to beat Blizzard at its own game they will leave you naked, lonely and crying. Instead, they looked at what was the only missing parts of WoW and filled those gaps, story/immersion. The famous "4th pillar".
In the Old Republic, you will have all the same things expected of an mmo by the masses today, fast paced combat, low system requirements, 2 factions at war to lay the groundwork for pvp, attractive armor models, flying mounts, raids, dungeons, solo content etc but with the added immersion from an interactive personal and group storyline to really suck you into the game and connect you even deeper with your character and his pc/npc companions.
To discount ToR as just another WAR or AoC would be a foolish mistake, the power of the I.P will bring in the masses, and its familiar look/feel will likely keep them there. Quote and bookmark me if you want, in 2011-12 the only 3 games that will matter ( subs ) are Cataclysm, TOR and EvE as a distant 3rd. I'v even been toying with the idea of buying EA stock to get in on the cash grab, what I wouldnt give to go back in time and buy some cheap Blizzard stock in 2003. WTB a sandbox mmo with WoW's polish. |
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6/14/10 3:36:29 AM#24
It does feel a lot like there isn't any information on the game play or the UI or Crafting or PvP or what effects species will have or nearly everything to do with the game. But we have 20 videos depicting story or telling us story is in the game or that VO is in the game. While important I wonder if there is anything more to the game. It starts to feel like the marketing people are trying to keep people looking too hard at the game mechanics by offering nice video's but when it comes down to playing all the timeline videos wont make a difference if the UI sucks or the game play is just more of the same. So at the end of the day I would rather a lot less hype and more dicussion on the game play rather than if Revan was working with the Sith Empire or not. |
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6/14/10 3:37:19 AM#25
Originally posted by alexanys1982
Ahh ambition. The money that EA has thrown into the development of TOR is unprecedented. It would be jaw dropping-ly shocking and funny if this MMO didn't surpass WoW in fun factor. And as much as people like to hate on WoW, it succeeds because it has amazing gameplay features that other MMOs are really bad at implementing. It has amazing gameplay features because it has the massive amounts of dollars needed to fund a large development team years after the game premiered. Hopefully TOR can do the same. |
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6/14/10 3:57:33 AM#26
Originally posted by Normike No matter how much money you put into a game, how much ambition SW:TOR will not be able to compete with WoW's polish and content. WA is extremely ambitious and have said at times that TOR will be a direct competitor to WOW, they are poring in a huge amount of money, and also making it 100% voice over based. All in all TOR have some good features, but the amount of ambition is worrying me, EA have delivered some quality stuff, but also they have failed utterly at times. Bioware have delivered game after game that has been quality, but none of these have been MMORPG games. Bioware are good at story, and now they are making a game that needs to deliver also after the story is over. It's something new for Bioware and the competition on the market is quite strong. I hope they succeed as the more competition on the market the better. But I fear also that the hype by players and EA will be giving them a hard time when they finally launches. Time will show what happens... |
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6/14/10 4:02:28 AM#27
Originally posted by alexanys1982 All things AoC Fans said before that game. All things WAR fans said before that one. All things STO fans said before that one. Now don't get me wrong, I am super excited about this MMO. However, that does not mean I am just going to check out aand ignore everything. The truth is WoW is an impossible standard to hit and too many MMOs fall into the trap of trying to. Now MMOs can say whatever they want about their gameplay (and no matter what anyone says Bioware has not said much about how different their gameplay will be from WoWs), but in the end that's not the only thing that put WoW up there. Really it was a perfect storm. It came out during a time when there were very few mainstream MMOs. It also hit just when people were really starting to take off into the online domain. A new generation of players were hitting the right age to begin playing when WoW was released and what we now know as web 2.0 was shifting into gear. WoW did not make the perfect game, it had perfect timing and a good game. Now EA has said they are expecting 2 million players. Not hoping for or think it might happen. They are expecting it. This shows that they do not care to follow the trend of MMOs and would rather just look at WoW and say, " We can do that." Now maybe they will. I know I am hoping for the best. However, no one should ever expect it in this industry. As for your second paragraph, almost all of it is guesses and conjecture. I have followed this game since well before day 1 and Bioware has never said anything about system requirements and has said little in regards to raids, dungeons, fast paced combat and flying mounts (where are you even getting that one at all?). It is those kind of statements that riase people's expectations to be shattered. Before STO came out lots of people conjectured on the system requirements and then were upset when they didn't match their expectations. Lot's of people said that the game would certainly have lots of raids and that ended up being a huge bust. Conjectures hurt games and it is best if we stick with facts. |
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6/14/10 4:12:02 AM#28
i think people have been taking the hype with a grain of salt after bioware's release of the latest demos, documentaries, footage, etc.
the hype peaked during and after their "cinematic trailer" but it was all downhill from there after people started witnessing the obvious flaws surrounding character and combat animations; as well as bioware's constant insitance to ignore the plea of fans to address game mechanics which concern them such as end-game, down time, content aside from quests, grouping, crafting, etc.
luckily there's still a year of development to go and hopefully more details will be revealed but i don't think anyone can claim with enough certainty at this point that this game won't be just another AoC in a SW skin but with more quests to cover all levels. |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/14/10 8:27:54 AM#29
Originally posted by Kramerica Sorry but you are miles out. Bioware aren't overhyping the game, At all. They are professionally posting up content on completed features, and developing as any good developer. MMO fundamentals are nothing special it is what all the games do, surprisingly the Hero Engine delivers these , so additional coding to tweak to a Star Wars template and away you go. Bioware releases fantastic games and the core MMO elements are not difficult to deliver (look at all the trash out there, core fundamantals exists), but gameplay is and that is what Bioware excel at. It is fans who are overhyping due to the crap state of the MMO market at the moment, just note Bioware have stated their policy on release of statements and content. They will talk when they are pretty sure its finished for release. Great approach. ________________________________________________________ |
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6/14/10 10:54:02 AM#30
I don't think its really fair to say that because other recent games with lots of hype have failed, so will SW:TOR. Those were different companies with totally different design philosophies. Bioware is a great company and virtually everything they have released about the game so far has made me more excited about it. They have consistently released games with huge amounts of polish and tons of quality content. Like Blizzard, they are a company known for quality in all of their titles. The same cannot be said about companies like SOE, Cryptic, Funcom, Mythic, etc. Bioware is made up of gamers and they know full well that the game must be every bit as polished and feature-rich as WoW if they are to succeed. This is why they have poored unprecedented amounts of cash and time into the development of this game. By comparison, the amount of time and money spent by Funcom, Cryptic and Mythic on recent titles is nothing... |
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kirzan
Novice Member
Joined: 3/25/05
Funny quote on those annoying Free MMORPGs ads. Adventure Quest |
6/14/10 11:27:03 AM#31
It's pretty obvious why the game is being "overhyped". It's a BioWare title, period, the end, enough said. Name one BioWare title that failed to deliver, did not sell, needed launch patches, was not generally fun, and was not overhyped. Personally, I really don't see any. They're that good and I believe the "overhype" is well deserved and you will get your money's worth. |
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6/14/10 11:41:12 AM#32
I'm a huge star wars fan and definitely will be buying this game at release, but I have a question/concern that I'm wondering if most of you share...
How come the in game gameplay animation and graphics look like crap? I mean c'mon... the cinematics that were leaked look amazing, but the graphics look like a second-graders Saturday morning cartoon.
I really do think this game will do well, but I am also worried about the release of GW2 at around the same time. The graphics in that game look 5 times better than the footage in star wars and TOR was supposed to be farther along.
Either way... I think the new age of MMO's is here. Star Wars is going to steal all the sci-fi fans, and I think GW2 is going to steal all the hardcore pvp and fantasy fans. At least I hope it turns out this way.
/prays to god that they clean up the graphics and animations before release! |
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6/14/10 11:46:04 AM#33
Originally posted by Pernicious I don't really think the graphics look like crap. I also don't think they are close to matching AOC and GW2 either. I believe they are taking the WOW approach with accessability . If they ratchet up graphics too much it will alienate a piece of the audience, which is the Star Wars fan who is a more casual gamer without a hopped up PC. My guess is that once in game that graphics will be fine but not stellar and the Bioware gameplay elements will make up the difference. Bioware has no failed yet and I don't think they can afford to on this one. They seem tuned in to what makes a fun game experience. |
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6/14/10 11:48:40 AM#34
SWTOR- Getting way overhyped..not by me! LOL!![]() |
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6/14/10 12:57:39 PM#35
Originally posted by solarine ^ This pretty much sums it all up for me as well |
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6/14/10 1:56:39 PM#36
A) I don't see that. At least here on MMORGP.com I see way too unfounded negative views. Like saying it would be like a single player game or what. WHERE is it overhyped? Can you brink links or sources which fit into "overhyping" cheers? All articles I read are positive but with caution. I don't see overhype. Can you link what sources you mean? B) If a hype is "over" you can only know for sure when you see the game, once it goes life. |
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6/14/10 4:26:27 PM#37
Originally posted by Pernicious I wondered the same thing. It turns out it's because of graphical computing budgets. A computer can only handle so much animation detail, character texture detail, world environment texture detail, character polygon count, environment polygon count, graphical shaders, environmental scripting. If one thing is very high the others have to be a lot lower.
For example in WoW the character animations are so fluid and detailed because the textures are cartoonish and the amount of character and world polygons are very low. Other games like Lineage 2 have high character and world polygons, high texture quality, but their animations are crap. The designers have to decide what they want to make look good with the computational budget they have.
In TOR they have more polygons than WoW. The textures are about the same quality as WoW. And the smoothness of the animations is a little worse than WoW BUT they have a lot more animations in the combat system they are using (lightsaber combat, reflecting blaster bolts, light sabers hitting and blocking each other, etc) than wow does.
Looking forward to GW2 but in the videos I noticed that although the characters and world have high textures, high shaders, and good animation, everything has really low polygon count. The armor almost looks like its painted on the character instead of being a physical object the character is wearing. They probably used most of their graphics budget on textures, shaders, and animation. But what about polygons and behind-the-scenes scripting? |
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6/14/10 5:49:48 PM#38
Originally posted by solarine
Quoted for truth |
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6/14/10 10:10:39 PM#39
Originally posted by kirzan Shattered Steel - Their first title MDK games Jade Empire - A decent game but failed to grab Sonic Chronicles: The Dark Brotherhood... yeah. Knights of the Old Republic - Yes, I'm going there. Maybe alot of people still have their rose tinted glasses on regarding this game, but this game was extremely buggy on release. Took BioWare a while to put things in proper order. BioWare is a good game developing company, but they have had their share of problems also. They're not impervious to failures. Baldur's Gate was their second game and its release earned them a reputation as a good RPG maker. I'm past blind faith with upcoming MMOs because there's nothing but disappointment, especially for the ones you are truly excited about. Age of Conan comes readily to mind. It had a tremendous amount of hype for a long period of time. Just before it came out, there was a huge Blitz of promotion, interviews, videos, etc. I bought into that last, pre-release Blitz. AoC was supposed to be a Grade A MMO title. But it failed terribly when it came out in '08, and people STILL talk about its failure. There were a ridiculous amount of people at the beginning, but in a span of a few months, they were all gone. It's like the brightness of a match being lit in a completely dark room but burning out in a span of a few seconds. It was there one moment, a few seconds later... gone. BioWare would do well to have their s**t together with TOR, because they themselves don't have a clean record if you followed their history. Because they're treading into the territory of a beloved setting made by them and using the fabled Star Wars name, there are alot of expectations. I would dare to say that the expectations for TOR make the expectations for AOC look like we didn't give a care. It's KOTOR, but made into a MMORPG, and using the Star Wars name, one of the biggest franchises in the world with a huge following. What I sincerely hope TOR doesn't become is an online version of KOTOR. KOTOR was a great single-player RPG experience, but it is limiting in what kind of freedoms a player has. And if you're venturing into MMORPG territory, that's a big no-no. Maybe I'm worried for nothing in this specific regard, but weird things happen out there. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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6/14/10 10:38:06 PM#40
Yes the game is being over-hyped by fans. It's Star Wars afer all. When I say 'over' hyped I'm talking about the amount of hype releative to the amount of meat Bioware has thrown out (not all that much). If a non IP game had released the amount of info Bioware has it simply would not have the hype that TOR does. Over-hype is fine, as long as the game doesn't blow. People should have high expectations from producers of anything, if that expectation isn't met the amount a game was hyped only amounts in how humilating the punishment will be. If the game succeeds then the hype will reward them. Hype has no bearing on the quality of the product. Previous over-hyped games have deserved their crushing defeat. Currently Playing: The Game |
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