| 127 posts found | |
|---|---|
|
6/12/10 9:53:08 PM#61
Originally posted by Ihmotepp lol, well ok. yeah I can be a bit earnest. ok carry on. if you want to give out "real" hundreds I'll be here all night. |
|
|
6/12/10 9:57:19 PM#62
The thing is you are not enjoying the games. You are paying for the game, expansions, monthly fee if any, and then paying extra to skip the game. Apparently you didn't have time to read the whole post or you would realize this post was meant to show if you didn't buy into this, you would get the games you want without these grinds and time constraints you want to buy your way through. Keep buying in that cash shop, you are only hurting yourself. This is the most illogical post i have read. You assume every part of the game is the same. What if I skip the boring parts and get the fun parts? A game .. ultimately .. is about being fun & entertaining. It is OBVIOUS that not every single activity in the game provides the same amount of fun. In fact, in the old days of EQ, people have to stare at a STATIC spellbook to regen mana and i bet many would pay money to skip THAT PART of the game. Thank god that was eliminated in modern games. The "skipping" that you are talking about .. is merely a device to let players decide what part of the game that they want to spend more time on. In the name of fun, that is a GOOD thing. |
|
|
6/12/10 10:25:08 PM#63
Originally posted by kb4blu I love the wonders of private enterprise ^^ Some MMO's have always been crap. The 4/5's rule applies to just about any human activity. Not to mention that one mans junk is anothers treasure. The market trends we are seeing are not random. There is obviously market demand for the types of games we see. The fact that some do not like them, is just the nature of such things. |
|
Originally posted by Reklaw Thank you for understanding my post. : ) I am all for the MMO players. It is hard for me to understand that some people feel this is an attack on them personally when I am only showing how cash shops prevent the correction of the unfun elements in the games they choose. People should expect more for their dollar, you should not need to pay more to skip part of what you are paying for to begin with. |
|
|
6/13/10 3:11:35 AM#65
If you are happy with cash shops you are what I think of as a ‘fashionista’. You think MMO’s are like going down to the mall and trying on your new clothes, then its time to purchase them at the counter.
If you are not happy with cash shops you are what I think of as a ‘sportsman’. You think MMO’s are about level playing fields and personnel achievement.
The conclusion you can draw from this is that the gameplay models do not mix, they are an antithesis of one another. DDO and Lotro are hybrid revenue models which seek to square this circle but it is impossible to do so. You are going to lose the sportsman to gain the fashionistas, no two ways about that.
|
|
|
6/13/10 11:52:02 AM#66
While there are benefits to both the P2P system and the F2P system, I feel the hybrid system found in DDO is perfect at least for a game like DDO. The benefit of the P2P system is that everyone has the entire game available to them and can do the same things without paying extra. This sounds great in theory. The problem is that it completely benefits the person that plays the most. If one person plays the game like it is his job (40 hours a week) and can experience all the content the game has to offer in 6 months then if he chooses he can quit and fins something new. In this case the game cost him a total of $50 box + (5 x $15) (first month free) = $125 for all the content in the game. Now the person that plays 5 hours a week would take 8 times as long to experience all the content. So in 6 months he has experienced 1/8 the content and payed the same amount as the first guy. In the F2P model of say DDO. The person that subscribes and plays 40 hours a week sees all the content in the same amount of time as the person doing so in P2P. He doesn't have to buy a box though unless he did at launch when it was P2P so he spends $90 for all the content in 6 months. Now take the guy that plays 5 hours a week in this model. He could easily play the entire first month without spending a dime or redoing content too many times. Then he could spend probably $10 a month on additional content to keep him busy without having to grind the same dungeon over and over. He still probably only gets through 1/8 of all the content at this point but he only spent $50 at most. This sounds like it makes more sense to me than having to pay a full subscription if you do not have a large amount of time to play games. Likely in order to experience all the content the guy using the cash shop still will have to spend more, but he can spend it at the rate he wants. What is wrong with this system? Because the casual gamer doesnt have to spend as much as you on a monthly basis? Personally I would be happy if P2P went to an hourly rate up to a limit and a flat rate after that. Something like up to 40 hours a month pay $15/40=37.5 cents per/hour and after 40 hours a month pay the flat $15 rate. The other benefit of F2P over P2P is at launch with the F2P model you can try the game and find out if you like it without wasting money. Sure P2P eventually all offer a free trial, but not at launch. So if I want to try a new P2P game I spend $50 on a box, don't like it, try another new one, spend $50 on a box, etc. If I try a F2P and don't like it I spent $0. |
|
|
6/13/10 2:11:26 PM#67
i don't get it, are you against or for the cash shop? the title makes it seem like you're for cash shops but then some of your replies make it seem like you're against them. |
|
|
6/13/10 2:19:31 PM#68
Originally posted by Tazlor He says this is his rebuttal to the argument so why would you think he is for them by that title? 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
|
|
6/13/10 3:53:18 PM#69
Originally posted by DerWotan Who died and gave you the right to define what MMOs are? This is just another case of an individual taking their personal views and imposing them on everyone because they think their way is the only right way and everyone else can go to hell. You don't like RMTs? Don't play those games. Wow, that was easy, wasn't it? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
|
|
6/14/10 3:30:39 AM#70
I am still alive so my definition of what a MMO is still stands. :) RMT's are going to be in every computer game we play soon, they are spreading throughout MMO's and now more and more solo ganes have an online aspect. The next step after you go online with a lobby is some sort of 'social club' then the rmt's. Pets and extra content first, then the game altering microtransactions. You will have no option to play a game that does not have RMT's in about two years time on my guestimation. |
|
|
6/16/10 1:36:29 PM#71
Originally posted by Scot
See this is the problem with your line of thinking. I like F2Ps. I don't care what my toon looks like, as a general rule. If I spend money, it's usually for some convenience item. You've got some poorly-formed idea that all players should fit into box A or box B. You (or at least the OP) has pre-formed ideas about how people in box B are hurting themselves by spending money the way they spend it. But people don't fit into simple categories like you're assuming they do. I play F2Ps mostly because they're FREE. I spend less money than I would in a subscription game. As someone earlier pointed out, when I DO spend money, it sends a message to the dev "Do more of that stuff. Me likey". In a sub-only game, I don't have a way to "vote with my wallet" on specific types of content -- it's all or nothing. Ultimately, it comes down to this: It's not your job to tell me whether I'm having fun, or to tell me how to spend my money. If you think MY spending choices are hurting YOU, I understand that. If you think you need to tell me that MY choices are hurting ME... I say "stop doing me favors". STFU and mind your own bidness. I'm happy with how things are.
I can also roleplay the tower in a chess game and shout "is that a peasant at the horizon I see? I will smash it I will! Oh damn I broke one of my merlons!". -- maji |
|
|
6/16/10 1:51:17 PM#72
Originally posted by Scot
I agree. The two will never understand each other. The fashionista can't understand the "level playing field" concept. you can buy stuff too, so how is the playing field not level? The sportsman will never be comfortable playing the mall game. Why would I play a game where I buy the content instead of earning it? |
|
|
6/16/10 4:04:33 PM#73
Originally posted by Scot
Personally i have no problem with RMT. I always have a choice of what to buy and what not. For those who cannot stand RMT, find another hobby. There are more entertainment in the world then just video games. |
|
|
6/16/10 4:09:27 PM#74
Originally posted by nariusseldon
So you believe people should not be allowed to play MMORPGs, unless they like the same payment model you do. Interesting. |
|
|
6/16/10 4:12:07 PM#75
Originally posted by nariusseldon
oh no we're not. Waiting for tor, ffxiv and tera actually. |
|
|
6/16/10 4:16:35 PM#76
Originally posted by zeowyrm We don't...unless it impacts us....which unfortunately it does...as Developers change our games to cater to your preferences. It's like trying to play baseball on a field....when a ton of new people come along and start playing football on the same field.
|
|
|
6/16/10 4:18:11 PM#77
Originally posted by Ihmotepp i earn things in my real life. its pathetic that video game players think that anything done in a video game constitutes "earning". i am proud of my marriage, my house, my education, my job, my garden, my car, my abs etc. i worked hard for these things and relationships, and they give me a real sense of achievement. i truly pity anyone who thinks the same feeling come from beating dungeons in a video game.
i am not proud of my lvl 75 shaman, any more than i was proud of Hurley on LOST for being chosen as the new guardian of the island. its fiction, and in MMO's you have alot less control than you are glamoured to think you have. i think paying for irrelevant superficial decals, be they unique items, character power ups, or exclusive dungeons is EXACTLY what real world money is for. i dont have to "earn" spiderman beating up a bad guy in a comic....its ridiculous! |
|
|
6/16/10 4:21:18 PM#78
Originally posted by Cruoris
You don't have to do anything in a game except have fun. but you can't make everyone have fun the exact same way you do. I don't think that's possible. |
|
|
6/16/10 4:27:43 PM#79
Originally posted by Ihmotepp your right. if only we had games that were next to bare templates, with fully customizable content that we each individually chose, best to serve our tastes and play habits...
oh yeah F2P + cash shops!
monthly fee games are the ones the demand all players have the exact same experience (over and over again, consistantly paying the same ammount no matter what) no wonder the MMO industry is creatively bankrupt. there is no incentive for devs to have a running increase of content. |
|
|
6/16/10 4:37:29 PM#80
Originally posted by Cruoris
You just don't get it. Proving his point about sportsman. When I go play football with my friends I don't do it to earn something in my life or win a cup. I do it for fun, it's about the competition and teamplay and when I enter the field I take it seriously. Not much different are video games either. |
|