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6/09/10 5:24:16 PM#121
I've always hated item shops. They're especially bad for pvp based games.
The only way an item shop can benefit an MMO is if the sale items don't give people an advantage over others (server transefers, stat resets, cosmetics, etc...). |
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6/09/10 5:26:24 PM#122
Originally posted by neosapience The PvP in lotro is laughable at worst, a curiosity at best. And there is no distinct advantage to the cash shop in lotro. You can grind for the currency to buy anything in the shop, or you can use money. The choice comes down to time, or money. There is nothing that one side has access to that the other doesn't. |
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6/09/10 5:26:24 PM#123
Originally posted by Edli Even assuming that achievements and loot were available in the cash shop, which for this game they are unlikely to be based on the experience with DDO, then no-one need buy them as they can open up the whole game through subscription as at present. Even in games where that is not the case, there's no reason why someone who chooses not to use the cash shop to those ends should resent others having the opportunity to do so given your own statement "to each their game". It's only if the game is only viable to play if the cash shop is used that people should have a problem with F2P - and only then if the cost of achieving that viability is in excess of what a subscription would have cost them. |
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6/09/10 5:34:35 PM#124
Originally posted by Shadewalker
Peoples that don't want f2p want a game unaffected from outside. Doesn't matter if I choose to or not to pay in cash shop. A mmo is not about you only. Your achievments after all have no meaning if they aren't compared to others. A boost xp potion is considered an unfair advantage and as far as I know ddo have this kind of item. There are peoples who care and peoples who don't. Mixing them is not a good idea. |
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6/09/10 5:44:36 PM#125
Originally posted by Edli So when you said "to each their game" what you really meant was "to each my game". I see. |
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6/09/10 5:56:09 PM#126
Originally posted by Shadewalker To each their games means to each their games. "F2p" to those who don't mind cs and sub to those who want a fair game for all. What I find silly is that some saying that this is the future. Every other game at some point will follow ddo and lotro. Yeah because a shitty game like ddo and a so so game like lotro are the pioneers of the golden age that is coming. You like f2p, that's fine play it but don't think that there aren't a lot of players that don't like this type of gameplay. |
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6/09/10 6:14:37 PM#127
I'm not convinced that the critics of F2P here really get the point that LoTRO isn't switching from P2P to F2P per se. If DDO and LoTRO are setting the new standard for MMO's it is in the way in which they are offering both F2P and P2P business models to their customers so that players can choose between them. There are perfectly valid reasons for not liking F2P games, but those reasons don't apply to DDO or LoTRO. As for those who don't like the way other people will be able to play their game, well tough. Get over it just as groupers and soloers, crafters and non-crafters, raiders and non-raiders, PvE'ers and PvP'ers live happily alongside each other. Play the game your own way and don't worry about what the rest get up to. There's absolutely no suggestion whatsoever that the cash shop in LoTRO will give any one player an advantage over another player. |
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6/09/10 6:14:40 PM#128
"Can we even call that gaming? Or just shopping?"
Beautiful, you summed up how I feel in one sentence. Shopping for items has no business being in a GAME. Games are about playing them, not shopping. |
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6/09/10 6:16:14 PM#129
I would agree with you if becoming a paying customer allowed access to ALL content in the game. This will not be the case. There will still be the tacted on item shop that will have items exclusive for purchase with real cash. |
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6/09/10 6:17:17 PM#130
Originally posted by qombi Then you should have no issue with LOTRO, as all items in the shop can be acquired by investing time in the game. They're just offering the option of using cash OR time. |
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6/09/10 6:18:37 PM#131
Originally posted by qombi Paying customers will have access to all content. Yeah, expansions will be behind barriers where you can either pay or grind for points to access them, but how is that any different from any other sub game? |
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6/09/10 6:21:40 PM#132
You are free to hold that opinion if you wish and I can respect you right to do so. I just don't agree with it.. As far as I am concerned all cash shops are cheating. This "point of view" of mine runs so deep in me I doubt any argument would change my opinion on this. So, since almost all MMOs are now going to a F2P or a F2P hybrid model, and most with cash shops, I guess the MMO genre that I loved is gone. All Players are customers, and all customers have the right to be disappointed, even angry, when a favorite product the love gets changed. Customers also have the right to discontinue their use of the product. Time perhaps to find a new hobby that I agree with. |
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6/09/10 6:32:12 PM#133
Originally posted by zeowyrm In many Sub games you can't buy anything. That's how it's different. More directly in many sub gamesthe mechanics aren't warped by the necessity of feeding cash shops. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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Originally posted by Shadewalker No, you're the one who doesn't get it. Items that aren't found in game that find their way ingame through cash shops destroy the gaming experience. You should not be able to go outside of the game, and essentially have a GM hand over little goodies. That is not keeping the spirit of the game. That is destroying any sense that the game is a living, breathing world. It is instant gratification at it greatest. Something this WoW hating community has always shunned until it showed up in their game of choice. At one point in time we as gamers thought that using 3rd party programs, buying gold, or buying power leveling services was cheating. Now, that the company is slowly sneaking these things in, you guys are all for it? If you sell rez/stat boosting/shrines/whatever in a cash shop it should at the least be available through in game experiences. I will admit DDO has been very good with this so far, and only a few items in the cash shop can't be found in game. However, this model is in its infancy, and is bound to evolve. We will see more powerful items as time goes on, and content will be balanced off the cash shop. Kinda like how DDO now offers a complete respec through the cash shop. Something that was never available, and still is not available, through in game experience. |
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6/09/10 6:39:44 PM#135
Originally posted by brostyn No, you don't get it. You earn Turbine Points in game by playing the game. You can then use those points to buy cash shop items. You can, with enough time and grinding, acquire enough points to buy anything you want from the cash shop in LOTRO. There is nothing in the cash shop that cannot be acquired by simply playing the game. The choice comes down to which commodity to spend. Time, or money. |
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6/09/10 6:48:39 PM#136
I will give you that one. : )Looks like the normal cash shop fans though chimed in on the first page as usual. Sometimes I suspect some members of working for big mmo companies because I can see who in the right mind thinks it's a good idea to pay extra for things that would be in the game normally with just a sub. If the game is free to play, okay I understand. Games have to make money but I still don't like the idea of items being bought with real life money because that is no longer gaming. But I am still okay with it, I don't have to play. What I really dislike is the companies double dipping now like Blizzard and SOE. I will be dang if I will pay extra for items that I should be getting after I purchased the games and pay a sub fee. |
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6/09/10 6:51:06 PM#137
Originally posted by zeowyrm If what you say is true, that I retract my comments. I am okay with the business model but still not okay with item shops in general. At least they are not double dipping like WoW or SOE. |
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6/09/10 6:51:40 PM#138
Originally posted by zeowyrm Give it up, Zeowyrm. You'd have better luck teaching astrophysics to a goldfish than trying to make the anti-F2P crowd see logic. However, if you enjoy lost causes then by all means continue on. I wish you luck. |
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6/09/10 7:12:31 PM#139
Originally posted by Gardavil2 This has been true since the beginning of MMO's. All of the major companies in this genre -- Blizzard, Sony, NCSoft, Square Enix, etc. -- are mutli-million, or even multi-billion dollar companies. They have been for years. The problem here is one of misplaced nostalgia. Many long-time MMO players have these rose-colored views of the games that they have played as somehow separate and apart from being retail products, and they've never seen themselves as customers because of it, unless they found themselves on the wrong end of the NGE. Let's be honest here. In the beginning, these games were made "hard" (i.e., really time consuming) with annoying mechanics in place to slow down your progress so you would play longer, so you would sub longer, and they'd make more money off you in the long run. Those kinds of game mechanics simply don't work anymore. The market has just changed far too much. These days, people are less interested in spending 12+ hours a day playing a video game in order to progress. They don't want to become this guy:
It's not instant gratification, gimmie gimmie that drives newer gamers as much as it is a realization that these are just games, not a complete way of life. It's unhealthy to spend all your time in front of a monitor levelling up a toon. For some players, like me, this means that you cut way, way back on your MMO gaming. You cultivate a life outside of your computer room, and learn to slow down and let the chips fall where they may. I'll never go on a raid again. I'll never have the most epic gear, or the most loot, or the greatest notoriety in any of these games. I'm okay with that. I don't play them for any of that anyhow. I play them because they're fun. For other players, this means that maybe you want that gear, or you want to raid with your friends or whatever, but at the same time, you see your time as too valuable to spend 12+ hours a day grinding to get there, so you buy things to speed the process along, like XP potions. That doesn't hurt anyone, and it helps that player achieve their goals at their pace. And for all the complaints about cheating, it's really not that different from taking advantage of double XP weekends or other in-game bonuses to level up a character. It just costs you real money to do it. Yes, they're games. They're also products, and always have been. At the end of the day, you've got two choices -- play the game, or don't. Buy the products, or don't. |
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6/09/10 7:18:59 PM#140
Reallly the only problem is that of the motivational dynamic. In p2p they need to make you want to play to make money. In f2p they just need you to buy stuff. The difference in the quality of gameplay will be notice by those that care. However history shows that those that care are always on the losing side of any commercial transaction, so suck it up. |
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