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Just read the following at the officail forum. It seems the devs are coming back into the light with news and updates. From now on, they will be updating us regularly again. The game has undergone massive changes it seems, and testing is beginning with freinds and family again. So we are back to where they "left off" with regular info last year . ###pasted from official forums ### Long before I joined the company, when NetDevil set out to build Jumpgate Evolution in 2007, they started with what was considered to be a relatively simple goal: to update the original Jumpgate for a modern audience. They wanted to retain the game’s core - a player-driven space MMO with realistic physics and combat - while expanding the scope to incorporate many of the aspects of modern MMOs.
______________ Mark E. Cooper |
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6/07/10 7:16:47 PM#2
Great news! Now all thats left for them to do is stick to their word & show us what they have at E3. Good thing its just around the corner. :) |
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6/07/10 7:21:42 PM#3
Three factions will make a lot of people happy.
Have they released their business model? "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2 |
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Before they went dark it was the usual monthly subscription. As far as i know, it hasn't changed but from that letter I get the impression a great deal else about the game has. They keep saying it may look similar to screenshots and vids they released previously, but the mechanics and stuff "under the hood" is a lot different. Soundss like they kept all the models, but changed how those are used. That's a lot of work and the cost to redo it all must have been crazy. I guess it shows their determination to make a good game though.
They will be releasing new vids etc now they are "public" again. I hopw to see cap ships player battles etc, but E3 will really be the proof I think. They are taking the game on the road and the lucky few will (hopefully) fill us in about what they found. In the letter he did say E3 won't be the only oppertunity to try the game, which they say is playable condition again. ______________ Mark E. Cooper |
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6/08/10 6:12:45 PM#5
It sounds to me like the game was delayed to REMOVE content. I don't see anything in that article to imply they are adding to what was already announced. Basically, it has been delayed for a year so they could deliver LESS at launch. The really bad news is that the graphics already looked dated a year ago, how good is this game going to look compared to other similar titles by the time it does release? Mediocre graphics, simple shooter gameplay with depth adding features removed... and they still want a monthly fee? No thanks. |
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Change means change, it doesn't mean remove (though that's obviously what happens when you take something out and replace it with something else) . The changes MIGHT be good, but who knows? They were prompted by player feedback, so I am hopeful the changes are good and necessary. The thing is, until E3 and more info, we are now watching a game we know nothing about. Its in space: check It has 3 factions: check And that's all we know now. We can guess it still has extensive pvp but we are guessing. Does it still have rvr, does it have battlegrounds or is it all open pvp? Is the pve all solo orientated, or is it group based? We don't know. Is the crafting good, is their player built ships and economy? Can we build stations like before etc etc. I hope we get rvr and captuarable zones, player built ships, player owned AND flown cap ships, guild owned ships, a decent economy too. Black prophecy will surely be out before this game, and although I like some parts of it, I am turned off by the rumours of massive instancing. Also the shop can damage pvp if not controlled well. So I am still watching JGE.
______________ Mark E. Cooper |
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6/09/10 10:19:18 AM#7
The dev post specifically mentions removal of features, it doesn't just say they changed things. It reads like an obituary of depth. He says they had a great core space combat system, they wanted to add features to give people what they expect from a modern MMO, but they couldn't make it work so they had to cut a bunch of things. Maybe we focused on different parts, but all I got from reading that was that features have been cut. |
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6/09/10 11:58:33 AM#8
I get the same impression. But that's not the end of the world - perhaps they cut some things in order to get other things to fit and flow better? My impression of their old 2001 space game, Jumpgate:TRI was that it needed more focus. it's sort of a big generic space environment where you can do whatever. And yep, all we know for sure now is "three faction PvP, twitch-based combat, in space". We can guess subscription, but we don't know. It's also not clear how close or distant it will be from Black Prophecy's game play, but BP is two factions, lobby-instance based, F2P, so that's interestingly different already. |
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6/10/10 9:22:35 AM#9
ne1 get the feeling that JGE will just be World of Warcraft in space? I mean after watching all the developer videos and reading a good number of interviews, World of Warcraft in space is what I got out of it. |
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Originally posted by Ocllo If its that successful the devs will be ecstatic. Seriously though, the game can still be good fun without innovating every single piece of content. As long as its fun, I don't mind them making changes. I just want a good space mmo to play. ______________ Mark E. Cooper |
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6/11/10 8:43:10 PM#11
Well, looks like they are serious with their renewed momentum... A couple of new screenshoots & this trailer. http://www.mmorpg.com/gamelist.cfm/setView/videos/gameID/297/videoId/1749 Interesting if you're Octo... :P I just hope they don't make it a shallow "massive PvP in space" game with no depth. Come on E3 hurry up!! |
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6/11/10 8:51:27 PM#12
Originally posted by Ocllo WoW in space? Seriously? Where do you get that idea from? There's absolutely no resemblance to WoW, so it can hardly be a "WoW Clone" (god I hate that description). Or are you referring to the possibility that it might actually have some elements which many look for in an MMO such as a tutorial, UI and a decent crafting / economy synergy? As for the announcement, I've got mixed feelings about it..... On the one hand it makes me happy because from what I saw about the game over the last few years, it looked very shallow. Personally, I'm looking for something more than just repetitive Battlestar Galactica firefights (side note: i still cant believe someone is going to try to make a BSG mmo sheesh). Anyhow, maybe ND have seen what the Black Prophecy devs have been up to and realised that they couldn't compete with the product in its present state at the time. And, in my opinion, they could be right. Of course, BP has its own issues to deal with. On the other hand, the announcement makes me slightly sceptical, because it sounds like its just smoke and mirrors to hide the fact that they haven't done much in the way of development of the game aside from backend changes that no one will see, and so what the player sees and experiences is still as shallow as ever. But, I suppose we'll see this week. |
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i am watching Black prophecy as well as JGE, and of the two games BP looked (until now) more impressive graphically, but I agree there is no depth. If all you want is pvp fights, or PVE battles in quests then ok, but JGE "seems" to me to still be a proper MMO. At least i hope so. We know so little now, but already in BP the info seems to point to a game with no economy at launch, no crafting at launch, and very few "standard" mmo features. I will try it out ofc. Its free, so why not? BUT JGE is more likely to be a long term game for me ______________ Mark E. Cooper |
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6/12/10 8:05:08 AM#14
Originally posted by impulsebooks I've seen people mention a lack of crafting and economy synergy before, but the FAQ suggests otherwise: http://www.blackprophecy.com/index.php?id=67#c277 Will Black Prophecy have some kind of crafting system like other MMOs have?Yes, Black Prophecy will offer a sophisticating crafting system that allows to craft nearly any items available in the game.
My main concern about both games is that they will be predominantly pvp based with very little thought gone into PVE, just like Eve. But, the fact that BP has a storyline written by a recognised author, and the fact that PVP doesn't require such things, gives me hope. |
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Originally posted by Tarka I don't know how it will all turn out, but the BP forums is talking about this right now. Seems there won't be a player run economy?? From what I can tell, the game will all be about combat, which lets face it is very very important, but i want the world the game exists in to have more to it than a shoot em up feel. I would like an elite type of feel with trading, where you can run goods from one place to another and make profit by supplying stations etc. Also, the dogfighting of wing commander/privateer, added to that an rvr system for faction war so that we can control and defend stations/zones.
I maybe want too much, but aiming high isn't a bad thing is it? ______________ Mark E. Cooper |
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6/12/10 8:58:18 AM#16
Originally posted by impulsebooks You'll get no argument from me on that score. I agree that space combat is a major element in a space based MMO, however it shouldn't be the only element in it. If you've never checked it out, get your hands on the X series games (X: Beyond the Frontier, X2: The Threat and X3: Reunion). They are the spritual success to Elite etc. To me, X3 is a very good example of a foundation that could be turned into an in-depth space based MMO. Factions. Dynamic economy. Story arcs. Dog fights. Faction missions. Salvaging. Crafting. Owning a fleet of ships. Well established IP and background story. Its all there. The ongoing storyline wouldn't have to be centred around the player, but it could be replaced with an ongoing "world" storyline with dev made events that could be reported on the main website which help to shape the future of the story arcs. To be honest, it baffles me why Egosoft hasn't entertained the idea. However, if JGE or BP are able to mimick the level of depth in X3 but in an MMO environment, then I'll be a happy bunny indeed. I live in hope that that is one of the reasons why ND rewrote JGE. |
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Originally posted by Tarka Maybe its money that holds them back. Writing a story takes a lot of time, and a neverending story must take a lot of time. The money needed to start that, and continue it for the life of the game must be stagering. Still, server events are always WIN in my opinion...well maybe with one proviso. They shouldn't be like the current WAR events, where everyone simply spams the same sc over and over until they are sick of it (and neglecting other parts of the game) ______________ Mark E. Cooper |
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6/12/10 9:15:49 AM#18
Originally posted by impulsebooks The trick is to create events without having to do much work and to create stories which have detail but still allow for multiple outcomes. The events wouldn't necessarily have to occur LIVE on the servers. They could be pre-written by the devs, the event could be then "reported" (with a video link) on the website. That report is housed in a fictional "New Headlines" section of the site. So, with just a little voice acting and in-game shot footage, you can create an event which forms the basis of changes made to the game environment: "News Headline: XXX faction ambassador killed in ship explosion At 0400 hours the XXX faction ambassadorial ship entered YYY faction space via the nearest wormhole. 3 minutes after setting course for the conference in YYY faction space, the ship exploded without warning. The XXX faction leader blamed YYY faction security forces for their incompetence, and has declared that until the matter is resolved all YYY faction ships that enter XXX faction space shall be subject to random searches or be fired upon. Click here for security footage of the explosion." Blizzard showed how you can create in game events using in game footage. And it works. You don't need hi-resolution motion captured movie footage to create a feeling of immersion. I'm not saying that ALL game events would need to occur this way. Some events could actually be "player driven" and just reported on the site as well (like in Eve Online). Whereas others could be scripted / staged live events driven by the devs as well (a raid by npcs in a particular area of space). The ultimate goal is to create an illusion of more "depth" in the game by utilising seemingly "random" events to shape the future of the game environment. And relatively small changes to the environment like this can help with that. The beauty is that certain changes wouldn't have to be permanent. Some could be reverted back a few weeks later (embargos lifted, random searches stopped, etc). So in actual fact these reversible changes become "test beds" for future permanent ones. The MMO industry needs to start taking a good hard look at the depth created in single player games, and look at ways to create such depth in their own products. |
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6/12/10 5:42:52 PM#19
BP, at least from their original explanation of it, is essentially nothing more than Guild Wars in space. You have a central space station as a hub, and all the missions are launched instances from that hub. Couple that with it being F2P and it's dead to me. Part of the delay with JGE from what I've heard was to make it a bit less instanced and more open regarding the PvP. I don't mind scripted instances, but it's too far when the entire game world revolves around them. I'm not 100% convinced this is going to work out that well given how long they're keeping it in development (time is slipping by) but I'm rooting for them. People are complaining already about how it's not going to stand up to Eve because of the graphics which is a stupid argument. It doesn't need to look better than Eve (and in it's own style, it does look pretty good as is) it just needs to play better. If they can provide a space game that has interactive combat, doesn't revolve around filling your wallet, and is more of an actual game than a social metagame of Plex trading and multiboxing, I'm all in. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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Originally posted by Kordesh I actually agree with you about gameplay over graphics, but I'm going to play Devil's Advocate here for a minute. If JGE's graphics look old or outdated, players will belive the entire game is that way and won't stick around. Players are very fickle beings. They all want to play the next big thing thing, the new popular thing all their freinds are playing. look at the old jumpgate now. It plays really well but looks ancient. Not many play it any more. Now back to me. Players want things to look shiny and gorgeous. I know its not the shinies that make the game fun in the end, or make me stay longer than a few months, but I don't think I am a typical gamer in that. After all, I still fiddle around with WAR and never did care that everyone hated the graphics in that game. Even WOW, which I played for years from luanch was criticised for its style, but I loved it it until I didn't anymore. I read SWTOR forums as well, and still there are people crying about crap graphics there! This graphics over gameplay thing will never go away. ______________ Mark E. Cooper |
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