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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Do you want the bad news first or the bad news?

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49 posts found
  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3481

6/05/10 11:40:52 PM#21
Originally posted by safety

Apparently the SOE Developer Matt Boudreaux, known as AdeptStrain, has left the team working on SWG.

He was the developer responsible for the 'new jedi system', the melee animations and, of course, the craptcular addition of zombie-stormtroopers into the game.

By any conventional standards, this would make him an instant 'shoot on sight'. However, to give him his pitifully small due, he seems to have been the last SWG Developer who was actually adding anything to the game - the rest seem to have been dedicated to, well, nothing really. Maintainance, maybe? Who can tell?

It is reported by massively.com that his role at SWG will not be filled by anyone else.

So that, ladies and gentlemen, is a strong implication that SOE is definitely winding-down SWG, putting it into mothballs until final closure... when? It can't be too far off.

All in all, that is bad news because it means that SOE and LA have finally washed their hands of SWG - and that it has no future in any shape or form, certainly not a pre-CU version.

And now here's the second bit of bad news - you remember SOE Developer Matt Boudreaux, known as AdeptStrain? The kid who gave us 'new jedi', zombie-stomtroppers etc? Guess where he's ended up?

That's right. He's just been signed on by Bioware to work on the SWTOR project.

You know, I begin to wonder if Star Wars: Knights of the Old Republic is going to be a hundred percent successful...

http://www.massively.com/2010/06/04/a-favored-swg-developer-moves-to-swtor/http://www.massively.com/2010/06/04/a-favored-swg-developer-moves-to-swtor/

Adepstrain was one of the few real coders left at SWG. Appearance tab, ingame webbrowser and storyteller system kind of stuff has been coded by him. Also several new user interface windows are done by him. Adepstrain also worked on tools for the other devs to work with to create new content.

He didnt just work on the things you list. He also wasnt responsible for chosing Deathtrooper content to be added. I think that was when Dotanuki had the lead or Blixtev.

You are flaming the wrong dev :/ He was a coder, not a decision maker for SWG.

This also doesnt say anything about the direction that SW:TOR will go in. That has been set long before Adepstrain was even in the picture of that company. He will be just one of the many coders there.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

6/06/10 12:05:52 AM#22
Originally posted by someforumguy

Adepstrain was one of the few real coders left at SWG. Appearance tab, ingame webbrowser and storyteller system kind of stuff has been coded by him. Also several new user interface windows are done by him. Adepstrain also worked on tools for the other devs to work with to create new content.

He didnt just work on the things you list. He also wasnt responsible for chosing Deathtrooper content to be added. I think that was when Dotanuki had the lead or Blixtev.

You are flaming the wrong dev :/ He was a coder, not a decision maker for SWG.

This also doesnt say anything about the direction that SW:TOR will go in. That has been set long before Adepstrain was even in the picture of that company. He will be just one of the many coders there.

 QFFE!!!

Adept was the BEST Developer that game has ever had! He will never be "just another Dev" IMO.

Dotanuki is the douchebag that gave us pink flying Ewoks with purple hearts, fairy wings, and flipping zombies...not Adept.

Adept leaving the game will have a HUGE impact because he was one of the few (only?!) Devs that actually listened to the players, interacted with the players, worked on his OWN time to fill player requests (A-Tab was a side/home project of HIS) and gave the players what they asked for...not to even mention that with him went the one guy who knew how the SWG engine worked. Add the transparent overhead map to his list of valuable additions.

Adept going to Bioware is anything but negative...unless you're a SWG fan...Bioware got the best Developer SoE will ever have, if not the best in the industry. It's great news for anyone waiting for SWTOR and a brilliant move for him where he goes from a game with maybe 10k subs to one with the potential to have over a million.

SWTOR fans rejoice. SWG fans, prepare for the end.

  aleos

Novice Member

Joined: 1/02/07
Posts: 1895

Imagination is the only weapon in the war against reality.

6/06/10 2:34:09 AM#23
Originally posted by CujoSWAoA
Originally posted by aleos
Originally posted by CujoSWAoA

Wasn't there a huge game update to SWG in late April? Even going so far as to add space content for the first time since space launched years ago?

Why do people act like SWG hasnt had any work done on it in years?

I don't understand. I mean, I realize people hate the game and want it to go away because people are irrationally vindictive by nature, but whats the reason for completely untrue angles?

Eh, whatever.

SWG, even in its current incarnation, still offers more freedom in the Real Star Wars timeline, than SW:TOR ever will. People will see that someday soon.

 

people hate this game who cares. If you weren't there then no one really cares if you don't understand or not either. no one can possibly explain it to you. So you don't understand why people hate SWG well i don't understand how people can slam games with pure speculation as if they are right.

 

I played Star Wars Galaxies since it launched. And you clearly have little ability to understand what someone is writing.

I full well understand why people hate SWG. I DON'T understand why people act like the game has been stagnant for eons.

And as for my "speculations" about SW:TOR, they're based on the simple fact that every Bioware game (Aside from different graphics) is exactly the same. Period.

I comprehend quite well usually. But the point you're trying to make came out of left field. No one was even talking about if the game was stagnant or how far its even come since NGE. So no one is acting like the game is stagnant they just simply don't give a shit. Sure we all know that there's been some addons here and there but no one cares. You threw up a wall of defense in an area that wasn't under attack. Hell even the matrix online was still popping out episodes before it was shut down.

In the sense of you saying that every game by bioware is no different than the last one is just not true. and no previous bioware game is an mmorpg. Sure we will see lists of dialog to choose from, a story, and whatever the hell else. Doesn't mean it'll be the same game you've played 100 times before.

  CujoSWAoA

Apprentice Member

Joined: 10/27/04
Posts: 1848

"Pablo Picasso said art is a lie that tells the truth."

6/06/10 8:30:46 AM#24
Originally posted by smugglapro
Originally posted by CujoSWAoA

Wasn't there a huge game update to SWG in late April? Even going so far as to add space content for the first time since space launched years ago?

Why do people act like SWG hasnt had any work done on it in years?

I don't understand. I mean, I realize people hate the game and want it to go away because people are irrationally vindictive by nature, but whats the reason for completely untrue angles?

Eh, whatever.

SWG, even in its current incarnation, still offers more freedom in the Real Star Wars timeline, than SW:TOR ever will. People will see that someday soon.

Well, first off, schmucktard, most of us don't hate the game...we hate SOE and it's practices in regards to us and that game.

Secondy, all that freedom you so dearly clutch to?  You can keep it.  It sucked ass in it's previous forms, and hanging a new UI, core system, and a ton of bullshit nobody wanted doesn't change that. 

I'm an old tabletop RPer.  Therefore, making my own fun in a world supplied to me by others isn't strange to me.  However, asking me to pay a monthly fee to do so while a those asking do little to actually EARN that money while shoving their heads up their asses doesn't smack of "fun" to me.

Asking me to do so when they've lied to me since beta is another.  They spent the entire time prior to the NGE lying to a significant portion of their consumer base.

For that, and other things that have been listed in full on this forum before, I hope they all die in a fire.

 

This guy got out when he could.  Bravo.  I, for one, congratulate him and wish him well with BioWare.  Sometimes, we can't chose the toilet we crap in.

 

Everything you said has gone unread the second that you stooped to childish name-calling.

Congratulations, you have no idea how to be a mature adult and hold a mature adult conversation.

Jog off.

  magnuts

Novice Member

Joined: 9/01/03
Posts: 80

6/06/10 8:36:54 AM#25

They should go F2P, like Dungeon and Dragons Online, and Lord of the Rings Online.

  jotull

Apprentice Member

Joined: 8/29/07
Posts: 286

6/06/10 10:11:03 AM#26
Originally posted by smugglapro
 

 

 

For that, and other things that have been listed in full on this forum before, I hope they all die in a fire.

 

 

 

 See this was the scary attitude that was being discussed over at companyofthewolf.org last week, natuarlly the owners of that blog got lambasted, but they are right..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

  FreedomBlade

Apprentice Member

Joined: 3/03/06
Posts: 300

Let put an end to the endless shitty EQ clones once and for all. Click on my Siggy!

6/06/10 10:17:32 AM#27
Originally posted by aleos
so.........................what your saying is SWTOR isnt going to be the sandbox you thought it was going to be?

SWTOR is and was never going to be anything like a sandbox. It is a themepark all the way, that is why I am so perplexed as to the hype about it.

  jotull

Apprentice Member

Joined: 8/29/07
Posts: 286

6/06/10 10:23:14 AM#28
Originally posted by FreedomBlade
Originally posted by aleos
so.........................what your saying is SWTOR isnt going to be the sandbox you thought it was going to be?

SWTOR is and was never going to be anything like a sandbox. It is a themepark all the way, that is why I am so perplexed as to the hype about it.

 I do think if they go straight Themepark they will be making a mistake, a world needs some randomness some opne feel to be truly interesting. You can only ride a rollercoaster so many times before it gets boring.

  safety

Apprentice Member

Joined: 4/23/10
Posts: 229

 
OP  6/06/10 10:42:51 AM#29
Originally posted by jotull
Originally posted by FreedomBlade
Originally posted by aleos
so.........................what your saying is SWTOR isnt going to be the sandbox you thought it was going to be?

SWTOR is and was never going to be anything like a sandbox. It is a themepark all the way, that is why I am so perplexed as to the hype about it.

 I do think if they go straight Themepark they will be making a mistake, a world needs some randomness some opne feel to be truly interesting. You can only ride a rollercoaster so many times before it gets boring.

Agreed.

That was one of the joys about doing Jabba's Palace - back in the old days. You could do all his missions step-bystep or else you could just explore the place. There wasn't much to do but even the empty rooms with the random characters were atmospheric and engaging. I became a neutral pilot ace specifically so I could get5 landing rights at the palace. My house was nearby. I wonder if SWTOR will ever add such richness. Who am I kidding? Fat chance.

  FreedomBlade

Apprentice Member

Joined: 3/03/06
Posts: 300

Let put an end to the endless shitty EQ clones once and for all. Click on my Siggy!

6/06/10 10:55:28 AM#30
Originally posted by safety
Originally posted by jotull
Originally posted by FreedomBlade
Originally posted by aleos
so.........................what your saying is SWTOR isnt going to be the sandbox you thought it was going to be?

SWTOR is and was never going to be anything like a sandbox. It is a themepark all the way, that is why I am so perplexed as to the hype about it.

 I do think if they go straight Themepark they will be making a mistake, a world needs some randomness some opne feel to be truly interesting. You can only ride a rollercoaster so many times before it gets boring.

Agreed.

That was one of the joys about doing Jabba's Palace - back in the old days. You could do all his missions step-bystep or else you could just explore the place. There wasn't much to do but even the empty rooms with the random characters were atmospheric and engaging. I became a neutral pilot ace specifically so I could get5 landing rights at the palace. My house was nearby. I wonder if SWTOR will ever add such richness. Who am I kidding? Fat chance.

Totally. SWG had a really amazing immersion that is lacking from most games I have played. I would really feel like I was there in the films and that I was free to explore. It was frankly amazing. 

I so wish though that SWG had the proper FPS combat like PlanetSide pulled off and was released at the same time. The original EQ style combat was awful the CU was okish but still not good.

If you removed the levels from SWG, added skills, added FPS combat and seamless transition between space and planets then you would have the best game ever ever ever.

  jotull

Apprentice Member

Joined: 8/29/07
Posts: 286

6/06/10 11:42:17 AM#31
Originally posted by FreedomBlade
 

 

Totally. SWG had a really amazing immersion that is lacking from most games I have played. I would really feel like I was there in the films and that I was free to explore. It was frankly amazing. 

I so wish though that SWG had the proper FPS combat like PlanetSide pulled off and was released at the same time. The original EQ style combat was awful the CU was okish but still not good.

If you removed the levels from SWG, added skills, added FPS combat and seamless transition between space and planets then you would have the best game ever ever ever.

 They did and yet they didn't, sure they went crazy on little details like curiouse animals coming over to sniff you, but then you would take a mission and it would be these two tards standing by a flag with the AI of a Cashew. That is what killed SWG for so many people and that was way before CU or NGE.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1451

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

6/06/10 2:40:42 PM#32
Originally posted by jotull
..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

Old new, events that you are implying have already happened, for example the murder in Korea over the sale of a virtual sword.

We're all still around, the Earth still rotates and the Sun still shines.

Do not live in fear or of unhappiness, but rather...

 

Always look at the bright side of life...

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  User Deleted
6/06/10 3:26:04 PM#33
Originally posted by Dracus
Originally posted by jotull
..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

Old new, events that you are implying have already happened, for example the murder in Korea over the sale of a virtual sword.

We're all still around, the Earth still rotates and the Sun still shines.

Do not live in fear or of unhappiness, but rather...

 

Always look at the bright side of life...

     ... and Put on a Happy Face!

  rivalz

Novice Member

Joined: 3/29/10
Posts: 14

6/11/10 8:19:27 AM#34
Originally posted by jotull
Originally posted by smugglapro
 

 

 

For that, and other things that have been listed in full on this forum before, I hope they all die in a fire.

 

 

 

 See this was the scary attitude that was being discussed over at companyofthewolf.org last week, natuarlly the owners of that blog got lambasted, but they are right..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

6/11/10 9:40:37 AM#35
Originally posted by jotull
Originally posted by smugglaproFor

that, and other things that have been listed in full on this forum before, I hope they all die in a fire.

 See this was the scary attitude that was being discussed over at companyofthewolf.org last week, natuarlly the owners of that blog got lambasted, but they are right..there are some whackjobs out there and one day one of these twisted people are going to do more than just talk.

Bah! If you think TYPING nerd rage like that = potential to commit the crime, you're greatly mistaken. Try not falling for all the PC crap you hear from people these days...it makes people pussies.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1451

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

6/11/10 1:03:31 PM#36

I happened to forgot, sorry, silly me, but there are indeed whackjobs that are doing more than just talk.  Being a whackjob does mean that such people have creativitity and imaginative traits.  And they are indeed taking matters into their hands.

But not in the sense of violence or of hostility, but of using that energy and effort in a socialable acceptable manner of  developing their own vision of what a MMO should be.  And for this, current AAA developers should be afraid. For the competition in the online market is going to become very competitive as more independent developers, oh wait, whackjobs that is, enter into the market place.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  Aisin

Apprentice Member

Joined: 7/30/09
Posts: 17

6/14/10 6:39:59 PM#37

no wonder since he left all teesquared can seem to do is minor tweaks to the game

 

he's spent a month pushing patch after patch to just make items tradeable(that should have always been tradeable anyway)

 

 

 

  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

6/15/10 8:58:53 AM#38
Originally posted by Aisin

no wonder since he left all teesquared can seem to do is minor tweaks to the game

 

he's spent a month pushing patch after patch to just make items tradeable(that should have always been tradeable anyway)

 

 

 

Yup. As someone said on the o-forums yesterday "tinkering". All you'll see between now and SWTOR and Clone Wars Adventures (by SoE) releases is going to be "tinkering". Not much else 2 Devs can do tbh.

  Aisin

Apprentice Member

Joined: 7/30/09
Posts: 17

6/15/10 3:42:42 PM#39

Go Tee!!!  Really makin a difference as "Producer"...   These are the quality updates that will bring the masses back to SWG!!

 

BTW since when has the producer ever in the history of SWG posted so many Update notes himself.  I don't recall Dont-knowhowmakeagamefun-ukki ever posting them day after day.. nor Deadmeat, nor helios.. can't they get that worthless community "manager" Drakkfool to do it or does copy paste friday features really take him all week?

 

June 15

Misc

  • Corrected malfunctioning Multi-painting: Forces Under Siege.
June 14

NO TRADE Removal

  • Fixed an issue where the paintings "Five Years of Galaxies" and "Six Years of Galaxies" were not tradable or No Trade Removable.
  • NO TRADE has been removed from more items,
June 11

NO TRADE Removal

  • A re-deeded YT-2400 will now also be tradable. Existing redeeded YT-2400s will be No Trade Removable.
June 10

NO TRADE Removal

Storyteller

  • Due to technical issues, the Tuskan Raider Combat NPC Storyteller item may no longer be placed inside or on the roof/balcony of player structures.
June 9

Bounty Hunter

  • The flawless Strike ability will now correctly increase the flawless bead chance by 15% for it's duration.

Jedi

  • The Stance Glancing Blow modifier should now be correctly applied when the Jedi is in Jedi Stance.

Storyteller

  • Tokens will show if they can be placed on a roof in the examine window. These can also be placed on balconies or porches.
 
June 8
 

Storyteller

NO TRADE Removal

 
  TUX426

Inquisitor

Joined: 8/04/09
Posts: 1971

Always remember that you're unique. Just like everyone else.

6/15/10 11:33:00 PM#40
Originally posted by Aisin

 can't they get that worthless community "manager" Drakkfool to do it or does copy paste friday features really take him all week?

 That quote is pure win IMO :P :D

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